updated gitignore to include modules
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72
modules/mod-aoe-loot/.github/ISSUE_TEMPLATE/bug_report.yml
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72
modules/mod-aoe-loot/.github/ISSUE_TEMPLATE/bug_report.yml
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name: Bug report
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description: Create a bug report to help us improve.
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title: "Bug: "
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body:
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- type: textarea
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id: current
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attributes:
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label: Current Behaviour
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description: |
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Description of the problem or issue here.
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Include entries of affected creatures / items / quests / spells etc.
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If this is a crash, post the crashlog (upload to https://gist.github.com/) and include the link here.
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Never upload files! Use GIST for text and YouTube for videos!
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validations:
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required: true
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- type: textarea
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id: expected
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attributes:
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label: Expected Behaviour
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description: |
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Tell us what should happen instead.
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validations:
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required: true
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- type: textarea
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id: reproduce
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attributes:
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label: Steps to reproduce the problem
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description: |
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What does someone else need to do to encounter the same bug?
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placeholder: |
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1. Step 1
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2. Step 2
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3. Step 3
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validations:
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required: true
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- type: textarea
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id: extra
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attributes:
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label: Extra Notes
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description: |
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Do you have any extra notes that can help solve the issue that does not fit any other field?
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placeholder: |
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None
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validations:
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required: false
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- type: textarea
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id: commit
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attributes:
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label: AC rev. hash/commit
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description: |
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Copy the result of the `.server debug` command (if you need to run it from the client get a prat addon)
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validations:
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required: true
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- type: input
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id: os
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attributes:
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label: Operating system
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description: |
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The Operating System the Server is running on.
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i.e. Windows 11 x64, Debian 10 x64, macOS 12, Ubuntu 20.04
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validations:
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required: true
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- type: textarea
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id: custom
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attributes:
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label: Custom changes or Modules
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description: |
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List which custom changes or modules you have applied, i.e. Eluna module, etc.
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placeholder: |
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None
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validations:
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required: false
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33
modules/mod-aoe-loot/.github/ISSUE_TEMPLATE/feature_request.yml
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modules/mod-aoe-loot/.github/ISSUE_TEMPLATE/feature_request.yml
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name: Feature request
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description: Suggest an idea for this project
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title: "Feature: "
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body:
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- type: markdown
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attributes:
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value: |
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Thank you for taking your time to fill out a feature request. Remember to fill out all fields including the title above.
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An issue that is not properly filled out will be closed.
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- type: textarea
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id: description
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attributes:
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label: Describe your feature request or suggestion in detail
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description: |
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A clear and concise description of what you want to happen.
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validations:
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required: true
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- type: textarea
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id: solution
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attributes:
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label: Describe a possible solution to your feature or suggestion in detail
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description: |
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A clear and concise description of any alternative solutions or features you've considered.
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validations:
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required: false
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- type: textarea
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id: additional
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attributes:
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label: Additional context
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description: |
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Add any other context or screenshots about the feature request here.
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validations:
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required: false
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28
modules/mod-aoe-loot/.github/README.md
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28
modules/mod-aoe-loot/.github/README.md
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#  AzerothCore
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## # mod-aoe-loot
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[English](README.md) | [Español](README_ES.md)
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- Latest build status with azerothcore:
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[](https://github.com/azerothcore/mod-aoe-loot)
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## Important notes
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There may still be some improvements to be made to the module, but you could say that it is pretty good. However, we are still going to continue working and trying to revise what is needed, as long as tests are performed and it can be determined that the reports are valid.
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For the module to work, 4 things are needed.
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- [x] Create the `CanSendErrorAlreadyLooted` hook. (created)
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- [x] Create the hook `CanSendCreatureLoot` (created)
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- [x] Create the hook `OnBeforeCreatureLootMoney` (created)
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- [x] The module works, if the player takes an object from the loot. If the player selects gold, it does not run. So we want to check that and also correct to be able to add up the total amount of gold obtained.
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- [x] If the creature can be skinned, the body remains for a while, and when it is skinned, it automatically disappears to avoid being skinned again.
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This module requires the following pull request
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https://github.com/azerothcore/azerothcore-wotlk/pull/16589
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## Description
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The objective of this module is to allow players to obtain all items from various npc's within a certain distance range.
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28
modules/mod-aoe-loot/.github/README_ES.md
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28
modules/mod-aoe-loot/.github/README_ES.md
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#  AzerothCore
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## # mod-aoe-loot
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[English](README.md) | [Español](README_ES.md)
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- Último estado de compilación con azerothcore:
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[](https://github.com/azerothcore/mod-aoe-loot)
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## Notas importantes
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Puede que todavia, haya que hacerle alguna mejora al modulo, pero se podria decir que esta bastante bien. Sin embargo, aun se va a seguir trabajando y tratando de revisar lo que haga falta, en la medida, en la que se realicen pruebas y se pueda determinar, que los reportes son validos.
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Para que el módulo funcione, se necesitan 4 cosas.
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- [x] Crear el hook `CanSendErrorAlreadyLooted`. (creado)
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- [x] Crear el hook `CanSendCreatureLoot` (creado)
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- [x] Crear el hook `OnBeforeCreatureLootMoney` (creado)
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- [x] El módulo funciona, si el jugador toma un objeto del botín. Si el jugador selecciona oro, no funciona. Así que queremos comprobar que funcione y también poder sumar la cantidad total de oro obtenida.
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- [x] Si la criatura, puede ser desollada, el cuerpo, permanece por un tiempo, y cuando el mismo es desollado, automáticamente desaparece, para evitar ser desollado nuevamente.
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Este módulo requiere el siguiente pull request
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https://github.com/azerothcore/azerothcore-wotlk/pull/16589
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## Descripción
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El objetivo de este módulo es permitir a los jugadores obtener todos los objetos de varios npc's dentro de un cierto rango de distancia.
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12
modules/mod-aoe-loot/.github/workflows/core-build.yml
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12
modules/mod-aoe-loot/.github/workflows/core-build.yml
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name: core-build
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on:
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push:
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branches:
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- 'master'
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pull_request:
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jobs:
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build:
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uses: azerothcore/reusable-workflows/.github/workflows/core_build_modules.yml@main
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with:
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module_repo: ${{ github.event.repository.name }}
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