1 Commits

Author SHA1 Message Date
mikx
9eab8c7aa3 (1.6.12) EventSystem Score System 2026-03-18 18:02:53 -04:00
5 changed files with 164 additions and 43 deletions

View File

@@ -87,11 +87,11 @@ namespace MxValheim.EventSystem
RandomEvent currentRaid = ActiveEventField(__instance);
if (string.IsNullOrEmpty(eventName) && currentRaid != null)
{
int kill = 0;
int points = 0;
ZPackage pkg = new ZPackage();
pkg.Write(currentRaid.m_name);
pkg.Write($"{currentRaid.m_pos}");
kill = Watcher.eventKill;
points = Watcher.eventPoints;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
Vector3 playerPos = Player.m_localPlayer.transform.position;
@@ -100,7 +100,7 @@ namespace MxValheim.EventSystem
if (distance <= 200f)
{
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, points));
System.Random rand = new System.Random();
Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
@@ -118,6 +118,7 @@ namespace MxValheim.EventSystem
}
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
{
Reward.GenRarity();
Reward.GiveEpicLootDust();
Reward.GiveEpicLootShard();
Reward.GiveEpicLootEssence();
@@ -178,6 +179,13 @@ namespace MxValheim.EventSystem
ZPackage pkg = new ZPackage();
pkg.Write(activeEvent.m_name);
pkg.Write($"{activeEvent.m_pos}");
string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
if (cloneIndex != -1)
{
internalName = internalName.Substring(0, cloneIndex);
}
pkg.Write(Reward.EnemiesPointValue[internalName]);
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
if (entry == null)
{

View File

@@ -12,8 +12,10 @@ using UnityEngine;
namespace MxValheim.EventSystem
{
internal class Reward
{
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
{
private static string globalRarity = "Magic";
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int points)
{
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
{
@@ -26,13 +28,21 @@ namespace MxValheim.EventSystem
{ 32, 70 },
};
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
int rewardCoin = (biomeBase[((int)biome)] * level) + points;
return rewardCoin;
}
}
public static void GenRarity()
{
string[] rarity = GetRarityList(Watcher.eventPoints);
System.Random rand = new System.Random();
globalRarity = rarity[rand.Next(0, rarity.Length - 1)];
}
public static string GetRewardPrefab(int level, string type)
{
{
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
string[] healList = { "MeadHealthMinor", "MeadHealthMedium", "MeadHealthMajor", "MeadHealthLingering" };
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
@@ -54,9 +64,9 @@ namespace MxValheim.EventSystem
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventKill);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
string itemName = $"Dust{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
@@ -64,7 +74,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
}
else
{
@@ -78,9 +88,9 @@ namespace MxValheim.EventSystem
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventKill);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
string itemName = $"Shard{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
@@ -88,7 +98,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
}
else
{
@@ -102,9 +112,9 @@ namespace MxValheim.EventSystem
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventKill);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
string itemName = $"Essence{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
@@ -112,7 +122,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
}
else
{
@@ -126,9 +136,9 @@ namespace MxValheim.EventSystem
int qty = rand.Next(1, 2);
string[] rarity = GetRarityList(Watcher.eventKill);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
string itemName = $"Runestone{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
@@ -136,7 +146,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
SendRewardMessage(player, prefab, itemName, qty);
}
else
@@ -155,7 +165,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
}
else
{
@@ -171,11 +181,11 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemInWorld(itemName, player, qty);
GiveItemSafe(itemName, player, qty);
if (itemName == "Coins")
{
SendRewardMessage(player, prefab, itemName, qty);
}
}
}
else
{
@@ -183,6 +193,22 @@ namespace MxValheim.EventSystem
}
}
public static void GiveItemSafe(string itemName, Player player, int qty)
{
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab == null) return;
ItemDrop itemDrop = prefab.GetComponent<ItemDrop>();
if (itemDrop == null) return;
ItemDrop.ItemData result = player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
if (result == null)
{
GiveItemInWorld(itemName, player, qty);
}
}
public static void GiveItemInWorld(string itemName, Player player, int qty)
{
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
@@ -224,28 +250,104 @@ namespace MxValheim.EventSystem
}
}
public static string[] GetRarityList(int victim)
public static string[] GetRarityList(int point)
{
string[] rarity = { };
switch (victim)
switch (point)
{
case < 1:
case < 100:
rarity = ["Magic"];
break;
case >= 1 and < 5:
case >= 100 and < 500:
rarity = ["Rare"];
break;
case >= 5 and <= 10:
case >= 500 and <= 1000:
rarity = ["Epic"];
break;
case >= 11 and <= 20:
case >= 1001 and <= 2000:
rarity = ["Epic", "Legendary"];
break;
case >= 21:
case >= 2001:
rarity = ["Epic", "Legendary", "Mythic"];
break;
}
return rarity;
}
public static Dictionary<string, int> EnemiesPointValue = new Dictionary<string, int>
{
// --- Meadows ---
{ "Boar", 10 },
{ "Neck", 10 },
{ "Greyling", 20 },
// --- Black Forest ---
{ "Greydwarf", 20 },
{ "Greydwarf_Elite", 50 },
{ "Greydwarf_Shaman", 50 },
{ "Troll", 250 },
{ "Ghost", 100 },
{ "Skeleton", 60 },
{ "Skeleton_NoArcher", 60 }, // Melee only variant
// --- Swamp ---
{ "Blob", 50 },
{ "BlobElite", 80 }, // Oozer
{ "Draugr", 100 },
{ "Draugr_Elite", 150 },
{ "Draugr_Ranged", 100 },
{ "Leech", 50 },
{ "Surtling", 80 },
{ "Wraith", 100 },
{ "Abomination", 300 },
// --- Mountains ---
{ "Bat", 50 },
{ "Drake", 150 },
{ "Fenring", 150 },
{ "Fenring_Cultist", 150 },
{ "StoneGolem", 200 },
{ "Ulv", 200 },
{ "Wolf", 100 },
// --- Plains ---
{ "Deathsquito", 50 },
{ "Fuling", 100 },
{ "FulingBerserker", 250 },
{ "FulingShaman", 150 },
{ "Lox", 300 },
{ "Growth", 50 },
// --- Mistlands ---
{ "Gjall", 50 },
{ "Seeker", 100 },
{ "SeekerBrute", 300 }, // Seeker Soldier
{ "SeekerBrood", 150 },
{ "Tick", 50 },
{ "Dverger", 200 },
// --- Ashlands ---
{ "Asksvin", 50 },
{ "Charred_Melee", 100 }, // Charred Warrior
{ "Charred_Archer", 100 }, // Charred Marksman
{ "Charred_Mage", 100 }, // Charred Warlock
{ "Charred_Twitcher", 100 },
{ "FallenValkyrie", 400 },
{ "Morgen", 300 },
{ "BonemawSerpent", 300 },
{ "Voltures", 100 },
// --- Ocean ---
{ "Serpent", 500 },
// --- Bosses ---
{ "Eikthyr", 100 },
{ "gd_king", 101 }, // The Elder
{ "Bonemass", 102 },
{ "Dragon", 103 }, // Moder
{ "GoblinKing", 104 }, // Yagluth
{ "SeekerQueen", 105 },
{ "Fader", 106 }
};
}
}

