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69
MxValheim/EventSystem/Experience.cs
Normal file
69
MxValheim/EventSystem/Experience.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using MxValheim.Patch.HUD;
|
||||||
|
using System;
|
||||||
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using System.Collections.Generic;
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||||||
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using System.Linq;
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||||||
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using System.Text;
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||||||
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using System.Threading.Tasks;
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||||||
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using UnityEngine;
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||||||
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||||||
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namespace MxValheim.EventSystem
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||||||
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{
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||||||
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internal class Experience
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||||||
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{
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||||||
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public static int GetRequiredExpByLevel(int level)
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||||||
|
{
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return (level * 100);
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||||||
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}
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||||||
|
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||||||
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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||||||
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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||||||
|
{
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||||||
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 8, 2.0f },
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{ 4, 2.5f },
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{ 16, 3.0f },
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{ 256, 3.5f },
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{ 32, 4.0f },
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|
};
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float rewardExpMulti = biomeBase[((int)biome)];
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return rewardExpMulti;
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}
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|
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public static void AddExperience(int amount)
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|
{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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int level = Profiles.serverLevel;
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int exp = Profiles.serverExperience;
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exp += amount;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetExperience", exp);
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exp = Profiles.serverExperience;
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int maxexp = GetRequiredExpByLevel(level);
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UpdateProgressBar();
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if (exp >= maxexp)
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{
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exp -= maxexp;
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level++;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetLevel", level);
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetExperience", exp);
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UpdateProgressBar();
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}
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}
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public static void UpdateProgressBar()
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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float expPercentage = ((float)Profiles.serverExperience / GetRequiredExpByLevel(Profiles.serverLevel));
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if (Clock.m_barFill != null)
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{
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Clock.m_barFill.anchorMax = new Vector2(expPercentage, 1);
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Clock.m_barFill.offsetMin = Vector2.zero;
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Clock.m_barFill.offsetMax = Vector2.zero;
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}
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|
}
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||||||
|
}
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|
}
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195
MxValheim/EventSystem/Patch.cs
Normal file
195
MxValheim/EventSystem/Patch.cs
Normal file
@@ -0,0 +1,195 @@
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|
using BepInEx.Bootstrap;
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using EpicLoot;
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using HarmonyLib;
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using System;
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Linq;
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||||||
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using UnityEngine;
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using UnityEngine.UI;
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||||||
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using static MxValheimMod;
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using Canvas = UnityEngine.Canvas;
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using Image = UnityEngine.UI.Image;
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||||||
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namespace MxValheim.EventSystem
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{
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internal class EventSystem_Patch
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||||||
|
{
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||||||
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// --- 3. HARMONY PATCHES ---
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||||||
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||||||
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[HarmonyPatch(typeof(Player), nameof(Player.Awake))]
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public static class PlayerAwakePatch
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||||||
|
{
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||||||
|
static void Postfix(Player __instance)
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||||||
|
{
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||||||
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||||||
|
}
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||||||
|
}
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||||||
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.Awake))]
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public static class EventRadiusPatch
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||||||
|
{
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||||||
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static void Postfix(RandEventSystem __instance)
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||||||
|
{
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||||||
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||||||
|
}
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||||||
|
}
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||||||
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||||||
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
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||||||
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public static class DebugRaidFrequency
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{
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static void Prefix(RandEventSystem __instance)
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||||||
|
{
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||||||
|
if (ZRoutedRpc.instance != null)
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||||||
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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||||||
|
}
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||||||
|
}
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||||||
|
}
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||||||
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||||||
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
|
||||||
|
public static class TimerFreezePatch
|
||||||
|
{
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||||||
|
static void Prefix(RandEventSystem __instance)
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||||||
|
{
|
||||||
|
if (MxValheimMod.Config_DebugRandomEventInterval.Value)
|
||||||
|
{
|
||||||
|
__instance.m_eventIntervalMin = 10f;
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||||||
|
__instance.m_eventChance = 100f;
|
||||||
|
}
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
activeEvent.m_eventRange = 200f;
|
||||||
|
activeEvent.m_duration = 10f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.RPC_SetEvent))]
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||||||
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public static class RandEventEndPatch
|
||||||
|
{
|
||||||
|
private static readonly AccessTools.FieldRef<RandEventSystem, RandomEvent> ActiveEventField = AccessTools.FieldRefAccess<RandEventSystem, RandomEvent>("m_activeEvent");
|
||||||
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static void Prefix(RandEventSystem __instance, string eventName)
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||||||
|
{
|
||||||
|
RandomEvent currentRaid = ActiveEventField(__instance);
|
||||||
|
if (string.IsNullOrEmpty(eventName) && currentRaid != null)
|
||||||
|
{
|
||||||
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int kill = 0;
|
||||||
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ZPackage pkg = new ZPackage();
|
||||||
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pkg.Write(currentRaid.m_name);
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||||||
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pkg.Write($"{currentRaid.m_pos}");
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||||||
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kill = Watcher.eventKill;
|
||||||
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
|
||||||
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||||||
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Vector3 playerPos = Player.m_localPlayer.transform.position;
|
||||||
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
|
||||||
|
|
||||||
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if (distance <= 96f)
|
||||||
|
{
|
||||||
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
|
||||||
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System.Random rand = new System.Random();
|
||||||
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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||||||
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if (rand.Next(100) < 50)
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||||||
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{
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||||||
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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||||||
|
}
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||||||
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if (rand.Next(100) < 25)
|
||||||
|
{
|
||||||
|
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
|
||||||
|
}
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||||||
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if (rand.Next(100) < 10)
|
||||||
|
{
|
||||||
|
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
|
||||||
|
}
|
||||||
|
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
|
||||||
|
{
|
||||||
|
Reward.GiveEpicLootLowMats();
|
||||||
|
Reward.GiveEpicLootEssence();
|
||||||
|
Reward.GiveEpicLootRune();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
||||||
|
public static class Hud_Update_Patch
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Hud.instance) return;
|
||||||
|
|
||||||
|
if (RandEventSystem.instance != null)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
eventName = Localization.instance.Localize(activeEvent.GetHudText());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
|
||||||
|
{
|
||||||
|
__instance.m_eventName.text = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
|
||||||
|
public static class DeathNotifier
|
||||||
|
{
|
||||||
|
static void Postfix(Character __instance)
|
||||||
|
{
|
||||||
|
if (__instance.GetHealth() <= 0f)
|
||||||
|
{
|
||||||
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
|
|
||||||
|
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||||
|
|
||||||
|
MonsterAI mai = __instance.GetComponent<MonsterAI>();
|
||||||
|
bool isEventCreature = false;
|
||||||
|
if (mai != null)
|
||||||
|
{
|
||||||
|
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isEventCreature) return;
|
||||||
|
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(activeEvent.m_name);
|
||||||
|
pkg.Write($"{activeEvent.m_pos}");
|
||||||
|
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
|
||||||
|
if (entry == null)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
|
||||||
|
}
