195 lines
4.7 KiB
C++
195 lines
4.7 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE
|
|
*/
|
|
|
|
#include "Config.h"
|
|
#include "Log.h"
|
|
|
|
#include "AuctionHouseBot.h"
|
|
#include "AuctionHouseBotCommon.h"
|
|
#include "AuctionHouseBotWorldScript.h"
|
|
|
|
// =============================================================================
|
|
// Initialization of the bot during the world startup
|
|
// =============================================================================
|
|
|
|
AHBot_WorldScript::AHBot_WorldScript() : WorldScript("AHBot_WorldScript", {
|
|
WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
|
|
WORLDHOOK_ON_STARTUP
|
|
})
|
|
{
|
|
|
|
}
|
|
|
|
void AHBot_WorldScript::OnBeforeConfigLoad(bool reload)
|
|
{
|
|
//
|
|
// Retrieve how many bots shall be operating on the auction market
|
|
//
|
|
|
|
bool debug = sConfigMgr->GetOption<bool> ("AuctionHouseBot.DEBUG" , false);
|
|
uint32 account = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Account", 0);
|
|
uint32 player = sConfigMgr->GetOption<uint32>("AuctionHouseBot.GUID" , 0);
|
|
|
|
//
|
|
// All the bots bound to the provided account will be used for auctioning, if GUID is zero.
|
|
// Otherwise only the specified character is used.
|
|
//
|
|
|
|
if (account == 0 && player == 0)
|
|
{
|
|
LOG_ERROR("server.loading", "AHBot: Account id and player id missing from configuration; is that the right file?");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT guid FROM characters WHERE account = {}", account);
|
|
|
|
if (result)
|
|
{
|
|
gBotsId.clear();
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 botId = fields[0].Get<uint32>();
|
|
|
|
if (player == 0)
|
|
{
|
|
if (debug)
|
|
{
|
|
LOG_INFO("server.loading", "AHBot: New bot to start, account={} character={}", account, botId);
|
|
}
|
|
|
|
gBotsId.insert(botId);
|
|
}
|
|
else
|
|
{
|
|
if (player == botId)
|
|
{
|
|
if (debug)
|
|
{
|
|
LOG_INFO("server.loading", "AHBot: Starting only one bot, account={} character={}", account, botId);
|
|
}
|
|
|
|
gBotsId.insert(botId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server.loading", "AHBot: Could not query the database for characters of account {}", account);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (gBotsId.size() == 0)
|
|
{
|
|
LOG_ERROR("server.loading", "AHBot: no characters registered for account {}", account);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Start the bots only if the operation is a reload, otherwise let the OnStartup do the job
|
|
//
|
|
|
|
if (reload)
|
|
{
|
|
if (debug)
|
|
{
|
|
LOG_INFO("module", "AHBot: Reloading the bots");
|
|
}
|
|
|
|
//
|
|
// Clear the bots array; this way they wont be used anymore during the initialization stage.
|
|
//
|
|
|
|
DeleteBots();
|
|
|
|
//
|
|
// Reload the configuration for the auction houses
|
|
//
|
|
|
|
gAllianceConfig->Initialize(gBotsId);
|
|
gHordeConfig->Initialize (gBotsId);
|
|
gNeutralConfig->Initialize (gBotsId);
|
|
|
|
//
|
|
// Start again the bots
|
|
//
|
|
|
|
PopulateBots();
|
|
}
|
|
}
|
|
|
|
void AHBot_WorldScript::OnStartup()
|
|
{
|
|
LOG_INFO("server.loading", "Initialize AuctionHouseBot...");
|
|
|
|
//
|
|
// Initialize the configuration (done only once at startup)
|
|
//
|
|
|
|
gAllianceConfig->Initialize(gBotsId);
|
|
gHordeConfig->Initialize (gBotsId);
|
|
gNeutralConfig->Initialize (gBotsId);
|
|
|
|
//
|
|
// Starts the bots
|
|
//
|
|
|
|
PopulateBots();
|
|
}
|
|
|
|
void AHBot_WorldScript::DeleteBots()
|
|
{
|
|
//
|
|
// Save the old bots references.
|
|
//
|
|
|
|
std::set<AuctionHouseBot*> oldBots;
|
|
|
|
for (AuctionHouseBot* bot: gBots)
|
|
{
|
|
oldBots.insert(bot);
|
|
}
|
|
|
|
//
|
|
// Clear the bot list
|
|
//
|
|
|
|
gBots.clear();
|
|
|
|
//
|
|
// Free the resources used up by the old bots
|
|
//
|
|
|
|
for (AuctionHouseBot* bot: oldBots)
|
|
{
|
|
delete bot;
|
|
}
|
|
}
|
|
|
|
|
|
void AHBot_WorldScript::PopulateBots()
|
|
{
|
|
uint32 account = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Account", 0);
|
|
|
|
//
|
|
// Insert the bot in the list used for auction house iterations
|
|
//
|
|
|
|
gBots.clear();
|
|
|
|
for (uint32 id: gBotsId)
|
|
{
|
|
AuctionHouseBot* bot = new AuctionHouseBot(account, id);
|
|
bot->Initialize(gAllianceConfig, gHordeConfig, gNeutralConfig);
|
|
|
|
gBots.insert(bot);
|
|
}
|
|
}
|