initial commit

This commit is contained in:
Gitea
2020-11-13 14:13:12 -05:00
commit 05df49ff60
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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Buy = TSM.Vendoring:NewPackage("Buy")
local Database = TSM.Include("Util.Database")
local Delay = TSM.Include("Util.Delay")
local Event = TSM.Include("Util.Event")
local Log = TSM.Include("Util.Log")
local TempTable = TSM.Include("Util.TempTable")
local Theme = TSM.Include("Util.Theme")
local ItemString = TSM.Include("Util.ItemString")
local ItemInfo = TSM.Include("Service.ItemInfo")
local Inventory = TSM.Include("Service.Inventory")
local private = {
merchantDB = nil,
pendingIndex = nil,
pendingQuantity = 0,
}
local FIRST_BUY_TIMEOUT = 5
local FIRST_BUY_TIMEOUT_PER_STACK = 1
local CONSECUTIVE_BUY_TIMEOUT = 5
-- ============================================================================
-- Module Functions
-- ============================================================================
function Buy.OnInitialize()
private.merchantDB = Database.NewSchema("MERCHANT")
:AddUniqueNumberField("index")
:AddStringField("itemString")
:AddSmartMapField("baseItemString", ItemString.GetBaseMap(), "itemString")
:AddNumberField("price")
:AddStringField("costItemsText")
:AddStringField("firstCostItemString")
:AddNumberField("stackSize")
:AddNumberField("numAvailable")
:Commit()
Event.Register("MERCHANT_SHOW", private.MerchantShowEventHandler)
Event.Register("MERCHANT_CLOSED", private.MerchantClosedEventHandler)
Event.Register("MERCHANT_UPDATE", private.MerchantUpdateEventHandler)
Event.Register("CHAT_MSG_LOOT", private.ChatMsgLootEventHandler)
end
function Buy.CreateMerchantQuery()
return private.merchantDB:NewQuery()
end
function Buy.NeedsRepair()
local _, needsRepair = GetRepairAllCost()
return needsRepair
end
function Buy.CanGuildRepair()
return Buy.NeedsRepair() and not TSM.IsWowClassic() and CanGuildBankRepair()
end
function Buy.DoGuildRepair()
RepairAllItems(true)
end
function Buy.DoRepair()
RepairAllItems()
end
function Buy.GetMaxCanAfford(index)
local maxCanAfford = math.huge
local _, _, price, stackSize, _, _, _, extendedCost = GetMerchantItemInfo(index)
local numAltCurrencies = GetMerchantItemCostInfo(index)
-- bug with big keech vendor returning extendedCost = true for gold only items
if numAltCurrencies == 0 then
extendedCost = false
end
-- check the price
if price > 0 then
maxCanAfford = min(floor(GetMoney() / price), maxCanAfford)
end
-- check the extended cost
if extendedCost then
assert(numAltCurrencies > 0)
for i = 1, numAltCurrencies do
local _, costNum, costItemLink, currencyName = GetMerchantItemCostItem(index, i)
local costItemString = ItemString.Get(costItemLink)
local costNumHave = nil
if costItemString then
costNumHave = Inventory.GetBagQuantity(costItemString) + Inventory.GetBankQuantity(costItemString) + Inventory.GetReagentBankQuantity(costItemString)
elseif currencyName then
if TSM.IsShadowlands() then
for j = 1, C_CurrencyInfo.GetCurrencyListSize() do
local info = C_CurrencyInfo.GetCurrencyListInfo(j)
if not info.isHeader and info.name == currencyName then
costNumHave = info.quantity
break
end
end
else
for j = 1, GetCurrencyListSize() do
local name, isHeader, _, _, _, count = GetCurrencyListInfo(j)
if not isHeader and name == currencyName then
costNumHave = count
break
end
end
end
end
if costNumHave then
maxCanAfford = min(floor(costNumHave / costNum), maxCanAfford)
end
end
end
return maxCanAfford * stackSize
end
function Buy.BuyItem(itemString, quantity)
