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340
Core/UI/CraftingUI/Core.lua
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340
Core/UI/CraftingUI/Core.lua
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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local _, TSM = ...
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local CraftingUI = TSM.UI:NewPackage("CraftingUI")
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local L = TSM.Include("Locale").GetTable()
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local FSM = TSM.Include("Util.FSM")
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local Event = TSM.Include("Util.Event")
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local ScriptWrapper = TSM.Include("Util.ScriptWrapper")
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local Settings = TSM.Include("Service.Settings")
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local UIElements = TSM.Include("UI.UIElements")
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local private = {
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settings = nil,
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topLevelPages = {},
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fsm = nil,
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craftOpen = nil,
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tradeSkillOpen = nil,
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defaultUISwitchBtn = nil,
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isVisible = false,
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}
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local MIN_FRAME_SIZE = { width = 650, height = 587 }
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local BEAST_TRAINING_DE = "Bestienausbildung"
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local BEAST_TRAINING_ES = "Entrenamiento de bestias"
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local BEAST_TRAINING_RUS = "Воспитание питомца"
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local IGNORED_PROFESSIONS = {
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[53428] = true, -- Runeforging
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[158756] = true, -- Skinning Skills
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[193290] = true, -- Herbalism Skills
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[7620] = true, -- Fishing Skills (shows up as Fishing)
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}
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-- ============================================================================
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-- Module Functions
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-- ============================================================================
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function CraftingUI.OnInitialize()
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private.settings = Settings.NewView()
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:AddKey("global", "craftingUIContext", "showDefault")
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:AddKey("global", "craftingUIContext", "frame")
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private.FSMCreate()
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TSM.Crafting.ProfessionScanner.SetDisabled(private.settings.showDefault)
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end
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function CraftingUI.OnDisable()
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-- hide the frame
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if private.isVisible then
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TSM.Crafting.ProfessionScanner.SetDisabled(false)
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private.fsm:ProcessEvent("EV_FRAME_TOGGLE")
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end
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end
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function CraftingUI.RegisterTopLevelPage(name, callback)
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tinsert(private.topLevelPages, { name = name, callback = callback })
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end
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function CraftingUI.Toggle()
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private.settings.showDefault = false
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TSM.Crafting.ProfessionScanner.SetDisabled(false)
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private.fsm:ProcessEvent("EV_FRAME_TOGGLE")
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end
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function CraftingUI.IsProfessionIgnored(name)
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if TSM.IsWowClassic() then
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if name == GetSpellInfo(5149) or name == BEAST_TRAINING_DE or name == BEAST_TRAINING_ES or name == BEAST_TRAINING_RUS then -- Beast Training
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return true
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elseif name == GetSpellInfo(7620) then -- Fishing
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return true
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elseif name == GetSpellInfo(2366) then -- Herb Gathering
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return true
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elseif name == GetSpellInfo(8613) then -- Skinning
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return true
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end
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end
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for i in pairs(IGNORED_PROFESSIONS) do
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local ignoredName = GetSpellInfo(i)
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if ignoredName == name then
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return true
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end
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end
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end
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function CraftingUI.IsVisible()
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return private.isVisible
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end
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-- ============================================================================
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-- Main Frame
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-- ============================================================================
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function private.CreateMainFrame()
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TSM.UI.AnalyticsRecordPathChange("crafting")
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local frame = UIElements.New("LargeApplicationFrame", "base")
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:SetParent(UIParent)
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:SetSettingsContext(private.settings, "frame")
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:SetMinResize(MIN_FRAME_SIZE.width, MIN_FRAME_SIZE.height)
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:SetStrata("HIGH")
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:AddPlayerGold()
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:AddAppStatusIcon()
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:AddSwitchButton(private.SwitchBtnOnClick)
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:SetScript("OnHide", private.BaseFrameOnHide)
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for _, info in ipairs(private.topLevelPages) do
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frame:AddNavButton(info.name, info.callback)
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end
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return frame
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end
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-- ============================================================================
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-- Local Script Handlers
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-- ============================================================================
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function private.BaseFrameOnHide()
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TSM.UI.AnalyticsRecordClose("crafting")
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private.fsm:ProcessEvent("EV_FRAME_HIDE")
