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105
Core/UI/Elements/SimpleTabGroup.lua
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105
Core/UI/Elements/SimpleTabGroup.lua
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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--- SimpleTabGroup UI Element Class.
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-- A simple table group uses text to denote tabs with the selected one colored differently. It is a subclass of the
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-- @{ViewContainer} class.
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-- @classmod SimpleTabGroup
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local _, TSM = ...
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local SimpleTabGroup = TSM.Include("LibTSMClass").DefineClass("SimpleTabGroup", TSM.UI.ViewContainer)
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local UIElements = TSM.Include("UI.UIElements")
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UIElements.Register(SimpleTabGroup)
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TSM.UI.SimpleTabGroup = SimpleTabGroup
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local private = {}
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local BUTTON_HEIGHT = 24
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local BUTTON_PADDING_BOTTOM = 2
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-- ============================================================================
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-- Public Class Methods
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-- ============================================================================
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function SimpleTabGroup.__init(self)
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self.__super:__init()
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self._buttons = {}
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end
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function SimpleTabGroup.Acquire(self)
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self.__super.__super:AddChildNoLayout(UIElements.New("Frame", "buttons")
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:SetLayout("HORIZONTAL")
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:AddAnchor("TOPLEFT")
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:AddAnchor("TOPRIGHT")
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)
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self.__super:Acquire()
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end
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function SimpleTabGroup.Release(self)
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wipe(self._buttons)
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self.__super:Release()
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end
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-- ============================================================================
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-- Private Class Methods
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-- ============================================================================
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function SimpleTabGroup._GetContentPadding(self, side)
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if side == "TOP" then
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return BUTTON_HEIGHT + BUTTON_PADDING_BOTTOM
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end
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return self.__super:_GetContentPadding(side)
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end
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function SimpleTabGroup.Draw(self)
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self.__super.__super.__super:Draw()
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local selectedPath = self:GetPath()
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local buttons = self:GetElement("buttons")
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buttons:SetHeight(BUTTON_HEIGHT + BUTTON_PADDING_BOTTOM)
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buttons:ReleaseAllChildren()
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for i, buttonPath in ipairs(self._pathsList) do
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local isSelected = buttonPath == selectedPath
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buttons:AddChild(UIElements.New("Button", self._id.."_Tab"..i)
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:SetWidth("AUTO")
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:SetMargin(8, 8, 0, BUTTON_PADDING_BOTTOM)
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:SetJustifyH("LEFT")
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:SetFont("BODY_BODY1_BOLD")
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:SetTextColor(isSelected and "INDICATOR" or "TEXT_ALT")
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:SetContext(self)
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:SetText(buttonPath)
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:SetScript("OnEnter", not isSelected and private.OnButtonEnter)
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:SetScript("OnLeave", not isSelected and private.OnButtonLeave)
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:SetScript("OnClick", private.OnButtonClicked)
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)
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end
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self.__super:Draw()
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end
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-- ============================================================================
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-- Local Script Handlers
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-- ============================================================================
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function private.OnButtonEnter(button)
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button:SetTextColor("TEXT")
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:Draw()
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end
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function private.OnButtonLeave(button)
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button:SetTextColor("TEXT_ALT")
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:Draw()
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end
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function private.OnButtonClicked(button)
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local self = button:GetContext()
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local path = button:GetText()
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self:SetPath(path, true)
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end
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