local index = private.GetFirstIndex(itemString)
if not index then
return
end
private.BuyIndex(index, quantity)
end
function Buy.BuyItemIndex(index, quantity)
private.BuyIndex(index, quantity)
end
function Buy.CanBuyItem(itemString)
local index = private.GetFirstIndex(itemString)
return index and true or false
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.MerchantShowEventHandler()
Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
end
function private.MerchantClosedEventHandler()
private.ClearPendingContext()
Delay.Cancel("UPDATE_MERCHANT_DB")
Delay.Cancel("RESCAN_MERCHANT_DB")
private.merchantDB:Truncate()
end
function private.MerchantUpdateEventHandler()
Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
end
function private.UpdateMerchantDB()
local needsRetry = false
private.merchantDB:TruncateAndBulkInsertStart()
for i = 1, GetMerchantNumItems() do
local itemLink = GetMerchantItemLink(i)
local itemString = ItemString.Get(itemLink)
if itemString then
ItemInfo.StoreItemInfoByLink(itemLink)
local _, _, price, stackSize, numAvailable, _, _, extendedCost = GetMerchantItemInfo(i)
local numAltCurrencies = GetMerchantItemCostInfo(i)
-- bug with big keech vendor returning extendedCost = true for gold only items
if numAltCurrencies == 0 then
extendedCost = false
end
local costItemsText, firstCostItemString = "", ""
if extendedCost then
assert(numAltCurrencies > 0)
local costItems = TempTable.Acquire()
for j = 1, numAltCurrencies do
local _, costNum, costItemLink = GetMerchantItemCostItem(i, j)
local costItemString = ItemString.Get(costItemLink)
local texture = nil
if not costItemLink then
needsRetry = true
elseif costItemString then
firstCostItemString = firstCostItemString ~= "" and firstCostItemString or costItemString
texture = ItemInfo.GetTexture(costItemString)
elseif strmatch(costItemLink, "currency:") then
if TSM.IsShadowlands() then
texture = C_CurrencyInfo.GetCurrencyInfoFromLink(costItemLink).iconFileID
else
_, _, texture = GetCurrencyInfo(costItemLink)
end
firstCostItemString = strmatch(costItemLink, "(currency:%d+)")
else
error(format("Unknown item cost (%d, %d, %s)", i, costNum, tostring(costItemLink)))
end
if TSM.Vendoring.Buy.GetMaxCanAfford(i) < stackSize then
costNum = Theme.GetFeedbackColor("RED"):ColorText(costNum)
end
tinsert(costItems, costNum.." |T"..(texture or "")..":12|t")
end
costItemsText = table.concat(costItems, " ")
TempTable.Release(costItems)
end
private.merchantDB:BulkInsertNewRow(i, itemString, price, costItemsText, firstCostItemString, stackSize, numAvailable)
end
end
private.merchantDB:BulkInsertEnd()
if needsRetry then
Log.Err("Failed to scan merchant")
Delay.AfterTime("RESCAN_MERCHANT_DB", 0.2, private.UpdateMerchantDB)
else
Delay.Cancel("RESCAN_MERCHANT_DB")
end
end
function private.GetFirstIndex(itemString)
local index = Buy.CreateMerchantQuery()
:Equal("itemString", itemString)
:OrderBy("index", true)
:Select("index")
:GetFirstResultAndRelease()
if not index and ItemString.GetBaseFast(itemString) == itemString then
index = Buy.CreateMerchantQuery()
:Equal("baseItemString", itemString)
:OrderBy("index", true)
:Select("index")
:GetFirstResultAndRelease()
end
return index
end
function private.BuyIndex(index, quantity)
local maxStack = GetMerchantItemMaxStack(index)
quantity = min(quantity, Buy.GetMaxCanAfford(index))
if quantity == 0 then
return
end
private.ClearPendingContext()
private.pendingIndex = index
local numStacks = 0
while quantity > 0 do
local buyQuantity = min(quantity, maxStack)
BuyMerchantItem(index, buyQuantity)