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end
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function private.SwitchBtnOnClick(button)
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private.settings.showDefault = button ~= private.defaultUISwitchBtn
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TSM.Crafting.ProfessionScanner.SetDisabled(private.settings.showDefault)
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private.fsm:ProcessEvent("EV_SWITCH_BTN_CLICKED")
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end
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function private.SwitchButtonOnEnter(button)
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button:SetTextColor("TEXT")
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:Draw()
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end
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function private.SwitchButtonOnLeave(button)
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button:SetTextColor("TEXT_ALT")
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:Draw()
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end
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-- ============================================================================
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-- FSM
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-- ============================================================================
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function private.FSMCreate()
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if TSM.IsWowClassic() then
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Event.Register("CRAFT_SHOW", function()
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CloseTradeSkill()
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private.craftOpen = true
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TSM.Crafting.ProfessionState.SetCraftOpen(true)
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private.fsm:ProcessEvent("EV_TRADE_SKILL_SHOW")
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end)
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Event.Register("CRAFT_CLOSE", function()
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private.craftOpen = false
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TSM.Crafting.ProfessionState.SetCraftOpen(false)
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if not private.tradeSkillOpen then
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private.fsm:ProcessEvent("EV_TRADE_SKILL_CLOSED")
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end
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end)
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end
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Event.Register("TRADE_SKILL_SHOW", function()
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if TSM.IsWowClassic() then
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CloseCraft()
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end
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private.tradeSkillOpen = true
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private.fsm:ProcessEvent("EV_TRADE_SKILL_SHOW")
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end)
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Event.Register("TRADE_SKILL_CLOSE", function()
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private.tradeSkillOpen = false
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if not private.craftOpen then
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private.fsm:ProcessEvent("EV_TRADE_SKILL_CLOSED")
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end
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end)
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-- we'll implement UIParent's event handler directly when necessary for TRADE_SKILL_SHOW
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if TSM.IsWowClassic() then
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UIParent:UnregisterEvent("CRAFT_SHOW")
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end
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UIParent:UnregisterEvent("TRADE_SKILL_SHOW")
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local fsmContext = {
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frame = nil,
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}
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local function UpdateDefaultCraftButton()
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if CraftFrame and CraftCreateButton and private.craftOpen then
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CraftCreateButton:SetParent(CraftFrame)
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CraftCreateButton:ClearAllPoints()
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CraftCreateButton:SetPoint("CENTER", CraftFrame, "TOPLEFT", 224, -422)
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CraftCreateButton:SetFrameLevel(2)
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CraftCreateButton:EnableDrawLayer("BACKGROUND")
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CraftCreateButton:EnableDrawLayer("ARTWORK")
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CraftCreateButton:SetHighlightTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
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CraftCreateButton:GetHighlightTexture():SetTexCoord(0, 0.625, 0, 0.6875)
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end
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end
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local function DefaultFrameOnHide()
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private.fsm:ProcessEvent("EV_FRAME_HIDE")
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end
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private.fsm = FSM.New("CRAFTING_UI")
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:AddState(FSM.NewState("ST_CLOSED")
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:AddTransition("ST_DEFAULT_OPEN")
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:AddTransition("ST_FRAME_OPEN")
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:AddEvent("EV_FRAME_TOGGLE", function(context)
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assert(not private.settings.showDefault)
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TSM.Crafting.ProfessionScanner.SetDisabled(false)
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return "ST_FRAME_OPEN"
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end)
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:AddEvent("EV_TRADE_SKILL_SHOW", function(context)
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TSM.Crafting.ProfessionScanner.SetDisabled(private.settings.showDefault)
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local name = TSM.Crafting.ProfessionUtil.GetCurrentProfessionName()
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if CraftingUI.IsProfessionIgnored(name) then
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return "ST_DEFAULT_OPEN", true
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elseif private.settings.showDefault then
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return "ST_DEFAULT_OPEN"
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else
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return "ST_FRAME_OPEN"
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end
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end)
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)
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:AddState(FSM.NewState("ST_DEFAULT_OPEN")
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:SetOnEnter(function(context, isIgnored)
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if private.craftOpen then
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UIParent_OnEvent(UIParent, "CRAFT_SHOW")
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UpdateDefaultCraftButton()
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else
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UIParent_OnEvent(UIParent, "TRADE_SKILL_SHOW")
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end
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if not private.defaultUISwitchBtn then
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private.defaultUISwitchBtn = UIElements.New("ActionButton", "switchBtn")
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:SetSize(60, TSM.IsWowClassic() and 16 or 15)
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:AddAnchor("TOPRIGHT", TSM.IsWowClassic() and -60 or -27, TSM.IsWowClassic() and -16 or -4)
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:SetRelativeLevel(3)
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:DisableClickCooldown()
