new version commit

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mikx
2025-09-29 02:27:58 -04:00
commit 3e8d31e686
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE
*/
#include "Config.h"
#include "Log.h"
#include "AuctionHouseBot.h"
#include "AuctionHouseBotCommon.h"
#include "AuctionHouseBotWorldScript.h"
// =============================================================================
// Initialization of the bot during the world startup
// =============================================================================
AHBot_WorldScript::AHBot_WorldScript() : WorldScript("AHBot_WorldScript", {
WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
})
{
}
void AHBot_WorldScript::OnBeforeConfigLoad(bool reload)
{
//
// Retrieve how many bots shall be operating on the auction market
//
bool debug = sConfigMgr->GetOption<bool> ("AuctionHouseBot.DEBUG" , false);
uint32 account = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Account", 0);
uint32 player = sConfigMgr->GetOption<uint32>("AuctionHouseBot.GUID" , 0);
//
// All the bots bound to the provided account will be used for auctioning, if GUID is zero.
// Otherwise only the specified character is used.
//
if (account == 0 && player == 0)
{
LOG_ERROR("server.loading", "AHBot: Account id and player id missing from configuration; is that the right file?");
return;
}
else
{
QueryResult result = CharacterDatabase.Query("SELECT guid FROM characters WHERE account = {}", account);
if (result)
{
gBotsId.clear();
do
{
Field* fields = result->Fetch();
uint32 botId = fields[0].Get<uint32>();
if (player == 0)
{
if (debug)
{
LOG_INFO("server.loading", "AHBot: New bot to start, account={} character={}", account, botId);
}
gBotsId.insert(botId);
}
else
{
if (player == botId)
{
if (debug)
{
LOG_INFO("server.loading", "AHBot: Starting only one bot, account={} character={}", account, botId);
}
gBotsId.insert(botId);
break;
}
}
} while (result->NextRow());
}
else
{
LOG_ERROR("server.loading", "AHBot: Could not query the database for characters of account {}", account);
return;
}
}
if (gBotsId.size() == 0)
{
LOG_ERROR("server.loading", "AHBot: no characters registered for account {}", account);
return;
}
//
// Start the bots only if the operation is a reload, otherwise let the OnStartup do the job
//
if (reload)
{
if (debug)
{
LOG_INFO("module", "AHBot: Reloading the bots");
}
//
// Clear the bots array; this way they wont be used anymore during the initialization stage.
//
DeleteBots();
//
// Reload the configuration for the auction houses
//
gAllianceConfig->Initialize(gBotsId);
gHordeConfig->Initialize (gBotsId);
gNeutralConfig->Initialize (gBotsId);
//
// Start again the bots
//
PopulateBots();
}
}
void AHBot_WorldScript::OnStartup()
{
LOG_INFO("server.loading", "Initialize AuctionHouseBot...");
//
// Initialize the configuration (done only once at startup)
//
gAllianceConfig->Initialize(gBotsId);
gHordeConfig->Initialize (gBotsId);
gNeutralConfig->Initialize (gBotsId);
//
// Starts the bots
//
PopulateBots();
}
void AHBot_WorldScript::DeleteBots()
{
//
// Save the old bots references.
//
std::set<AuctionHouseBot*> oldBots;
for (AuctionHouseBot* bot: gBots)
{
oldBots.insert(bot);
}
//
// Clear the bot list
//
gBots.clear();
//
// Free the resources used up by the old bots
//
for (AuctionHouseBot* bot: oldBots)
{
delete bot;
}
}
void AHBot_WorldScript::PopulateBots()
{
uint32 account = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Account", 0);
//
// Insert the bot in the list used for auction house iterations
//
gBots.clear();
for (uint32 id: gBotsId)
{
AuctionHouseBot* bot = new AuctionHouseBot(account, id);
bot->Initialize(gAllianceConfig, gHordeConfig, gNeutralConfig);
gBots.insert(bot);
}
}