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
|
||||||
|
}
|
||||||
|
|
||||||
|
int level = __instance.GetLevel();
|
||||||
|
int exp =
|
||||||
|
(level == 1) ? 2 :
|
||||||
|
(level == 2) ? 4 :
|
||||||
|
(level == 3) ? 6 :
|
||||||
|
6;
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
|
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
|
||||||
|
Experience.AddExperience(expFinal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
114
MxValheim/EventSystem/Profiles.cs
Normal file
114
MxValheim/EventSystem/Profiles.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Profiles
|
||||||
|
{
|
||||||
|
public class ProfileRoot
|
||||||
|
{
|
||||||
|
public int level { get; set; }
|
||||||
|
public int experience { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool userExists = false;
|
||||||
|
public static int serverLevel = 1;
|
||||||
|
public static int serverExperience = 0;
|
||||||
|
|
||||||
|
public static void ServerUserExists(string playerid)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
if (File.Exists(MxValheimMod.internalDataEventSystem)) userExists = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerReceiveCreateUser(long sender, string playerid, string playerName)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = 1,
|
||||||
|
experience = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerHandleProfileRequest(long sender, string required)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
if (File.Exists(MxValheimMod.internalDataEventSystem))
|
||||||
|
{
|
||||||
|
string rawJson = File.ReadAllText(MxValheimMod.internalDataEventSystem);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(sender, "RPC_ClientReceiveProfile", rawJson);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = 1,
|
||||||
|
experience = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadProfile(long sender, string json)
|
||||||
|
{
|
||||||
|
ProfileRoot loadedProfile = JsonConvert.DeserializeObject<ProfileRoot>(json);
|
||||||
|
|
||||||
|
serverLevel = loadedProfile.level;
|
||||||
|
serverExperience = loadedProfile.experience;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerSetExperience(long sender, int exp)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pro = JsonConvert.DeserializeObject<ProfileRoot>(File.ReadAllText(MxValheimMod.internalDataEventSystem));
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = pro.level,
|
||||||
|
experience = exp
|
||||||
|
};
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerSetLevel(long sender, int level)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pro = JsonConvert.DeserializeObject<ProfileRoot>(File.ReadAllText(MxValheimMod.internalDataEventSystem));
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = level,
|
||||||
|
experience = pro.experience
|
||||||
|
};
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using Jotunn.Configs;
|
||||||
|
using Jotunn.Entities;
|
||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static DropTable;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class SpawnManager
|
||||||
|
{
|
||||||
|
public class SpawnConditionsData
|
||||||
|
{
|
||||||
|
public bool WorldSpawnEnabled;
|
||||||
|
public string Biome;
|
||||||
|
public float SpawnChance;
|
||||||
|
public int MaxSpawned;
|
||||||
|
public float SpawnInterval;
|
||||||
|
public float SpawnDistance;
|
||||||
|
public bool SpawnInForest;
|
||||||
|
public bool SpawnOutsideForest;
|
||||||
|
public float MinAltitude;
|
||||||
|
public float MaxAltitude;
|
||||||
|
public int MinGroupSize;
|
||||||
|
public int MaxGroupSize;
|
||||||
|
public bool SpawnAtDay;
|
||||||
|
public bool SpawnAtNight;
|
||||||
|
public int MinLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DropData
|
||||||
|
{
|
||||||
|
public string ItemName;
|
||||||
|
public int Min;
|
||||||
|
public int Max;
|
||||||
|
public float Chance;
|
||||||
|
public bool OnePerPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EquipmentData
|
||||||
|
{
|
||||||
|
public string RightHand;
|
||||||
|
public string LeftHand;
|
||||||
|
public string Chest;
|
||||||
|
public string Legs;
|
||||||
|
public string Back;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EnemyTemplate
|
||||||
|
{
|
||||||
|
public string PrefabToClone;
|
||||||
|
public string InternalName;
|
||||||
|
public string HoverName;
|
||||||
|
public string Faction;
|
||||||
|
public float Health;
|
||||||
|
public float Speed;
|
||||||
|
public float Scale;
|
||||||
|
public ColorData ColorTint;
|
||||||
|
|
||||||
|
public SpawnConditionsData SpawnConditions;
|
||||||
|
|
||||||
|
public List<DropData> DropTable;
|
||||||
|
public EquipmentData Equipment;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ColorData
|
||||||
|
{
|
||||||
|
public float r;
|
||||||
|
public float g;
|
||||||
|
public float b;
|
||||||
|
public float intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterWithWorldSpawn(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
var spawnConfig = new SpawnConfig
|
||||||
|
{
|
||||||
|
Name = data.InternalName + "_Spawn",
|
||||||
|
WorldSpawnEnabled = data.SpawnConditions.WorldSpawnEnabled,
|
||||||
|
Biome = (Heightmap.Biome)Enum.Parse(typeof(Heightmap.Biome), data.SpawnConditions.Biome),
|
||||||
|
SpawnChance = data.SpawnConditions.SpawnChance,
|
||||||
|
MaxSpawned = data.SpawnConditions.MaxSpawned,
|
||||||
|
SpawnInterval = data.SpawnConditions.SpawnInterval,
|
||||||
|
SpawnDistance = data.SpawnConditions.SpawnDistance,
|
||||||
|
SpawnInForest = data.SpawnConditions.SpawnInForest,
|
||||||
|
SpawnOutsideForest = data.SpawnConditions.SpawnOutsideForest,
|
||||||
|
MinAltitude = data.SpawnConditions.MinAltitude,
|
||||||
|
MaxAltitude = data.SpawnConditions.MaxAltitude,
|
||||||
|
MinGroupSize = data.SpawnConditions.MinGroupSize,
|
||||||
|
MaxGroupSize = data.SpawnConditions.MaxGroupSize,
|
||||||
|
SpawnAtDay = !data.SpawnConditions.SpawnAtDay,
|
||||||
|
SpawnAtNight = data.SpawnConditions.SpawnAtNight,
|
||||||
|
MinLevel = data.SpawnConditions.MinLevel,
|
||||||
|
};
|
||||||
|
|
||||||
|
var creatureConfig = new CreatureConfig();
|
||||||
|
creatureConfig.Name = data.HoverName;
|
||||||
|
|
||||||
|
creatureConfig.AddSpawnConfig(spawnConfig);
|
||||||
|
|
||||||
|
CreatureManager.Instance.AddCreature(new CustomCreature(customEnemy, true, creatureConfig));
|
||||||
|
|
||||||
|
Debug.Log($"[MxValheim] {data.InternalName} registered correctly with CreatureConfig!");
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
||||||
|
public static class Hud_Update_SpawnManager
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Player.m_localPlayer.IsDead()) return;
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer > 0)
|
||||||
|
{
|
||||||
|
MxValheimMod._uniqueTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer <= 0)
|
||||||
|
{
|
||||||
|
int pb = GetPlayerBiomeIndex(Player.m_localPlayer);
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
if (rand.Next(100) < 25)
|
||||||
|
{
|
||||||
|
switch (pb)
|
||||||
|
{
|
||||||
|
case 1: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MxValheimMod._uniqueTimer = 60.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetPlayerBiomeIndex(Player player)
|
||||||
|
{
|
||||||
|
int biomeIndex = 0;
|
||||||
|
Heightmap.Biome currentBiome = player.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
|
||||||
|
return biomeIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class UniqueManager
|
||||||
|
{
|
||||||
|
public static void LoadAllTemplates()
|
||||||
|
{
|
||||||
|
string uniqueFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(uniqueFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(uniqueFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] jsonFiles = Directory.GetFiles(uniqueFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string filePath in jsonFiles)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string jsonContent = File.ReadAllText(filePath);
|
||||||
|
LoadEnemyFromJson(jsonContent);
|
||||||
|
Debug.Log($"Loaded custom enemy from: {Path.GetFileName(filePath)}");
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to load {filePath}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadEnemyFromJson(string jsonContent)
|
||||||
|
{
|
||||||
|
var data = JsonConvert.DeserializeObject<EnemyTemplate>(jsonContent);
|
||||||
|
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
character.m_health = data.Health;
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_faction = Character.Faction.Boss;
|
||||||
|
}
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = new Vector3(data.Scale, data.Scale, data.Scale);
|
||||||
|
|
||||||
|
PrefabManager.Instance.AddPrefab(customEnemy);
|
||||||
|
|
||||||
|
Debug.Log($"Successfully injected {data.InternalName} into Valheim!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<EnemyTemplate> LoadTemplatesFromFolder()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> loadedTemplates = new List<EnemyTemplate>();
|
||||||
|
|
||||||
|
string configFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(configFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(configFolder);
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] files = Directory.GetFiles(configFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(file);
|
||||||
|
EnemyTemplate template = JsonConvert.DeserializeObject<EnemyTemplate>(json);
|
||||||
|
|
||||||
|
if (template != null)
|
||||||
|
{
|
||||||
|
loadedTemplates.Add(template);
|
||||||
|
Debug.Log($"Loaded template: {template.InternalName} from {Path.GetFileName(file)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log($"Error loading JSON file {file}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyEquipment(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Humanoid humanoid = customEnemy.GetComponent<Humanoid>();
|
||||||
|
if (humanoid == null) return;
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = new GameObject[0];
|
||||||
|
|
||||||
|
List<GameObject> equipmentList = new List<GameObject>();
|
||||||
|
|
||||||
|
void AddToGear(string prefabName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(prefabName)) return;
|
||||||
|
GameObject item = ObjectDB.instance.GetItemPrefab(prefabName);
|
||||||
|
if (item != null) equipmentList.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddToGear(data.Equipment.RightHand);
|
||||||
|
AddToGear(data.Equipment.LeftHand);
|
||||||
|
AddToGear(data.Equipment.Chest);
|
||||||
|
AddToGear(data.Equipment.Legs);
|
||||||
|
AddToGear(data.Equipment.Back);
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = equipmentList.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyDropTable(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
CharacterDrop dropComp = customEnemy.GetComponent<CharacterDrop>();
|
||||||
|
if (dropComp == null)
|
||||||
|
{
|
||||||
|
dropComp = customEnemy.AddComponent<CharacterDrop>();
|
||||||
|
}
|
||||||
|
|
||||||
|
dropComp.m_drops.Clear();
|
||||||
|
|
||||||
|
foreach (var dropInfo in data.DropTable)
|
||||||
|
{
|
||||||
|
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(dropInfo.ItemName);
|
||||||
|
|
||||||
|
if (itemPrefab != null)
|
||||||
|
{
|
||||||
|
CharacterDrop.Drop newDrop = new CharacterDrop.Drop
|
||||||
|
{
|
||||||
|
m_prefab = itemPrefab,
|
||||||
|
m_amountMin = dropInfo.Min,
|
||||||
|
m_amountMax = dropInfo.Max,
|
||||||
|
m_chance = dropInfo.Chance,
|
||||||
|
m_onePerPlayer = dropInfo.OnePerPlayer
|
||||||
|
};
|
||||||
|
|
||||||
|
dropComp.m_drops.Add(newDrop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyStats(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(data.Faction) &&
|
||||||
|
Enum.TryParse(data.Faction, out Character.Faction factionEnum))
|
||||||
|
{
|
||||||
|
character.m_faction = factionEnum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.m_faction = Character.Faction.Undead;
|
||||||
|
}
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_maxHealth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, data.Health);
|
||||||
|
character.m_health = data.Health;
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_tamed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, false);
|
||||||
|
|
||||||
|
var tameable = customEnemy.GetComponent<Tameable>();
|
||||||
|
if (tameable != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.DestroyImmediate(tameable);
|
||||||
|
}
|
||||||
|
|
||||||
|
var procreation = customEnemy.GetComponent<Procreation>();
|
||||||
|
if (procreation != null) UnityEngine.Object.DestroyImmediate(procreation);
|
||||||
|
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_runSpeed = data.Speed * 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseAI ai = customEnemy.GetComponent<BaseAI>();
|
||||||
|
if (ai != null && character != null)
|
||||||
|
{
|
||||||
|
typeof(BaseAI).GetField("m_character", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, character);
|
||||||
|
|
||||||
|
typeof(BaseAI).GetField("m_aggravated", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, true);
|
||||||
|
|
||||||
|
ai.m_viewRange = 50f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rigidbody rb = customEnemy.GetComponent<Rigidbody>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZNetView nview = customEnemy.GetComponent<ZNetView>();
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.m_type = ZDO.ObjectType.Default;
|
||||||
|
nview.m_syncInitialScale = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.AI.NavMeshAgent agent = customEnemy.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.enabled = true;
|
||||||
|
agent.updatePosition = true;
|
||||||
|
agent.updateRotation = true;
|
||||||
|
agent.stoppingDistance = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
nview.GetZDO()?.Set("m_eventCreature", true);
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = Vector3.one * data.Scale;
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.SetLocalScale(customEnemy.transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyColorTint(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
if (data.ColorTint == null) return;
|
||||||
|
|
||||||
|
// Convert JSON floats to a Unity Color object
|
||||||
|
Color customColor = new Color(data.ColorTint.r, data.ColorTint.g, data.ColorTint.b);
|
||||||
|
|
||||||
|
// Find all renderers (body, head, etc.)
