###############################################################################
################ Path of Exile Item Filter - Script by Muldini ################
###############################################################################
############ http://www.pathofexile.com/forum/view-thread/1259059 #############




###############################################################################
### Overview ##################################################################
###############################################################################

### To navigate between filter sections, copy one of the
### following lines - including "###" - and search (STRG + F) for it.

### Overview
### Customization
### Specials
### Currency
### Gems
### Uniques
### Maps
### Jewels
### Divination Cards
### High Itemlevel Rares
### Leveling Specials
### Chromatic Orb Recipe - Normal & Magic
### Chance
### Talisman
### Amulets, Rings, Belts
### Chisel Recipe
### Animate Weapon
### Flasks
### Link Exceptions
### Quality
### Warbands
### Hide Obsolete Gear
### Normal & Magic Gear - Endgame
### Rares - Endgame & Progression
### Chromatic Orb Recipe - Rare
### Chaos + Regal Recipe
### Rares - CatchAll
### Normal & Magic Gear - Progression

### /Overview #################################################################
###############################################################################




###############################################################################
### Customization #############################################################
###############################################################################

#This filter contains toggles that can be used to change the behavior of
#the script. It will however work just fine in its default state and is
#actually used in that state by the author.

#Please be aware that you will need Filtration (recommended) or an editor
#that is capable of replacing all occurances of a search token (Replace All).

#Filtration can be found at https://www.pathofexile.com/forum/view-thread/1287447/


# Example usage:
#Let's assume you're playing a 2 hand marauder that primarily uses strength
#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows.
#
#First, let's hide every piece of gear that is tagged as "Progression":
# 1. Replace "Show	#Gear - Progression" by "Hide	#Gear - Progression"
#
#Now let's enable the gear we're actually interested in:
# 2. Replace "Hide	#Gear - Progression - Armour - STR" by		"Show	#Gear - Progression - Armour - STR"
# 3. Replace "Hide	#Gear - Progression - Armour - STR/INT"	by	"Show	#Gear - Progression - Armour - STR/INT"
# 4. Replace "Hide	#Gear - Progression - Armour - DEX/STR" by	"Show	#Gear - Progression - Armour - DEX/STR"
# 5. Replace "Hide	#Gear - Progression - Weapon - Two Hand" by	"Show	#Gear - Progression - Weapon - Two Hand"
#
#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
#The usual highlighting for top tier items based on zonelevel will still apply.
#In addition top tier rares of other bases will be shown as well.


#Similiar toggles are available for endgame (T1 + Craft Bases) items. Due to the amount of toggles available
#it is highly recommended to use Filtration if you wish to modify that area.




#The list below is a subsection of available toggles.
#There are more throughout the script, however I do not recommend
#using them unless you are sure what you are doing.

#	Show	#Gear - Progression - Weapon - One Hand Axes - Lowlevel
#	Hide	#Gear - Progression - Weapon - One Hand Axes - No Sockets
#	Show	#Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - One Hand Swords - Lowlevel
#	Hide	#Gear - Progression - Weapon - One Hand Swords - No Sockets
#	Show	#Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Maces - Lowlevel
#	Hide	#Gear - Progression - Weapon - Two Hand Maces - No Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Bows - Lowlevel
#	Hide	#Gear - Progression - Weapon - Bows - No Sockets
#	Show	#Gear - Progression - Weapon - Bows - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Bows - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel
#	Hide	#Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets
#	Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Daggers - Lowlevel
#	Hide	#Gear - Progression - Weapon - Daggers - No Sockets
#	Show	#Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Daggers - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - One Hand Maces - Lowlevel
#	Hide	#Gear - Progression - Weapon - One Hand Maces - No Sockets
#	Show	#Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Axes - Lowlevel
#	Hide	#Gear - Progression - Weapon - Two Hand Axes - No Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Swords - Lowlevel
#	Hide	#Gear - Progression - Weapon - Two Hand Swords - No Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Claws - Lowlevel
#	Hide	#Gear - Progression - Weapon - Claws - No Sockets
#	Show	#Gear - Progression - Weapon - Claws - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Claws - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Sceptres - Lowlevel
#	Hide	#Gear - Progression - Weapon - Sceptres - No Sockets
#	Show	#Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Sceptres - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Staves - Lowlevel
#	Hide	#Gear - Progression - Weapon - Staves - No Sockets
#	Show	#Gear - Progression - Weapon - Staves - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Staves - 3/4 Sockets
#	Show	#Gear - Progression - Weapon - Wands - Lowlevel
#	Hide	#Gear - Progression - Weapon - Wands - No Sockets
#	Show	#Gear - Progression - Weapon - Wands - 3/4 Linked Sockets
#	Show	#Gear - Progression - Weapon - Wands - 3/4 Sockets

#	Show	#Gear - Progression - Armour - STR - Lowlevel
#	Hide	#Gear - Progression - Armour - STR - No Sockets
#	Show	#Gear - Progression - Armour - STR - 3/4 Sockets
#	Show	#Gear - Progression - Armour - STR - 3/4 Linked
#	Show	#Gear - Progression - Armour - DEX - Lowlevel
#	Hide	#Gear - Progression - Armour - DEX - No Sockets
#	Show	#Gear - Progression - Armour - DEX - 3/4 Sockets
#	Show	#Gear - Progression - Armour - DEX - 3/4 Linked
#	Show	#Gear - Progression - Armour - INT - Lowlevel
#	Hide	#Gear - Progression - Armour - INT - No Sockets
#	Show	#Gear - Progression - Armour - INT - 3/4 Sockets
#	Show	#Gear - Progression - Armour - INT - 3/4 Linked
#	Show	#Gear - Progression - Armour - DEX/INT - Lowlevel
#	Hide	#Gear - Progression - Armour - DEX/INT - No Sockets
#	Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets
#	Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked
#	Show	#Gear - Progression - Armour - STR/INT - Lowlevel
#	Hide	#Gear - Progression - Armour - STR/INT - No Sockets
#	Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets
#	Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked
#	Show	#Gear - Progression - Armour - DEX/STR - Lowlevel
#	Hide	#Gear - Progression - Armour - DEX/STR - No Sockets
#	Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets
#	Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked

#	Show	#Currency - Armourer's Scrap & Blacksmith's Whetstone
#	Show	#Currency - Portal & Wisdom Scroll
#	Show	#Currency - Scroll Fragment & Alteration Shard

#	Show	#Gems - Active
#	Show	#Gems - Support

#	Show	#Divination Cards - The Carrion Crow

#	Show	#Leveling Specials - Quartz Sceptre
#	Show	#Leveling Specials - Crystal Sceptre
#	Show	#Leveling Specials - Flasks - Utility - Normal
#	Show	#Leveling Specials - Flasks - Utility - Magic
#	Show	#Leveling Specials - Quivers

#	Show	#Misc - Chromatic Orb Recipe - 4x1
#	Show	#Misc - Chromatic Orb Recipe - 3x1
#	Show	#Misc - Chromatic Orb Recipe - 2x2
#	Show	#Misc - Chromatic Orb Recipe - Large

#	Show	#Misc - Chisel Recipe - Normal
#	Show	#Misc - Chisel Recipe - Magic
#	Show	#Misc - Chisel Recipe - Rare

#	Hide	#Amulets, Rings, Belts - Scarcely used ring bases
#	Hide	#Amulets, Rings, Belts - Iron Ring
#	Hide	#Amulets, Rings, Belts - Scarcely used belt bases
#	Show	#Amulets, Rings, Belts - 84+ - Normal
#	Show	#Amulets, Rings, Belts - 84+ - Magic
#	Show	#Amulets, Rings, Belts - 75+ - Normal
#	Hide	#Amulets, Rings, Belts - 75+ - Magic
#	Show	#Amulets, Rings, Belts - 68+ - Normal
#	Hide	#Amulets, Rings, Belts - 68+ - Magic
#	Show	#Amulets, Rings, Belts - <68 - Normal
#	Show	#Amulets, Rings, Belts - <68 - Magic

#	Show	#Flasks - Quality - Q10+ - Normal
#	Show	#Flasks - Quality - Q10+ - Magic
#	Hide	#Flasks - Quality - Q1+
#	Show	#Flasks - Progression - Life/Mana - Small - Normal
#	Show	#Flasks - Progression - Life/Mana - Small - Magic
#	Show	#Flasks - Progression - Life/Mana - Medium - Normal
#	Show	#Flasks - Progression - Life/Mana - Medium - Magic
#	Show	#Flasks - Progression - Life/Mana - Large
#	Show	#Flasks - Progression - Life/Mana - Greater
#	Show	#Flasks - Progression - Life/Mana - Grand
#	Show	#Flasks - Progression - Life/Mana - Giant
#	Show	#Flasks - Progression - Life/Mana - Colossal
#	Show	#Flasks - Progression - Life/Mana - Sacred
#	Show	#Flasks - Progression - Life/Mana - Hallowed
#	Show	#Flasks - Progression - Life/Mana - Sanctified
#	Show	#Flasks - Progression - Life/Mana - Divine + Eternal
#	Show	#Flasks - Progression - Hybrid - Q5+
#	Show	#Flasks - Progression - Hybrid - Small - Normal
#	Show	#Flasks - Progression - Hybrid - Small - Magic
#	Show	#Flasks - Progression - Hybrid - Medium - Normal
#	Show	#Flasks - Progression - Hybrid - Medium - Magic
#	Show	#Flasks - Progression - Hybrid - Large
#	Show	#Flasks - Progression - Hybrid - Colossal
#	Show	#Flasks - Progression - Hybrid - Sacred
#	Show	#Flasks - Progression - Hybrid - Hallowed
#	Show	#Flasks - Endgame - Utility - Normal
#	Show	#Flasks - Endgame - Utility - Magic
#	Show	#Flasks - Progression - Utility

#	Show	#Rares - DropLevel <= 45
#	Show	#Rares - DropLevel <= 60

### /Customization ############################################################
###############################################################################




###############################################################################
# Section: ### Specials #######################################################
###############################################################################

#Fishing Rod
Show
	BaseType "Fishing Rod"
	SetTextColor 0 255 150		#Fishing Rod
	SetBorderColor 0 255 150	#Fishing Rod
	SetFontSize 45
	PlayAlertSound 5 300

#Hideout Doodads & Microtransactions
Show
	Class "Hideout Doodads" "Microtransactions"

#Quest Items
Show
	Class "Quest"

#Tabula Rasa Exception, show it as a regular unique
Show
	BaseType "Simple Robe"
	Rarity Unique
	SocketGroup WWWWWW
	
#6L
Show
	LinkedSockets 6
	SetTextColor 0 255 150		#6L
	SetBorderColor 0 255 150	#6L
	SetFontSize 45
	PlayAlertSound 5 300

#5L
Show
	LinkedSockets 5
	Class "Body Armours"
	SetBorderColor 0 255 150	#5L
	SetFontSize 40
	PlayAlertSound 1 175
Show
	LinkedSockets 5
	Class "Bows"
	ItemLevel >= 64
	SetBorderColor 0 255 150	#5L
	SetFontSize 40
	PlayAlertSound 1 175
Show
	LinkedSockets 5
	Class "Staves"
	ItemLevel >= 55
	SetBorderColor 0 255 150	#5L
	SetFontSize 40
	PlayAlertSound 1 175
Show
	LinkedSockets 5
	SetBorderColor 0 255 150	#5L

#6s
Show
	Sockets 6
	SetBorderColor 0 255 150	#6s

#Sacrificial Garb
Show
	BaseType "Sacrificial Garb"
	SetBorderColor 127 127 127	#Sacrificial Garb

### /Specials #################################################################
###############################################################################




###############################################################################
# Section: ### Currency #######################################################
###############################################################################

#Currency - Very Very Valuable
Show
	BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
	SetTextColor 0 255 150		#Currency - Very Very Valuable
	SetBorderColor 0 255 150	#Currency - Very Very Valuable
	SetBackgroundColor 0 0 0 255	#Currency - Very Very Valuable
	SetFontSize 45
	PlayAlertSound 5 300

#Currency - Very Valuable
Show
	BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
	SetBorderColor 175 96 37	#Currency - Very Valuable
	SetTextColor 170 158 130	#Currency - Very Valuable
	SetBackgroundColor 0 0 0 255	#Currency - Very Valuable
	SetFontSize 40
	PlayAlertSound 5 300

#Currency - Valuable
Show
	BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret"
	SetBorderColor 170 158 130	#Currency - Valuable
	SetTextColor 170 158 130	#Currency - Valuable
	SetBackgroundColor 0 0 0 255	#Currency - Valuable

#Currency - Orb of Fusing
Show
	BaseType "Orb of Fusing"
	SetTextColor 170 158 130	#Currency - Orb of Fusing
	SetBorderColor 170 158 130	#Currency - Orb of Fusing
	SetBackgroundColor 0 0 0 255	#Currency - Orb of Fusing

#Currency - Blessed Orb
Show
	BaseType "Blessed Orb"
	SetTextColor 170 158 130	#Currency - Blessed Orb
	SetBorderColor 170 158 130	#Currency - Blessed Orb
	SetBackgroundColor 0 0 0 255	#Currency - Blessed Orb

#Currency - Orb of Scouring
Show
	BaseType "Orb of Scouring"
	SetTextColor 170 158 130	#Currency - Orb of Scouring
	SetBorderColor 170 158 130	#Currency - Orb of Scouring
	SetBackgroundColor 0 0 0 255	#Currency - Orb of Scouring

#Currency - Orb of Alchemy
Show
	BaseType "Orb of Alchemy"
	SetTextColor 170 158 130	#Currency - Orb of Alchemy
	SetBorderColor 170 158 130	#Currency - Orb of Alchemy
	SetBackgroundColor 0 0 0 255	#Currency - Orb of Alchemy

