* Moved item filter script directory handling code to new ItemFilterScriptDirectorySerivce class
* Fixed issue #94 where the user was prompted to select their Path of Exile data directory after every upgrade. * The default Path of Exile data directory is now automatically chosen on first run if it exists * Moved CommonOpenFileDialog usage to new DialogService class * Changed Custom Sounds code in ItemFilterScriptViewModel to use ItemFilterScriptDirectory instead of DefaultPathOfExileDirectory * Moved Custom Sounds code from constructor to Initialise method to prevent the files being enumerated before the directory is set during startup
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@@ -41,6 +41,7 @@
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<Reference Include="FluentAssertions.Core, Version=4.19.2.0, Culture=neutral, PublicKeyToken=33f2691a05b67b6a, processorArchitecture=MSIL">
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<HintPath>..\packages\FluentAssertions.4.19.2\lib\net45\FluentAssertions.Core.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.WindowsAPICodePack.Shell, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="Moq, Version=4.5.30.0, Culture=neutral, PublicKeyToken=69f491c39445e920, processorArchitecture=MSIL">
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<HintPath>..\packages\Moq.4.5.30\lib\net45\Moq.dll</HintPath>
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</Reference>
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@@ -66,6 +67,7 @@
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<Compile Include="Repositories\TestItemFilterScriptRepository.cs" />
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<Compile Include="Services\TestHTTPService.cs" />
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<Compile Include="Services\TestItemFilterPersistenceService.cs" />
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<Compile Include="Services\TestItemFilterScriptDirectoryService.cs" />
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<Compile Include="Services\TestUpdateService.cs" />
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</ItemGroup>
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<ItemGroup>
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