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89
Libraries/oUF/elements/raidrole.lua
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89
Libraries/oUF/elements/raidrole.lua
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--[[ Element: Raid Role Icon
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Handles visibility and updating of `self.RaidRole` based upon the units
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party assignment.
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Widget
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RaidRole - A Texture representing the units party assignment. This is can be
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main tank, main assist or blank.
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Notes
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This element updates by changing the texture.
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Examples
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-- Position and size
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local RaidRole = self:CreateTexture(nil, 'OVERLAY')
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RaidRole:SetSize(16, 16)
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RaidRole:SetPoint('TOPLEFT')
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-- Register it with oUF
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self.RaidRole = RaidRole
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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local unit = self.unit
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if(not UnitInRaid(unit)) then return end
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local raidrole = self.RaidRole
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if(raidrole.PreUpdate) then
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raidrole:PreUpdate()
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end
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local inVehicle = UnitHasVehicleUI(unit)
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if(GetPartyAssignment('MAINTANK', unit) and not inVehicle) then
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raidrole:Show()
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raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
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elseif(GetPartyAssignment('MAINASSIST', unit) and not inVehicle) then
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raidrole:Show()
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raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
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else
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raidrole:Hide()
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end
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if(raidrole.PostUpdate) then
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return raidrole:PostUpdate(rinfo)
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end
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end
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local Path = function(self, ...)
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return (self.RaidRole.Override or Update)(self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local Enable = function(self)
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local raidrole = self.RaidRole
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if(raidrole) then
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raidrole.__owner = self
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raidrole.ForceUpdate = ForceUpdate
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self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
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return true
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end
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end
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local Disable = function(self)
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local raidrole = self.RaidRole
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if(raidrole) then
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self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
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end
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end
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oUF:AddElement('RaidRole', Path, Enable, Disable)
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