Files
MxW_Addon/Event/LOOT_OPENED.lua
2020-12-06 05:03:00 -05:00

104 lines
4.2 KiB
Lua

-- MxW (MxW Addon)
-- By mikx
-- https://git.mikx.xyz/mikx/MxW_Addon
-- Licensed under the GNU General Public License 3.0
-- See included License file for more informations.
local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
local numItems
local iLink
local value
local by = 300
local LOOT_OPENED_Frame = CreateFrame("Frame")
LOOT_OPENED_Frame:RegisterEvent("LOOT_OPENED")
LOOT_OPENED_Frame:SetScript("OnEvent",
function(self, event, ...)
-- Check if loot slot qty is over 0
if GetNumLootItems() > 0 then
-- save the loot slot qty to a variable
numItems = GetNumLootItems()
-- loop each loot slot
for i = 1, numItems do
-- get lootslotinfo to get item stack size
lootIcon, lootName, lootQuantity, currencyID, lootQuality, locked, isQuestItem, questID, isActive = GetLootSlotInfo(i)
-- get loot slot link to get iteminfo, we can't use item name due to API limitation
iLink = GetLootSlotLink(i)
-- get the iteminfo and continue only if the itemlink is not empty (EXEMPLE: money in a slot = empty)
if (iLink ~= nil) then
name, link, quality, iLevel, reqLevel, class, subclass, stack, equipSlot, texture, vendorPrice = GetItemInfo(iLink)
-- get the item value using the link, return nil if the item has no value
local itemId = MX:ToItemID(link);
if (itemId ~= nil) then
value = MX.TSM:GetItemValue(itemId, "DBMinBuyout");
end
if (value ~= nil and value >= Farmer_Logic_MinAlert) then
if (quality ~= nil and quality >= 1) then
if (class == L["Alert_Class_Armor"] or class == L["Alert_Class_Weapon"] or class == L["Alert_Class_TradeGoods"] or class == L["Alert_Class_Consumable"] or class == L["Alert_Class_Misc"] or class == "Recipe") then
MX:SendAlert(iLink,lootQuantity,value,by)
by = by - 85
end
end
end
end
if (value ~= nil and quality ~= nil and quality >= 1) then
Farmer_Money_LootSession = Farmer_Money_LootSession + value;
MX:MainUIUpdate()
value = nil
iLink = nil
end
end
by = 300
end
end)
function MX:SendAlert(link,lootQuantity,value,y)
-- get the iteminfo using the slot itemlink
name, link, quality, iLevel, reqLevel, class, subclass, stack, equipSlot, texture, vendorPrice = GetItemInfo(link)
-- MINIMUM QUALITY SETTINGS ------
local eq = 2 -- equipable quality
local mq = 1 -- mats quality
local cq = 1 -- consumable quality
local oq = 1 -- other quality
local rq = 1 -- recipe quality
----------------------------------
-- if value is nil, the object is not BoE/not known by TSM & Looter is the player
-- we use locales because the item class is localized by the client
if (value ~= nil and Settings_Alert_Enabled) then
if(class == L["Alert_Class_Armor"]) then
if (value >= Farmer_Logic_MinAlert and quality >= eq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
elseif(class == L["Alert_Class_Weapon"]) then
if (value >= Farmer_Logic_MinAlert and quality >= eq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
elseif(class == L["Alert_Class_TradeGoods"]) then
if (value >= Farmer_Logic_MinAlert and quality >= mq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
elseif(class == L["Alert_Class_Consumable"]) then
if (value >= Farmer_Logic_MinAlert and quality >= cq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
elseif(class == L["Alert_Class_Misc"]) then
if (value >= Farmer_Logic_MinAlert and quality >= oq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
elseif(class == "Recipe") then
if (value >= Farmer_Logic_MinAlert and quality >= rq) then
MX:ShowAlert(link,lootQuantity,value,y);
MX:ChatGuildLootMessage(link,value);
end
end
end
end