View File

@@ -10,7 +10,7 @@ namespace MxValheim.EventSystem
{
internal class Watcher
{
public static int eventKill = 0;
public static int eventPoints = 0;
public static void GetEventKill(long sender, ZPackage pkg)
{
@@ -19,22 +19,23 @@ namespace MxValheim.EventSystem
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
eventPoints = MxValheimMod.ActiveEvents[evindex].Points;
}
public static void SetEventKill(long sender, ZPackage pkg)
{
string eventName = pkg.ReadString();
string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt();
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
int evPoints = MxValheimMod.ActiveEvents[evindex].Points;
MxValheimMod.ActiveEvents.RemoveAt(evindex);
int newKill = evKill+1;
eventKill = newKill;
int newPoints = eventPoints + killPoints;
eventPoints = newPoints;
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newPoints);
MxValheimMod.ActiveEvents.Add(newData);
}
@@ -42,8 +43,9 @@ namespace MxValheim.EventSystem
{
string eventName = pkg.ReadString();
string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt();
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, killPoints);
MxValheimMod.ActiveEvents.Add(newData);
}
@@ -58,10 +60,12 @@ namespace MxValheim.EventSystem
{
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex);
eventPoints = 0;
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear();
eventPoints = 0;
}
}
}

View File

@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.6.11";
private const string ModVersion = "1.6.12";
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
@@ -92,13 +92,13 @@ public class MxValheimMod : BaseUnityPlugin
{
public string Name;
public string Position;
public int Kills;
public int Points;
public ActiveEventData(string name, string pos, int kills)
public ActiveEventData(string name, string pos, int points)
{
Name = name;
Position = pos;
Kills = kills;
Points = points;
}
}
@@ -239,7 +239,7 @@ public class MxValheimMod : BaseUnityPlugin
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} else
{
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventPoints}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
}
}
}

View File

@@ -4,6 +4,13 @@
Official **MxValheim Server** Mod.
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
## Roadmap
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
- **1.6.13** Revamped Experience System based on enemy difficulty.
- **1.7.x** Stamina System Revamp
- **1.8.x** Random Mini Boss System
- **1.9.x** Biome Random Quest System
## Dependencies
- ![BepInEx for Valheim](https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/)
- ![Jotunn](https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/)