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300
Core/Service/Vendoring/Buy.lua
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300
Core/Service/Vendoring/Buy.lua
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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local _, TSM = ...
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local Buy = TSM.Vendoring:NewPackage("Buy")
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local Database = TSM.Include("Util.Database")
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local Delay = TSM.Include("Util.Delay")
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local Event = TSM.Include("Util.Event")
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local Log = TSM.Include("Util.Log")
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local TempTable = TSM.Include("Util.TempTable")
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local Theme = TSM.Include("Util.Theme")
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local ItemString = TSM.Include("Util.ItemString")
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local ItemInfo = TSM.Include("Service.ItemInfo")
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local Inventory = TSM.Include("Service.Inventory")
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local private = {
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merchantDB = nil,
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pendingIndex = nil,
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pendingQuantity = 0,
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}
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local FIRST_BUY_TIMEOUT = 5
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local FIRST_BUY_TIMEOUT_PER_STACK = 1
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local CONSECUTIVE_BUY_TIMEOUT = 5
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-- ============================================================================
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-- Module Functions
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-- ============================================================================
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function Buy.OnInitialize()
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private.merchantDB = Database.NewSchema("MERCHANT")
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:AddUniqueNumberField("index")
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:AddStringField("itemString")
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:AddSmartMapField("baseItemString", ItemString.GetBaseMap(), "itemString")
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:AddNumberField("price")
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:AddStringField("costItemsText")
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:AddStringField("firstCostItemString")
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:AddNumberField("stackSize")
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:AddNumberField("numAvailable")
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:Commit()
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Event.Register("MERCHANT_SHOW", private.MerchantShowEventHandler)
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Event.Register("MERCHANT_CLOSED", private.MerchantClosedEventHandler)
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Event.Register("MERCHANT_UPDATE", private.MerchantUpdateEventHandler)
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Event.Register("CHAT_MSG_LOOT", private.ChatMsgLootEventHandler)
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end
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function Buy.CreateMerchantQuery()
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return private.merchantDB:NewQuery()
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end
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function Buy.NeedsRepair()
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local _, needsRepair = GetRepairAllCost()
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return needsRepair
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end
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function Buy.CanGuildRepair()
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return Buy.NeedsRepair() and not TSM.IsWowClassic() and CanGuildBankRepair()
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end
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function Buy.DoGuildRepair()
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RepairAllItems(true)
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end
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function Buy.DoRepair()
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RepairAllItems()
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end
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function Buy.GetMaxCanAfford(index)
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local maxCanAfford = math.huge
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local _, _, price, stackSize, _, _, _, extendedCost = GetMerchantItemInfo(index)
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local numAltCurrencies = GetMerchantItemCostInfo(index)
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-- bug with big keech vendor returning extendedCost = true for gold only items
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if numAltCurrencies == 0 then
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extendedCost = false
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end
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-- check the price
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if price > 0 then
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maxCanAfford = min(floor(GetMoney() / price), maxCanAfford)
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end
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-- check the extended cost
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if extendedCost then
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assert(numAltCurrencies > 0)
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for i = 1, numAltCurrencies do
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local _, costNum, costItemLink, currencyName = GetMerchantItemCostItem(index, i)
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local costItemString = ItemString.Get(costItemLink)
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local costNumHave = nil
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if costItemString then
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costNumHave = Inventory.GetBagQuantity(costItemString) + Inventory.GetBankQuantity(costItemString) + Inventory.GetReagentBankQuantity(costItemString)
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elseif currencyName then
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if TSM.IsShadowlands() then
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for j = 1, C_CurrencyInfo.GetCurrencyListSize() do
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local info = C_CurrencyInfo.GetCurrencyListInfo(j)
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if not info.isHeader and info.name == currencyName then
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costNumHave = info.quantity
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break
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end
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end
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else
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for j = 1, GetCurrencyListSize() do
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local name, isHeader, _, _, _, count = GetCurrencyListInfo(j)
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if not isHeader and name == currencyName then
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costNumHave = count
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break
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end
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end
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end
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end
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if costNumHave then
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maxCanAfford = min(floor(costNumHave / costNum), maxCanAfford)
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end
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end
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end
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return maxCanAfford * stackSize
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end
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function Buy.BuyItem(itemString, quantity)
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local index = private.GetFirstIndex(itemString)
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if not index then
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return
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end
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private.BuyIndex(index, quantity)
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end
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function Buy.BuyItemIndex(index, quantity)
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private.BuyIndex(index, quantity)
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end
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function Buy.CanBuyItem(itemString)
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local index = private.GetFirstIndex(itemString)
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return index and true or false
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end
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-- ============================================================================
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-- Private Helper Functions
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-- ============================================================================
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function private.MerchantShowEventHandler()
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Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
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end
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function private.MerchantClosedEventHandler()
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private.ClearPendingContext()
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Delay.Cancel("UPDATE_MERCHANT_DB")
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Delay.Cancel("RESCAN_MERCHANT_DB")
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private.merchantDB:Truncate()
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end
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function private.MerchantUpdateEventHandler()
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Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
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end
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function private.UpdateMerchantDB()