#Currency - Vaal Orb
Show
	BaseType "Vaal Orb"
	SetTextColor 170 158 130	#Currency - Vaal Orb
	SetBorderColor 170 158 130	#Currency - Vaal Orb
	SetBackgroundColor 0 0 0 255	#Currency - Vaal Orb

#Currency - Cartographer's Chisel
Show
	BaseType "Cartographer's Chisel"
	SetTextColor 170 158 130	#Currency - Cartographer's Chisel
	SetBorderColor 170 158 130	#Currency - Cartographer's Chisel
	SetBackgroundColor 0 0 0 255	#Currency - Cartographer's Chisel

#Currency - Medium Value
Show
	BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
	SetTextColor 170 158 130	#Currency - Medium Value
	SetBorderColor 170 158 130 0	#Currency - Medium Value
	SetBackgroundColor 0 0 0 235	#Currency - Medium Value

#Currency - Armourer's Scrap & Blacksmith's Whetstone
Show	#Currency - Armourer's Scrap & Blacksmith's Whetstone
	BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
	SetTextColor 170 158 130	#Currency - Armourer's Scrap & Blacksmith's Whetstone
	SetBorderColor 170 158 130 0	#Currency - Armourer's Scrap & Blacksmith's Whetstone
	SetBackgroundColor 0 0 0 220	#Currency - Armourer's Scrap & Blacksmith's Whetstone

#Currency - Portal & Wisdom Scroll
Show	#Currency - Portal & Wisdom Scroll
	BaseType "Portal Scroll" "Scroll of Wisdom"
	SetTextColor 170 158 130	#Currency - Portal & Wisdom Scroll
	SetBorderColor 170 158 130 0	#Currency - Portal & Wisdom Scroll
	SetBackgroundColor 0 0 0 220	#Currency - Portal & Wisdom Scroll

#Currency - Scroll Fragment & Alteration Shard
Show	#Currency - Scroll Fragment & Alteration Shard
	BaseType "Scroll Fragment" "Alteration Shard"
	SetTextColor 170 158 130	#Currency - Scroll Fragment & Alteration Shard
	SetBorderColor 170 158 130 0	#Currency - Scroll Fragment & Alteration Shard
	SetBackgroundColor 0 0 0 220	#Currency - Scroll Fragment & Alteration Shard

#Currency - CatchAll
Show
	Class "Currency" "Stackable Currency"
	SetTextColor 170 158 130	#Currency - CatchAll
	SetBorderColor 170 158 130 0	#Currency - CatchAll
	SetBackgroundColor 0 0 0 255	#Currency - CatchAll

### /Currency #################################################################
###############################################################################




###############################################################################
# Section: ### Gems ###########################################################
###############################################################################

#Gems - Q10+
Show	#Gems - ~Q10+
	Class "Gems"
	Quality >= 10
	SetBorderColor 27 162 155	#Gems - Q10+
	SetTextColor 27 162 155		#Gems - Q10+
	SetBackgroundColor 0 0 0 255	#Gems - Q10+
#Gems - Q1+
Show	#Gems - ~Q1+
	Class "Gems"
	Quality >= 1
	SetBorderColor 27 162 155 0	#Gems - Q1+
	SetTextColor 27 162 155		#Gems - Q1+
	SetBackgroundColor 0 0 0 255	#Gems - Q1+
#Gems - DropOnly
Show	#Gems - ~DropOnly
	Class "Gems"
	BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage"
	SetTextColor 27 162 155		#Gems - DropOnly
	SetBackgroundColor 0 0 0 255	#Gems - DropOnly
#Gems - Vaal
Show	#Gems - ~Vaal
	Class "Gems"
	BaseType "Vaal"
	SetTextColor 27 162 155		#Gems - Vaal
#Gems - Active
Show	#Gems - Active
	Class "Active Skill Gems"
	SetTextColor 27 162 155		#Gems - Active
	SetFontSize 28
#Gems - Support
Show	#Gems - Support
	Class "Support Skill Gems"
	SetTextColor 27 162 155		#Gems - Support
	SetFontSize 28
#Gems - CatchAll
Show	#Gems - ~CatchAll
	Class "Gems"
	SetTextColor 27 162 155		#Gems - CatchAll
	SetFontSize 28

### /Gems #####################################################################
###############################################################################




###############################################################################
# Section: ### Uniques ########################################################
###############################################################################

#Unique - Very Very Valuable
Show
	Rarity Unique
	BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Vaal Axe" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Crusader Gloves" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame"
	SetTextColor 0 255 150	#Unique - Very Very Valuable
	SetBorderColor 0 255 150	#Unique - Very Very Valuable
	SetFontSize 45
	PlayAlertSound 5 300

#Unique - Very Valuable
Show
	Rarity Unique
	BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots"
	SetBorderColor 0 255 150	#Unique - Very Valuable
	SetFontSize 40
	PlayAlertSound 5 225

#Unique - CatchAll
Show
	Rarity Unique
	SetTextColor 175 96 37	#Unique - CatchAll

### /Uniques ##################################################################
###############################################################################




###############################################################################
# Section: ### Maps ###########################################################
###############################################################################

#Maps - DropLevel 79+
Show
	Class "Maps"
	DropLevel >= 79
	SetBorderColor 150 0 0		#Maps 79+
	SetFontSize 45
	PlayAlertSound 6 250

#Maps - DropLevel <= 73 (Good Bases)
Show	#~Maps - DropLevel <= 73 (Good Bases)
	Class "Maps"
	DropLevel <= 73
	BaseType "Tropical Island Map" "Mountain Ledge Map" "Underground Sea Map" "Strand" "Dry Woods Map" "Pier Map" "Wharf" "Promenade Map" "Shore Map"
	SetBackgroundColor 0 0 0 255	#Maps - DropLevel <= 73 (Good Bases)

#Maps - DropLevel <= 73
Show	#~Maps - DropLevel <= 73
	Class "Maps"
	DropLevel <= 73

#Maps - DropLevel 74 - 78 (Good Bases)
Show	#Maps - DropLevel 74 - 78 (Good Bases)
	Class "Maps"
	BaseType "Canyon Map" "Arid Lake Map" "Gorge Map" "Plateau Map" "Dry Peninsula Map"
	PlayAlertSound 2 200
	SetFontSize 38
	SetBackgroundColor 0 0 0 255	#Maps - DropLevel 74 - 78 (Good Bases)

#Maps - CatchAll
Show	#~Maps - CatchAll
	Class "Maps"
	PlayAlertSound 2 200
	SetFontSize 38

#Maps - Fragments
Show	#~Maps - Fragments
	Class "Map Fragments"

### /Maps #####################################################################
###############################################################################




###############################################################################
# Section: ### Jewels #########################################################
###############################################################################

#Jewels - Rare
Show
	Class "Jewel"
	Rarity Rare
	SetBorderColor 255 255 119	#Jewels - Rare
Show	#~Jewels - Normal/Magic
	Class "Jewel"
	Rarity <= Magic
	SetBorderColor 136 136 255	#Jewels - Magic

### /Jewels ###################################################################
###############################################################################




###############################################################################
# Section: ### Divination Cards ###############################################
###############################################################################

#Divination Cards - Very Very Valuable
Show	
	Class "Divination Card"
	BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal"
	SetTextColor 0 186 254	#Divination Card - Very Very Valuable
	SetBorderColor 0 255 150	#Divination Card - Very Very Valuable
	SetFontSize 42
	PlayAlertSound 5 300

#Divination Cards - Very Valuable
Show	
	Class "Divination Card"
	BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Trial" "Last Hope" "The Enlightened" "The Fletcher" "The Surveyor" "The Dapper Prodigy" "Tranquillity" "Earth Drinker"
	SetTextColor 0 186 254	#Divination Card - Very Valuable
	SetBorderColor 175 96 37	#Divination Card - Very Valuable
	SetFontSize 40
	PlayAlertSound 6 250

#Divination Cards - Low Value
Show	#Divination Cards - Low Value
	Class "Divination Card"
	BaseType "The Carrion Crow" "Turn the Other Cheek"
	SetTextColor 0 186 254	#Divination Card - Low Value
	SetBorderColor 0 186 254 0	#Divination Card - Low Value

#Divination Cards - CatchAll
Show	#Divination Cards - ~CatchAll
	Class "Divination Card"
	SetTextColor 0 186 254	#Divination Card
	SetBorderColor 0 186 254	#Divination Card

### /Divination Cards #########################################################
###############################################################################




###############################################################################
# Section: ### High Itemlevel Rares ###########################################
###############################################################################

#ItemLevel 84+ Rares - T1 Armour
Show
	Rarity Rare
	ItemLevel >= 84
	BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield"
	SetBorderColor 150 0 0	#ItemLevel 84+ - T1 Armour
	SetTextColor 255 200 0	#ItemLevel 84+ - T1 Armour
	SetBackgroundColor 0 0 0 255	#ItemLevel 84+ - T1 Armour
#ItemLevel 77+ Rares - T1 Armour
Show
	Rarity Rare
	ItemLevel >= 77
	BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield"
	SetBorderColor 150 0 0	#ItemLevel 77+ - T1 Armour
	SetTextColor 255 255 119	#ItemLevel 77+ - T1 Armour
	SetBackgroundColor 0 0 0 255	#ItemLevel 77+ - T1 Armour
#ItemLevel 83+ Rares - T1 Weapon
Show
	Rarity Rare
	ItemLevel >= 83
	BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand"
	Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres"
	SetBorderColor 150 0 0	#ItemLevel 83+ - T1 Weapon
	SetTextColor 255 200 0	#ItemLevel 83+ - T1 Weapon
	SetBackgroundColor 0 0 0 255	#ItemLevel 83+ - T1 Weapon
#ItemLevel 77+ Rares - T1 Weapon
Show
	Rarity Rare
	ItemLevel >= 77
	BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand"
	Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres"
	SetBorderColor 150 0 0	#ItemLevel 77+ - T1 Weapon
	SetTextColor 255 255 119	#ItemLevel 77+ - T1 Weapon
	SetBackgroundColor 0 0 0 255	#ItemLevel 77+ - T1 Weapon
#ItemLevel 83+ Rares - Craft Bases - Weapon
Show
	Rarity Rare
	ItemLevel >= 83
	BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver"
	SetBorderColor 150 0 0	#ItemLevel 83+ - Craft Bases - Weapon
	SetTextColor 255 200 0	#ItemLevel 83+ - Craft Bases - Weapon
	SetBackgroundColor 0 0 0 255	#ItemLevel 83+ - Craft Bases - Weapon
#ItemLevel 77+ Rares - Craft Bases - Weapon
Show
	Rarity Rare
	ItemLevel >= 77
	BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Thicket Bow" "Great White Claw" "Corsair Sword" "Harbinger Bow" "Vaal Axe" "Platinum Kris" "Opal Wand" "Imperial Claw" "Terror Claw" "Jewelled Foil" "Vaal Rapier" "Piledriver"
	SetBorderColor 150 0 0	#ItemLevel 77+ - Craft Bases - Weapon
	SetTextColor 255 255 119	#ItemLevel 77+ - Craft Bases - Weapon
	SetBackgroundColor 0 0 0 255	#ItemLevel 77+ - Craft Bases - Weapon
#ItemLevel 84+ Rares - Jewelery
Show
	Rarity Rare
	ItemLevel >= 84
	Class "Amulets" "Rings" "Belts"
	SetBorderColor 150 0 0	#ItemLevel 84+ - Jewelery
	SetTextColor 255 200 0	#ItemLevel 84+ - Jewelery
	SetBackgroundColor 0 0 0 255	#ItemLevel 84+ - Jewelery

#ItemLevel 77+ Rares - Jewelery
Show
	Rarity Rare
	ItemLevel >= 77
	Class "Amulets" "Rings" "Belts"
	SetBorderColor 150 0 0	#ItemLevel 77+ - Jewelery
	SetTextColor 255 255 119	#ItemLevel 77+ - Jewelery
	SetBackgroundColor 0 0 0 255	#ItemLevel 77+ - Jewelery
#ItemLevel 84+ Rares - Craft Bases - Armour
Show
	Rarity Rare
	ItemLevel >= 84
	BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield"
	SetBorderColor 150 0 0	#ItemLevel 84+ - Craft Bases - Armour
	SetTextColor 255 200 0	#ItemLevel 84+ - Craft Bases - Armour
	SetBackgroundColor 0 0 0 255	#ItemLevel 84+ - Craft Bases - Armour
#ItemLevel 77+ Rares - Craft Bases - Armour
Show
	Rarity Rare
	ItemLevel >= 77
	BaseType "Astral Plate" "Royal Burgonet" "Fossilised Spirit Shield"
	SetBorderColor 150 0 0	#ItemLevel 77+ - Craft Bases - Armour
	SetTextColor 255 255 119	#ItemLevel 77+ - Craft Bases - Armour
	SetBackgroundColor 0 0 0 255	#ItemLevel 77+ - Craft Bases - Armour

### /High Itemlevel Rares #####################################################
###############################################################################




###############################################################################
# Section: ### Leveling Specials ##############################################
###############################################################################

