Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9eab8c7aa3 |
@@ -87,11 +87,11 @@ namespace MxValheim.EventSystem
|
|||||||
RandomEvent currentRaid = ActiveEventField(__instance);
|
RandomEvent currentRaid = ActiveEventField(__instance);
|
||||||
if (string.IsNullOrEmpty(eventName) && currentRaid != null)
|
if (string.IsNullOrEmpty(eventName) && currentRaid != null)
|
||||||
{
|
{
|
||||||
int kill = 0;
|
int points = 0;
|
||||||
ZPackage pkg = new ZPackage();
|
ZPackage pkg = new ZPackage();
|
||||||
pkg.Write(currentRaid.m_name);
|
pkg.Write(currentRaid.m_name);
|
||||||
pkg.Write($"{currentRaid.m_pos}");
|
pkg.Write($"{currentRaid.m_pos}");
|
||||||
kill = Watcher.eventKill;
|
points = Watcher.eventPoints;
|
||||||
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
|
||||||
|
|
||||||
Vector3 playerPos = Player.m_localPlayer.transform.position;
|
Vector3 playerPos = Player.m_localPlayer.transform.position;
|
||||||
@@ -100,7 +100,7 @@ namespace MxValheim.EventSystem
|
|||||||
if (distance <= 200f)
|
if (distance <= 200f)
|
||||||
{
|
{
|
||||||
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
|
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, points));
|
||||||
System.Random rand = new System.Random();
|
System.Random rand = new System.Random();
|
||||||
Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
|
Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
|
||||||
float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
|
float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
|
||||||
@@ -118,6 +118,7 @@ namespace MxValheim.EventSystem
|
|||||||
}
|
}
|
||||||
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
|
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
|
||||||
{
|
{
|
||||||
|
Reward.GenRarity();
|
||||||
Reward.GiveEpicLootDust();
|
Reward.GiveEpicLootDust();
|
||||||
Reward.GiveEpicLootShard();
|
Reward.GiveEpicLootShard();
|
||||||
Reward.GiveEpicLootEssence();
|
Reward.GiveEpicLootEssence();
|
||||||
@@ -178,6 +179,13 @@ namespace MxValheim.EventSystem
|
|||||||
ZPackage pkg = new ZPackage();
|
ZPackage pkg = new ZPackage();
|
||||||
pkg.Write(activeEvent.m_name);
|
pkg.Write(activeEvent.m_name);
|
||||||
pkg.Write($"{activeEvent.m_pos}");
|
pkg.Write($"{activeEvent.m_pos}");
|
||||||
|
string internalName = __instance.gameObject.name;
|
||||||
|
int cloneIndex = internalName.IndexOf("(Clone)");
|
||||||
|
if (cloneIndex != -1)
|
||||||
|
{
|
||||||
|
internalName = internalName.Substring(0, cloneIndex);
|
||||||
|
}
|
||||||
|
pkg.Write(Reward.EnemiesPointValue[internalName]);
|
||||||
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
|
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
|
||||||
if (entry == null)
|
if (entry == null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -13,7 +13,9 @@ namespace MxValheim.EventSystem
|
|||||||
{
|
{
|
||||||
internal class Reward
|
internal class Reward
|
||||||
{
|
{
|
||||||
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
private static string globalRarity = "Magic";
|
||||||
|
|
||||||
|
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int points)
|
||||||
{
|
{
|
||||||
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||||
{
|
{
|
||||||
@@ -26,11 +28,19 @@ namespace MxValheim.EventSystem
|
|||||||
{ 32, 70 },
|
{ 32, 70 },
|
||||||
};
|
};
|
||||||
|
|
||||||
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
int rewardCoin = (biomeBase[((int)biome)] * level) + points;
|
||||||
|
|
||||||
return rewardCoin;
|
return rewardCoin;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void GenRarity()
|
||||||
|
{
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventPoints);
|
||||||
|
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
globalRarity = rarity[rand.Next(0, rarity.Length - 1)];