|
||||||
|
var renderers = customEnemy.GetComponentsInChildren<Renderer>();
|
||||||
|
|
||||||
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
|
// We use 'material' (singular) to create a unique instance for THIS enemy
|
||||||
|
foreach (var mat in renderer.materials)
|
||||||
|
{
|
||||||
|
// '_Color' is the standard main tint property in most Valheim shaders
|
||||||
|
if (mat.HasProperty("_Color"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_Color", customColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: If you want them to GLOW slightly, set the Emission
|
||||||
|
if (mat.HasProperty("_EmissionColor"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_EmissionColor", customColor * 0.5f);
|
||||||
|
mat.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
168
MxValheim/EventSystem/Reward.cs
Normal file
168
MxValheim/EventSystem/Reward.cs
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
using EpicLoot;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Reward
|
||||||
|
{
|
||||||
|
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
||||||
|
{
|
||||||
|
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||||
|
{
|
||||||
|
{ 1, 10 },
|
||||||
|
{ 2, 20 },
|
||||||
|
{ 8, 30 },
|
||||||
|
{ 4, 40 },
|
||||||
|
{ 16, 50 },
|
||||||
|
{ 256, 60 },
|
||||||
|
{ 32, 70 },
|
||||||
|
};
|
||||||
|
|
||||||
|
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
||||||
|
|
||||||
|
return rewardCoin;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetRewardPrefab(int level, string type)
|
||||||
|
{
|
||||||
|
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
|
||||||
|
string[] healList = { "MeadHealthMinor", "MeadHealthMedium", "MeadHealthMajor", "MeadHealthLingering" };
|
||||||
|
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
|
||||||
|
|
||||||
|
System.Random rng = new System.Random();
|
||||||
|
int foodTier = rng.Next(0, foodList.Length - 1);
|
||||||
|
int healTier = rng.Next(0, healList.Length - 1);
|
||||||
|
int metalTier = rng.Next(0, metalList.Length - 1);
|
||||||
|
|
||||||
|
if (type == "food") return foodList[foodTier];
|
||||||
|
if (type == "heal") return healList[healTier];
|
||||||
|
if (type == "metal") return metalList[metalTier];
|
||||||
|
return "Wood";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootLowMats()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(5,10);
|
||||||
|
|
||||||
|
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
|
||||||
|
string[] type = { "Dust", "Shard", "Fragment" };
|
||||||
|
|
||||||
|
string itemName = $"{type[rand.Next(0, type.Length - 1)]}{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootEssence()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, 5);
|
||||||
|
|
||||||
|
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
|
||||||
|
|
||||||
|
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootRune()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = 1;
|
||||||
|
|
||||||
|
string[] rarity = { "Magic", "Rare", "Epic" };
|
||||||
|
|
||||||
|
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveItemRandom(string itemName, int qty)
|
||||||
|
{
|
||||||
|
System.Random rng = new System.Random();
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveItemStatic(string itemName, int qty)
|
||||||
|
{
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||||
|
|
||||||
|
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
62
MxValheim/EventSystem/Watcher.cs
Normal file
62
MxValheim/EventSystem/Watcher.cs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Watcher
|
||||||
|
{
|
||||||
|
public static int eventKill = 0;
|
||||||
|
|
||||||
|
public static void GetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
int newKill = evKill+1;
|
||||||
|
eventKill = newKill;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = 0;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
65
MxValheim/KillFeed/NPCIcon.cs
Normal file
65
MxValheim/KillFeed/NPCIcon.cs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace MxValheim.KillFeed
|
||||||
|
{
|
||||||
|
internal class NPCIcon
|
||||||
|
{
|
||||||
|
Dictionary<string, string> valheimTrophies = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
// Meadows
|
||||||
|
{ "Boar", "TrophyBoar" },
|
||||||
|
{ "Deer", "TrophyDeer" },
|
||||||
|
{ "Neck", "TrophyNeck" },
|
||||||
|
{ "Eikthyr", "TrophyEikthyr" },
|
||||||
|
|
||||||
|
// Black Forest
|
||||||
|
{ "Greydwarf", "TrophyGreydwarf" },
|
||||||
|
{ "Greydwarf_Shaman", "TrophyGreydwarfShaman" },
|
||||||
|
{ "Greydwarf_Elite", "TrophyGreydwarfBrute" },
|
||||||
|
{ "Skeleton", "TrophySkeleton" },
|
||||||
|
{ "Skeleton_Poison", "TrophySkeletonPoison" },
|
||||||
|
{ "Ghost", "TrophyGhost" },
|
||||||
|
{ "Troll", "TrophyTroll" },
|
||||||
|
{ "gd_king", "TrophyTheElder" },
|
||||||
|
|
||||||
|
// Swamp
|
||||||
|
{ "Blob", "TrophyBlob" },
|
||||||
|
{ "Draugr", "TrophyDraugr" },
|
||||||
|
{ "Draugr_Elite", "TrophyDraugrElite" },
|
||||||
|
{ "Leech", "TrophyLeech" },
|
||||||
|
{ "Surtling", "TrophySurtling" },
|
||||||
|
{ "Wraith", "TrophyWraith" },
|
||||||
|
{ "Abomination", "TrophyAbomination" },
|
||||||
|
{ "Bonemass", "TrophyBonemass" },
|
||||||
|
|
||||||
|
// Mountains
|
||||||
|
{ "Wolf", "TrophyWolf" },
|
||||||
|
{ "Fenring", "TrophyFenring" },
|
||||||
|
{ "StoneGolem", "TrophyStoneGolem" },
|
||||||
|
{ "Drake", "TrophyDrake" },
|
||||||
|
{ "Ulv", "TrophyUlv" },
|
||||||
|
{ "Cultist", "TrophyCultist" },
|
||||||
|
{ "Dragon", "TrophyModer" },
|
||||||
|
|
||||||
|
// Plains
|
||||||
|
{ "Lox", "TrophyLox" },
|
||||||
|
{ "Deathsquito", "TrophyDeathsquito" },
|
||||||
|
{ "Goblin", "TrophyGoblin" },
|
||||||
|
{ "GoblinBrute", "TrophyGoblinBrute" },
|
||||||
|
{ "GoblinShaman", "TrophyGoblinShaman" },
|
||||||
|
{ "Growth", "TrophyGrowth" },
|
||||||
|
{ "GoblinKing", "TrophyGoblinKing" },
|
||||||
|
|
||||||
|
// Mistlands
|
||||||
|
{ "Seeker", "TrophySeeker" },
|
||||||
|
{ "SeekerBrute", "TrophySeekerBrute" },
|
||||||
|
{ "Gjall", "TrophyGjall" },
|
||||||
|
{ "Tick", "TrophyTick" },
|
||||||
|
{ "SeekerQueen", "TrophySeekerQueen" }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
536
MxValheim/KillFeed/Patch.cs
Normal file
536
MxValheim/KillFeed/Patch.cs
Normal file
@@ -0,0 +1,536 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection.Emit;
|
||||||
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Diagnostics;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static MxValheimMod;
|
||||||
|
|
||||||
|
namespace MxValheim.KillFeed
|
||||||
|
{
|
||||||
|
public class KillFeed_Patch
|
||||||
|
{
|
||||||
|
public static Sprite LoadCustomSprite(string fileName)
|
||||||
|
{
|
||||||
|
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
|
||||||
|
if (!File.Exists(path)) return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
byte[] fileData = File.ReadAllBytes(path);
|
||||||
|
Texture2D tex = new Texture2D(2, 2);
|
||||||
|
|
||||||
|
// We use Reflection to find the LoadImage method inside the game's assemblies
|
||||||
|
var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
|
||||||
|
.GetType("UnityEngine.ImageConversion");
|
||||||
|
|
||||||
|
var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
|
||||||
|
|
||||||
|
// Invoke the method: LoadImage(tex, fileData)
|
||||||
|
bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
|
||||||
|
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
|
||||||
|
{
|
||||||
|
if (ZRoutedRpc.instance != null)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", attacker, victim, victimInternalName, weaponPrefab, encodedType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReceiveKillMsg(long sender, string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
|
||||||
|
{
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (zn.IsDedicated()) return;
|
||||||
|
if (attacker == "The World") return;
|
||||||
|
|
||||||
|
// --- DECODING START ---
|
||||||
|
int biomeIndex = encodedType / 100000;
|
||||||
|
int mainRemainder = encodedType % 100000;
|
||||||
|
|
||||||
|
float distance = (mainRemainder / 1000) / 10.0f;
|
||||||
|
int subRemainder = mainRemainder % 1000;
|
||||||
|
|
||||||
|
bool isBoss = (subRemainder >= 100);
|
||||||
|
int level = (subRemainder % 100) / 10;
|
||||||
|
int type = subRemainder % 10;
|
||||||
|
// --- DECODING END ---
|
||||||
|
|
||||||
|
// Inside OnReceiveKillMsg...
