(1.2.0 beta) loot handler rewrite

This commit is contained in:
mikx
2018-01-30 05:54:25 -05:00
parent 7f292e2a7b
commit f3e05ec550
9 changed files with 87 additions and 738 deletions

View File

@@ -64,8 +64,8 @@ end
local FarmerAlert = AlertFrame:AddQueuedAlertFrameSubSystem("AchievementAlertFrameTemplate", CookAlert, 2, 6);
function MX:SendAlert(itemId,value)
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemId)
function MX:SendAlert(iLink,value)
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(iLink)
if ( not AchievementFrame ) then
AchievementFrame_LoadUI();
@@ -73,7 +73,7 @@ function MX:SendAlert(itemId,value)
fvalue = MX:FormatMoney(value);
FarmerAlert:AddAlert(itemId,fvalue);
FarmerAlert:AddAlert(itemName,fvalue);
PlaySoundFile("Sound\\Spells\\AchievmentSound1.ogg")
end