|
||||||
|
}
|
||||||
|
|
||||||
public static string GetRewardPrefab(int level, string type)
|
public static string GetRewardPrefab(int level, string type)
|
||||||
{
|
{
|
||||||
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
|
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
|
||||||
@@ -54,9 +64,9 @@ namespace MxValheim.EventSystem
|
|||||||
|
|
||||||
int qty = rand.Next(1, Profiles.serverLevel);
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
string[] rarity = GetRarityList(Watcher.eventKill);
|
string[] rarity = GetRarityList(Watcher.eventPoints);
|
||||||
|
|
||||||
string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
|
string itemName = $"Dust{globalRarity}";
|
||||||
|
|
||||||
Player player = Player.m_localPlayer;
|
Player player = Player.m_localPlayer;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
@@ -64,7 +74,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -78,9 +88,9 @@ namespace MxValheim.EventSystem
|
|||||||
|
|
||||||
int qty = rand.Next(1, Profiles.serverLevel);
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
string[] rarity = GetRarityList(Watcher.eventKill);
|
string[] rarity = GetRarityList(Watcher.eventPoints);
|
||||||
|
|
||||||
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
|
string itemName = $"Shard{globalRarity}";
|
||||||
|
|
||||||
Player player = Player.m_localPlayer;
|
Player player = Player.m_localPlayer;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
@@ -88,7 +98,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -102,9 +112,9 @@ namespace MxValheim.EventSystem
|
|||||||
|
|
||||||
int qty = rand.Next(1, Profiles.serverLevel);
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
string[] rarity = GetRarityList(Watcher.eventKill);
|
string[] rarity = GetRarityList(Watcher.eventPoints);
|
||||||
|
|
||||||
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
|
string itemName = $"Essence{globalRarity}";
|
||||||
|
|
||||||
Player player = Player.m_localPlayer;
|
Player player = Player.m_localPlayer;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
@@ -112,7 +122,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -126,9 +136,9 @@ namespace MxValheim.EventSystem
|
|||||||
|
|
||||||
int qty = rand.Next(1, 2);
|
int qty = rand.Next(1, 2);
|
||||||
|
|
||||||
string[] rarity = GetRarityList(Watcher.eventKill);
|
string[] rarity = GetRarityList(Watcher.eventPoints);
|
||||||
|
|
||||||
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
|
string itemName = $"Runestone{globalRarity}";
|
||||||
|
|
||||||
Player player = Player.m_localPlayer;
|
Player player = Player.m_localPlayer;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
@@ -136,7 +146,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
SendRewardMessage(player, prefab, itemName, qty);
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -155,7 +165,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -171,7 +181,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
GiveItemInWorld(itemName, player, qty);
|
GiveItemSafe(itemName, player, qty);
|
||||||
if (itemName == "Coins")
|
if (itemName == "Coins")
|
||||||
{
|
{
|
||||||
SendRewardMessage(player, prefab, itemName, qty);
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
@@ -183,6 +193,22 @@ namespace MxValheim.EventSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void GiveItemSafe(string itemName, Player player, int qty)
|
||||||
|
{
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab == null) return;
|
||||||
|
|
||||||
|
ItemDrop itemDrop = prefab.GetComponent<ItemDrop>();
|
||||||
|
if (itemDrop == null) return;
|
||||||
|
|
||||||
|
ItemDrop.ItemData result = player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