|
||||||
|
Sprite biomeSprite = null;
|
||||||
|
switch (biomeIndex)
|
||||||
|
{
|
||||||
|
case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
|
||||||
|
case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
|
||||||
|
case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
|
||||||
|
case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
|
||||||
|
case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
|
||||||
|
case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
|
||||||
|
case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
|
||||||
|
case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
|
||||||
|
case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite victimIcon = GetCreatureIcon(victimInternalName);
|
||||||
|
|
||||||
|
GameObject prefab = ZNetScene.instance.GetPrefab(victimInternalName);
|
||||||
|
string localizedVictim = victimInternalName;
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
Character c = prefab.GetComponent<Character>();
|
||||||
|
if (c != null) localizedVictim = c.m_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Message Format Variables
|
||||||
|
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
|
||||||
|
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
|
||||||
|
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
|
||||||
|
string eventFormat = $"<color=#00ff06>{victim}</color>";
|
||||||
|
string finalMsg = "";
|
||||||
|
string attackerFormat = "";
|
||||||
|
string victimFormat = "";
|
||||||
|
string distanceFormat = "";
|
||||||
|
string starFormat = "";
|
||||||
|
string crossFormat = "";
|
||||||
|
// Format Message in Divided Section
|
||||||
|
starFormat = "<color=#fffb00>★</color>";
|
||||||
|
crossFormat = "<color=#a0a3a1>✝</color>";
|
||||||
|
attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
|
||||||
|
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
} else if(type == 2)
|
||||||
|
{
|
||||||
|
switch (level)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
victimFormat = $"<color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
victimFormat = $"{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
victimFormat = $"{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
victimFormat = $"{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
victimFormat = $"{starFormat}{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}";
|
||||||
|
|
||||||
|
finalMsg =
|
||||||
|
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death
|
||||||
|
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
|
||||||
|
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
|
||||||
|
|
||||||
|
if (encodedType == -1)
|
||||||
|
{
|
||||||
|
attacker = Player.m_localPlayer?.GetHoverName();
|
||||||
|
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite weaponIcon = null;
|
||||||
|
|
||||||
|
if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
|
||||||
|
{
|
||||||
|
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
||||||
|
if (itemObj != null)
|
||||||
|
{
|
||||||
|
ItemDrop itemDrop = itemObj.GetComponent<ItemDrop>();
|
||||||
|
if (itemDrop != null && itemDrop.m_itemData.m_shared.m_icons.Length > 0)
|
||||||
|
{
|
||||||
|
weaponIcon = itemDrop.m_itemData.m_shared.m_icons[0];
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == 1)
|
||||||
|
{ // Player
|
||||||
|
borderColor = new Color(0.545f, 0f, 0f);
|
||||||
|
}
|
||||||
|
else if (isBoss)
|
||||||
|
{ // Boss
|
||||||
|
borderColor = new Color(0.545f, 0.361f, 0f);
|
||||||
|
}
|
||||||
|
else if (level >= 2)
|
||||||
|
{ // 1-Star +
|
||||||
|
borderColor = new Color(0.525f, 0.545f, 0f);
|
||||||
|
}
|
||||||
|
else if (level < 2)
|
||||||
|
{
|
||||||
|
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||||
|
}
|
||||||
|
if (encodedType == -1)
|
||||||
|
{
|
||||||
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_msgQueue)
|
||||||
|
{
|
||||||
|
_msgQueue.Enqueue(finalMsg);
|
||||||
|
_biomeIconQueue.Enqueue(biomeSprite);
|
||||||
|
_borderColQueue.Enqueue(borderColor);
|
||||||
|
_iconQueue.Enqueue(weaponIcon);
|
||||||
|
_victimIconQueue.Enqueue(victimIcon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
||||||
|
{
|
||||||
|
if (_hudRoot == null) CreateCustomHud();
|
||||||
|
|
||||||
|
// Re-check for font here just in case it wasn't loaded during Awake
|
||||||
|
if (_killText.font.name != "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
_killText.font = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_killText.text = msg;
|
||||||
|
_border.effectColor = borderColor;
|
||||||
|
_border.enabled = true;
|
||||||
|
/////////////////////
|
||||||
|
_biomeIconSlot.sprite = biome;
|
||||||
|
_biomeIconSlot.gameObject.SetActive(biome != null);
|
||||||
|
// Weapon icon (Left)
|
||||||
|
_weaponIconSlot.sprite = weaponIcon;
|
||||||
|
_weaponIconSlot.enabled = (weaponIcon != null);
|
||||||
|
// Victim icon (Right)
|
||||||
|
if (_victimIconSlot != null)
|
||||||
|
{
|
||||||
|
_victimIconSlot.sprite = victimIcon;
|
||||||
|
_victimIconSlot.enabled = (victimIcon != null);
|
||||||
|
}
|
||||||
|
_weaponIconSlot.gameObject.SetActive(weaponIcon != null);
|
||||||
|
_victimIconSlot.gameObject.SetActive(victimIcon != null);
|
||||||
|
_panelImage.rectTransform.localScale = (borderColor != Color.white) ? new Vector3(1.1f, 1.1f, 1.1f) : Vector3.one;
|
||||||
|
_hudRoot.SetActive(true);
|
||||||
|
_canvasGroup.alpha = 1f;
|
||||||
|
_displayTimer = 5.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Sprite GetCreatureIcon(string creatureName)
|
||||||
|
{
|
||||||
|
if (ObjectDB.instance == null) return null;
|
||||||
|
|
||||||
|
// Clean the name (remove "(Clone)" if it somehow slipped through)
|
||||||
|
string cleanName = creatureName.Replace("(Clone)", "").Trim();
|
||||||
|
|
||||||
|
// List of common trophies that don't follow the exact pattern if needed
|
||||||
|
// But for most (Boar, Greyling, Neck, Deer), this works:
|
||||||
|
string replace = cleanName.Replace("_","");
|
||||||
|
string trophyName = "Trophy" + replace;
|
||||||
|
|
||||||
|
GameObject trophyObj = ObjectDB.instance.GetItemPrefab(trophyName);
|
||||||
|
if (trophyObj != null)
|
||||||
|
{
|
||||||
|
ItemDrop item = trophyObj.GetComponent<ItemDrop>();
|
||||||
|
return item?.m_itemData?.m_shared?.m_icons[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Character), nameof(Character.Damage))]
|
||||||
|
public static class DamageTracker
|
||||||
|
{
|
||||||
|
static void Prefix(Character __instance, HitData hit)
|
||||||
|
{
|
||||||
|
if (__instance == null || hit == null) return;
|
||||||
|
|
||||||
|
Character attacker = hit.GetAttacker();
|
||||||
|
if (attacker != null)
|
||||||
|
{
|
||||||
|
string weaponId = "";
|
||||||
|
if (attacker is Player p)
|
||||||
|
{
|
||||||
|
// IMPORTANT: Use .m_dropPrefab.name to get "AxeStone"
|
||||||
|
// Do NOT use .m_shared.m_name which returns "$item_axe_stone"
|
||||||
|
ItemDrop.ItemData currentWeapon = p.GetCurrentWeapon();
|
||||||
|
if (currentWeapon != null && currentWeapon.m_dropPrefab != null)
|
||||||
|
{
|
||||||
|
weaponId = currentWeapon.m_dropPrefab.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_activeTrackers[__instance] = new KillData
|
||||||
|
{
|
||||||
|
attackerName = attacker.GetHoverName(),
|
||||||
|
weaponPrefabName = weaponId
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
|
||||||
|
public static class DeathNotifier
|
||||||
|
{
|
||||||
|
// The parameter names MUST match the game's: hit, showDamageText, triggerEffects, mod
|
||||||
|
static void Postfix(Character __instance, HitData hit, bool showDamageText, bool triggerEffects, HitData.DamageModifier mod)
|
||||||
|
{
|
||||||
|
// Check if the character is dead or just died
|
||||||
|
if (__instance.GetHealth() <= 0f)
|
||||||
|
{
|
||||||
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
|
|
||||||
|
// Prevent inter-npc kill
|
||||||
|
if (!__instance.IsPlayer() && !hit.GetAttacker().IsPlayer()) return;
|
||||||
|
|
||||||
|
// This check should now pass because ApplyDamage happens before the object is invalidated
|
||||||
|
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||||
|
|
||||||
|
Heightmap.Biome currentBiome;
|
||||||
|
int biomeIndex = 0;
|
||||||
|
|
||||||
|
float distance = 0f;
|
||||||
|
Character attacker = hit.GetAttacker();
|
||||||
|
if (attacker != null)
|
||||||
|
{
|
||||||
|
Debug.Log($"KillFeed:ApplyDamage Attacker is {attacker} {attacker.transform.position}/{__instance.transform.position}");
|
||||||
|
distance = Vector3.Distance(attacker.transform.position, __instance.transform.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use Utils.GetPrefabName to get "Boar" instead of "Sanglier" or "Boar(Clone)"
|
||||||
|
string internalName = __instance.gameObject.name;
|
||||||
|
int cloneIndex = internalName.IndexOf("(Clone)");
|
||||||
|
if (cloneIndex != -1)
|
||||||
|
{
|
||||||
|
internalName = internalName.Substring(0, cloneIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
_activeTrackers.TryGetValue(__instance, out KillData data);
|
||||||
|
|
||||||
|
string attackerName = data?.attackerName ?? hit.GetAttacker()?.GetHoverName() ?? "The World";
|
||||||
|
string weaponName = "";
|
||||||
|
if (data != null && !string.IsNullOrEmpty(data.weaponPrefabName))
|
||||||
