Refactored parsing services into separate project
This commit is contained in:
57
Filtration.Tests/Properties/Resources.Designer.cs
generated
57
Filtration.Tests/Properties/Resources.Designer.cs
generated
@@ -59,62 +59,5 @@ namespace Filtration.Tests.Properties {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to # Item Filter Script created by Filtration v0.1 - www.github.com/XVar/filtration
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///# Begin Script Description
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///# This is a test script
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///#
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///# End Script Description
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///
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///# First test condition booyah
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///Show
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/// ItemLevel = 32
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/// DropLevel >= 85
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/// Quality >= 15
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/// Sockets < 4
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/// LinkedSockets >= 3
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/// SetFontSize 12
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///
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///# Section: Gud stuff u shud pick up m9
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///
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///# Second test condition
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///Show
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/// ItemLevel > 50
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/// Quality >= 15
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/// Rarity > Magic
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/// Class "Test Class 1" "Test Class 2" "Test Class [rest of string was truncated]";.
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/// </summary>
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internal static string testscript {
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get {
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return ResourceManager.GetString("testscript", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ###BETA VERSION 1.0.0.1-8
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///#Please test and let me know via pm on reddit /u/brute_force or @Thiole in game if i am online
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///
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///#------------------------------------------------------------------
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///#Fishing Rods First OFC
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///Show
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/// Class Fishing Rods
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/// SetTextColor 0 0 0
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/// SetBorderColor 0 0 0
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/// SetBackgroundColor 255 255 255
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///
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///Show
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/// Class "Quest Items"
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///
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///#####Shows better currency differently from lower currency for efficiency
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///##### skill gems
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///Show
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/// Class "Active Skill Gems" "Support Skil [rest of string was truncated]";.
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/// </summary>
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internal static string ThioleItemFilter {
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get {
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return ResourceManager.GetString("ThioleItemFilter", resourceCulture);
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}
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}
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}
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}
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