private.pendingQuantity = private.pendingQuantity + buyQuantity
quantity = quantity - buyQuantity
numStacks = numStacks + 1
end
Log.Info("Buying %d of %d (%d stacks)", private.pendingQuantity, index, numStacks)
Delay.AfterTime("VENDORING_BUY_TIMEOUT", numStacks * FIRST_BUY_TIMEOUT_PER_STACK + FIRST_BUY_TIMEOUT, private.BuyTimeout)
end
function private.ChatMsgLootEventHandler(_, msg)
if not private.pendingIndex then
return
end
local link = GetMerchantItemLink(private.pendingIndex)
if not link then
Log.Err("Failed to get link (%s)", private.pendingIndex)
private.ClearPendingContext()
return
end
local quantity = nil
if msg == format(LOOT_ITEM_PUSHED_SELF, link) then
quantity = 1
else
for i = 1, GetMerchantItemMaxStack(private.pendingIndex) do
if msg == format(LOOT_ITEM_PUSHED_SELF_MULTIPLE, link, i) then
quantity = i
break
end
end
end
Log.Info("Got CHAT_MSG_LOOT(%s) with a quantity of %s (%d pending)", msg, tostring(quantity), private.pendingQuantity)
if not quantity then
return
end
private.pendingQuantity = private.pendingQuantity - quantity
if private.pendingQuantity <= 0 then
-- we're done
private.ClearPendingContext()
return
end
-- reset the timeout
Delay.Cancel("VENDORING_BUY_TIMEOUT")
Delay.AfterTime("VENDORING_BUY_TIMEOUT", CONSECUTIVE_BUY_TIMEOUT, private.BuyTimeout)
end
function private.BuyTimeout()
Log.Warn("Retrying buying (%d, %d)", private.pendingIndex, private.pendingQuantity)
Buy.BuyItemIndex(private.pendingIndex, private.pendingQuantity)
end
function private.ClearPendingContext()
private.pendingIndex = nil
private.pendingQuantity = 0
Delay.Cancel("VENDORING_BUY_TIMEOUT")
end

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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Buyback = TSM.Vendoring:NewPackage("Buyback")
local Database = TSM.Include("Util.Database")
local Delay = TSM.Include("Util.Delay")
local Event = TSM.Include("Util.Event")
local ItemString = TSM.Include("Util.ItemString")
local ItemInfo = TSM.Include("Service.ItemInfo")
local private = {
buybackDB = nil,
}
-- ============================================================================
-- Module Functions
-- ============================================================================
function Buyback.OnInitialize()
private.buybackDB = Database.NewSchema("BUYBACK")
:AddUniqueNumberField("index")
:AddStringField("itemString")
:AddNumberField("price")
:AddNumberField("quantity")
:Commit()
Event.Register("MERCHANT_SHOW", private.MerchantShowEventHandler)
Event.Register("MERCHANT_CLOSED", private.MerchantClosedEventHandler)
Event.Register("MERCHANT_UPDATE", private.MerchantUpdateEventHandler)
end
function Buyback.CreateQuery()
return private.buybackDB:NewQuery()
:InnerJoin(ItemInfo.GetDBForJoin(), "itemString")
end
function Buyback.BuybackItem(index)
BuybackItem(index)
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.MerchantShowEventHandler()
Delay.AfterFrame("UPDATE_BUYBACK_DB", 1, private.UpdateBuybackDB)
end
function private.MerchantClosedEventHandler()
Delay.Cancel("UPDATE_BUYBACK_DB")
private.buybackDB:Truncate()
end
function private.MerchantUpdateEventHandler()
Delay.AfterFrame("UPDATE_BUYBACK_DB", 1, private.UpdateBuybackDB)
end
function private.UpdateBuybackDB()
private.buybackDB:TruncateAndBulkInsertStart()
for i = 1, GetNumBuybackItems() do
local itemString = ItemString.Get(GetBuybackItemLink(i))
if itemString then
local _, _, price, quantity = GetBuybackItemInfo(i)
private.buybackDB:BulkInsertNewRow(i, itemString, price, quantity)
end
end
private.buybackDB:BulkInsertEnd()