|
{
|
||||||
|
weaponName = data.weaponPrefabName;
|
||||||
|
}
|
||||||
|
else if (hit.GetAttacker() is Player p)
|
||||||
|
{
|
||||||
|
// Fallback: If tracker missed it, get current player's weapon
|
||||||
|
weaponName = p.GetCurrentWeapon()?.m_dropPrefab?.name ?? "";
|
||||||
|
}
|
||||||
|
string victimName = __instance.GetHoverName();
|
||||||
|
|
||||||
|
int type = 0;
|
||||||
|
if (__instance.IsPlayer())
|
||||||
|
{
|
||||||
|
type = 1;
|
||||||
|
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
biomeIndex = 0;
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attackerName == Player.m_localPlayer?.GetHoverName())
|
||||||
|
{
|
||||||
|
type = 2;
|
||||||
|
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
biomeIndex = 0;
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
}
|
||||||
|
|
||||||
|
int level = __instance.GetLevel();
|
||||||
|
bool isBoss = __instance.IsBoss();
|
||||||
|
|
||||||
|
int distInt = (int)(Math.Min(distance, 999f) * 10);
|
||||||
|
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
|
||||||
|
|
||||||
|
if (ZRoutedRpc.instance != null)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg",
|
||||||
|
attackerName, victimName, internalName, weaponName, encodedType);
|
||||||
|
}
|
||||||
|
|
||||||
|
_activeTrackers.Remove(__instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateCustomHud()
|
||||||
|
{
|
||||||
|
GameObject oldRoot = GameObject.Find("MxKillFeed_Root");
|
||||||
|
if (oldRoot != null) UnityEngine.Object.Destroy(oldRoot);
|
||||||
|
|
||||||
|
_hudRoot = new GameObject("MxKillFeed_Root");
|
||||||
|
UnityEngine.Object.DontDestroyOnLoad(_hudRoot);
|
||||||
|
|
||||||
|
Canvas c = _hudRoot.AddComponent<Canvas>();
|
||||||
|
c.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
c.sortingOrder = 10000;
|
||||||
|
|
||||||
|
CanvasScaler scaler = _hudRoot.AddComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||||
|
|
||||||
|
_canvasGroup = _hudRoot.AddComponent<CanvasGroup>();
|
||||||
|
_canvasGroup.alpha = 0f; // Start invisible for the fade-in
|
||||||
|
|
||||||
|
// 1. Smaller, sleeker Panel
|
||||||
|
GameObject panel = new GameObject("Background", typeof(RectTransform), typeof(Image));
|
||||||
|
panel.transform.SetParent(_hudRoot.transform, false);
|
||||||
|
_panelImage = panel.GetComponent<Image>();
|
||||||
|
_panelImage.color = new Color(0, 0, 0, 0.6f); // More transparent/sleek
|
||||||
|
|
||||||
|
// 1. Add Layout Group to handle the horizontal row
|
||||||
|
HorizontalLayoutGroup layout = panel.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||||
|
layout.spacing = 10f;
|
||||||
|
layout.padding = new RectOffset(15, 15, 5, 5); // Internal margins
|
||||||
|
layout.childControlWidth = true; // Let the layout control widths
|
||||||
|
layout.childControlHeight = true;
|
||||||
|
layout.childForceExpandWidth = false;
|
||||||
|
|
||||||
|
// 2. Add the Content Size Fitter (The "Stretcher")
|
||||||
|
ContentSizeFitter fitter = panel.AddComponent<ContentSizeFitter>();
|
||||||
|
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
|
||||||
|
// Try to find the "sunken" wood panel style if shout_field isn't your vibe
|
||||||
|
foreach (Sprite s in Resources.FindObjectsOfTypeAll<Sprite>())
|
||||||
|
{
|
||||||
|
if (s.name == "item_background")
|
||||||
|
{ // This gives a nice square framed look
|
||||||
|
_panelImage.sprite = s;
|
||||||
|
_panelImage.type = Image.Type.Sliced;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RectTransform pRect = panel.GetComponent<RectTransform>();
|
||||||
|
pRect.anchorMin = pRect.anchorMax = pRect.pivot = new Vector2(0.5f, 1f);
|
||||||
|
pRect.anchoredPosition = new Vector2(0, -30); // Closer to top
|
||||||
|
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
|
||||||
|
pRect.localScale = Vector3.one;
|
||||||
|
|
||||||
|
GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
|
||||||
|
biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
|
||||||
|
_biomeIconSlot = biomeObj.GetComponent<Image>();
|
||||||
|
_biomeIconSlot.preserveAspect = true;
|
||||||
|
LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
|
||||||
|
biomeLayout.preferredWidth = 32;
|
||||||
|
biomeLayout.preferredHeight = 32;
|
||||||
|
|
||||||
|
// 2. Compact Icon
|
||||||
|
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
||||||
|
iconObj.transform.SetParent(panel.transform, false);
|
||||||
|
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||||
|
_weaponIconSlot.preserveAspect = true;
|
||||||
|
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
||||||
|
weaponLayout.preferredWidth = 24;
|
||||||
|
weaponLayout.preferredHeight = 24;
|
||||||
|
|
||||||
|
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||||
|
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||||
|
iRect.anchoredPosition = new Vector2(8, 0);
|
||||||
|
iRect.sizeDelta = new Vector2(25, 25); // Smaller icon
|
||||||
|
|
||||||
|
// 3. Elegant Text
|
||||||
|
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||||
|
textObj.transform.SetParent(panel.transform, false);
|
||||||
|
_killText = textObj.GetComponent<Text>();
|
||||||
|
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
|
||||||
|
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
|
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
||||||
|
Font valheimFont = null;
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
valheimFont = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Corrected fallback for older Unity versions used in Valheim
|
||||||
|
if (valheimFont == null)
|
||||||
|
{
|
||||||
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
_killText.font = valheimFont;
|
||||||
|
_killText.fontSize = 12;
|
||||||
|
_killText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
_killText.supportRichText = true;
|
||||||
|
_killText.color = Color.white;
|
||||||
|
|
||||||
|
|
||||||
|
// 4. Victim Portrait Slot
|
||||||
|
GameObject victimObj = new GameObject("VictimIcon", typeof(RectTransform), typeof(Image));
|
||||||
|
victimObj.transform.SetParent(panel.transform, false);
|
||||||
|
_victimIconSlot = victimObj.GetComponent<Image>();
|
||||||
|
_victimIconSlot.preserveAspect = true;
|
||||||
|
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
||||||
|
victimLayout.preferredWidth = 24;
|
||||||
|
victimLayout.preferredHeight = 24;
|
||||||
|
|
||||||
|
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
||||||
|
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
||||||
|
vRect.anchoredPosition = new Vector2(-8, 0);
|
||||||
|
vRect.sizeDelta = new Vector2(30, 30);
|
||||||
|
|
||||||
|
RectTransform tRect = textObj.GetComponent<RectTransform>();
|
||||||
|
tRect.anchorMin = Vector2.zero;
|
||||||
|
tRect.anchorMax = Vector2.one;
|
||||||
|
tRect.offsetMin = new Vector2(40, 0);
|
||||||
|
tRect.offsetMax = new Vector2(-40, 0);
|
||||||
|
|
||||||
|
_border = panel.AddComponent<Outline>();
|
||||||
|
_border.effectDistance = new Vector2(2, 2);
|
||||||
|
_border.enabled = false; // Off by default
|
||||||
|
|
||||||
|
_hudRoot.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,80 +1,396 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Jotunn.Managers;
|
||||||
|
using MxValheim.EventSystem;
|
||||||
|
using MxValheim.KillFeed;
|
||||||
|
using MxValheim.Patch;
|
||||||
|
using MxValheim.Patch.HUD;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Newtonsoft.Json;
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.UniqueManager;
|
||||||
|
using static MxValheim.EventSystem.Watcher;
|
||||||
|
using static MxValheim.Patch.Doors_Patch;
|
||||||
|
|
||||||
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
||||||
|
[BepInDependency(Jotunn.Main.ModGuid)]
|
||||||
public class MxValheimMod : BaseUnityPlugin
|
public class MxValheimMod : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static MxValheimMod Instance; // Singleton reference
|
public static MxValheimMod Instance; // Singleton reference
|
||||||
|
public static KillFeed_Patch kfp = new KillFeed_Patch();
|
||||||
|
public static Doors_Patch dpatch = new Doors_Patch();
|
||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.4.0";
|
private const string ModVersion = "1.6.7";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_Locked;
|
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||||
public static ConfigEntry<int> Config_OreMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_rangeMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||||
public static ConfigEntry<bool> Config_rainDamage;
|
|
||||||
public static ConfigEntry<float> Config_boatSpeed;
|
|
||||||
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
|
|
||||||
public static ConfigEntry<float> Config_autoDoorClose;
|
|
||||||
|
|
||||||
private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json");
|
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||||
|
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
||||||
|
public static string internalDataPath = Path.Combine(modPath, "Data");
|
||||||
|
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
|
||||||
|
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
|
||||||
|
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
||||||
|
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
|
||||||
|
public static DoorRoot CachedConfig;
