3 Commits
1.6.6 ... 1.6.7

Author SHA1 Message Date
mikx
e23307fe27 (1.6.7) EventSystem EpicLoot Reward + AutoDoor Fix 2026-02-23 16:00:53 -05:00
mikx
40cff792e0 (1.6.6) Readme Fix 2026-02-21 05:47:29 -05:00
mikx
21426f5b4c (1.6.6) Readme Update 2026-02-21 05:46:00 -05:00
8 changed files with 149 additions and 40 deletions

View File

@@ -1,5 +1,6 @@
using HarmonyLib; using BepInEx.Bootstrap;
using Splatform; using EpicLoot;
using HarmonyLib;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@@ -28,6 +29,15 @@ namespace MxValheim.EventSystem
} }
} }
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.Awake))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))] [HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
public static class DebugRaidFrequency public static class DebugRaidFrequency
{ {
@@ -45,8 +55,17 @@ namespace MxValheim.EventSystem
{ {
static void Prefix(RandEventSystem __instance) static void Prefix(RandEventSystem __instance)
{ {
__instance.m_eventIntervalMin = 10f; if (MxValheimMod.Config_DebugRandomEventInterval.Value)
__instance.m_eventChance = 100f; {
__instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f;
}
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
activeEvent.m_duration = 10f;
}
} }
} }
@@ -63,7 +82,6 @@ namespace MxValheim.EventSystem
ZPackage pkg = new ZPackage(); ZPackage pkg = new ZPackage();
pkg.Write(currentRaid.m_name); pkg.Write(currentRaid.m_name);
pkg.Write($"{currentRaid.m_pos}"); pkg.Write($"{currentRaid.m_pos}");
Debug.Log($"RPC_SetEvent: {currentRaid.m_pos}");
kill = Watcher.eventKill; kill = Watcher.eventKill;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg); ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
@@ -88,6 +106,12 @@ namespace MxValheim.EventSystem
{ {
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20)); Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
} }
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
{
Reward.GiveEpicLootLowMats();
Reward.GiveEpicLootEssence();
Reward.GiveEpicLootRune();
}
} }
} }
} }

View File

@@ -1,6 +1,8 @@
using System; using EpicLoot;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
@@ -34,9 +36,9 @@ namespace MxValheim.EventSystem
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" }; string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
System.Random rng = new System.Random(); System.Random rng = new System.Random();
int foodTier = rng.Next(1, foodList.Length); int foodTier = rng.Next(0, foodList.Length - 1);
int healTier = rng.Next(1, healList.Length); int healTier = rng.Next(0, healList.Length - 1);
int metalTier = rng.Next(1, metalList.Length); int metalTier = rng.Next(0, metalList.Length - 1);
if (type == "food") return foodList[foodTier]; if (type == "food") return foodList[foodTier];
if (type == "heal") return healList[healTier]; if (type == "heal") return healList[healTier];
@@ -44,6 +46,85 @@ namespace MxValheim.EventSystem
return "Wood"; return "Wood";
} }
public static void GiveEpicLootLowMats()
{
System.Random rand = new System.Random();
int qty = rand.Next(5,10);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
string[] type = { "Dust", "Shard", "Fragment" };
string itemName = $"{type[rand.Next(0, type.Length - 1)]}{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootEssence()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, 5);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootRune()
{
System.Random rand = new System.Random();
int qty = 1;
string[] rarity = { "Magic", "Rare", "Epic" };
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveItemRandom(string itemName, int qty) public static void GiveItemRandom(string itemName, int qty)
{ {
System.Random rng = new System.Random(); System.Random rng = new System.Random();

View File

@@ -7,7 +7,6 @@ using MxValheim.KillFeed;
using MxValheim.Patch; using MxValheim.Patch;
using MxValheim.Patch.HUD; using MxValheim.Patch.HUD;
using Newtonsoft.Json; using Newtonsoft.Json;
using Splatform;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@@ -34,16 +33,10 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.6.6"; private const string ModVersion = "1.6.7";
public static ConfigEntry<bool> Config_Locked; public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<int> Config_OreMultiplier;
public static ConfigEntry<float> Config_rangeMultiplier;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel; public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
public static ConfigEntry<bool> Config_rainDamage;
public static ConfigEntry<float> Config_boatSpeed;
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
public static ConfigEntry<float> Config_autoDoorClose;
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim"); public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
public static string internalConfigsPath = Path.Combine(modPath, "Configs"); public static string internalConfigsPath = Path.Combine(modPath, "Configs");
@@ -93,6 +86,8 @@ public class MxValheimMod : BaseUnityPlugin
public static float _uniqueTimer = 60.0f; public static float _uniqueTimer = 60.0f;
public static string eventName; public static string eventName;
public static float eventTimer = 0f;
public class ActiveEventData public class ActiveEventData
{ {
public string Name; public string Name;
@@ -113,19 +108,14 @@ public class MxValheimMod : BaseUnityPlugin
{ {
Instance = this; Instance = this;
Config_OreMultiplier = Config.Bind("General", "OreMultiplier", 3, "How many items should drop for every 1 ore/scrap found."); Config_DebugRandomEventInterval = Config.Bind("Debug", "DebugRandomEventInterval", false, "Event are triggered really often, to debug my EventSystem logic.");
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier", 2.0f, "Multiplier for the workbench build/crafting range. Default is 2x.");
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level."); Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
LoadLocalization(); LoadLocalization();
LoadJsonConfig(); LoadJsonConfig();
LoadDoorConfig(); LoadDoorConfig();
_doorTimer = MxValheimMod.Config_autoDoorClose.Value; _doorTimer = 2;
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies; //PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
@@ -184,10 +174,13 @@ public class MxValheimMod : BaseUnityPlugin
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg", ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg)); new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerAddDoorToQueue", Watcher.RegisterEvent);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent); ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill); ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill); ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent); ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel); ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser); ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest); ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
@@ -261,7 +254,7 @@ public class MxValheimMod : BaseUnityPlugin
if (_doorTimer <= 0) if (_doorTimer <= 0)
{ {
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue()); dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
_doorTimer = MxValheimMod.Config_autoDoorClose.Value; _doorTimer = 2;
} }
} }
// Door Logic // Door Logic