end

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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
TSM:NewPackage("Vendoring")

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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Groups = TSM.Vendoring:NewPackage("Groups")
local L = TSM.Include("Locale").GetTable()
local Table = TSM.Include("Util.Table")
local Money = TSM.Include("Util.Money")
local SlotId = TSM.Include("Util.SlotId")
local Log = TSM.Include("Util.Log")
local ItemString = TSM.Include("Util.ItemString")
local Threading = TSM.Include("Service.Threading")
local ItemInfo = TSM.Include("Service.ItemInfo")
local CustomPrice = TSM.Include("Service.CustomPrice")
local BagTracking = TSM.Include("Service.BagTracking")
local Inventory = TSM.Include("Service.Inventory")
local private = {
buyThreadId = nil,
sellThreadId = nil,
tempGroups = {},
printedBagsFullMsg = false,
}
-- ============================================================================
-- Module Functions
-- ============================================================================
function Groups.OnInitialize()
private.buyThreadId = Threading.New("VENDORING_GROUP_BUY", private.BuyThread)
private.sellThreadId = Threading.New("VENDORING_GROUP_SELL", private.SellThread)
end
function Groups.BuyGroups(groups, callback)
Groups.StopBuySell()
wipe(private.tempGroups)
for _, groupPath in ipairs(groups) do
tinsert(private.tempGroups, groupPath)
end
Threading.SetCallback(private.buyThreadId, callback)
Threading.Start(private.buyThreadId, private.tempGroups)
end
function Groups.SellGroups(groups, callback)
Groups.StopBuySell()
wipe(private.tempGroups)
for _, groupPath in ipairs(groups) do
tinsert(private.tempGroups, groupPath)
end
Threading.SetCallback(private.sellThreadId, callback)
Threading.Start(private.sellThreadId, private.tempGroups)
end
function Groups.StopBuySell()
Threading.Kill(private.buyThreadId)
Threading.Kill(private.sellThreadId)
end
-- ============================================================================
-- Buy Thread
-- ============================================================================
function private.BuyThread(groups)
for _, groupPath in ipairs(groups) do
groups[groupPath] = true
end
local itemsToBuy = Threading.AcquireSafeTempTable()
local itemBuyQuantity = Threading.AcquireSafeTempTable()
local query = TSM.Vendoring.Buy.CreateMerchantQuery()
:InnerJoin(ItemInfo.GetDBForJoin(), "itemString")
:InnerJoin(TSM.Groups.GetItemDBForJoin(), "itemString")
:Select("itemString", "groupPath", "numAvailable")
for _, itemString, groupPath, numAvailable in query:Iterator() do
if groups[groupPath] then
local _, operationSettings = TSM.Operations.GetFirstOperationByItem("Vendoring", itemString)
if operationSettings.enableBuy then
local numToBuy = private.GetNumToBuy(itemString, operationSettings)
if numAvailable ~= -1 then
numToBuy = min(numToBuy, numAvailable)
end
if numToBuy > 0 then
assert(not itemBuyQuantity[itemString])
tinsert(itemsToBuy, itemString)
itemBuyQuantity[itemString] = numToBuy
end
end
end
end
query:Release()
for _, itemString in ipairs(itemsToBuy) do
local numToBuy = itemBuyQuantity[itemString]
TSM.Vendoring.Buy.BuyItem(itemString, numToBuy)
Threading.Yield(true)
end
Threading.ReleaseSafeTempTable(itemsToBuy)
Threading.ReleaseSafeTempTable(itemBuyQuantity)
end
function private.GetNumToBuy(itemString, operationSettings)
local numHave = BagTracking.CreateQueryBagsItem(itemString)
:VirtualField("autoBaseItemString", "string", TSM.Groups.TranslateItemString, "itemString")
