• 1.6.12 9eab8c7aa3

    mikx released this 2026-03-18 18:04:06 -04:00 | 2 commits to main since this release

    • EventSystem Reward Revamp. Now use a score system, points are based on the enemy difficulty.
    • EventSystem Reward Rarity is now a global variable. All the rewards are now using the same quality.
    • EventSystem will try to give the reward to your inventory and on the ground if it's full.
    • Updated the EventSystem Coin reward to use the event score instead of kill.
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