(1.2.0 beta) loot handler rewrite
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@@ -64,8 +64,8 @@ end
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local FarmerAlert = AlertFrame:AddQueuedAlertFrameSubSystem("AchievementAlertFrameTemplate", CookAlert, 2, 6);
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function MX:SendAlert(itemId,value)
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local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemId)
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function MX:SendAlert(iLink,value)
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local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(iLink)
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if ( not AchievementFrame ) then
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AchievementFrame_LoadUI();
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@@ -73,7 +73,7 @@ function MX:SendAlert(itemId,value)
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fvalue = MX:FormatMoney(value);
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FarmerAlert:AddAlert(itemId,fvalue);
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FarmerAlert:AddAlert(itemName,fvalue);
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PlaySoundFile("Sound\\Spells\\AchievmentSound1.ogg")
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end
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