:Equal("autoBaseItemString", itemString)
:Equal("isBoA", false)
:SumAndRelease("quantity") or 0
if operationSettings.restockSources.bank then
numHave = numHave + Inventory.GetBankQuantity(itemString) + Inventory.GetReagentBankQuantity(itemString)
end
if operationSettings.restockSources.guild then
numHave = numHave + Inventory.GetGuildQuantity(itemString)
end
if operationSettings.restockSources.ah then
numHave = numHave + Inventory.GetAuctionQuantity(itemString)
end
if operationSettings.restockSources.mail then
numHave = numHave + Inventory.GetMailQuantity(itemString)
end
if operationSettings.restockSources.alts or operationSettings.restockSources.alts_ah then
local _, alts, _, altsAH = Inventory.GetPlayerTotals(itemString)
numHave = numHave + (operationSettings.restockSources.alts and alts or 0) + (operationSettings.restockSources.alts_ah and altsAH or 0)
end
return max(operationSettings.restockQty - numHave, 0)
end
-- ============================================================================
-- Sell Thread
-- ============================================================================
function private.SellThread(groups)
private.printedBagsFullMsg = false
local totalValue = 0
local operationsTemp = Threading.AcquireSafeTempTable()
for _, groupPath in ipairs(groups) do
if groupPath ~= TSM.CONST.ROOT_GROUP_PATH then
wipe(operationsTemp)
for _, operationName, operationSettings in TSM.Operations.GroupOperationIterator("Vendoring", groupPath) do
if operationSettings.enableSell then
tinsert(operationsTemp, operationName)
end
end
for _, operationName in ipairs(operationsTemp) do
for _, itemString in TSM.Groups.ItemIterator(groupPath) do
totalValue = totalValue + private.SellItemThreaded(itemString, TSM.Operations.GetSettings("Vendoring", operationName))
end
end
end
end
Threading.ReleaseSafeTempTable(operationsTemp)
if TSM.db.global.vendoringOptions.displayMoneyCollected then
Log.PrintfUser(L["Sold %s worth of items."], Money.ToString(totalValue))
end
end
function private.SellItemThreaded(itemString, operationSettings)
-- calculate the number to sell
local numHave = BagTracking.CreateQueryBagsItem(itemString)
:VirtualField("autoBaseItemString", "string", TSM.Groups.TranslateItemString, "itemString")
:Equal("autoBaseItemString", itemString)
:Equal("isBoA", false)
:SumAndRelease("quantity") or 0
local numToSell = numHave - operationSettings.keepQty
if numToSell <= 0 then
return 0
end
-- check the expires
if operationSettings.sellAfterExpired > 0 and TSM.Accounting.Auctions.GetNumExpiresSinceSale(itemString) < operationSettings.sellAfterExpired then
return 0
end
-- check the destroy value
local destroyValue = CustomPrice.GetValue(operationSettings.vsDestroyValue, itemString) or 0
local maxDestroyValue = CustomPrice.GetValue(operationSettings.vsMaxDestroyValue, itemString) or 0
if maxDestroyValue > 0 and destroyValue >= maxDestroyValue then
return 0
end
-- check the market value
local marketValue = CustomPrice.GetValue(operationSettings.vsMarketValue, itemString) or 0
local maxMarketValue = CustomPrice.GetValue(operationSettings.vsMaxMarketValue, itemString) or 0
if maxMarketValue > 0 and marketValue >= maxMarketValue then
return 0
end
-- get a list of empty slots which we can use to split items into
local emptySlotIds = private.GetEmptyBagSlotsThreaded(ItemString.IsItem(itemString) and GetItemFamily(ItemString.ToId(itemString)) or 0)
-- get a list of slots containing the item we want to sell
local slotIds = Threading.AcquireSafeTempTable()
