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86
Libraries/oUF/elements/combat.lua
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86
Libraries/oUF/elements/combat.lua
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--[[ Element: Combat Icon
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Toggles the visibility of `self.Combat` based on the player's combat status.
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Widget
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Combat - Any UI widget.
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Notes
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The default assistant icon will be applied if the UI widget is a texture and
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doesn't have a texture or color defined.
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Examples
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-- Position and size
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local Combat = self:CreateTexture(nil, "OVERLAY")
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Combat:SetSize(16, 16)
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Combat:SetPoint('TOP', self)
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-- Register it with oUF
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self.Combat = Combat
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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local combat = self.Combat
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if(combat.PreUpdate) then
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combat:PreUpdate()
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end
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local inCombat = UnitAffectingCombat('player')
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if(inCombat) then
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combat:Show()
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else
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combat:Hide()
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end
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if(combat.PostUpdate) then
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return combat:PostUpdate(inCombat)
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end
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end
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local Path = function(self, ...)
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return (self.Combat.Override or Update) (self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local Enable = function(self, unit)
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local combat = self.Combat
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if(combat and unit == 'player') then
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combat.__owner = self
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combat.ForceUpdate = ForceUpdate
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self:RegisterEvent("PLAYER_REGEN_DISABLED", Path, true)
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self:RegisterEvent("PLAYER_REGEN_ENABLED", Path, true)
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if(combat:IsObjectType"Texture" and not combat:GetTexture()) then
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combat:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
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combat:SetTexCoord(.5, 1, 0, .49)
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end
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return true
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end
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end
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local Disable = function(self)
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if(self.Combat) then
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self.Combat:Hide()
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self:UnregisterEvent("PLAYER_REGEN_DISABLED", Path)
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self:UnregisterEvent("PLAYER_REGEN_ENABLED", Path)
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end
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end
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oUF:AddElement('Combat', Path, Enable, Disable)
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