/*
 * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include <cstring>
#include <cstdio>

#define LIQUID_TILE_SIZE (533.333f / 128.f)

namespace VMAP
{
    const char VMAP_MAGIC[] = "VMAP_4.8";
    const char RAW_VMAP_MAGIC[] = "VMAP048";                // used in extracted vmap files with raw data
    const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";

    // defined in TileAssembler.cpp currently...
    bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}

#endif
