Initial item filter / loot item processing done
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25
Filtration.ObjectModel/LootExplosionStudio/LootItem.cs
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25
Filtration.ObjectModel/LootExplosionStudio/LootItem.cs
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using System.Collections.Generic;
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using System.Windows.Media;
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using Filtration.ObjectModel.Enums;
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namespace Filtration.ObjectModel.LootExplosionStudio
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{
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public class LootItem
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{
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public string Name { get; set; }
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public int ItemLevel { get; set; }
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public int DropLevel { get; set; }
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public int Quality { get; set; }
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public ItemRarity Rarity { get; set; }
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public string Class { get; set; }
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public string BaseType { get; set; }
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public List<SocketGroup> SocketGroups { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public Color TextColor { get; set; }
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public Color BackgroundColor { get; set; }
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public Color BorderColor { get; set; }
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public int FontSize { get; set; }
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}
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}
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