|
||||||
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
||||||
|
public static Dictionary<string, int> DropSettings = new Dictionary<string, int>();
|
||||||
|
|
||||||
|
public static bool initExpBar = true;
|
||||||
|
|
||||||
|
public class KillData
|
||||||
|
{
|
||||||
|
public string attackerName;
|
||||||
|
public string weaponPrefabName;
|
||||||
|
public int victimLevel;
|
||||||
|
public bool isBoss;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static GameObject _hudRoot;
|
||||||
|
public static Text _killText;
|
||||||
|
public static Image _weaponIconSlot;
|
||||||
|
public static Image _victimIconSlot;
|
||||||
|
public static Image _panelImage;
|
||||||
|
public static Image _biomeIconSlot;
|
||||||
|
public static Outline _border;
|
||||||
|
public static Color borderColor = Color.white;
|
||||||
|
public static CanvasGroup _canvasGroup;
|
||||||
|
public static float _fadeDuration = 0.5f;
|
||||||
|
public static float _displayTimer;
|
||||||
|
|
||||||
|
public static readonly Queue<string> _msgQueue = new Queue<string>();
|
||||||
|
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
||||||
|
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
||||||
|
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
||||||
|
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
|
||||||
|
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
||||||
|
|
||||||
|
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
|
||||||
|
public static readonly Queue<Door> _doorQueueDoor = new Queue<Door>();
|
||||||
|
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||||
|
public static float _doorTimer;
|
||||||
|
|
||||||
|
public static float _uniqueTimer = 60.0f;
|
||||||
|
public static string eventName;
|
||||||
|
|
||||||
|
public static float eventTimer = 0f;
|
||||||
|
|
||||||
|
public class ActiveEventData
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Position;
|
||||||
|
public int Kills;
|
||||||
|
|
||||||
|
public ActiveEventData(string name, string pos, int kills)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Position = pos;
|
||||||
|
Kills = kills;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<ActiveEventData> ActiveEvents = new List<ActiveEventData>();
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
Config_OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
|
Config_DebugRandomEventInterval = Config.Bind("Debug", "DebugRandomEventInterval", false, "Event are triggered really often, to debug my EventSystem logic.");
|
||||||
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
|
|
||||||
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
||||||
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
|
|
||||||
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
|
|
||||||
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
|
|
||||||
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
|
|
||||||
|
|
||||||
|
LoadLocalization();
|
||||||
LoadJsonConfig();
|
LoadJsonConfig();
|
||||||
|
LoadDoorConfig();
|
||||||
|
|
||||||
|
_doorTimer = 2;
|
||||||
|
|
||||||
|
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
|
||||||
|
|
||||||
Harmony harmony = new Harmony(ModGUID);
|
Harmony harmony = new Harmony(ModGUID);
|
||||||
harmony.PatchAll();
|
harmony.PatchAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void InitCustomEnemies()
|
||||||
{
|
{
|
||||||
// Only check while in the game world to save resources
|
List<EnemyTemplate> templates = LoadTemplatesFromFolder();
|
||||||
if (ObjectDB.instance == null) return;
|
|
||||||
|
|
||||||
|
foreach (var data in templates)
|
||||||
|
{
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
ApplyStats(customEnemy, data);
|
||||||
|
ApplyColorTint(customEnemy, data);
|
||||||
|
ApplyDropTable(customEnemy, data);
|
||||||
|
ApplyEquipment(customEnemy, data);
|
||||||
|
|
||||||
|
RegisterWithWorldSpawn(customEnemy, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LoadJsonConfig()
|
PrefabManager.OnVanillaPrefabsAvailable -= InitCustomEnemies;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||||
|
public static class Localization_SetupLanguage_Patch
|
||||||
|
{
|
||||||
|
public static void Postfix()
|
||||||
|
{
|
||||||
|
LoadLocalization();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||||
|
public static class ConsoleInputPatch
|
||||||
|
{
|
||||||
|
static void Postfix(Terminal __instance)
|
||||||
|
{
|
||||||
|
string text = __instance.m_input.text;
|
||||||
|
if (text.ToLower() == "listicons")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Game), nameof(Game.Start))]
|
||||||
|
public static class GameStartPatch
|
||||||
|
{
|
||||||
|
static void Postfix()
|
||||||
|
{
|
||||||
|
if (ZRoutedRpc.instance != null && kfp != null)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||||
|
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerAddDoorToQueue", Watcher.RegisterEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
|
||||||
|
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
||||||
|
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
||||||
|
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerSetExperience", Profiles.ServerSetExperience);
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerSetLevel", Profiles.ServerSetLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Only run if we are actually in the game world
|
||||||
|
if (Player.m_localPlayer != null)
|
||||||
|
{
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
Experience.UpdateProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only run if we are actually in the game world
|
||||||
|
if (Player.m_localPlayer != null)
|
||||||
|
{
|
||||||
|
if (Splash.m_canvasObject == null)
|
||||||
|
{
|
||||||
|
Splash spl = new Splash();
|
||||||
|
spl.CreateOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Splash.m_textComponent != null)
|
||||||
|
{
|
||||||
|
Splash.m_textComponent.text = $"<color=#677074>Mx</color><color=#d1954a>Valheim {MxValheimMod.ModVersion}</color>";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Clock.m_canvasObject == null)
|
||||||
|
{
|
||||||
|
Clock clk = new Clock();
|
||||||
|
clk.CreateOverlay();
|
||||||
|
if (initExpBar)
|
||||||
|
{
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
Experience.UpdateProgressBar();
|
||||||
|
initExpBar = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Clock.m_textComponent != null)
|
||||||
|
{
|
||||||
|
Clock clk = new Clock();
|
||||||
|
string timeString = clk.GetFormattedTime();
|
||||||
|
int day = EnvMan.instance.GetDay();
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent == null)
|
||||||
|
{
|
||||||
|
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Door Logic
|
||||||
|
if (_doorQueueNview.Count > 0)
|
||||||
|
{
|
||||||
|
if (_doorTimer > 0)
|
||||||
|
{
|
||||||
|
_doorTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_doorTimer <= 0)
|
||||||
|
{
|
||||||
|
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
|
||||||
|
_doorTimer = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Door Logic
|
||||||
|
/////////////
|
||||||
|
|
||||||
|
|
||||||
|
// KillFeed Logic
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (zn.IsDedicated() || Player.m_localPlayer == null) return;
|
||||||
|
|
||||||
|
if (_msgQueue == null || _msgQueue.Count == 0 && _displayTimer <= 0) return;
|
||||||
|
|
||||||
|
// Logic to trigger next message
|
||||||
|
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
||||||
|
{
|
||||||
|
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||||
|
kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_displayTimer > 0)
|
||||||
|
{
|
||||||
|
_displayTimer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if (_canvasGroup != null && _hudRoot != null)
|
||||||
|
{
|
||||||
|
RectTransform pRect = _panelImage.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
// FADE AND SLIDE LOGIC
|
||||||
|
if (_displayTimer > 4.5f)
|
||||||
|
{ // Fading in (first 0.5s)
|
||||||
|
_canvasGroup.alpha = (5f - _displayTimer) * 2;
|
||||||
|
}
|
||||||
|
else if (_displayTimer < 1f)
|
||||||
|
{ // Fading out (last 1s)
|
||||||
|
_canvasGroup.alpha = _displayTimer;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_canvasGroup.alpha = 1f;
|
||||||
|
pRect.anchoredPosition = new Vector2(0, -40);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false);
|
||||||
|
}
|
||||||
|
// KillFeed Logic
|
||||||
|
/////////////////
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long GetUserPlayerID(Player player)
|
||||||
|
{
|
||||||
|
return player.GetPlayerID();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadLocalization()
|
||||||
|
{
|
||||||
|
if (Localization.instance == null) return;
|
||||||
|
|
||||||
|
string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||||
|
string translationsPath = Path.Combine(modPath, "Translations");
|
||||||
|
string lang = Localization.instance.GetSelectedLanguage();
|
||||||
|
string filePath = Path.Combine(translationsPath, $"{lang}.json");
|
||||||
|
|
||||||
|
if (!File.Exists(filePath))
|
||||||
|
{
|
||||||
|
filePath = Path.Combine(translationsPath, "English.json");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (File.Exists(filePath))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