Show	#Leveling Specials - Quartz Sceptre
	BaseType "Quartz Sceptre"
	LinkedSockets 3
	ItemLevel <= 25
	SetBorderColor 210 0 0		#Leveling Specials - Quartz Sceptre
Show	#Leveling Specials - Crystal Sceptre
	BaseType "Quartz Sceptre" "Crystal Sceptre"
	LinkedSockets 3
	ItemLevel <= 51
	SetFontSize 28
Show	#Leveling Specials - Flasks - Utility - Normal
	BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
	Rarity Normal
	ItemLevel <= 60
	SetTextColor 240 240 240	#Leveling Specials - Flasks - Utility - Normal
	SetFontSize 28
Show	#Leveling Specials - Flasks - Utility - Magic
	BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
	Rarity Magic
	ItemLevel <= 60
	SetTextColor 140 190 255	#Leveling Specials - Flasks - Utility - Magic
	SetFontSize 28
Show	#Leveling Specials - Quivers
	Class "Quivers"
	Rarity <= Magic
	ItemLevel <= 15
	SetFontSize 28

#Disabled Block Start
#Leveling Specials - Magic Boots (Racing)
#Show	#Leveling Specials - Magic Boots (Racing)
#	Class "Boots"
#	Rarity Magic
#	ItemLevel <= 45
#	SetFontSize 28
#Disabled Block End

### /Leveling Specials ########################################################
###############################################################################




###############################################################################
# Section: ### Chromatic Orb Recipe - Normal & Magic ##########################
###############################################################################

#Chromatic Orb Recipe / Lower font size for large RGBs
Show	#Misc - Chromatic Orb Recipe - 4x1
	SocketGroup RGB
	Rarity <= Magic
	Height 4
	Width 1
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
	SetFontSize 28
Show	#Misc - Chromatic Orb Recipe - 3x1
	SocketGroup RGB
	Rarity <= Magic
	Height 3
	Width 1
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
	SetFontSize 28
Show	#Misc - Chromatic Orb Recipe - 2x2
	SocketGroup RGB
	Rarity <= Magic
	Height 2
	Width 2
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
	SetFontSize 28
Show	#Misc - Chromatic Orb Recipe - Large
	SocketGroup RGB
	Rarity <= Magic
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe - Large
	SetFontSize 28

### /Chromatic Orb Recipe - Normal & Magic ####################################
###############################################################################




###############################################################################
# Section: ### Chance #########################################################
###############################################################################

#Disabled Block Start
#Misc - Chance - Spine Bow
#Show
#	BaseType "Spine Bow"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Judgement Staff
#Show
#	BaseType "Judgement Staff"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Gavel
#Show
#	BaseType "Gavel"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Imperial Bow
#Show
#	BaseType "Imperial Bow"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Vile Staff
#Show
#	BaseType "Vile Staff"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Serpentine Staff
#Show
#	BaseType "Serpentine Staff"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Leather Belt
#Show
#	BaseType "Leather Belt"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Agate Amulet
#Show
#	BaseType "Agate Amulet"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Full Wyrmscale
#Show
#	BaseType "Full Wyrmscale"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Siege Axe
#Show
#	BaseType "Siege Axe"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Titanium Spirit Shield
#Show
#	BaseType "Titanium Spirit Shield"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Disabled Block Start
#Misc - Chance - Penetrating Arrow Quiver
#Show
#	BaseType "Penetrating Arrow Quiver"
#	Rarity Normal
#	SetFontSize 28
#	SetBackgroundColor 0 0 0 200	#Dimmed Background
#	SetBorderColor 175 96 37 150	#Chance
#	SetTextColor 200 200 200	#Chance
#Disabled Block End
#Misc - Chance - Occultist's Vestment
Show
	BaseType "Occultist's Vestment"
	Rarity Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
	SetBorderColor 175 96 37 150	#Chance
	SetTextColor 200 200 200	#Chance
#Misc - Chance - Glorious Plate
Show
	BaseType "Glorious Plate"
	Rarity Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
	SetBorderColor 175 96 37 150	#Chance
	SetTextColor 200 200 200	#Chance
#Misc - Chance - Prophecy Wand
Show
	BaseType "Prophecy Wand"
	Rarity Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
	SetBorderColor 175 96 37 150	#Chance
	SetTextColor 200 200 200	#Chance
#Misc - Chance - Desert Brigandine
Show
	BaseType "Desert Brigandine"
	Rarity Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
	SetBorderColor 175 96 37 150	#Chance
	SetTextColor 200 200 200	#Chance
#Misc - Chance - Sorcerer Boots
Show
	BaseType "Sorcerer Boots"
	Rarity Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
	SetBorderColor 175 96 37 150	#Chance
	SetTextColor 200 200 200	#Chance

### /Chance ###################################################################
###############################################################################




###############################################################################
# Section: ### Talisman #######################################################
###############################################################################

#Talisman - Rare
Show	#~Talisman - Rare
	Class "Amulets"
	BaseType "Talisman"
	Rarity Rare
	SetBorderColor 255 255 119	#Talisman - Rare
	SetTextColor 255 255 119	#Talisman - Rare
	SetBackgroundColor 0 0 0 255	#Talisman - Rare

#Talisman - Magic
Show	#~Talisman - Magic
	Class "Amulets"
	BaseType "Talisman"
	Rarity Magic
	SetBorderColor 136 136 255	#Talisman - Magic
	SetTextColor 136 136 255	#Talisman - Magic
	SetBackgroundColor 0 0 0 255	#Talisman - Magic

#Talisman - Normal
Show	#~Talisman - Normal
	Class "Amulets"
	BaseType "Talisman"
	Rarity Normal
	SetBorderColor 200 200 200	#Talisman - Normal
	SetTextColor 200 200 200	#Talisman - Normal
	SetBackgroundColor 0 0 0 255	#Talisman - Normal

### /Talisman #################################################################
###############################################################################




###############################################################################
# Section: ### Amulets, Rings, Belts ##########################################
###############################################################################

#Does anyone ever use these to craft/alch?
Hide	#Amulets, Rings, Belts - Scarcely used ring bases
	BaseType "Coral Amulet" "Paua Ring" "Paua Amulet"
	Rarity <= Magic
	ItemLevel >= 45
	SetFontSize 28
	SetBackgroundColor 0 0 0 190	#Hide
Hide	#Amulets, Rings, Belts - Iron Ring
	BaseType "Iron Ring"
	Rarity <= Magic
	ItemLevel >= 45
	SetFontSize 28
	SetBackgroundColor 0 0 0 190	#Hide
Hide	#Amulets, Rings, Belts - Scarcely used belt bases
	BaseType "Cloth Belt" "Studded Belt" "Heavy Belt"
	Rarity <= Magic
	ItemLevel >= 45
	SetFontSize 28
	SetBackgroundColor 0 0 0 190	#Hide

Show	#Amulets, Rings, Belts - ~Rare
	Class "Rings" "Amulets" "Belts"
	Rarity Rare
	SetBorderColor 255 255 119	#Amulets, Rings, Belts - Rare
	SetTextColor 255 255 119	#Amulets, Rings, Belts - Rare
	SetBackgroundColor 0 0 0 255	#Amulets, Rings, Belts - Rare

Show	#Amulets, Rings, Belts - 84+ - Normal
	Class "Rings" "Amulets" "Belts"
	Rarity Normal
	ItemLevel >= 84
	SetFontSize 28
	SetTextColor 240 240 240	#Amulets, Rings, Belts - Normal 84+
	SetBackgroundColor 55 55 55	#Amulets, Rings, Belts - Normal 84+

Show	#Amulets, Rings, Belts - 84+ - Magic
	Class "Rings" "Amulets" "Belts"
	Rarity Magic
	ItemLevel >= 84
	SetFontSize 28
	SetTextColor 140 190 255	#Amulets, Rings, Belts - Magic 84+
	SetBackgroundColor 55 55 55	#Amulets, Rings, Belts - Magic 84+

Show	#Amulets, Rings, Belts - 75+ - Normal
	Class "Rings" "Amulets" "Belts"
	Rarity Normal
	ItemLevel >= 75
	SetFontSize 28
	SetTextColor 240 240 240	#Amulets, Rings, Belts - Normal 75+

Hide	#Amulets, Rings, Belts - 75+ - Magic
	Class "Rings" "Amulets" "Belts"
	Rarity Magic
	ItemLevel >= 75
	SetFontSize 28
	SetTextColor 140 190 255	#Amulets, Rings, Belts - Magic 75+

Show	#Amulets, Rings, Belts - 68+ - Normal
	Class "Rings" "Amulets" "Belts"
	Rarity Normal
	ItemLevel >= 68
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

Hide	#Amulets, Rings, Belts - 68+ - Magic
	Class "Rings" "Amulets" "Belts"
	Rarity Magic
	ItemLevel >= 68
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

Show	#Amulets, Rings, Belts - <68 - Normal
	Class "Rings" "Amulets" "Belts"
	Rarity Normal
	ItemLevel < 68
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

Show	#Amulets, Rings, Belts - <68 - Magic
	Class "Rings" "Amulets" "Belts"
	Rarity Magic
	ItemLevel < 68
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

Show	#Amulets, Rings, Belts - ~CatchAll
	Class "Rings" "Amulets" "Belts"
	Rarity >= Normal
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

### /Amulets, Rings, Belts ####################################################
###############################################################################




###############################################################################
# Section: ### Chisel Recipe ##################################################
###############################################################################

#Chisel
Show	#Misc - Chisel Recipe - Normal
	Rarity Normal
	BaseType "Gavel" "Stone Hammer" "Rock Breaker"
	SetBorderColor 127 127 127	#Chisel Recipe
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
Show	#Misc - Chisel Recipe - Magic
	Rarity Magic
	Quality >= 12
	BaseType "Gavel" "Stone Hammer" "Rock Breaker"
	SetBorderColor 127 127 127	#Chisel Recipe
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background
Show	#Misc - Chisel Recipe - Rare
	Rarity Rare
	Quality >= 16
	BaseType "Gavel" "Stone Hammer" "Rock Breaker"
	SetBorderColor 127 127 127	#Chisel Recipe
	SetFontSize 28
	SetBackgroundColor 0 0 0 200	#Dimmed Background

### /Chisel Recipe ############################################################
###############################################################################




###############################################################################
# Section: ### Animate Weapon #################################################
###############################################################################

#Disabled Block Start
#Animate Weapon
#Show
#	Rarity Normal
#	Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
#	ItemLevel < 77
#	SetBackgroundColor 55 55 55	#Animate Weapon
#	SetTextColor 200 200 200	#Animate Weapon
#Disabled Block End

### /Animate Weapon ###########################################################
###############################################################################




###############################################################################
# Section: ### Flasks #########################################################
###############################################################################

### Quality Flasks ###
# Show flasks with at least 10% quality

Show	#Flasks - Quality - Q10+ - Normal
	Class "Flasks"
	Rarity Normal
	Quality >= 10
	SetFontSize 28
	SetTextColor 240 240 240	#Normal Item Highlight
Show	#Flasks - Quality - Q10+ - Magic
	Class "Flasks"
	Rarity Magic
	Quality >= 10
	SetFontSize 28
	SetTextColor 140 190 255	#Magic Item Highlight

#### Life and Mana ####
### Progression ###
# Show up to two ranges of DropLevels below current zone

Show	#Flasks - Progression - Life/Mana - Small - Normal
	Class "Life Flasks" "Mana Flasks"
	Rarity Normal
	DropLevel >= 0
	ItemLevel <= 6
	SetFontSize 28
	SetTextColor 240 240 240	#LowLevel Flask Highlight - Normal
Show	#Flasks - Progression - Life/Mana - Small - Magic
	Class "Life Flasks" "Mana Flasks"
	Rarity Magic
	DropLevel >= 0
	ItemLevel <= 6
	SetFontSize 28
	SetTextColor 140 190 255	#LowLevel Flask Highlight - Magic
Show	#Flasks - Progression - Life/Mana - Medium - Normal
	Class "Life Flasks" "Mana Flasks"
	Rarity Normal
	DropLevel >= 3
	ItemLevel <= 12
	SetFontSize 28
	SetTextColor 240 240 240	#LowLevel Flask Highlight - Normal
Show	#Flasks - Progression - Life/Mana - Medium - Magic
	Class "Life Flasks" "Mana Flasks"
	Rarity Magic
	DropLevel >= 3
	ItemLevel <= 12
	SetFontSize 28
	SetTextColor 140 190 255	#LowLevel Flask Highlight - Magic
Show	#Flasks - Progression - Life/Mana - Large
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 6
	ItemLevel <= 18
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Greater
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 12
	ItemLevel <= 24
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Grand
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 18
	ItemLevel <= 30
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Giant
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 24
	ItemLevel <= 45
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Colossal
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 30
	ItemLevel <= 42
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Sacred
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 36
	ItemLevel <= 50
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Hallowed
	Class "Life Flasks" "Mana Flasks"
	DropLevel = 42
	ItemLevel <= 70
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Sanctified
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 50
	ItemLevel <= 65
	SetFontSize 28
Show	#Flasks - Progression - Life/Mana - Divine + Eternal
	Class "Life Flasks" "Mana Flasks"
	DropLevel >= 60
	ItemLevel <= 70
	SetFontSize 28

#### Hybrid ####

### Endgame Exceptions ###
# Show hybrid flasks with atleast 5% quality until ItemLevel 70

Show	#Flasks - Progression - Hybrid - Q5+
	Class "Hybrid Flasks"
	ItemLevel <= 70
	Quality >= 5
	SetFontSize 28
	
