Replaced all instances of "LootFilter" with "ItemFilter"
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@@ -5,13 +5,13 @@ using NUnit.Framework;
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namespace Filtration.Tests.Models
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{
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[TestFixture]
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public class TestLootFilterBlock
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public class TestItemFilterBlock
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{
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[Test]
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public void LootFilterBlock_BlockCount_ReturnsCorrectNumber()
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public void ItemFilterBlock_BlockCount_ReturnsCorrectNumber()
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{
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// Arrange
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var block = new LootFilterBlock();
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var block = new ItemFilterBlock();
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block.BlockItems.Add(new ItemLevelBlockItem());
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block.BlockItems.Add(new ItemLevelBlockItem());
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block.BlockItems.Add(new ItemLevelBlockItem());
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@@ -25,10 +25,10 @@ namespace Filtration.Tests.Models
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}
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[Test]
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public void LootFilterBlock_AddBlockItemAllowed_LessThanMaximum_ReturnsTrue()
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public void ItemFilterBlock_AddBlockItemAllowed_LessThanMaximum_ReturnsTrue()
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{
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// Arrange
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var block = new LootFilterBlock();
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var block = new ItemFilterBlock();
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block.BlockItems.Add(new ItemLevelBlockItem());
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// Act
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@@ -39,10 +39,10 @@ namespace Filtration.Tests.Models
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}
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[Test]
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public void LootFilterBlock_AddBlockItemAllowed_MoreThanMaximum_ReturnsFalse()
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public void ItemFilterBlock_AddBlockItemAllowed_MoreThanMaximum_ReturnsFalse()
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{
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// Arrange
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var block = new LootFilterBlock();
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var block = new ItemFilterBlock();
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block.BlockItems.Add(new SoundBlockItem());
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// Act
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Media;
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using Filtration.Models;
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using Filtration.Models.BlockItemTypes;
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@@ -12,14 +8,14 @@ using NUnit.Framework;
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namespace Filtration.Tests.Models
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{
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[TestFixture]
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public class TestLootFilterScript
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public class TestItemFilterScript
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{
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[Test]
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public void Validate_AtLeastOneBlock_Fail_ReturnsListWithCorrectError()
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{
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// Arrange
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var script = new LootFilterScript();
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var script = new ItemFilterScript();
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// Act
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var result = script.Validate();
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@@ -33,9 +29,9 @@ namespace Filtration.Tests.Models
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{
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// Arrange
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var script = new LootFilterScript
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var script = new ItemFilterScript
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{
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LootFilterBlocks = new ObservableCollection<LootFilterBlock> {new LootFilterBlock()}
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ItemFilterBlocks = new ObservableCollection<ItemFilterBlock> {new ItemFilterBlock()}
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};
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// Act
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@@ -59,16 +55,16 @@ namespace Filtration.Tests.Models
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ReplaceBackgroundColor = true
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};
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var testInputBlock1 = new LootFilterBlock();
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var testInputBlock1 = new ItemFilterBlock();
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testInputBlock1.BlockItems.Add(new BackgroundColorBlockItem(new Color {A = 255, R = 255, G = 0, B = 0}));
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var testInputBlock2 = new LootFilterBlock();
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var testInputBlock2 = new ItemFilterBlock();
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testInputBlock2.BlockItems.Add(new BackgroundColorBlockItem(new Color { A = 255, R = 255, G = 1, B = 0 }));
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var testInputBlock3 = new LootFilterBlock();
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var testInputBlock3 = new ItemFilterBlock();
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testInputBlock3.BlockItems.Add(new BackgroundColorBlockItem(new Color { A = 255, R = 255, G = 0, B = 0 }));
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var script = new LootFilterScript()
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var script = new ItemFilterScript()
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{
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LootFilterBlocks = new ObservableCollection<LootFilterBlock>
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ItemFilterBlocks = new ObservableCollection<ItemFilterBlock>
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{
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testInputBlock1,
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testInputBlock2,
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@@ -105,16 +101,16 @@ namespace Filtration.Tests.Models
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ReplaceTextColor = true
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};
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var testInputBlock1 = new LootFilterBlock();
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var testInputBlock1 = new ItemFilterBlock();
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testInputBlock1.BlockItems.Add(new BackgroundColorBlockItem(oldBackgroundColor));
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testInputBlock1.BlockItems.Add(new TextColorBlockItem(oldTextColor));
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var testInputBlock2 = new LootFilterBlock();
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var testInputBlock2 = new ItemFilterBlock();
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testInputBlock2.BlockItems.Add(new BackgroundColorBlockItem(oldBackgroundColor));
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testInputBlock2.BlockItems.Add(new TextColorBlockItem(new Color {A = 1, R = 2, G = 3, B = 4}));
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var script = new LootFilterScript
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var script = new ItemFilterScript
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{
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LootFilterBlocks = new ObservableCollection<LootFilterBlock>
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ItemFilterBlocks = new ObservableCollection<ItemFilterBlock>
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{
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testInputBlock1,
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testInputBlock2
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