local bagQuery = BagTracking.CreateQueryBagsItem(itemString)
:VirtualField("autoBaseItemString", "string", TSM.Groups.TranslateItemString, "itemString")
:Equal("autoBaseItemString", itemString)
:Select("slotId", "quantity")
:Equal("isBoA", false)
:OrderBy("quantity", true)
if not operationSettings.sellSoulbound then
bagQuery:Equal("isBoP", false)
end
for _, slotId in bagQuery:Iterator() do
tinsert(slotIds, slotId)
end
bagQuery:Release()
local totalValue = 0
for _, slotId in ipairs(slotIds) do
local bag, slot = SlotId.Split(slotId)
local quantity = BagTracking.GetQuantityBySlotId(slotId)
if quantity <= numToSell then
UseContainerItem(bag, slot)
totalValue = totalValue + ((ItemInfo.GetVendorSell(itemString) or 0) * quantity)
numToSell = numToSell - quantity
else
if #emptySlotIds > 0 then
local splitBag, splitSlot = SlotId.Split(tremove(emptySlotIds, 1))
SplitContainerItem(bag, slot, numToSell)
PickupContainerItem(splitBag, splitSlot)
-- wait for the stack to be split
Threading.WaitForFunction(private.BagSlotHasItem, splitBag, splitSlot)
PickupContainerItem(splitBag, splitSlot)
UseContainerItem(splitBag, splitSlot)
totalValue = totalValue + ((ItemInfo.GetVendorSell(itemString) or 0) * quantity)
elseif not private.printedBagsFullMsg then
Log.PrintUser(L["Could not sell items due to not having free bag space available to split a stack of items."])
private.printedBagsFullMsg = true
end
-- we're done
numToSell = 0
end
if numToSell == 0 then
break
end
Threading.Yield(true)
end
Threading.ReleaseSafeTempTable(slotIds)
Threading.ReleaseSafeTempTable(emptySlotIds)
return totalValue
end
function private.GetEmptyBagSlotsThreaded(itemFamily)
local emptySlotIds = Threading.AcquireSafeTempTable()
local sortvalue = Threading.AcquireSafeTempTable()
for bag = 0, NUM_BAG_SLOTS do
-- make sure the item can go in this bag
local bagFamily = bag ~= 0 and GetItemFamily(GetInventoryItemLink("player", ContainerIDToInventoryID(bag))) or 0
if bagFamily == 0 or bit.band(itemFamily, bagFamily) > 0 then
for slot = 1, GetContainerNumSlots(bag) do
if not GetContainerItemInfo(bag, slot) then
local slotId = SlotId.Join(bag, slot)
tinsert(emptySlotIds, slotId)
-- use special bags first
sortvalue[slotId] = slotId + (bagFamily > 0 and 0 or 100000)
end
end
end
Threading.Yield()
end
Table.SortWithValueLookup(emptySlotIds, sortvalue)
Threading.ReleaseSafeTempTable(sortvalue)
return emptySlotIds
end
function private.BagSlotHasItem(bag, slot)
return GetContainerItemInfo(bag, slot) and true or false
end

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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Sell = TSM.Vendoring:NewPackage("Sell")
local Database = TSM.Include("Util.Database")
local TempTable = TSM.Include("Util.TempTable")
local ItemString = TSM.Include("Util.ItemString")
local ItemInfo = TSM.Include("Service.ItemInfo")
local CustomPrice = TSM.Include("Service.CustomPrice")
local BagTracking = TSM.Include("Service.BagTracking")
local private = {
ignoreDB = nil,
potentialValueDB = nil,
}
-- ============================================================================
-- Module Functions
-- ============================================================================
function Sell.OnInitialize()
local used = TempTable.Acquire()
private.ignoreDB = Database.NewSchema("VENDORING_IGNORE")
:AddUniqueStringField("itemString")
:AddBooleanField("ignoreSession")
:AddBooleanField("ignorePermanent")
:Commit()
private.ignoreDB:BulkInsertStart()
for itemString in pairs(TSM.db.global.userData.vendoringIgnore) do