### Leveling ###
# Show up to one range of DropLevels below current zone

Show	#Flasks - Progression - Hybrid - Small - Normal
	Class "Hybrid Flasks"
	Rarity Normal
	DropLevel >= 0
	ItemLevel <= 15
	SetFontSize 28
	SetTextColor 240 240 240	#LowLevel Flask Highlight - Normal
Show	#Flasks - Progression - Hybrid - Small - Magic
	Class "Hybrid Flasks"
	Rarity Magic
	DropLevel >= 0
	ItemLevel <= 15
	SetFontSize 28
	SetTextColor 240 240 240	#LowLevel Flask Highlight - Magic
Show	#Flasks - Progression - Hybrid - Medium - Normal
	Class "Hybrid Flasks"
	Rarity Normal
	DropLevel >= 10
	ItemLevel <= 25
	SetFontSize 28
	SetTextColor 140 190 255	#LowLevel Flask Highlight - Normal
Show	#Flasks - Progression - Hybrid - Medium - Magic
	Class "Hybrid Flasks"
	Rarity Magic
	DropLevel >= 10
	ItemLevel <= 25
	SetFontSize 28
	SetTextColor 140 190 255	#LowLevel Flask Highlight - Magic
Show	#Flasks - Progression - Hybrid - Large
	Class "Hybrid Flasks"
	DropLevel >= 20
	ItemLevel <= 35
	SetFontSize 28
Show	#Flasks - Progression - Hybrid - Colossal
	Class "Hybrid Flasks"
	DropLevel >= 30
	ItemLevel <= 45
	SetFontSize 28
Show	#Flasks - Progression - Hybrid - Sacred
	Class "Hybrid Flasks"
	DropLevel >= 40
	ItemLevel <= 55
	SetFontSize 28
Show	#Flasks - Progression - Hybrid - Hallowed
	Class "Hybrid Flasks"
	DropLevel >= 60
	ItemLevel <= 70
	SetFontSize 28

#### Utility ####
Show	#Flasks - Endgame - Utility - Normal
	BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
	Rarity Normal
	ItemLevel >= 18
	Quality >= 5
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Flasks - Endgame - Utility - Magic
	BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
	Rarity Magic
	ItemLevel >= 18
	Quality >= 5
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Flasks - Progression - Utility
	Class "Utility Flasks"
	BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask"
	ItemLevel <= 75
	SetFontSize 28

#### All Flasks ####
Hide	#Flasks - Quality - Q1+
	Class "Flasks"
	Quality >= 1
	SetFontSize 28

Hide	#Flasks - Obsolete
	Class "Flasks"
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

### /Flasks ###################################################################
###############################################################################




###############################################################################
# Section: ### Link Exceptions ################################################
###############################################################################

Show	#Gear - ~Link Exceptions
	Rarity <= Magic
	ItemLevel < 20
	LinkedSockets 3
	SetFontSize 28
Show	#Gear - ~Link Exceptions
	Rarity <= Magic
	DropLevel > 15
	ItemLevel < 40
	LinkedSockets 4
	SetFontSize 28
Show	#Gear - ~Link Exceptions
	Rarity <= Magic
	DropLevel > 25
	ItemLevel < 50
	LinkedSockets 4
	SetFontSize 28
Show	#Gear - ~Link Exceptions
	Rarity <= Magic
	DropLevel > 40
	ItemLevel < 65
	LinkedSockets 4
	SetFontSize 28

### /Link Exceptions ##########################################################
###############################################################################




###############################################################################
# Section: ### Quality ########################################################
###############################################################################

#Disabled Block Start
#Misc - Quality 5%+
#Show	#Misc - Quality 5%+
#	Quality >= 5
#	Rarity <= Magic
#	SetFontSize 28
#	SetBorderColor 127 127 127	#Misc - Quality 5%+
#Disabled Block End

### /Quality ##################################################################
###############################################################################




###############################################################################
# Section: ### Warbands #######################################################
###############################################################################

#Disabled Block Start
#Warbands
#Hide
#	Rarity Magic
#	Class "Helmets" "Gloves" "Boots"
#	SetBorderColor 136 136 255
#	SetFontSize 28
#Hide
#	Rarity Magic
#	ItemLevel >= 70
#	Class "Axes" "Bows" "Claws" "Daggers" "Maces" "Sceptres" "Staves" "Swords" "Wands"
#	SetBorderColor 136 136 255
#	SetFontSize 28
#Disabled Block End

### /Warbands #################################################################
###############################################################################




###############################################################################
# Section: ### Hide Obsolete Gear #############################################
###############################################################################

#The following blocks hide normal and magic items that have a low drop but high itemlevel. Resulting in faster filter processing.

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 5
	ItemLevel >= 10
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 10
	ItemLevel >= 15
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 13
	ItemLevel >= 20
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 20
	ItemLevel >= 25
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 25
	ItemLevel >= 30
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 30
	ItemLevel >= 35
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 35
	ItemLevel >= 40
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 40
	ItemLevel >= 45
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 46
	ItemLevel >= 50
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel <= 52
	ItemLevel >= 55
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	DropLevel < 56
	ItemLevel >= 60
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

Hide	#Gear - ~Obsolete
	Rarity <= Magic
	BaseType "Alder Spiked Shield" "Ancestral Club" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Blood Raiment" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Sceptre" "Champion Kite Shield" "Citadel Bow" "Colossal Tower Shield" "Colossus Mallet" "Conquest Chainmail" "Courtesan Sword" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Dragonbone Rapier" "Dragonscale Doublet" "Ebony Tower Shield" "Elegant Ringmail" "Engraved Hatchet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Gladius" "Golden Plate" "Gutting Knife" "Harlequin Mask" "Harmonic Spirit Shield" "Harpy Rapier" "Headman's Sword" "Hellion's Paw" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ironwood Buckler" "Judgement Staff" "Karui Axe" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Lacewood Spirit Shield" "Lacquered Buckler" "Lathi" "Legion Boots" "Legion Gloves" "Legion Hammer" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Magistrate Crown" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Opal Sceptre" "Pecoraro" "Pernarch" "Pig-Faced Bascinet" "Platinum Sceptre" "Primordial Staff" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Royal Axe" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Sinner Tricorne" "Slaughter Knife" "Solaris Circlet" "Solar Maul" "Spine Bow" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steelwood Bow" "Sundering Axe" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Tenderizer" "Terror Maul" "Throat Stabber" "Tornado Wand" "Twin Claw" "Tyrant's Sekhem" "Vaal Blade" "Vaal Buckler" "Vaal Claw" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather"
	ItemLevel >= 65
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

#Hide Maelström Staff Exception
Hide	#Gear - ~Obsolete
	Rarity <= Magic
	Class "Staves"
	DropLevel 64
	ItemLevel > 77
	SetBackgroundColor 0 0 0 190	#Hide
	SetFontSize 26

### /Hide Obsolete Gear #######################################################
###############################################################################




###############################################################################
# Section: ### Normal & Magic Gear - Endgame ##################################
###############################################################################

Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Glorious Plate" "Astral Plate" "Titan Greaves" "Titan Gauntlets" "Eternal Burgonet" "Royal Burgonet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Pinnacle Tower Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Assassin's Garb" "Slink Boots" "Slink Gloves" "Lion Pelt"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Imperial Buckler"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Imperial Buckler"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Carnal Armour" "Murder Boots" "Murder Mitts" "Deicide Mask"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Supreme Spiked Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Saintly Chainmail" "Crusader Boots" "Crusader Gloves" "Praetor Crown"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Archon Kite Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - STR/INT - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Archon Kite Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Triumphant Lamellar" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - No Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Linked Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 84+ - 3/4 Sockets
	ItemLevel >= 84
	BaseType "Elegant Round Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Normal - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - No Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Linked Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Armour - DEX/STR - Magic - 77+ - 3/4 Sockets
	ItemLevel >= 77
	BaseType "Elegant Round Shield"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### One Hand Axe ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - No Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 83+ - 3/4 Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - No Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 83+ - 3/4 Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - No Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Normal - 77+ - 3/4 Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - No Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Axes - Magic - 77+ - 3/4 Sockets - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /One Hand Axe ###
### One Hand Sword ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - No Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 83+ - 3/4 Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - No Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Normal - 77+ - 3/4 Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - No Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 83+ - 3/4 Sockets - Corsair Sword
	ItemLevel >= 83
	BaseType "Corsair Sword"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - No Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Swords - Magic - 77+ - 3/4 Sockets - Corsair Sword
	ItemLevel >= 77
	BaseType "Corsair Sword"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /One Hand Sword ###
### Two Hand Mace ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - No Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 83+ - 3/4 Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - No Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Normal - 77+ - 3/4 Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - No Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 83+ - 3/4 Sockets - Piledriver
	ItemLevel >= 83
	BaseType "Piledriver"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - No Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Maces - Magic - 77+ - 3/4 Sockets - Piledriver
	ItemLevel >= 77
	BaseType "Piledriver"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Two Hand Mace ###
### Bows ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Thicket Bow
	ItemLevel >= 83
	BaseType "Thicket Bow"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Thicket Bow
	ItemLevel >= 77
	BaseType "Thicket Bow"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - No Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Linked Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 83+ - 3/4 Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - No Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Linked Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Normal - 77+ - 3/4 Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - No Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Linked Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 83+ - 3/4 Sockets - Harbinger Bow
	ItemLevel >= 83
	BaseType "Harbinger Bow"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - No Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Linked Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Bows - Magic - 77+ - 3/4 Sockets - Harbinger Bow
	ItemLevel >= 77
	BaseType "Harbinger Bow"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Bows ###
### Thrusting One Hand Sword ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Vaal Rapier
	ItemLevel >= 83
	BaseType "Vaal Rapier"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Vaal Rapier
	ItemLevel >= 77
	BaseType "Vaal Rapier"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - No Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 83+ - 3/4 Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - No Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Normal - 77+ - 3/4 Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - No Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 83+ - 3/4 Sockets - Jewelled Foil
	ItemLevel >= 83
	BaseType "Jewelled Foil"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - No Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Thrusting One Hand Swords - Magic - 77+ - 3/4 Sockets - Jewelled Foil
	ItemLevel >= 77
	BaseType "Jewelled Foil"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Thrusting One Hand Sword ###
### Daggers ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Ambusher
	ItemLevel >= 83
	BaseType "Ambusher"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Ambusher
	ItemLevel >= 77
	BaseType "Ambusher"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - No Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Linked Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 83+ - 3/4 Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - No Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Linked Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Normal - 77+ - 3/4 Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - No Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Linked Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 83+ - 3/4 Sockets - Platinum Kris
	ItemLevel >= 83
	BaseType "Platinum Kris"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - No Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Linked Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Daggers - Magic - 77+ - 3/4 Sockets - Platinum Kris
	ItemLevel >= 77
	BaseType "Platinum Kris"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Daggers ###
### One Hand Mace ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - No Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Linked Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 83+ - 3/4 Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - No Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Linked Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 83+ - 3/4 Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - No Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Linked Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Normal - 77+ - 3/4 Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - No Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Linked Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - One Hand Maces - Magic - 77+ - 3/4 Sockets - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /One Hand Mace ###
### Two Hand Axe ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Fleshripper
	BaseType "Fleshripper"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - No Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Linked Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 83+ - 3/4 Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - No Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Linked Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Normal - 77+ - 3/4 Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - No Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Linked Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 83+ - 3/4 Sockets - Vaal Axe
	ItemLevel >= 83
	BaseType "Vaal Axe"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - No Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Linked Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Axes - Magic - 77+ - 3/4 Sockets - Vaal Axe
	ItemLevel >= 77
	BaseType "Vaal Axe"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Two Hand Axe ###
### Two Hand Sword ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - No Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Linked Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 83+ - 3/4 Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - No Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Normal
	Sockets < 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Linked Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Normal
	LinkedSockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Normal - 77+ - 3/4 Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Normal
	Sockets >= 4
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - No Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Linked Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 83+ - 3/4 Sockets - Reaver Sword
	ItemLevel >= 83
	BaseType "Reaver Sword"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - No Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Magic
	Sockets < 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Linked Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Magic
	LinkedSockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Two Hand Swords - Magic - 77+ - 3/4 Sockets - Reaver Sword
	ItemLevel >= 77
	BaseType "Reaver Sword"
	Rarity Magic
	Sockets >= 4
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Two Hand Sword ###
### Claws ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Great White Claw
	ItemLevel >= 83
	BaseType "Great White Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Great White Claw
	ItemLevel >= 77
	BaseType "Great White Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Imperial Claw
	ItemLevel >= 83
	BaseType "Imperial Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Imperial Claw
	ItemLevel >= 77
	BaseType "Imperial Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - No Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Linked Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 83+ - 3/4 Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - No Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Linked Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Normal - 77+ - 3/4 Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - No Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Linked Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 83+ - 3/4 Sockets - Terror Claw
	ItemLevel >= 83
	BaseType "Terror Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - No Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Linked Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Claws - Magic - 77+ - 3/4 Sockets - Terror Claw
	ItemLevel >= 77
	BaseType "Terror Claw"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Claws ###
### Sceptre ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - No Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Linked Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 83+ - 3/4 Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - No Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Linked Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 83+ - 3/4 Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - No Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Linked Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Normal - 77+ - 3/4 Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - No Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Linked Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Sceptres - Magic - 77+ - 3/4 Sockets - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Sceptre ###
### Staff ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - No Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Linked Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 83+ - 3/4 Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - No Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Linked Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 83+ - 3/4 Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - No Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Linked Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Normal - 77+ - 3/4 Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Normal
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - No Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	Sockets < 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Linked Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	LinkedSockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Staves - Magic - 77+ - 3/4 Sockets - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Magic
	Sockets >= 4
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Staff ###
### Wands ###
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 83
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Normal
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	Sockets < 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	LinkedSockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Profane Wand
	BaseType "Profane Wand"
	Rarity Magic
	Sockets >= 3
	ItemLevel >= 77
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Imbued Wand
	ItemLevel >= 83
	BaseType "Imbued Wand"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Imbued Wand
	ItemLevel >= 77
	BaseType "Imbued Wand"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - No Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Linked Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 83+ - 3/4 Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - No Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Normal
	Sockets < 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Linked Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Normal
	LinkedSockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Normal - 77+ - 3/4 Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Normal
	Sockets >= 3
	SetTextColor 240 240 240	#Normal Item Highlight
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - No Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Linked Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Show	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 83+ - 3/4 Sockets - Opal Wand
	ItemLevel >= 83
	BaseType "Opal Wand"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetBackgroundColor 70 70 70
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - No Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Magic
	Sockets < 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Linked Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Magic
	LinkedSockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
Hide	#Gear - Endgame (T1 + Craft Bases) - Weapon - Wands - Magic - 77+ - 3/4 Sockets - Opal Wand
	ItemLevel >= 77
	BaseType "Opal Wand"
	Rarity Magic
	Sockets >= 3
	SetTextColor 140 190 255	#Magic Item Highlight
	SetFontSize 28
### /Wands ###