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local needsRetry = false
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private.merchantDB:TruncateAndBulkInsertStart()
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for i = 1, GetMerchantNumItems() do
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local itemLink = GetMerchantItemLink(i)
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local itemString = ItemString.Get(itemLink)
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if itemString then
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ItemInfo.StoreItemInfoByLink(itemLink)
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local _, _, price, stackSize, numAvailable, _, _, extendedCost = GetMerchantItemInfo(i)
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local numAltCurrencies = GetMerchantItemCostInfo(i)
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-- bug with big keech vendor returning extendedCost = true for gold only items
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if numAltCurrencies == 0 then
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extendedCost = false
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end
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local costItemsText, firstCostItemString = "", ""
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if extendedCost then
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assert(numAltCurrencies > 0)
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local costItems = TempTable.Acquire()
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for j = 1, numAltCurrencies do
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local _, costNum, costItemLink = GetMerchantItemCostItem(i, j)
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local costItemString = ItemString.Get(costItemLink)
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local texture = nil
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if not costItemLink then
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needsRetry = true
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elseif costItemString then
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firstCostItemString = firstCostItemString ~= "" and firstCostItemString or costItemString
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texture = ItemInfo.GetTexture(costItemString)
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elseif strmatch(costItemLink, "currency:") then
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if TSM.IsShadowlands() then
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texture = C_CurrencyInfo.GetCurrencyInfoFromLink(costItemLink).iconFileID
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else
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_, _, texture = GetCurrencyInfo(costItemLink)
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end
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firstCostItemString = strmatch(costItemLink, "(currency:%d+)")
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else
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error(format("Unknown item cost (%d, %d, %s)", i, costNum, tostring(costItemLink)))
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end
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if TSM.Vendoring.Buy.GetMaxCanAfford(i) < stackSize then
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costNum = Theme.GetFeedbackColor("RED"):ColorText(costNum)
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end
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tinsert(costItems, costNum.." |T"..(texture or "")..":12|t")
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end
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costItemsText = table.concat(costItems, " ")
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TempTable.Release(costItems)
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end
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private.merchantDB:BulkInsertNewRow(i, itemString, price, costItemsText, firstCostItemString, stackSize, numAvailable)
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end
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end
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private.merchantDB:BulkInsertEnd()
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if needsRetry then
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Log.Err("Failed to scan merchant")
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Delay.AfterTime("RESCAN_MERCHANT_DB", 0.2, private.UpdateMerchantDB)
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else
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Delay.Cancel("RESCAN_MERCHANT_DB")
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end
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end
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function private.GetFirstIndex(itemString)
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local index = Buy.CreateMerchantQuery()
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:Equal("itemString", itemString)
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:OrderBy("index", true)
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:Select("index")
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:GetFirstResultAndRelease()
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if not index and ItemString.GetBaseFast(itemString) == itemString then
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index = Buy.CreateMerchantQuery()
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:Equal("baseItemString", itemString)
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:OrderBy("index", true)
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:Select("index")
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:GetFirstResultAndRelease()
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end
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return index
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end
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function private.BuyIndex(index, quantity)
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local maxStack = GetMerchantItemMaxStack(index)
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quantity = min(quantity, Buy.GetMaxCanAfford(index))
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if quantity == 0 then
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return
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end
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private.ClearPendingContext()
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private.pendingIndex = index
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local numStacks = 0
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while quantity > 0 do
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local buyQuantity = min(quantity, maxStack)
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BuyMerchantItem(index, buyQuantity)
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private.pendingQuantity = private.pendingQuantity + buyQuantity
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quantity = quantity - buyQuantity
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numStacks = numStacks + 1
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end
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Log.Info("Buying %d of %d (%d stacks)", private.pendingQuantity, index, numStacks)
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Delay.AfterTime("VENDORING_BUY_TIMEOUT", numStacks * FIRST_BUY_TIMEOUT_PER_STACK + FIRST_BUY_TIMEOUT, private.BuyTimeout)
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end
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function private.ChatMsgLootEventHandler(_, msg)
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if not private.pendingIndex then
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return
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end
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local link = GetMerchantItemLink(private.pendingIndex)
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if not link then
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Log.Err("Failed to get link (%s)", private.pendingIndex)
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private.ClearPendingContext()
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return
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end
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local quantity = nil
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if msg == format(LOOT_ITEM_PUSHED_SELF, link) then
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quantity = 1
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else
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for i = 1, GetMerchantItemMaxStack(private.pendingIndex) do
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if msg == format(LOOT_ITEM_PUSHED_SELF_MULTIPLE, link, i) then
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quantity = i
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break
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end
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end
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end
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Log.Info("Got CHAT_MSG_LOOT(%s) with a quantity of %s (%d pending)", msg, tostring(quantity), private.pendingQuantity)
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if not quantity then
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return
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end
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private.pendingQuantity = private.pendingQuantity - quantity
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if private.pendingQuantity <= 0 then
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-- we're done
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private.ClearPendingContext()
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return
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end
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-- reset the timeout
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Delay.Cancel("VENDORING_BUY_TIMEOUT")
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Delay.AfterTime("VENDORING_BUY_TIMEOUT", CONSECUTIVE_BUY_TIMEOUT, private.BuyTimeout)
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end
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function private.BuyTimeout()
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Log.Warn("Retrying buying (%d, %d)", private.pendingIndex, private.pendingQuantity)
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Buy.BuyItemIndex(private.pendingIndex, private.pendingQuantity)
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end
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function private.ClearPendingContext()
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private.pendingIndex = nil
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private.pendingQuantity = 0
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Delay.Cancel("VENDORING_BUY_TIMEOUT")
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end
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