itemString = ItemString.Get(itemString)
if not used[itemString] then
used[itemString] = true
private.ignoreDB:BulkInsertNewRow(itemString, false, true)
end
end
private.ignoreDB:BulkInsertEnd()
TempTable.Release(used)
private.potentialValueDB = Database.NewSchema("VENDORING_POTENTIAL_VALUE")
:AddUniqueStringField("itemString")
:AddNumberField("potentialValue")
:Commit()
BagTracking.RegisterCallback(private.UpdatePotentialValueDB)
end
function Sell.IgnoreItemSession(itemString)
local row = private.ignoreDB:GetUniqueRow("itemString", itemString)
if row then
assert(not row:GetField("ignoreSession"))
row:SetField("ignoreSession", true)
row:Update()
row:Release()
else
private.ignoreDB:NewRow()
:SetField("itemString", itemString)
:SetField("ignoreSession", true)
:SetField("ignorePermanent", false)
:Create()
end
end
function Sell.IgnoreItemPermanent(itemString)
assert(not TSM.db.global.userData.vendoringIgnore[itemString])
TSM.db.global.userData.vendoringIgnore[itemString] = true
local row = private.ignoreDB:GetUniqueRow("itemString", itemString)
if row then
assert(not row:GetField("ignorePermanent"))
row:SetField("ignorePermanent", true)
row:Update()
row:Release()
else
private.ignoreDB:NewRow()
:SetField("itemString", itemString)
:SetField("ignoreSession", false)
:SetField("ignorePermanent", true)
:Create()
end
end
function Sell.ForgetIgnoreItemPermanent(itemString)
assert(TSM.db.global.userData.vendoringIgnore[itemString])
TSM.db.global.userData.vendoringIgnore[itemString] = nil
local row = private.ignoreDB:GetUniqueRow("itemString", itemString)
assert(row and row:GetField("ignorePermanent"))
if row:GetField("ignoreSession") then
row:SetField("ignorePermanent")
row:Update()
else
private.ignoreDB:DeleteRow(row)
end
row:Release()
end
function Sell.CreateIgnoreQuery()
return private.ignoreDB:NewQuery()
:Equal("ignorePermanent", true)
:InnerJoin(ItemInfo.GetDBForJoin(), "itemString")
:OrderBy("name", true)
end
function Sell.CreateBagsQuery()
local query = BagTracking.CreateQueryBags()
:Distinct("itemString")
:LeftJoin(private.ignoreDB, "itemString")
:InnerJoin(ItemInfo.GetDBForJoin(), "itemString")
:LeftJoin(private.potentialValueDB, "itemString")
:Equal("isBoP", false)
:Equal("isBoA", false)
Sell.ResetBagsQuery(query)
return query
end
function Sell.ResetBagsQuery(query)
query:ResetOrderBy()
query:ResetFilters()
BagTracking.FilterQueryBags(query)
query:NotEqual("ignoreSession", true)
:NotEqual("ignorePermanent", true)
:Equal("isBoP", false)
:Equal("isBoA", false)
:GreaterThan("vendorSell", 0)
:OrderBy("name", true)
end
function Sell.SellItem(itemString, includeSoulbound)
local query = BagTracking.CreateQueryBags()
:OrderBy("slotId", true)
:Select("bag", "slot", "itemString")
:Equal("isBoP", false)
:Equal("isBoA", false)
for _, bag, slot, bagItemString in query:Iterator() do
if itemString == bagItemString and ItemString.Get(GetContainerItemLink(bag, slot)) == itemString then
UseContainerItem(bag, slot)
end
end
query:Release()
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.UpdatePotentialValueDB()
private.potentialValueDB:TruncateAndBulkInsertStart()
local query = BagTracking.CreateQueryBags()
:OrderBy("slotId", true)
:Select("itemString")
:Distinct("itemString")
:Equal("isBoP", false)
:Equal("isBoA", false)
for _, itemString in query:Iterator() do
local value = CustomPrice.GetValue(TSM.db.global.vendoringOptions.qsMarketValue, itemString)
if value then
private.potentialValueDB:BulkInsertNewRow(itemString, value)
end
end
query:Release()
private.potentialValueDB:BulkInsertEnd()
end