### /Normal & Magic Gear - Endgame ############################################
###############################################################################




###############################################################################
# Section: ### Rares - Endgame & Progression ##################################
###############################################################################

### Armour ###
Show	#Gear - ~Rare - Endgame - Armour - STR - Body Armours - Glorious Plate
	BaseType "Glorious Plate"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Plate Vest
	BaseType "Plate Vest"
	Rarity Rare
	ItemLevel <= 6
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Chestplate
	BaseType "Chestplate"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Copper Plate
	BaseType "Copper Plate"
	Rarity Rare
	ItemLevel <= 21
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - War Plate
	BaseType "War Plate"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Full Plate
	BaseType "Full Plate"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Arena Plate
	BaseType "Arena Plate"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Lordly Plate
	BaseType "Lordly Plate"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Bronze Plate
	BaseType "Bronze Plate"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Battle Plate
	BaseType "Battle Plate"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Sun Plate
	BaseType "Sun Plate"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Colosseum Plate
	BaseType "Colosseum Plate"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Majestic Plate
	BaseType "Majestic Plate"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Golden Plate
	BaseType "Golden Plate"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Crusader Plate
	BaseType "Crusader Plate"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR - Body Armours - Astral Plate
	BaseType "Astral Plate"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Body Armours - Gladiator Plate
	BaseType "Gladiator Plate"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX - Body Armours - Assassin's Garb
	BaseType "Assassin's Garb"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Shabby Jerkin
	BaseType "Shabby Jerkin"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Strapped Leather
	BaseType "Strapped Leather"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Buckskin Tunic
	BaseType "Buckskin Tunic"
	Rarity Rare
	ItemLevel <= 25
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Wild Leather
	BaseType "Wild Leather"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Full Leather
	BaseType "Full Leather"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sun Leather
	BaseType "Sun Leather"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Thief's Garb
	BaseType "Thief's Garb"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Eelskin Tunic
	BaseType "Eelskin Tunic"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Frontier Leather
	BaseType "Frontier Leather"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Glorious Leather
	BaseType "Glorious Leather"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Coronal Leather
	BaseType "Coronal Leather"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Cutthroat's Garb
	BaseType "Cutthroat's Garb"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Sharkskin Tunic
	BaseType "Sharkskin Tunic"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Destiny Leather
	BaseType "Destiny Leather"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Exquisite Leather
	BaseType "Exquisite Leather"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Body Armours - Zodiac Leather
	BaseType "Zodiac Leather"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Body Armours - Vaal Regalia
	BaseType "Vaal Regalia"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Simple Robe
	BaseType "Simple Robe"
	Rarity Rare
	ItemLevel <= 11
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Vest
	BaseType "Silken Vest"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Scholar's Robe
	BaseType "Scholar's Robe"
	Rarity Rare
	ItemLevel <= 25
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Garb
	BaseType "Silken Garb"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Mage's Vestment
	BaseType "Mage's Vestment"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Silk Robe
	BaseType "Silk Robe"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Cabalist Regalia
	BaseType "Cabalist Regalia"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Sage's Robe
	BaseType "Sage's Robe"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Silken Wrap
	BaseType "Silken Wrap"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Conjurer's Vestment
	BaseType "Conjurer's Vestment"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Spidersilk Robe
	BaseType "Spidersilk Robe"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Destroyer Regalia
	BaseType "Destroyer Regalia"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Savant's Robe
	BaseType "Savant's Robe"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Necromancer Silks
	BaseType "Necromancer Silks"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Occultist's Vestment
	BaseType "Occultist's Vestment"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Body Armours - Widowsilk Robe
	BaseType "Widowsilk Robe"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/INT - Body Armours - Carnal Armour
	BaseType "Carnal Armour"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Vest
	BaseType "Padded Vest"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Vest
	BaseType "Oiled Vest"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Padded Jacket
	BaseType "Padded Jacket"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Oiled Coat
	BaseType "Oiled Coat"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Scarlet Raiment
	BaseType "Scarlet Raiment"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Waxed Garb
	BaseType "Waxed Garb"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Bone Armour
	BaseType "Bone Armour"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Quilted Jacket
	BaseType "Quilted Jacket"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sleek Coat
	BaseType "Sleek Coat"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crimson Raiment
	BaseType "Crimson Raiment"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Lacquered Garb
	BaseType "Lacquered Garb"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Crypt Armour
	BaseType "Crypt Armour"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sentinel Jacket
	BaseType "Sentinel Jacket"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Varnished Coat
	BaseType "Varnished Coat"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Blood Raiment
	BaseType "Blood Raiment"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Body Armours - Sadist Garb
	BaseType "Sadist Garb"
	Rarity Rare
	ItemLevel <= 71
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR/INT - Body Armours - Saintly Chainmail
	BaseType "Saintly Chainmail"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Vest
	BaseType "Chainmail Vest"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Tunic
	BaseType "Chainmail Tunic"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ringmail Coat
	BaseType "Ringmail Coat"
	Rarity Rare
	ItemLevel <= 21
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chainmail Doublet
	BaseType "Chainmail Doublet"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Ringmail
	BaseType "Full Ringmail"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Full Chainmail
	BaseType "Full Chainmail"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Holy Chainmail
	BaseType "Holy Chainmail"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Latticed Ringmail
	BaseType "Latticed Ringmail"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Crusader Chainmail
	BaseType "Crusader Chainmail"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Ornate Ringmail
	BaseType "Ornate Ringmail"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Chain Hauberk
	BaseType "Chain Hauberk"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Devout Chainmail
	BaseType "Devout Chainmail"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Loricated Ringmail
	BaseType "Loricated Ringmail"
	Rarity Rare
	ItemLevel <= 61
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Conquest Chainmail
	BaseType "Conquest Chainmail"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Elegant Ringmail
	BaseType "Elegant Ringmail"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Body Armours - Saint's Hauberk
	BaseType "Saint's Hauberk"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/STR - Body Armours - Triumphant Lamellar
	BaseType "Triumphant Lamellar"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Vest
	BaseType "Scale Vest"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Light Brigandine
	BaseType "Light Brigandine"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Scale Doublet
	BaseType "Scale Doublet"
	Rarity Rare
	ItemLevel <= 21
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Infantry Brigandine
	BaseType "Infantry Brigandine"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Scale Armour
	BaseType "Full Scale Armour"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Soldier's Brigandine
	BaseType "Soldier's Brigandine"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Field Lamellar
	BaseType "Field Lamellar"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Wyrmscale Doublet
	BaseType "Wyrmscale Doublet"
	Rarity Rare
	ItemLevel <= 42
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Hussar Brigandine
	BaseType "Hussar Brigandine"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Wyrmscale
	BaseType "Full Wyrmscale"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Commander's Brigandine
	BaseType "Commander's Brigandine"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Battle Lamellar
	BaseType "Battle Lamellar"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Dragonscale Doublet
	BaseType "Dragonscale Doublet"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Desert Brigandine
	BaseType "Desert Brigandine"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - Full Dragonscale
	BaseType "Full Dragonscale"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Body Armours - General's Brigandine
	BaseType "General's Brigandine"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
### /Armour ###
### Helmets ###
Show	#Gear - ~Rare - Endgame - Armour - STR - Helmets - Eternal Burgonet
	BaseType "Eternal Burgonet"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Iron Hat
	BaseType "Iron Hat"
	Rarity Rare
	ItemLevel <= 7
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Cone Helmet
	BaseType "Cone Helmet"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Barbute Helmet
	BaseType "Barbute Helmet"
	Rarity Rare
	ItemLevel <= 26
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Close Helmet
	BaseType "Close Helmet"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Gladiator Helmet
	BaseType "Gladiator Helmet"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Reaver Helmet
	BaseType "Reaver Helmet"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Siege Helmet
	BaseType "Siege Helmet"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Samite Helmet
	BaseType "Samite Helmet"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Helmets - Ezomyte Burgonet
	BaseType "Ezomyte Burgonet"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR - Helmets - Royal Burgonet
	BaseType "Royal Burgonet"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX - Helmets - Lion Pelt
	BaseType "Lion Pelt"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Cap
	BaseType "Leather Cap"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Tricorne
	BaseType "Tricorne"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Leather Hood
	BaseType "Leather Hood"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Wolf Pelt
	BaseType "Wolf Pelt"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Hunter Hood
	BaseType "Hunter Hood"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Noble Tricorne
	BaseType "Noble Tricorne"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Ursine Pelt
	BaseType "Ursine Pelt"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Silken Hood
	BaseType "Silken Hood"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Helmets - Sinner Tricorne
	BaseType "Sinner Tricorne"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Helmets - Hubris Circlet
	BaseType "Hubris Circlet"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Vine Circlet
	BaseType "Vine Circlet"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Iron Circlet
	BaseType "Iron Circlet"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Torture Cage
	BaseType "Torture Cage"
	Rarity Rare
	ItemLevel <= 26
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Tribal Circlet
	BaseType "Tribal Circlet"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Bone Circlet
	BaseType "Bone Circlet"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Lunaris Circlet
	BaseType "Lunaris Circlet"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Steel Circlet
	BaseType "Steel Circlet"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Necromancer Circlet
	BaseType "Necromancer Circlet"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Solaris Circlet
	BaseType "Solaris Circlet"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Helmets - Mind Cage
	BaseType "Mind Cage"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/INT - Helmets - Deicide Mask
	BaseType "Deicide Mask"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Scare Mask
	BaseType "Scare Mask"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Plague Mask
	BaseType "Plague Mask"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Iron Mask
	BaseType "Iron Mask"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Festival Mask
	BaseType "Festival Mask"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Golden Mask
	BaseType "Golden Mask"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Raven Mask
	BaseType "Raven Mask"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Callous Mask
	BaseType "Callous Mask"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Regicide Mask
	BaseType "Regicide Mask"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Harlequin Mask
	BaseType "Harlequin Mask"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Helmets - Vaal Mask
	BaseType "Vaal Mask"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR/INT - Helmets - Praetor Crown
	BaseType "Praetor Crown"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Rusted Coif
	BaseType "Rusted Coif"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Soldier Helmet
	BaseType "Soldier Helmet"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Helmet
	BaseType "Great Helmet"
	Rarity Rare
	ItemLevel <= 31
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Crusader Helmet
	BaseType "Crusader Helmet"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Aventail Helmet
	BaseType "Aventail Helmet"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Zealot Helmet
	BaseType "Zealot Helmet"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Great Crown
	BaseType "Great Crown"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Magistrate Crown
	BaseType "Magistrate Crown"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Helmets - Prophet Crown
	BaseType "Prophet Crown"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/STR - Helmets - Nightmare Bascinet
	BaseType "Nightmare Bascinet"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Battered Helm
	BaseType "Battered Helm"
	Rarity Rare
	ItemLevel <= 13
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Sallet
	BaseType "Sallet"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Visored Sallet
	BaseType "Visored Sallet"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Gilded Sallet
	BaseType "Gilded Sallet"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Secutor Helm
	BaseType "Secutor Helm"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fencer Helm
	BaseType "Fencer Helm"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Lacquered Helmet
	BaseType "Lacquered Helmet"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Fluted Bascinet
	BaseType "Fluted Bascinet"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Helmets - Pig-Faced Bascinet
	BaseType "Pig-Faced Bascinet"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
### /Helmets ###
### Gloves ###
Show	#Gear - ~Rare - Endgame - Armour - STR - Gloves - Titan Gauntlets
	BaseType "Titan Gauntlets"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Iron Gauntlets
	BaseType "Iron Gauntlets"
	Rarity Rare
	ItemLevel <= 11
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Plated Gauntlets
	BaseType "Plated Gauntlets"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Golden Bracers
	BaseType "Golden Bracers"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Bronze Gauntlets
	BaseType "Bronze Gauntlets"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Steel Gauntlets
	BaseType "Steel Gauntlets"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Antique Gauntlets
	BaseType "Antique Gauntlets"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Ancient Gauntlets
	BaseType "Ancient Gauntlets"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Goliath Gauntlets
	BaseType "Goliath Gauntlets"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Gloves - Vaal Gauntlets
	BaseType "Vaal Gauntlets"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX - Gloves - Slink Gloves
	BaseType "Slink Gloves"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Rawhide Gloves
	BaseType "Rawhide Gloves"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Goathide Gloves
	BaseType "Goathide Gloves"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Golden Bracers
	BaseType "Golden Bracers"
	Rarity Rare
	ItemLevel <= 21
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Deerskin Gloves
	BaseType "Deerskin Gloves"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Nubuck Gloves
	BaseType "Nubuck Gloves"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Eelskin Gloves
	BaseType "Eelskin Gloves"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Sharkskin Gloves
	BaseType "Sharkskin Gloves"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Shagreen Gloves
	BaseType "Shagreen Gloves"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Gloves - Stealth Gloves
	BaseType "Stealth Gloves"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Gloves - Sorcerer Gloves
	BaseType "Sorcerer Gloves"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Wool Gloves
	BaseType "Wool Gloves"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Velvet Gloves
	BaseType "Velvet Gloves"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Golden Bracers
	BaseType "Golden Bracers"
	Rarity Rare
	ItemLevel <= 25
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Silk Gloves
	BaseType "Silk Gloves"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Embroidered Gloves
	BaseType "Embroidered Gloves"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Satin Gloves
	BaseType "Satin Gloves"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Samite Gloves
	BaseType "Samite Gloves"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Conjurer Gloves
	BaseType "Conjurer Gloves"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Gloves - Arcanist Gloves
	BaseType "Arcanist Gloves"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/INT - Gloves - Murder Mitts
	BaseType "Murder Mitts"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Wrapped Mitts
	BaseType "Wrapped Mitts"
	Rarity Rare
	ItemLevel <= 16
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Strapped Mitts
	BaseType "Strapped Mitts"
	Rarity Rare
	ItemLevel <= 31
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Clasped Mitts
	BaseType "Clasped Mitts"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Trapper Mitts
	BaseType "Trapper Mitts"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Ambush Mitts
	BaseType "Ambush Mitts"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Carnal Mitts
	BaseType "Carnal Mitts"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Gloves - Assassin's Mitts
	BaseType "Assassin's Mitts"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR/INT - Gloves - Crusader Gloves
	BaseType "Crusader Gloves"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Chain Gloves
	BaseType "Chain Gloves"
	Rarity Rare
	ItemLevel <= 19
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Ringmail Gloves
	BaseType "Ringmail Gloves"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Mesh Gloves
	BaseType "Mesh Gloves"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Riveted Gloves
	BaseType "Riveted Gloves"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Zealot Gloves
	BaseType "Zealot Gloves"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Soldier Gloves
	BaseType "Soldier Gloves"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Gloves - Legion Gloves
	BaseType "Legion Gloves"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/STR - Gloves - Dragonscale Gauntlets
	BaseType "Dragonscale Gauntlets"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Fishscale Gauntlets
	BaseType "Fishscale Gauntlets"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Ironscale Gauntlets
	BaseType "Ironscale Gauntlets"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Bronzescale Gauntlets
	BaseType "Bronzescale Gauntlets"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Steelscale Gauntlets
	BaseType "Steelscale Gauntlets"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Serpentscale Gauntlets
	BaseType "Serpentscale Gauntlets"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Wyrmscale Gauntlets
	BaseType "Wyrmscale Gauntlets"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Gloves - Hydrascale Gauntlets
	BaseType "Hydrascale Gauntlets"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
### /Gloves ###
### Boots ###
Show	#Gear - ~Rare - Endgame - Armour - STR - Boots - Titan Greaves
	BaseType "Titan Greaves"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Iron Greaves
	BaseType "Iron Greaves"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Steel Greaves
	BaseType "Steel Greaves"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Plated Greaves
	BaseType "Plated Greaves"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Reinforced Greaves
	BaseType "Reinforced Greaves"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Antique Greaves
	BaseType "Antique Greaves"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Ancient Greaves
