First Commit
This commit is contained in:
100
src/common/Collision/Maps/MapTree.h
Normal file
100
src/common/Collision/Maps/MapTree.h
Normal file
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _MAPTREE_H
|
||||
#define _MAPTREE_H
|
||||
|
||||
#include "BoundingIntervalHierarchy.h"
|
||||
#include "Define.h"
|
||||
#include <unordered_map>
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class ModelInstance;
|
||||
class GroupModel;
|
||||
class VMapMgr2;
|
||||
enum class ModelIgnoreFlags : uint32;
|
||||
enum class LoadResult : uint8;
|
||||
|
||||
struct LocationInfo
|
||||
{
|
||||
LocationInfo(): ground_Z(-G3D::inf()) { }
|
||||
const ModelInstance* hitInstance{nullptr};
|
||||
const GroupModel* hitModel{nullptr};
|
||||
float ground_Z;
|
||||
int32 rootId = -1;
|
||||
};
|
||||
|
||||
class StaticMapTree
|
||||
{
|
||||
typedef std::unordered_map<uint32, bool> loadedTileMap;
|
||||
typedef std::unordered_map<uint32, uint32> loadedSpawnMap;
|
||||
private:
|
||||
uint32 iMapID;
|
||||
bool iIsTiled;
|
||||
BIH iTree;
|
||||
ModelInstance* iTreeValues; // the tree entries
|
||||
uint32 iNTreeValues;
|
||||
|
||||
// Store all the map tile idents that are loaded for that map
|
||||
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
|
||||
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
|
||||
loadedTileMap iLoadedTiles;
|
||||
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
|
||||
loadedSpawnMap iLoadedSpawns;
|
||||
std::string iBasePath;
|
||||
|
||||
private:
|
||||
bool GetIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
|
||||
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
|
||||
public:
|
||||
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX << 16 | tileY; }
|
||||
static void unpackTileID(uint32 ID, uint32& tileX, uint32& tileY) { tileX = ID >> 16; tileY = ID & 0xFF; }
|
||||
static LoadResult CanLoadMap(const std::string& basePath, uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
StaticMapTree(uint32 mapID, const std::string& basePath);
|
||||
~StaticMapTree();
|
||||
|
||||
[[nodiscard]] bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const;
|
||||
bool GetObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
|
||||
[[nodiscard]] float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
|
||||
bool GetAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
|
||||
bool GetLocationInfo(const G3D::Vector3& pos, LocationInfo& info) const;
|
||||
|
||||
bool InitMap(const std::string& fname, VMapMgr2* vm);
|
||||
void UnloadMap(VMapMgr2* vm);
|
||||
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
|
||||
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
|
||||
[[nodiscard]] bool isTiled() const { return iIsTiled; }
|
||||
[[nodiscard]] uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
|
||||
void GetModelInstances(ModelInstance*& models, uint32& count);
|
||||
};
|
||||
|
||||
struct AreaInfo
|
||||
{
|
||||
AreaInfo(): ground_Z(-G3D::inf()) { }
|
||||
bool result{false};
|
||||
float ground_Z;
|
||||
uint32 flags{0};
|
||||
int32 adtId{0};
|
||||
int32 rootId{0};
|
||||
int32 groupId{0};
|
||||
};
|
||||
} // VMAP
|
||||
|
||||
#endif // _MAPTREE_H
|
||||
Reference in New Issue
Block a user