if (result == null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void GiveItemInWorld(string itemName, Player player, int qty)
|
public static void GiveItemInWorld(string itemName, Player player, int qty)
|
||||||
{
|
{
|
||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
@@ -224,28 +250,104 @@ namespace MxValheim.EventSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string[] GetRarityList(int victim)
|
public static string[] GetRarityList(int point)
|
||||||
{
|
{
|
||||||
string[] rarity = { };
|
string[] rarity = { };
|
||||||
switch (victim)
|
switch (point)
|
||||||
{
|
{
|
||||||
case < 1:
|
case < 100:
|
||||||
rarity = ["Magic"];
|
rarity = ["Magic"];
|
||||||
break;
|
break;
|
||||||
case >= 1 and < 5:
|
case >= 100 and < 500:
|
||||||
rarity = ["Rare"];
|
rarity = ["Rare"];
|
||||||
break;
|
break;
|
||||||
case >= 5 and <= 10:
|
case >= 500 and <= 1000:
|
||||||
rarity = ["Epic"];
|
rarity = ["Epic"];
|
||||||
break;
|
break;
|
||||||
case >= 11 and <= 20:
|
case >= 1001 and <= 2000:
|
||||||
rarity = ["Epic", "Legendary"];
|
rarity = ["Epic", "Legendary"];
|
||||||
break;
|
break;
|
||||||
case >= 21:
|
case >= 2001:
|
||||||
rarity = ["Epic", "Legendary", "Mythic"];
|
rarity = ["Epic", "Legendary", "Mythic"];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return rarity;
|
return rarity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Dictionary<string, int> EnemiesPointValue = new Dictionary<string, int>
|
||||||
|
{
|
||||||
|
// --- Meadows ---
|
||||||
|
{ "Boar", 10 },
|
||||||
|
{ "Neck", 10 },
|
||||||
|
{ "Greyling", 20 },
|
||||||
|
|
||||||
|
// --- Black Forest ---
|
||||||
|
{ "Greydwarf", 20 },
|
||||||
|
{ "Greydwarf_Elite", 50 },
|
||||||
|
{ "Greydwarf_Shaman", 50 },
|
||||||
|
{ "Troll", 250 },
|
||||||
|
{ "Ghost", 100 },
|
||||||
|
{ "Skeleton", 60 },
|
||||||
|
{ "Skeleton_NoArcher", 60 }, // Melee only variant
|
||||||
|
|
||||||
|
// --- Swamp ---
|
||||||
|
{ "Blob", 50 },
|
||||||
|
{ "BlobElite", 80 }, // Oozer
|
||||||
|
{ "Draugr", 100 },
|
||||||
|
{ "Draugr_Elite", 150 },
|
||||||
|
{ "Draugr_Ranged", 100 },
|
||||||
|
{ "Leech", 50 },
|
||||||
|
{ "Surtling", 80 },
|
||||||
|
{ "Wraith", 100 },
|
||||||
|
{ "Abomination", 300 },
|
||||||
|
|
||||||
|
// --- Mountains ---
|
||||||
|
{ "Bat", 50 },
|
||||||
|
{ "Drake", 150 },
|
||||||
|
{ "Fenring", 150 },
|
||||||
|
{ "Fenring_Cultist", 150 },
|
||||||
|
{ "StoneGolem", 200 },
|
||||||
|
{ "Ulv", 200 },
|
||||||
|
{ "Wolf", 100 },
|
||||||
|
|
||||||
|
// --- Plains ---
|
||||||
|
{ "Deathsquito", 50 },
|
||||||
|
{ "Fuling", 100 },
|
||||||
|
{ "FulingBerserker", 250 },
|
||||||
|
{ "FulingShaman", 150 },
|
||||||
|
{ "Lox", 300 },
|
||||||
|
{ "Growth", 50 },
|
||||||
|
|
||||||
|
// --- Mistlands ---
|
||||||
|
{ "Gjall", 50 },
|
||||||
|
{ "Seeker", 100 },
|
||||||
|
{ "SeekerBrute", 300 }, // Seeker Soldier
|
||||||
|
{ "SeekerBrood", 150 },
|
||||||
|
{ "Tick", 50 },
|
||||||
|
{ "Dverger", 200 },
|
||||||
|
|
||||||
|
// --- Ashlands ---
|
||||||
|
{ "Asksvin", 50 },
|
||||||
|
{ "Charred_Melee", 100 }, // Charred Warrior
|
||||||
|
{ "Charred_Archer", 100 }, // Charred Marksman
|
||||||
|
{ "Charred_Mage", 100 }, // Charred Warlock
|
||||||
|
{ "Charred_Twitcher", 100 },
|
||||||
|
{ "FallenValkyrie", 400 },
|
||||||
|
{ "Morgen", 300 },
|
||||||
|
{ "BonemawSerpent", 300 },
|
||||||
|
{ "Voltures", 100 },
|
||||||
|
|
||||||
|
// --- Ocean ---
|
||||||
|
{ "Serpent", 500 },
|
||||||
|
|
||||||
|
// --- Bosses ---
|
||||||
|
{ "Eikthyr", 100 },
|
||||||
|
{ "gd_king", 101 }, // The Elder
|
||||||
|
{ "Bonemass", 102 },
|
||||||
|
{ "Dragon", 103 }, // Moder
|
||||||
|
{ "GoblinKing", 104 }, // Yagluth
|
||||||
|
{ "SeekerQueen", 105 },
|
||||||
|
{ "Fader", 106 }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ namespace MxValheim.EventSystem