	BaseType "Ancient Greaves"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Goliath Greaves
	BaseType "Goliath Greaves"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Boots - Vaal Greaves
	BaseType "Vaal Greaves"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX - Boots - Slink Boots
	BaseType "Slink Boots"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Rawhide Boots
	BaseType "Rawhide Boots"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Goathide Boots
	BaseType "Goathide Boots"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Deerskin Boots
	BaseType "Deerskin Boots"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Nubuck Boots
	BaseType "Nubuck Boots"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Eelskin Boots
	BaseType "Eelskin Boots"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Sharkskin Boots
	BaseType "Sharkskin Boots"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Shagreen Boots
	BaseType "Shagreen Boots"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Boots - Stealth Boots
	BaseType "Stealth Boots"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Boots - Sorcerer Boots
	BaseType "Sorcerer Boots"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Wool Shoes
	BaseType "Wool Shoes"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Velvet Slippers
	BaseType "Velvet Slippers"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Silk Slippers
	BaseType "Silk Slippers"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Scholar Boots
	BaseType "Scholar Boots"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Satin Slippers
	BaseType "Satin Slippers"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Samite Slippers
	BaseType "Samite Slippers"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Conjurer Boots
	BaseType "Conjurer Boots"
	Rarity Rare
	ItemLevel <= 61
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Boots - Arcanist Slippers
	BaseType "Arcanist Slippers"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/INT - Boots - Murder Boots
	BaseType "Murder Boots"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Wrapped Boots
	BaseType "Wrapped Boots"
	Rarity Rare
	ItemLevel <= 16
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Strapped Boots
	BaseType "Strapped Boots"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Clasped Boots
	BaseType "Clasped Boots"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Shackled Boots
	BaseType "Shackled Boots"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Trapper Boots
	BaseType "Trapper Boots"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Ambush Boots
	BaseType "Ambush Boots"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Carnal Boots
	BaseType "Carnal Boots"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Boots - Assassin's Boots
	BaseType "Assassin's Boots"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR/INT - Boots - Crusader Boots
	BaseType "Crusader Boots"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Chain Boots
	BaseType "Chain Boots"
	Rarity Rare
	ItemLevel <= 13
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Ringmail Boots
	BaseType "Ringmail Boots"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Mesh Boots
	BaseType "Mesh Boots"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Riveted Boots
	BaseType "Riveted Boots"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Zealot Boots
	BaseType "Zealot Boots"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Soldier Boots
	BaseType "Soldier Boots"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Boots - Legion Boots
	BaseType "Legion Boots"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/STR - Boots - Dragonscale Boots
	BaseType "Dragonscale Boots"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Leatherscale Boots
	BaseType "Leatherscale Boots"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Ironscale Boots
	BaseType "Ironscale Boots"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Bronzescale Boots
	BaseType "Bronzescale Boots"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Steelscale Boots
	BaseType "Steelscale Boots"
	Rarity Rare
	ItemLevel <= 42
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Serpentscale Boots
	BaseType "Serpentscale Boots"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Wyrmscale Boots
	BaseType "Wyrmscale Boots"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Boots - Hydrascale Boots
	BaseType "Hydrascale Boots"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
### /Boots ###
### Shields ###
Show	#Gear - ~Rare - Endgame - Armour - STR - Shields - Pinnacle Tower Shield
	BaseType "Pinnacle Tower Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Splintered Tower Shield
	BaseType "Splintered Tower Shield"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Corroded Tower Shield
	BaseType "Corroded Tower Shield"
	Rarity Rare
	ItemLevel <= 11
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Rawhide Tower Shield
	BaseType "Rawhide Tower Shield"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Cedar Tower Shield
	BaseType "Cedar Tower Shield"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Copper Tower Shield
	BaseType "Copper Tower Shield"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Reinforced Tower Shield
	BaseType "Reinforced Tower Shield"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Painted Tower Shield
	BaseType "Painted Tower Shield"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Buckskin Tower Shield
	BaseType "Buckskin Tower Shield"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Mahogany Tower Shield
	BaseType "Mahogany Tower Shield"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Bronze Tower Shield
	BaseType "Bronze Tower Shield"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Girded Tower Shield
	BaseType "Girded Tower Shield"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Crested Tower Shield
	BaseType "Crested Tower Shield"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Shagreen Tower Shield
	BaseType "Shagreen Tower Shield"
	Rarity Rare
	ItemLevel <= 61
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Ebony Tower Shield
	BaseType "Ebony Tower Shield"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Ezomyte Tower Shield
	BaseType "Ezomyte Tower Shield"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR - Shields - Colossal Tower Shield
	BaseType "Colossal Tower Shield"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX - Shields - Imperial Buckler
	BaseType "Imperial Buckler"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Goathide Buckler
	BaseType "Goathide Buckler"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Pine Buckler
	BaseType "Pine Buckler"
	Rarity Rare
	ItemLevel <= 16
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Painted Buckler
	BaseType "Painted Buckler"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Hammered Buckler
	BaseType "Hammered Buckler"
	Rarity Rare
	ItemLevel <= 29
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - War Buckler
	BaseType "War Buckler"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Gilded Buckler
	BaseType "Gilded Buckler"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Oak Buckler
	BaseType "Oak Buckler"
	Rarity Rare
	ItemLevel <= 42
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Enameled Buckler
	BaseType "Enameled Buckler"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Corrugated Buckler
	BaseType "Corrugated Buckler"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Battle Buckler
	BaseType "Battle Buckler"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Golden Buckler
	BaseType "Golden Buckler"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Ironwood Buckler
	BaseType "Ironwood Buckler"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Lacquered Buckler
	BaseType "Lacquered Buckler"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Vaal Buckler
	BaseType "Vaal Buckler"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX - Shields - Crusader Buckler
	BaseType "Crusader Buckler"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Shields - Titanium Spirit Shield
	BaseType "Titanium Spirit Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Twig Spirit Shield
	BaseType "Twig Spirit Shield"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Yew Spirit Shield
	BaseType "Yew Spirit Shield"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Bone Spirit Shield
	BaseType "Bone Spirit Shield"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Tarnished Spirit Shield
	BaseType "Tarnished Spirit Shield"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Jingling Spirit Shield
	BaseType "Jingling Spirit Shield"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Brass Spirit Shield
	BaseType "Brass Spirit Shield"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Walnut Spirit Shield
	BaseType "Walnut Spirit Shield"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Ivory Spirit Shield
	BaseType "Ivory Spirit Shield"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Ancient Spirit Shield
	BaseType "Ancient Spirit Shield"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Chiming Spirit Shield
	BaseType "Chiming Spirit Shield"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Thorium Spirit Shield
	BaseType "Thorium Spirit Shield"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Lacewood Spirit Shield
	BaseType "Lacewood Spirit Shield"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - INT - Shields - Fossilised Spirit Shield
	BaseType "Fossilised Spirit Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Vaal Spirit Shield
	BaseType "Vaal Spirit Shield"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - INT - Shields - Harmonic Spirit Shield
	BaseType "Harmonic Spirit Shield"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/INT - Shields - Supreme Spiked Shield
	BaseType "Supreme Spiked Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Spiked Bundle
	BaseType "Spiked Bundle"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Driftwood Spiked Shield
	BaseType "Driftwood Spiked Shield"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alloyed Spiked Shield
	BaseType "Alloyed Spiked Shield"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Burnished Spiked Shield
	BaseType "Burnished Spiked Shield"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ornate Spiked Shield
	BaseType "Ornate Spiked Shield"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Redwood Spiked Shield
	BaseType "Redwood Spiked Shield"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Compound Spiked Shield
	BaseType "Compound Spiked Shield"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Polished Spiked Shield
	BaseType "Polished Spiked Shield"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Sovereign Spiked Shield
	BaseType "Sovereign Spiked Shield"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Alder Spiked Shield
	BaseType "Alder Spiked Shield"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Ezomyte Spiked Shield
	BaseType "Ezomyte Spiked Shield"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/INT - Shields - Mirrored Spiked Shield
	BaseType "Mirrored Spiked Shield"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - STR/INT - Shields - Archon Kite Shield
	BaseType "Archon Kite Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Plank Kite Shield
	BaseType "Plank Kite Shield"
	Rarity Rare
	ItemLevel <= 13
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Linden Kite Shield
	BaseType "Linden Kite Shield"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Reinforced Kite Shield
	BaseType "Reinforced Kite Shield"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Layered Kite Shield
	BaseType "Layered Kite Shield"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Ceremonial Kite Shield
	BaseType "Ceremonial Kite Shield"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Etched Kite Shield
	BaseType "Etched Kite Shield"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Steel Kite Shield
	BaseType "Steel Kite Shield"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Laminated Kite Shield
	BaseType "Laminated Kite Shield"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Angelic Kite Shield
	BaseType "Angelic Kite Shield"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Branded Kite Shield
	BaseType "Branded Kite Shield"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Champion Kite Shield
	BaseType "Champion Kite Shield"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - STR/INT - Shields - Mosaic Kite Shield
	BaseType "Mosaic Kite Shield"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Endgame - Armour - DEX/STR - Shields - Elegant Round Shield
	BaseType "Elegant Round Shield"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Rotted Round Shield
	BaseType "Rotted Round Shield"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Fir Round Shield
	BaseType "Fir Round Shield"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Studded Round Shield
	BaseType "Studded Round Shield"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Scarlet Round Shield
	BaseType "Scarlet Round Shield"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Splendid Round Shield
	BaseType "Splendid Round Shield"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Maple Round Shield
	BaseType "Maple Round Shield"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiked Round Shield
	BaseType "Spiked Round Shield"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Crimson Round Shield
	BaseType "Crimson Round Shield"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Baroque Round Shield
	BaseType "Baroque Round Shield"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Teak Round Shield
	BaseType "Teak Round Shield"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Spiny Round Shield
	BaseType "Spiny Round Shield"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
Show	#Gear - ~Rare - Progression - Armour - DEX/STR - Shields - Cardinal Round Shield
	BaseType "Cardinal Round Shield"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Armour
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Armour
### /Shields ###
### One Hand Axe ###
Show	#Gear - ~Rare - Endgame - Weapon - One Hand Axes - Runic Hatchet
	BaseType "Runic Hatchet"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Rusted Hatchet
	BaseType "Rusted Hatchet"
	Rarity Rare
	ItemLevel <= 6
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Jade Hatchet
	BaseType "Jade Hatchet"
	Rarity Rare
	ItemLevel <= 11
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Boarding Axe
	BaseType "Boarding Axe"
	Rarity Rare
	ItemLevel <= 16
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Cleaver
	BaseType "Cleaver"
	Rarity Rare
	ItemLevel <= 21
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Broad Axe
	BaseType "Broad Axe"
	Rarity Rare
	ItemLevel <= 25
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Arming Axe
	BaseType "Arming Axe"
	Rarity Rare
	ItemLevel <= 29
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Decorative Axe
	BaseType "Decorative Axe"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Spectral Axe
	BaseType "Spectral Axe"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Etched Hatchet
	BaseType "Etched Hatchet"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Jasper Axe
	BaseType "Jasper Axe"
	Rarity Rare
	ItemLevel <= 39
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Tomahawk
	BaseType "Tomahawk"
	Rarity Rare
	ItemLevel <= 42
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Wrist Chopper
	BaseType "Wrist Chopper"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - War Axe
	BaseType "War Axe"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Chest Splitter
	BaseType "Chest Splitter"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Ceremonial Axe
	BaseType "Ceremonial Axe"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Wraith Axe
	BaseType "Wraith Axe"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Engraved Hatchet
	BaseType "Engraved Hatchet"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Karui Axe
	BaseType "Karui Axe"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Siege Axe
	BaseType "Siege Axe"
	Rarity Rare
	ItemLevel <= 61
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Reaver Axe
	BaseType "Reaver Axe"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Butcher Axe
	BaseType "Butcher Axe"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Vaal Hatchet
	BaseType "Vaal Hatchet"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Royal Axe
	BaseType "Royal Axe"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Axes - Infernal Axe
	BaseType "Infernal Axe"
	Rarity Rare
	ItemLevel <= 71
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /One Hand Axe ###
### One Hand Sword ###
Show	#Gear - ~Rare - Endgame - Weapon - One Hand Swords - Tiger Hook
	BaseType "Tiger Hook"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Rusted Sword
	BaseType "Rusted Sword"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Copper Sword
	BaseType "Copper Sword"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Sabre
	BaseType "Sabre"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Broad Sword
	BaseType "Broad Sword"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - War Sword
	BaseType "War Sword"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Ancient Sword
	BaseType "Ancient Sword"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Elegant Sword
	BaseType "Elegant Sword"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Dusk Blade
	BaseType "Dusk Blade"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Hook Sword
	BaseType "Hook Sword"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Variscite Blade
	BaseType "Variscite Blade"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Cutlass
	BaseType "Cutlass"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Baselard
	BaseType "Baselard"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Battle Sword
	BaseType "Battle Sword"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Elder Sword
	BaseType "Elder Sword"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Graceful Sword
	BaseType "Graceful Sword"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Twilight Blade
	BaseType "Twilight Blade"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Grappler
	BaseType "Grappler"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Gemstone Sword
	BaseType "Gemstone Sword"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - One Hand Swords - Corsair Sword
	BaseType "Corsair Sword"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Gladius
	BaseType "Gladius"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Legion Sword
	BaseType "Legion Sword"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Vaal Blade
	BaseType "Vaal Blade"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Eternal Sword
	BaseType "Eternal Sword"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Swords - Midnight Blade
	BaseType "Midnight Blade"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /One Hand Sword ###
### Two Hand Mace ###
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Coronal Maul
	BaseType "Coronal Maul"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Driftwood Maul
	BaseType "Driftwood Maul"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Tribal Maul
	BaseType "Tribal Maul"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Mallet
	BaseType "Mallet"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Sledgehammer
	BaseType "Sledgehammer"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Jagged Maul
	BaseType "Jagged Maul"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Brass Maul
	BaseType "Brass Maul"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Fright Maul
	BaseType "Fright Maul"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Morning Star
	BaseType "Morning Star"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Totemic Maul
	BaseType "Totemic Maul"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Great Mallet
	BaseType "Great Mallet"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Steelhead
	BaseType "Steelhead"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Spiny Maul
	BaseType "Spiny Maul"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Plated Maul
	BaseType "Plated Maul"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Dread Maul
	BaseType "Dread Maul"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Solar Maul
	BaseType "Solar Maul"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Karui Maul
	BaseType "Karui Maul"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Colossus Mallet
	BaseType "Colossus Mallet"
	Rarity Rare
	ItemLevel <= 61
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Maces - Piledriver
	BaseType "Piledriver"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Meatgrinder
	BaseType "Meatgrinder"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Imperial Maul
	BaseType "Imperial Maul"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Maces - Terror Maul
	BaseType "Terror Maul"
	Rarity Rare
	ItemLevel <= 69
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Two Hand Mace ###
### Bows ###
Show	#Gear - ~Rare - Endgame - Weapon - Bows - Maraketh Bow
	BaseType "Maraketh Bow"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Crude Bow
	BaseType "Crude Bow"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Short Bow
	BaseType "Short Bow"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Long Bow
	BaseType "Long Bow"
	Rarity Rare
	ItemLevel <= 14
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Composite Bow
	BaseType "Composite Bow"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Recurve Bow
	BaseType "Recurve Bow"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Bone Bow
	BaseType "Bone Bow"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Royal Bow
	BaseType "Royal Bow"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Death Bow
	BaseType "Death Bow"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Grove Bow
	BaseType "Grove Bow"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Reflex Bow
	BaseType "Reflex Bow"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Decurve Bow
	BaseType "Decurve Bow"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Compound Bow
	BaseType "Compound Bow"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Sniper Bow
	BaseType "Sniper Bow"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Ivory Bow
	BaseType "Ivory Bow"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Highborn Bow
	BaseType "Highborn Bow"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Decimation Bow