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@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MxValheim</RootNamespace> <RootNamespace>MxValheim</RootNamespace>
<AssemblyName>MxValheim</AssemblyName> <AssemblyName>MxValheim</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<LangVersion>12.0</LangVersion> <LangVersion>12.0</LangVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
@@ -52,6 +52,9 @@
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="EpicLoot">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\EpicLoot\EpicLoot.dll</HintPath>
</Reference>
<Reference Include="gui_framework"> <Reference Include="gui_framework">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
</Reference> </Reference>

View File

@@ -17,7 +17,7 @@ namespace MxValheim.Patch
if (rangeField.FieldExists()) if (rangeField.FieldExists())
{ {
float currentRange = rangeField.GetValue<float>(); float currentRange = rangeField.GetValue<float>();
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value); rangeField.SetValue(currentRange * 1);
} }
} }
} }

View File

@@ -20,7 +20,7 @@ namespace MxValheim.Patch
[HarmonyPatch(typeof(Door), nameof(Door.Interact))] [HarmonyPatch(typeof(Door), nameof(Door.Interact))]
public static class DoorTracker public static class DoorTracker
{ {
static void Postfix(Door __instance, Humanoid character, bool hold, bool alt, ZNetView ___m_nview) static void Postfix(Door __instance)
{ {
ZNetView nview = __instance.GetComponent<ZNetView>(); ZNetView nview = __instance.GetComponent<ZNetView>();
if (nview != null && nview.IsValid()) if (nview != null && nview.IsValid())
@@ -32,16 +32,21 @@ namespace MxValheim.Patch
if (MxValheimMod.CachedConfig?.ignoreList != null) if (MxValheimMod.CachedConfig?.ignoreList != null)
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return; if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
if (hold || alt || ___m_nview == null || !___m_nview.IsValid()) return; nview.ClaimOwnership();
// Get state: 0 is closed // Get state: 0 is closed
int state = ___m_nview.GetZDO().GetInt("state"); int state = nview.GetZDO().GetInt("state");
if (state == 0) return; if (state == 0) return;
ZPackage pkg = new ZPackage();
pkg.Write(nview);
pkg.Write(__instance);
pkg.Write(prefabName);
lock (_doorQueueNview) lock (_doorQueueNview)
{ {
Debug.Log($"AutoDoor:Door.Interact Adding \"{prefabName}\" to queue."); Debug.Log($"AutoDoor: Adding \"{prefabName}\" to queue.");
_doorQueueNview.Enqueue(nview); _doorQueueNview.Enqueue(nview);
_doorQueueDoor.Enqueue(__instance); _doorQueueDoor.Enqueue(__instance);
_doorQueueName.Enqueue(prefabName); _doorQueueName.Enqueue(prefabName);
@@ -54,14 +59,15 @@ namespace MxValheim.Patch
{ {
if (door != null && nview != null && nview.IsValid()) if (door != null && nview != null && nview.IsValid())
{ {
nview.ClaimOwnership();
if (nview.GetZDO().GetInt("state") != 0) if (nview.GetZDO().GetInt("state") != 0)
{ {
Debug.Log($"AutoDoor:CloseNextDoor Closing door \"{doorName}\"."); Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
ZDO zd0 = nview.GetZDO(); ZDO zd0 = nview.GetZDO();
zd0.Set("state", 0); zd0.Set("state", 0);
} else } else
{ {
Debug.Log($"AutoDoor:CloseNextDoor Door \"{doorName}\" was already closed."); Debug.Log($"AutoDoor: Door \"{doorName}\" was already closed.");
} }
} }
} }

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@@ -10,8 +10,6 @@ namespace MxValheim.Patch
{ {
static void Postfix(WearNTear __instance, ref bool __result) static void Postfix(WearNTear __instance, ref bool __result)
{ {
if (!MxValheimMod.Config_rainDamage.Value) return;
__result = true; __result = true;
} }
} }

View File

@@ -1,9 +1,13 @@
![logo](https://mxio.ovh/gaming/valheim/mxvalheim.png) ![logo](https://mxio.ovh/gaming/valheim/mxvalheim_valtint.png)
## MxValheim ## MxValheim
Official **MxValheim Server** Mod. Official **MxValheim Server** Mod.
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.** **This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
## Dependencies
- ![BepInEx for Valheim](https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/)
- ![Jotunn](https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/)
## Features ## Features
- Enhanced Event System with level and reward based on current biome. - Enhanced Event System with level and reward based on current biome.
- Display the day and the formated time in-game. - Display the day and the formated time in-game.