string json = File.ReadAllText(filePath);
|
||||||
|
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||||
|
|
||||||
|
// Get the method via Reflection to bypass "Inaccessible" errors
|
||||||
|
MethodInfo addWordMethod = typeof(Localization).GetMethod("AddWord",
|
||||||
|
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||||
|
|
||||||
|
if (addWordMethod != null)
|
||||||
|
{
|
||||||
|
foreach (var entry in dict)
|
||||||
|
{
|
||||||
|
// Parameters: (instance to run on, array of arguments)
|
||||||
|
addWordMethod.Invoke(Localization.instance, new object[] { entry.Key, entry.Value });
|
||||||
|
}
|
||||||
|
Debug.Log($"[MxValheim] Successfully injected {dict.Count} strings for {lang}.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("[MxValheim] Critical Error: Could not find AddWord method in game code.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"[MxValheim] Error loading JSON: {e.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadJsonConfig()
|
||||||
|
{
|
||||||
|
string json = "";
|
||||||
|
|
||||||
if (!File.Exists(WeightConfigPath))
|
if (!File.Exists(WeightConfigPath))
|
||||||
{
|
{
|
||||||
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
||||||
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
string json = File.ReadAllText(WeightConfigPath);
|
json = File.ReadAllText(WeightConfigPath);
|
||||||
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
||||||
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
||||||
return true;
|
|
||||||
}
|
if (!File.Exists(DropConfigPath))
|
||||||
catch (Exception ex)
|
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
|
DropSettings = new Dictionary<string, int> { { "Wood", 3 }, { "CopperOre", 3 }, { "TinOre", 3 }, { "IronScrap", 3 }, { "SilverOre", 3 }, { "Obsidian", 3 }, { "BlackMetalScrap", 3 }, { "BlackMarble", 3 }, { "FlametalOreNew", 3 } };
|
||||||
return false;
|
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
json = File.ReadAllText(DropConfigPath);
|
||||||
|
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
|
||||||
|
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadDoorConfig()
|
||||||
|
{
|
||||||
|
if (File.Exists(AutoDoorConfigPath))
|
||||||
|
{
|
||||||
|
string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
|
||||||
|
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void ShowKillMessage(string v)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,10 +9,11 @@
|
|||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>MxValheim</RootNamespace>
|
<RootNamespace>MxValheim</RootNamespace>
|
||||||
<AssemblyName>MxValheim</AssemblyName>
|
<AssemblyName>MxValheim</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||||
<LangVersion>12.0</LangVersion>
|
<LangVersion>12.0</LangVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<Deterministic>true</Deterministic>
|
<Deterministic>true</Deterministic>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@@ -35,31 +36,59 @@
|
|||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp-publicized">
|
<Reference Include="assembly_googleanalytics">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_googleanalytics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="assembly_valheim-publicized">
|
<Reference Include="assembly_guiutils_publicized">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="assembly_utils, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_utils.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="assembly_valheim_publicized">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="gui_framework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
<Reference Include="EpicLoot">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\EpicLoot\EpicLoot.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="gui_framework">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Jotunn">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
<Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -67,19 +96,61 @@
|
|||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="EventSystem\Experience.cs" />
|
||||||
|
<Compile Include="EventSystem\Patch.cs" />
|
||||||
|
<Compile Include="EventSystem\Profiles.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\SpawnManager.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\UniqueManager.cs" />
|
||||||
|
<Compile Include="EventSystem\Reward.cs" />
|
||||||
|
<Compile Include="EventSystem\Watcher.cs" />
|
||||||
|
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||||
|
<Compile Include="KillFeed\Patch.cs" />
|
||||||
<Compile Include="MxValheim.cs" />
|
<Compile Include="MxValheim.cs" />
|
||||||
<Compile Include="Patch\Bow.cs" />
|
<Compile Include="Patch\Bow.cs" />
|
||||||
<Compile Include="Patch\CraftingStation.cs" />
|
<Compile Include="Patch\CraftingStation.cs" />
|
||||||
<Compile Include="Patch\Doors.cs" />
|
<Compile Include="Patch\Doors.cs" />
|
||||||
|
<Compile Include="Patch\HUD\Clock.cs" />
|
||||||
|
<Compile Include="Patch\HUD\Splash.cs" />
|
||||||
<Compile Include="Patch\Items.cs" />
|
<Compile Include="Patch\Items.cs" />
|
||||||
<Compile Include="Patch\Ores.cs" />
|
<Compile Include="Patch\Ores.cs" />
|
||||||
<Compile Include="Patch\WearNTear.cs" />
|
<Compile Include="Patch\WearNTear.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_googleanalytics.dll" />
|
||||||
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
|
||||||
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_utils.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>
|
||||||
|
copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
|
||||||
|
copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
|
||||||
|
|
||||||
|
copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
|
||||||
|
copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
|
||||||
|
if exist "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" del "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip"
|
||||||
|
"C:\Program Files\7-Zip\7z.exe" a -tzip "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\*"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -17,7 +17,7 @@ namespace MxValheim.Patch
|
|||||||
if (rangeField.FieldExists())
|
if (rangeField.FieldExists())
|
||||||
{
|
{
|
||||||
float currentRange = rangeField.GetValue<float>();
|
float currentRange = rangeField.GetValue<float>();
|
||||||
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
|
rangeField.SetValue(currentRange * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,43 +1,73 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using UnityEngine;
|
using Newtonsoft.Json;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Diagnostics;
|
||||||
|
using static MxValheimMod;
|
||||||
|
|
||||||
namespace MxValheim.Patch
|
namespace MxValheim.Patch
|
||||||
{
|
{
|
||||||
internal class Doors
|
public class Doors_Patch
|
||||||
{
|
{
|
||||||
|
public class DoorRoot
|
||||||
|
{
|
||||||
|
public List<string> ignoreList { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
||||||
static class Door_Interact_Patch
|
public static class DoorTracker
|
||||||
{
|
{
|
||||||
static void Postfix(Door __instance, Humanoid character, bool hold, bool alt, ZNetView ___m_nview)
|
static void Postfix(Door __instance)
|
||||||
{
|
{
|
||||||
if (hold || alt || ___m_nview == null || !___m_nview.IsValid()) return;
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
|
if (nview != null && nview.IsValid())
|
||||||
|
{
|
||||||
|
// Get the prefab hash and look up the name in the master list
|
||||||
|
int prefabHash = nview.GetZDO().GetPrefab();
|
||||||
|
string prefabName = ZNetScene.instance.GetPrefab(prefabHash).name;
|
||||||
|
|
||||||
|
if (MxValheimMod.CachedConfig?.ignoreList != null)
|
||||||
|
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
|
||||||
|
|
||||||
|
nview.ClaimOwnership();
|
||||||
|
|
||||||
// Get state: 0 is closed
|
// Get state: 0 is closed
|
||||||
int state = ___m_nview.GetZDO().GetInt("state");
|
int state = nview.GetZDO().GetInt("state");
|
||||||
|
|
||||||
if (state != 0)
|
if (state == 0) return;
|
||||||
|
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(nview);
|
||||||
|
pkg.Write(__instance);
|
||||||
|
pkg.Write(prefabName);
|
||||||
|
|
||||||
|
lock (_doorQueueNview)
|
||||||
{
|
{
|
||||||
// Start coroutine on the door object itself
|
Debug.Log($"AutoDoor: Adding \"{prefabName}\" to queue.");
|
||||||
__instance.StartCoroutine(CloseDoorAfterDelay(__instance, ___m_nview));
|
_doorQueueNview.Enqueue(nview);
|
||||||
|
_doorQueueDoor.Enqueue(__instance);
|
||||||
|
_doorQueueName.Enqueue(prefabName);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static IEnumerator CloseDoorAfterDelay(Door door, ZNetView nview)
|
public void CloseNextDoor(Door door, ZNetView nview, string doorName)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(MxValheimMod.Config_autoDoorClose.Value);
|
|
||||||
|
|
||||||
// Verify the door still exists and is still open before closing
|
|
||||||
if (door != null && nview != null && nview.IsValid())
|
if (door != null && nview != null && nview.IsValid())
|
||||||
{
|
{
|
||||||
|
nview.ClaimOwnership();
|
||||||
if (nview.GetZDO().GetInt("state") != 0)
|
if (nview.GetZDO().GetInt("state") != 0)
|
||||||
{
|
{
|
||||||
// Directly invoke the RPC with '0' (closed).