	BaseType "Decimation Bow"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Bows - Thicket Bow
	BaseType "Thicket Bow"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Steelwood Bow
	BaseType "Steelwood Bow"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Citadel Bow
	BaseType "Citadel Bow"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Ranger Bow
	BaseType "Ranger Bow"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Assassin Bow
	BaseType "Assassin Bow"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Spine Bow
	BaseType "Spine Bow"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Bows - Imperial Bow
	BaseType "Imperial Bow"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Bows - Harbinger Bow
	BaseType "Harbinger Bow"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
### /Bows ###
### Thrusting One Hand Sword ###
Show	#Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Dragoon Sword
	BaseType "Dragoon Sword"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Rusted Spike
	BaseType "Rusted Spike"
	Rarity Rare
	ItemLevel <= 7
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Whalebone Rapier
	BaseType "Whalebone Rapier"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Battered Foil
	BaseType "Battered Foil"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Basket Rapier
	BaseType "Basket Rapier"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Jagged Foil
	BaseType "Jagged Foil"
	Rarity Rare
	ItemLevel <= 26
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Antique Rapier
	BaseType "Antique Rapier"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Elegant Foil
	BaseType "Elegant Foil"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Thorn Rapier
	BaseType "Thorn Rapier"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Smallsword
	BaseType "Smallsword"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Wyrmbone Rapier
	BaseType "Wyrmbone Rapier"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Burnished Foil
	BaseType "Burnished Foil"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Estoc
	BaseType "Estoc"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Serrated Foil
	BaseType "Serrated Foil"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Primeval Rapier
	BaseType "Primeval Rapier"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Fancy Foil
	BaseType "Fancy Foil"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Apex Rapier
	BaseType "Apex Rapier"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Courtesan Sword
	BaseType "Courtesan Sword"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Dragonbone Rapier
	BaseType "Dragonbone Rapier"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Tempered Foil
	BaseType "Tempered Foil"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Pecoraro
	BaseType "Pecoraro"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Spiraled Foil
	BaseType "Spiraled Foil"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Vaal Rapier
	BaseType "Vaal Rapier"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Thrusting One Hand Swords - Jewelled Foil
	BaseType "Jewelled Foil"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Thrusting One Hand Swords - Harpy Rapier
	BaseType "Harpy Rapier"
	Rarity Rare
	ItemLevel <= 72
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Thrusting One Hand Sword ###
### Daggers ###
Show	#Gear - ~Rare - Endgame - Weapon - Daggers - Sai
	BaseType "Sai"
	Class "Daggers"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Glass Shank
	BaseType "Glass Shank"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Skinning Knife
	BaseType "Skinning Knife"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Carving Knife
	BaseType "Carving Knife"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Stiletto
	BaseType "Stiletto"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Boot Knife
	BaseType "Boot Knife"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Copper Kris
	BaseType "Copper Kris"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Skean
	BaseType "Skean"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Imp Dagger
	BaseType "Imp Dagger"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Flaying Knife
	BaseType "Flaying Knife"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Prong Dagger
	BaseType "Prong Dagger"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Butcher Knife
	BaseType "Butcher Knife"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Poignard
	BaseType "Poignard"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Boot Blade
	BaseType "Boot Blade"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Golden Kris
	BaseType "Golden Kris"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Royal Skean
	BaseType "Royal Skean"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Fiend Dagger
	BaseType "Fiend Dagger"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Trisula
	BaseType "Trisula"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Gutting Knife
	BaseType "Gutting Knife"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Slaughter Knife
	BaseType "Slaughter Knife"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Daggers - Ambusher
	BaseType "Ambusher"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Ezomyte Dagger
	BaseType "Ezomyte Dagger"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Daggers - Platinum Kris
	BaseType "Platinum Kris"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Imperial Skean
	BaseType "Imperial Skean"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Daggers - Demon Dagger
	BaseType "Demon Dagger"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Daggers ###
### One Hand Mace ###
Show	#Gear - ~Rare - Endgame - Weapon - One Hand Maces - Behemoth Mace
	BaseType "Behemoth Mace"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Driftwood Club
	BaseType "Driftwood Club"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Tribal Club
	BaseType "Tribal Club"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Spiked Club
	BaseType "Spiked Club"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Stone Hammer
	BaseType "Stone Hammer"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - War Hammer
	BaseType "War Hammer"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Bladed Mace
	BaseType "Bladed Mace"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Ceremonial Mace
	BaseType "Ceremonial Mace"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Dream Mace
	BaseType "Dream Mace"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Wyrm Mace
	BaseType "Wyrm Mace"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Petrified Club
	BaseType "Petrified Club"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Barbed Club
	BaseType "Barbed Club"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Rock Breaker
	BaseType "Rock Breaker"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Battle Hammer
	BaseType "Battle Hammer"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Flanged Mace
	BaseType "Flanged Mace"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Ornate Mace
	BaseType "Ornate Mace"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Phantom Mace
	BaseType "Phantom Mace"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Dragon Mace
	BaseType "Dragon Mace"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Ancestral Club
	BaseType "Ancestral Club"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Tenderizer
	BaseType "Tenderizer"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Gavel
	BaseType "Gavel"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Legion Hammer
	BaseType "Legion Hammer"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Pernarch
	BaseType "Pernarch"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Auric Mace
	BaseType "Auric Mace"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - One Hand Maces - Nightmare Mace
	BaseType "Nightmare Mace"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /One Hand Mace ###
### Two Hand Axe ###
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Fleshripper
	BaseType "Fleshripper"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Stone Axe
	BaseType "Stone Axe"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jade Chopper
	BaseType "Jade Chopper"
	Rarity Rare
	ItemLevel <= 13
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Woodsplitter
	BaseType "Woodsplitter"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Poleaxe
	BaseType "Poleaxe"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Double Axe
	BaseType "Double Axe"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Gilded Axe
	BaseType "Gilded Axe"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Shadow Axe
	BaseType "Shadow Axe"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Dagger Axe
	BaseType "Dagger Axe"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Jasper Chopper
	BaseType "Jasper Chopper"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Timber Axe
	BaseType "Timber Axe"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Headsman Axe
	BaseType "Headsman Axe"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Labrys
	BaseType "Labrys"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Noble Axe
	BaseType "Noble Axe"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Abyssal Axe
	BaseType "Abyssal Axe"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Karui Chopper
	BaseType "Karui Chopper"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Talon Axe
	BaseType "Talon Axe"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Sundering Axe
	BaseType "Sundering Axe"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Ezomyte Axe
	BaseType "Ezomyte Axe"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Axes - Vaal Axe
	BaseType "Vaal Axe"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Despot Axe
	BaseType "Despot Axe"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Axes - Void Axe
	BaseType "Void Axe"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Two Hand Axe ###
### Two Hand Sword ###
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Exquisite Blade
	BaseType "Exquisite Blade"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Corroded Blade
	BaseType "Corroded Blade"
	Rarity Rare
	ItemLevel <= 8
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Longsword
	BaseType "Longsword"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Bastard Sword
	BaseType "Bastard Sword"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Two-Handed Sword
	BaseType "Two-Handed Sword"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Etched Greatsword
	BaseType "Etched Greatsword"
	Rarity Rare
	ItemLevel <= 27
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ornate Sword
	BaseType "Ornate Sword"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Spectral Sword
	BaseType "Spectral Sword"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Curved Blade
	BaseType "Curved Blade"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Butcher Sword
	BaseType "Butcher Sword"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Footman Sword
	BaseType "Footman Sword"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Highland Blade
	BaseType "Highland Blade"
	Rarity Rare
	ItemLevel <= 48
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Engraved Greatsword
	BaseType "Engraved Greatsword"
	Rarity Rare
	ItemLevel <= 51
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Tiger Sword
	BaseType "Tiger Sword"
	Rarity Rare
	ItemLevel <= 54
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Wraith Sword
	BaseType "Wraith Sword"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lithe Blade
	BaseType "Lithe Blade"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Headman's Sword
	BaseType "Headman's Sword"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Two Hand Swords - Reaver Sword
	BaseType "Reaver Sword"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Ezomyte Blade
	BaseType "Ezomyte Blade"
	Rarity Rare
	ItemLevel <= 63
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Vaal Greatsword
	BaseType "Vaal Greatsword"
	Rarity Rare
	ItemLevel <= 65
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Lion Sword
	BaseType "Lion Sword"
	Rarity Rare
	ItemLevel <= 67
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Two Hand Swords - Infernal Sword
	BaseType "Infernal Sword"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Two Hand Sword ###
### Claws ###
Show	#Gear - ~Rare - Endgame - Weapon - Claws - Gemini Claw
	BaseType "Gemini Claw"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Nailed Fist
	BaseType "Nailed Fist"
	Rarity Rare
	ItemLevel <= 7
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Sharktooth Claw
	BaseType "Sharktooth Claw"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Awl
	BaseType "Awl"
	Rarity Rare
	ItemLevel <= 17
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Cat's Paw
	BaseType "Cat's Paw"
	Rarity Rare
	ItemLevel <= 22
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Blinder
	BaseType "Blinder"
	Rarity Rare
	ItemLevel <= 26
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Timeworn Claw
	BaseType "Timeworn Claw"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Sparkling Claw
	BaseType "Sparkling Claw"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Fright Claw
	BaseType "Fright Claw"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Double Claw
	BaseType "Double Claw"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Thresher Claw
	BaseType "Thresher Claw"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Gouger
	BaseType "Gouger"
	Rarity Rare
	ItemLevel <= 43
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Tiger's Paw
	BaseType "Tiger's Paw"
	Rarity Rare
	ItemLevel <= 46
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Gut Ripper
	BaseType "Gut Ripper"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Prehistoric Claw
	BaseType "Prehistoric Claw"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Noble Claw
	BaseType "Noble Claw"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Eagle Claw
	BaseType "Eagle Claw"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Twin Claw
	BaseType "Twin Claw"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Claws - Great White Claw
	BaseType "Great White Claw"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Throat Stabber
	BaseType "Throat Stabber"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Hellion's Paw
	BaseType "Hellion's Paw"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Eye Gouger
	BaseType "Eye Gouger"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Claws - Vaal Claw
	BaseType "Vaal Claw"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Claws - Imperial Claw
	BaseType "Imperial Claw"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Claws - Terror Claw
	BaseType "Terror Claw"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
### /Claws ###
### Sceptre ###
Show	#Gear - ~Rare - Endgame - Weapon - Sceptres - Sambar Sceptre
	BaseType "Sambar Sceptre"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Driftwood Sceptre
	BaseType "Driftwood Sceptre"
	Rarity Rare
	ItemLevel <= 5
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Darkwood Sceptre
	BaseType "Darkwood Sceptre"
	Rarity Rare
	ItemLevel <= 10
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Bronze Sceptre
	BaseType "Bronze Sceptre"
	Rarity Rare
	ItemLevel <= 15
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Quartz Sceptre
	BaseType "Quartz Sceptre"
	Rarity Rare
	ItemLevel <= 20
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Iron Sceptre
	BaseType "Iron Sceptre"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Ochre Sceptre
	BaseType "Ochre Sceptre"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Ritual Sceptre
	BaseType "Ritual Sceptre"
	Rarity Rare
	ItemLevel <= 32
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Shadow Sceptre
	BaseType "Shadow Sceptre"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Grinning Fetish
	BaseType "Grinning Fetish"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Horned Sceptre
	BaseType "Horned Sceptre"
	Rarity Rare
	ItemLevel <= 38
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Sekhem
	BaseType "Sekhem"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Crystal Sceptre
	BaseType "Crystal Sceptre"
	Rarity Rare
	ItemLevel <= 44
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Lead Sceptre
	BaseType "Lead Sceptre"
	Rarity Rare
	ItemLevel <= 47
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Blood Sceptre
	BaseType "Blood Sceptre"
	Rarity Rare
	ItemLevel <= 50
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Royal Sceptre
	BaseType "Royal Sceptre"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Abyssal Sceptre
	BaseType "Abyssal Sceptre"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Stag Sceptre
	BaseType "Stag Sceptre"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Karui Sceptre
	BaseType "Karui Sceptre"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Tyrant's Sekhem
	BaseType "Tyrant's Sekhem"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Opal Sceptre
	BaseType "Opal Sceptre"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Platinum Sceptre
	BaseType "Platinum Sceptre"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Vaal Sceptre
	BaseType "Vaal Sceptre"
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Carnal Sceptre
	BaseType "Carnal Sceptre"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Sceptres - Void Sceptre
	BaseType "Void Sceptre"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Sceptre ###
### Staff ###
Show	#Gear - ~Rare - Endgame - Weapon - Staves - Eclipse Staff
	BaseType "Eclipse Staff"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Gnarled Branch
	BaseType "Gnarled Branch"
	Rarity Rare
	ItemLevel <= 9
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Primitive Staff
	BaseType "Primitive Staff"
	Rarity Rare
	ItemLevel <= 13
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Long Staff
	BaseType "Long Staff"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Iron Staff
	BaseType "Iron Staff"
	Rarity Rare
	ItemLevel <= 23
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Coiled Staff
	BaseType "Coiled Staff"
	Rarity Rare
	ItemLevel <= 28
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Royal Staff
	BaseType "Royal Staff"
	Rarity Rare
	ItemLevel <= 33
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Vile Staff
	BaseType "Vile Staff"
	Rarity Rare
	ItemLevel <= 36
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Crescent Staff
	BaseType "Crescent Staff"
	Rarity Rare
	ItemLevel <= 37
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Woodful Staff
	BaseType "Woodful Staff"
	Rarity Rare
	ItemLevel <= 41
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Quarterstaff
	BaseType "Quarterstaff"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Military Staff
	BaseType "Military Staff"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Serpentine Staff
	BaseType "Serpentine Staff"
	Rarity Rare
	ItemLevel <= 52
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Highborn Staff
	BaseType "Highborn Staff"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Foul Staff
	BaseType "Foul Staff"
	Rarity Rare
	ItemLevel <= 57
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Moon Staff
	BaseType "Moon Staff"
	Rarity Rare
	ItemLevel <= 58
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Primordial Staff
	BaseType "Primordial Staff"
	Rarity Rare
	ItemLevel <= 60
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Lathi
	BaseType "Lathi"
	Rarity Rare
	ItemLevel <= 62
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Ezomyte Staff
	BaseType "Ezomyte Staff"
	Rarity Rare
	ItemLevel <= 64
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Maelström Staff
	Class "Staves"
	DropLevel 64
	Rarity Rare
	ItemLevel <= 66
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Imperial Staff
	BaseType "Imperial Staff"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Staves - Judgement Staff
	BaseType "Judgement Staff"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Staff ###
### Wands ###
Show	#Gear - ~Rare - Endgame - Weapon - Wands - Profane Wand
	BaseType "Profane Wand"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Driftwood Wand
	BaseType "Driftwood Wand"
	Rarity Rare
	ItemLevel <= 6
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Goat's Horn
	BaseType "Goat's Horn"
	Rarity Rare
	ItemLevel <= 12
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Carved Wand
	BaseType "Carved Wand"
	Rarity Rare
	ItemLevel <= 18
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Quartz Wand
	BaseType "Quartz Wand"
	Rarity Rare
	ItemLevel <= 24
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Spiraled Wand
	BaseType "Spiraled Wand"
	Rarity Rare
	ItemLevel <= 30
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Sage Wand
	BaseType "Sage Wand"
	Rarity Rare
	ItemLevel <= 34
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Pagan Wand
	BaseType "Pagan Wand"
	Rarity Rare
	ItemLevel <= 35
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Faun's Horn
	BaseType "Faun's Horn"
	Rarity Rare
	ItemLevel <= 40
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Engraved Wand
	BaseType "Engraved Wand"
	Rarity Rare
	ItemLevel <= 45
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Crystal Wand
	BaseType "Crystal Wand"
	Rarity Rare
	ItemLevel <= 49
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Serpent Wand
	BaseType "Serpent Wand"
	Rarity Rare
	ItemLevel <= 53
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Omen Wand
	BaseType "Omen Wand"
	Rarity Rare
	ItemLevel <= 55
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Heathen Wand
	BaseType "Heathen Wand"
	Rarity Rare
	ItemLevel <= 56
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Demon's Horn
	BaseType "Demon's Horn"
	Rarity Rare
	ItemLevel <= 59
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Wands - Imbued Wand
	BaseType "Imbued Wand"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Endgame - Weapon - Wands - Opal Wand
	BaseType "Opal Wand"
	Rarity Rare
	SetBorderColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Endgame - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Endgame - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Tornado Wand
	BaseType "Tornado Wand"
	Rarity Rare
	ItemLevel <= 68
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
Show	#Gear - ~Rare - Progression - Weapon - Wands - Prophecy Wand
	BaseType "Prophecy Wand"
	Rarity Rare
	ItemLevel <= 70
	SetBorderColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetTextColor 255 255 119	#Best BaseType for Zone - Progression - Weapon
	SetBackgroundColor 0 0 0 255	#Best BaseType for Zone - Progression - Weapon
### /Wands ###