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:SetFont("BODY_BODY3_MEDIUM")
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:SetText(L["TSM4"])
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:SetScript("OnClick", private.SwitchBtnOnClick)
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:SetScript("OnEnter", private.SwitchButtonOnEnter)
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:SetScript("OnLeave", private.SwitchButtonOnLeave)
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private.defaultUISwitchBtn:_GetBaseFrame():SetParent(TradeSkillFrame)
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end
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private.defaultUISwitchBtn:_GetBaseFrame():SetParent(private.craftOpen and CraftFrame or TradeSkillFrame)
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if isIgnored then
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TSM.Crafting.ProfessionScanner.SetDisabled(true)
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private.defaultUISwitchBtn:Hide()
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else
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private.defaultUISwitchBtn:Show()
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private.defaultUISwitchBtn:Draw()
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end
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if private.craftOpen then
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ScriptWrapper.Set(CraftFrame, "OnHide", DefaultFrameOnHide)
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else
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ScriptWrapper.Set(TradeSkillFrame, "OnHide", DefaultFrameOnHide)
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end
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if not TSM.IsWowClassic() then
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local linked, linkedName = TSM.Crafting.ProfessionUtil.IsLinkedProfession()
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if TSM.Crafting.ProfessionUtil.IsDataStable() and not TSM.Crafting.ProfessionUtil.IsGuildProfession() and (not linked or (linked and linkedName == UnitName("player"))) then
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TradeSkillFrame:OnEvent("TRADE_SKILL_DATA_SOURCE_CHANGED")
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TradeSkillFrame:OnEvent("TRADE_SKILL_LIST_UPDATE")
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end
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end
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end)
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:SetOnExit(function(context)
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if private.craftOpen then
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if CraftFrame then
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ScriptWrapper.Clear(CraftFrame, "OnHide")
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HideUIPanel(CraftFrame)
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end
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else
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if TradeSkillFrame then
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ScriptWrapper.Clear(TradeSkillFrame, "OnHide")
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HideUIPanel(TradeSkillFrame)
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end
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end
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end)
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:AddTransition("ST_CLOSED")
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:AddTransition("ST_FRAME_OPEN")
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:AddTransition("ST_DEFAULT_OPEN")
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:AddEvent("EV_FRAME_HIDE", function(context)
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TSM.Crafting.ProfessionUtil.CloseTradeSkill(false, private.craftOpen)
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return "ST_CLOSED"
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end)
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:AddEvent("EV_TRADE_SKILL_SHOW", function(context)
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if CraftingUI.IsProfessionIgnored(TSM.Crafting.ProfessionUtil.GetCurrentProfessionName()) then
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return "ST_DEFAULT_OPEN", true
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else
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if private.settings.showDefault then
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return "ST_DEFAULT_OPEN"
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else
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TSM.Crafting.ProfessionScanner.SetDisabled(private.settings.showDefault)
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return "ST_FRAME_OPEN"
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end
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end
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end)
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:AddEventTransition("EV_TRADE_SKILL_CLOSED", "ST_CLOSED")
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:AddEventTransition("EV_SWITCH_BTN_CLICKED", "ST_FRAME_OPEN")
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)
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:AddState(FSM.NewState("ST_FRAME_OPEN")
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:SetOnEnter(function(context)
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assert(not context.frame)
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context.frame = private.CreateMainFrame()
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context.frame:Show()
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if TSM.Crafting.ProfessionUtil.GetCurrentProfessionName() then
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context.frame:GetElement("titleFrame.switchBtn"):Show()
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else
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context.frame:GetElement("titleFrame.switchBtn"):Hide()
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end
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context.frame:Draw()
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private.isVisible = true
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end)
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:SetOnExit(function(context)
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context.frame:Hide()
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context.frame:Release()
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context.frame = nil
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private.isVisible = false
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if TSM.IsWowClassic() then
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UpdateDefaultCraftButton()
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end
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end)
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:AddTransition("ST_CLOSED")
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:AddTransition("ST_DEFAULT_OPEN")
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:AddEvent("EV_FRAME_HIDE", function(context)
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TSM.Crafting.ProfessionUtil.CloseTradeSkill(true)
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return "ST_CLOSED"
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end)
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:AddEvent("EV_TRADE_SKILL_SHOW", function(context)
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if CraftingUI.IsProfessionIgnored(TSM.Crafting.ProfessionUtil.GetCurrentProfessionName()) then
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return "ST_DEFAULT_OPEN", true
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end
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context.frame:GetElement("titleFrame.switchBtn"):Show()
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context.frame:GetElement("titleFrame"):Draw()
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end)
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:AddEventTransition("EV_TRADE_SKILL_CLOSED", "ST_CLOSED")
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:AddEventTransition("EV_SWITCH_BTN_CLICKED", "ST_DEFAULT_OPEN")
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:AddEventTransition("EV_FRAME_TOGGLE", "ST_CLOSED")
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)
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:Init("ST_CLOSED", fsmContext)
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end
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