|
|||||||
{
|
{
|
||||||
internal class Watcher
|
internal class Watcher
|
||||||
{
|
{
|
||||||
public static int eventKill = 0;
|
public static int eventPoints = 0;
|
||||||
|
|
||||||
public static void GetEventKill(long sender, ZPackage pkg)
|
public static void GetEventKill(long sender, ZPackage pkg)
|
||||||
{
|
{
|
||||||
@@ -19,22 +19,23 @@ namespace MxValheim.EventSystem
|
|||||||
|
|
||||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
eventPoints = MxValheimMod.ActiveEvents[evindex].Points;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SetEventKill(long sender, ZPackage pkg)
|
public static void SetEventKill(long sender, ZPackage pkg)
|
||||||
{
|
{
|
||||||
string eventName = pkg.ReadString();
|
string eventName = pkg.ReadString();
|
||||||
string eventPos = pkg.ReadString();
|
string eventPos = pkg.ReadString();
|
||||||
|
int killPoints = pkg.ReadInt();
|
||||||
|
|
||||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
int evPoints = MxValheimMod.ActiveEvents[evindex].Points;
|
||||||
|
|
||||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
int newKill = evKill+1;
|
int newPoints = eventPoints + killPoints;
|
||||||
eventKill = newKill;
|
eventPoints = newPoints;
|
||||||
|
|
||||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newPoints);
|
||||||
MxValheimMod.ActiveEvents.Add(newData);
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,8 +43,9 @@ namespace MxValheim.EventSystem
|
|||||||
{
|
{
|
||||||
string eventName = pkg.ReadString();
|
string eventName = pkg.ReadString();
|
||||||
string eventPos = pkg.ReadString();
|
string eventPos = pkg.ReadString();
|
||||||
|
int killPoints = pkg.ReadInt();
|
||||||
|
|
||||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, killPoints);
|
||||||
MxValheimMod.ActiveEvents.Add(newData);
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -58,10 +60,12 @@ namespace MxValheim.EventSystem
|
|||||||
{
|
{
|
||||||
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
eventPoints = 0;
|
||||||
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
|
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
|
||||||
{
|
{
|
||||||
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
||||||
MxValheimMod.ActiveEvents.Clear();
|
MxValheimMod.ActiveEvents.Clear();
|
||||||
|
eventPoints = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.6.11";
|
private const string ModVersion = "1.6.12";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||||
@@ -92,13 +92,13 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
public string Name;
|
public string Name;
|
||||||
public string Position;
|
public string Position;
|
||||||
public int Kills;
|
public int Points;
|
||||||
|
|
||||||
public ActiveEventData(string name, string pos, int kills)
|
public ActiveEventData(string name, string pos, int points)
|
||||||
{
|
{
|
||||||
Name = name;
|
Name = name;
|
||||||
Position = pos;
|
Position = pos;
|
||||||
Kills = kills;
|
Points = points;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -239,7 +239,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventPoints}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,13 @@
|
|||||||
Official **MxValheim Server** Mod.
|
Official **MxValheim Server** Mod.
|
||||||
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||||
|
|
||||||
|
## Roadmap
|
||||||
|
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
|
||||||
|
- **1.6.13** Revamped Experience System based on enemy difficulty.
|
||||||
|
- **1.7.x** Stamina System Revamp
|
||||||
|
- **1.8.x** Random Mini Boss System
|
||||||
|
- **1.9.x** Biome Random Quest System
|
||||||
|
|
||||||
## Dependencies
|
## Dependencies
|
||||||
- 
|
- 
|
||||||
- 
|
- 
|
||||||
|
|||||||
Reference in New Issue
Block a user