/*
    The event is implemented through the SmartAI!
*/

#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Spell.h"
#include "ScriptedCreature.h"

enum eSay
{
    //SAY_    = ,
    //SAY_    = ,
    //SAY_    = ,
    //SAY_    = ,
};

enum eCreatures
{
    //CREATURE_    = ,
    //CREATURE_    = ,
    //CREATURE_    = ,
    //CREATURE_    = ,
};

enum eSpells
{
    //SPELL_    = ,
    //SPELL_    = ,
    //SPELL_    = ,
    //SPELL_    = ,
};

enum eEvents
{
    //EVENT_    = 1,
    //EVENT_    = 2,
    //EVENT_    = 3,
    //EVENT_    = 4,
};

void AddSC_HatchingOfTheHippogryphs()
{

}