|
Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
|
||||||
// This avoids the 'Null' player error in Door.Interact
|
|
||||||
ZDO zd0 = nview.GetZDO();
|
ZDO zd0 = nview.GetZDO();
|
||||||
zd0.Set("state", 0);
|
zd0.Set("state", 0);
|
||||||
}
|
} else
|
||||||
|
{
|
||||||
|
Debug.Log($"AutoDoor: Door \"{doorName}\" was already closed.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
109
MxValheim/Patch/HUD/Clock.cs
Normal file
109
MxValheim/Patch/HUD/Clock.cs
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch.HUD
|
||||||
|
{
|
||||||
|
internal class Clock
|
||||||
|
{
|
||||||
|
public static GameObject m_canvasObject;
|
||||||
|
public static Text m_textComponent;
|
||||||
|
public static RectTransform m_barFill;
|
||||||
|
|
||||||
|
public string GetFormattedTime()
|
||||||
|
{
|
||||||
|
float fraction = EnvMan.instance.GetDayFraction();
|
||||||
|
|
||||||
|
float totalHours = fraction * 24f;
|
||||||
|
int hours = Mathf.FloorToInt(totalHours);
|
||||||
|
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
||||||
|
|
||||||
|
return $"{hours:00}:{minutes:00}";
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||||
|
public static class HideEventMessage_Patch
|
||||||
|
{
|
||||||
|
static bool Prefix(MessageHud.MessageType type, string text)
|
||||||
|
{
|
||||||
|
if (RandEventSystem.instance != null)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
if (text == activeEvent.GetHudText())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateOverlay()
|
||||||
|
{
|
||||||
|
m_canvasObject = new GameObject("ModdedCanvas");
|
||||||
|
Canvas canvas = m_canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 999;
|
||||||
|
|
||||||
|
// --- CLOCK PANEL ---
|
||||||
|
GameObject panelObj = new GameObject("TextBackground");
|
||||||
|
panelObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f);
|
||||||
|
|
||||||
|
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
|
||||||
|
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
HorizontalLayoutGroup layout = panelObj.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
layout.padding = new RectOffset(15, 15, 5, 5);
|
||||||
|
|
||||||
|
RectTransform panelRect = panelObj.GetComponent<RectTransform>();
|
||||||
|
panelRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.anchoredPosition = new Vector2(0, -5);
|
||||||
|
|
||||||
|
// --- TEXT ---
|
||||||
|
GameObject textObj = new GameObject("ModdedText");
|
||||||
|
textObj.transform.SetParent(panelObj.transform, false);
|
||||||
|
m_textComponent = textObj.AddComponent<Text>();
|
||||||
|
m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
m_textComponent.fontSize = 18;
|
||||||
|
m_textComponent.color = Color.white;
|
||||||
|
|
||||||
|
// --- PROGRESS BAR CONTAINER ---
|
||||||
|
// This sits under the main rectangle
|
||||||
|
GameObject barBgObj = new GameObject("BarBackground");
|
||||||
|
barBgObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background
|
||||||
|
|
||||||
|
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
|
||||||
|
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||||
|
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||||
|
barBgRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
|
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
|
||||||
|
barBgRect.anchoredPosition = new Vector2(0, -45);
|
||||||
|
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height
|
||||||
|
|
||||||
|
// --- PROGRESS BAR FILL ---
|
||||||
|
GameObject fillObj = new GameObject("BarFill");
|
||||||
|
fillObj.transform.SetParent(barBgObj.transform, false);
|
||||||
|
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color
|
||||||
|
|
||||||
|
m_barFill = fillObj.GetComponent<RectTransform>();
|
||||||
|
m_barFill.anchorMin = new Vector2(0, 0);
|
||||||
|
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code
|
||||||
|
m_barFill.pivot = new Vector2(0, 0.5f);
|
||||||
|
m_barFill.offsetMin = Vector2.zero;
|
||||||
|
m_barFill.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
75
MxValheim/Patch/HUD/Splash.cs
Normal file
75
MxValheim/Patch/HUD/Splash.cs
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch.HUD
|
||||||
|
{
|
||||||
|
internal class Splash
|
||||||
|
{
|
||||||
|
public static GameObject m_canvasObject;
|
||||||
|
public static Text m_textComponent;
|
||||||
|
|
||||||
|
public void CreateOverlay()
|
||||||
|
{
|
||||||
|
// 1. Create a dedicated Canvas for our mod
|
||||||
|
m_canvasObject = new GameObject("ModdedCanvas");
|
||||||
|
Canvas canvas = m_canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay; // Always stays on top
|
||||||
|
canvas.sortingOrder = 100; // Higher than standard HUD
|
||||||
|
|
||||||
|
m_canvasObject.AddComponent<CanvasScaler>();
|
||||||
|
m_canvasObject.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
|
// 2. Create the Text Object
|
||||||
|
GameObject textObj = new GameObject("ModdedText");
|
||||||
|
textObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
|
||||||
|
m_textComponent = textObj.AddComponent<Text>();
|
||||||
|
|
||||||
|
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
||||||
|
Font valheimFont = null;
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
valheimFont = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Corrected fallback for older Unity versions used in Valheim
|
||||||
|
if (valheimFont == null)
|
||||||
|
{
|
||||||
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textComponent.font = valheimFont;
|
||||||
|
m_textComponent.fontSize = 24;
|
||||||
|
m_textComponent.color = Color.yellow; // Bright yellow to stand out
|
||||||
|
m_textComponent.alignment = TextAnchor.UpperRight;
|
||||||
|
m_textComponent.supportRichText = true;
|
||||||
|
|
||||||
|
// This prevents the text from vanishing if the box is too small
|
||||||
|
m_textComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
m_textComponent.verticalOverflow = VerticalWrapMode.Overflow;
|
||||||
|
|
||||||
|
// Add Shadow so it's visible in snow
|
||||||
|
var shadow = textObj.AddComponent<Shadow>();
|
||||||
|
shadow.effectColor = Color.black;
|
||||||
|
shadow.effectDistance = new Vector2(2, 2);
|
||||||
|
|
||||||
|
// 3. Position it
|
||||||
|
RectTransform rect = textObj.GetComponent<RectTransform>();
|
||||||
|
rect.anchorMin = new Vector2(1, 1);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.pivot = new Vector2(1, 1);
|
||||||
|
rect.anchoredPosition = new Vector2(-10, -5); // Top Right
|
||||||
|
rect.sizeDelta = new Vector2(300, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,17 +14,13 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
if (__result == null || __result.Count == 0) return;
|
if (__result == null || __result.Count == 0) return;
|
||||||
|
|
||||||
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
|
|
||||||
if (countToAdd <= 0) return;
|
|
||||||
|
|
||||||
List<GameObject> extraDrops = new List<GameObject>();
|
List<GameObject> extraDrops = new List<GameObject>();
|
||||||
|
|
||||||
foreach (var item in __result)
|
foreach (var item in __result)
|
||||||
{
|
{
|
||||||
string name = item.name.ToLower();
|
if (item != null && MxValheimMod.DropSettings.TryGetValue(item.name, out int newDropMulti))
|
||||||
if (name.Contains("ore") || name.Contains("scrap"))
|
|
||||||
{
|
{
|
||||||
for (int i = 0; i < countToAdd; i++)
|
for (int i = 0; i < newDropMulti; i++)
|
||||||
{
|
{
|
||||||
extraDrops.Add(item);
|
extraDrops.Add(item);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,8 +10,6 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
static void Postfix(WearNTear __instance, ref bool __result)
|
static void Postfix(WearNTear __instance, ref bool __result)
|
||||||
{
|
{
|
||||||
if (!MxValheimMod.Config_rainDamage.Value) return;
|
|
||||||
|
|
||||||
__result = true;
|
__result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
17
README.md
17
README.md
@@ -1,9 +1,18 @@
|
|||||||

|

|
||||||
|
|
||||||
## MxValheim
|
## MxValheim
|
||||||
Official Mx Valheim Mod.
|
Official **MxValheim Server** Mod.
|
||||||
|
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
- 
|
||||||
|
- 
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
- Enhanced Event System with level and reward based on current biome.
|
||||||
|
- Display the day and the formated time in-game.
|
||||||
|
- Use your client language with built-in localization.
|
||||||
|
- Kill Feed with custom UI showing player kill and death.
|
||||||
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
||||||
- Ore drop multiplier. (Value available in the generated config.)
|
- Ore drop multiplier. (Value available in the generated config.)
|
||||||
- Workbench crafting range multiplier. (Value available in the generated config.)
|
- Workbench crafting range multiplier. (Value available in the generated config.)
|
||||||
@@ -12,8 +21,8 @@ Official Mx Valheim Mod.
|
|||||||
- Auto close doors after a specified amount of time. (Enable/Disable and configure desired time in the generated config.)
|
- Auto close doors after a specified amount of time. (Enable/Disable and configure desired time in the generated config.)
|
||||||
|
|
||||||
## How-To Install
|
## How-To Install
|
||||||
1. Download the latest dll.
|
1. Download the latest zip.
|
||||||
2. Copy it to your (Client/Server) "BepInEx\plugins".
|
2. Copy the zip content to your (Client/Server) "BepInEx\plugins\MxValheim\".
|
||||||
3. Run your (Client/Server) at least one time.
|
3. Run your (Client/Server) at least one time.
|
||||||
4. Tweaks the config in "BepInEx\config\ovh.mxdev.mxvalheim.cfg" to your liking.
|
4. Tweaks the config in "BepInEx\config\ovh.mxdev.mxvalheim.cfg" to your liking.
|
||||||
5. Enjoy!
|
5. Enjoy!
|
||||||
Reference in New Issue
Block a user