1.6.0 - 8.0.1
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@@ -1,6 +1,6 @@
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-- MxW (MxW Addon)
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-- By mikx
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-- https://git.mikx.ca/wow-addons/MxW_Addon
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-- https://git.mikx.xyz/wow/MxW_Addon
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-- Licensed under the GNU General Public License 3.0
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-- See included License file for more informations.
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@@ -8,6 +8,8 @@ local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
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local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
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local numItems
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local iLink
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local value
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local LOOT_OPENED_Frame = CreateFrame("Frame")
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LOOT_OPENED_Frame:RegisterEvent("LOOT_OPENED")
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@@ -22,50 +24,58 @@ LOOT_OPENED_Frame:SetScript("OnEvent",
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for i = 1, numItems do
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-- get loot slot link to get iteminfo, we can't use item name due to API limitation
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iLink = GetLootSlotLink(i)
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-- get the iteminfo only if the itemlink is not empty (EXEMPLE: money in a slot = empty)
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-- get the iteminfo and continue only if the itemlink is not empty (EXEMPLE: money in a slot = empty)
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if (iLink ~= nil) then
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-- get the iteminfo using the slot itemlink
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name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(iLink)
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end
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-- get the item value using the link, return nil if the item has no value
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value = MX.TSM:GetItemValue(link, "DBMarket");
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-- get the item value using the link, return nil if the item has no value
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value = MX.TSM:GetItemValue(link, "DBMarket");
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-- MINIMUM QUALITY SETTINGS ------
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local eq = 2 -- equipable quality
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local mq = 1 -- mats quality
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local cq = 1 -- consumable quality
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local oq = 1 -- other quality
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local rq = 1 -- recipe quality
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----------------------------------
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-- if value is nil, the object is not BoE/not known by TSM & Looter is the player
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-- we use locales because the item class is localized by the client
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if (value ~= nil) then
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if(class == L["Alert_Class_Armor"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= eq) then
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MX:SendAlert(link,value);
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-- MINIMUM QUALITY SETTINGS ------
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local eq = 2 -- equipable quality
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local mq = 1 -- mats quality
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local cq = 1 -- consumable quality
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local oq = 1 -- other quality
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local rq = 1 -- recipe quality
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----------------------------------
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-- if value is nil, the object is not BoE/not known by TSM & Looter is the player
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-- we use locales because the item class is localized by the client
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if (value ~= nil and Settings_Alert_Enabled) then
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if(class == L["Alert_Class_Armor"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= eq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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elseif(class == L["Alert_Class_Weapon"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= eq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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elseif(class == L["Alert_Class_TradeGoods"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= mq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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elseif(class == L["Alert_Class_Consumable"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= cq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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elseif(class == L["Alert_Class_Misc"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= oq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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elseif(class == "Recipe") then
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if (value >= Farmer_Logic_MinAlert and quality >= rq) then
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MX:SendAlert(link,value);
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MX:ChatGuildLootMessage(link,value);
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end
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end
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elseif(class == L["Alert_Class_Weapon"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= eq) then
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MX:SendAlert(link,value);
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end
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elseif(class == L["Alert_Class_TradeGoods"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= mq) then
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MX:SendAlert(link,value);
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end
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elseif(class == L["Alert_Class_Consumable"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= cq) then
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MX:SendAlert(link,value);
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end
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elseif(class == L["Alert_Class_Misc"]) then
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if (value >= Farmer_Logic_MinAlert and quality >= oq) then
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MX:SendAlert(link,value);
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end
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elseif(class == "Recipe") then
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if (value >= Farmer_Logic_MinAlert and quality >= rq) then
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MX:SendAlert(link,value);
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end
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end
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end
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value = nil
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iLink = nil
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end
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end
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end
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end
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