### /Rares - Endgame & Progression ############################################
###############################################################################




###############################################################################
# Section: ### Chromatic Orb Recipe - Rare ####################################
###############################################################################

#Chromatic Orb Recipe / Lower font size for large RGBs
Show	#Misc - Chromatic Orb Recipe - ~Rare - 4x1
	SocketGroup RGB
	Rarity Rare
	Height 4
	Width 1
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
Show	#Misc - Chromatic Orb Recipe - ~Rare - 3x1
	SocketGroup RGB
	Rarity Rare
	Height 3
	Width 1
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
Show	#Misc - Chromatic Orb Recipe - ~Rare  - 2x2
	SocketGroup RGB
	Rarity Rare
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe
	Height 2
	Width 2
Show	#Misc - Chromatic Orb Recipe - ~Rare - Large
	SocketGroup RGB
	Rarity Rare
	SetBorderColor 27 162 155 205	#Chromatic Orb Recipe - Large
	SetFontSize 28

### /Chromatic Orb Recipe - Rare ##############################################
###############################################################################




###############################################################################
# Section: ### Chaos + Regal Recipe ###########################################
###############################################################################

Show	#~Chaos + Regal Recipe - Weapon - 3x2
	Class "Bows"
	Rarity Rare
	Height 3
	Width 2
	ItemLevel >= 60
	SetTextColor 255 255 119	#Chaos + Regal Recipe - Rare
	SetBackgroundColor 0 0 0 241	#Chaos + Regal Recipe - Rare
Show	#~Chaos + Regal Recipe - Weapon - 3x1
	Rarity Rare
	Height 3
	Width 1
	ItemLevel >= 60
	SetTextColor 255 255 119	#Chaos + Regal Recipe - Rare
	SetBackgroundColor 0 0 0 241	#Chaos + Regal Recipe - Rare
Show	#~Chaos + Regal Recipe - Armour
	Class "Gloves" "Boots" "Helmets" "Body Armours"
	Rarity Rare
	ItemLevel >= 60
	SetTextColor 255 255 119	#Chaos + Regal Recipe - Rare
	SetBackgroundColor 0 0 0 241	#Chaos + Regal Recipe - Rare

### /Chaos + Regal Recipe #####################################################
###############################################################################




###############################################################################
# Section: ### Rares - CatchAll ###############################################
###############################################################################

#Rares - Staves & Wands
Show	#Rares - ~Staves, Wands & Quivers
	Rarity Rare
	Class "Staves" "Wands" "Quivers"
	SetTextColor 255 255 119	#Rares - Staves, Wands & Quivers
	SetBorderColor 127 127 127 0	#Rares - Staves, Wands & Quivers
#Rares - DropLevel <= 45
Show	#Rares - DropLevel <= 45
	Rarity Rare
	DropLevel <= 45
	ItemLevel >= 60
	SetTextColor 230 230 105 215	#Rares - DropLevel <= 45
	SetBorderColor 127 127 127 0	#Rares - DropLevel <= 45
	SetFontSize 28
#Rares - DropLevel <= 60
Show	#Rares - DropLevel <= 60
	Rarity Rare
	DropLevel <= 60
	ItemLevel >= 60
	SetTextColor 230 230 105 215	#Rares - DropLevel <= 60
	SetBorderColor 127 127 127 0	#Rares - DropLevel <= 60
#Rares - CatchAll
Show	#Rares - ~CatchAll
	Rarity Rare
	ItemLevel >= 60
	SetTextColor 230 230 105 215	#Rares - CatchAll
	SetBorderColor 127 127 127 0	#Rares - CatchAll
#Rares - CatchAll
Show	#Rares - ~CatchAll
	Rarity Rare
	SetTextColor 255 255 119	#Rares - CatchAll
	SetBorderColor 127 127 127 0	#Rares - CatchAll

### /Rares - CatchAll #########################################################
###############################################################################




###############################################################################
# Section: ### Normal & Magic Gear - Progression ##############################
###############################################################################

Show	#Gear - Progression - Armour - STR - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Iron Hat" "Cone Helmet"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Plate Vest" "Chestplate"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Copper Plate" "War Plate" "Full Plate" "Arena Plate" "Lordly Plate" "Bronze Plate" "Battle Plate" "Sun Plate" "Colosseum Plate" "Majestic Plate" "Golden Plate" "Crusader Plate" "Astral Plate" "Gladiator Plate" "Glorious Plate"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Iron Gauntlets" "Plated Gauntlets"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Golden Bracers" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Iron Greaves" "Steel Greaves"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Plated Greaves" "Reinforced Greaves" "Antique Greaves" "Ancient Greaves" "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Splintered Tower Shield" "Corroded Tower Shield"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Rawhide Tower Shield" "Cedar Tower Shield" "Copper Tower Shield" "Reinforced Tower Shield" "Painted Tower Shield" "Buckskin Tower Shield" "Mahogany Tower Shield" "Bronze Tower Shield" "Girded Tower Shield" "Crested Tower Shield" "Shagreen Tower Shield" "Ebony Tower Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Leather Cap" "Tricorne"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Leather Hood" "Wolf Pelt" "Hunter Hood" "Noble Tricorne" "Ursine Pelt" "Silken Hood" "Sinner Tricorne" "Lion Pelt"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Shabby Jerkin" "Strapped Leather"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Eelskin Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Sharkskin Tunic" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Rawhide Gloves" "Goathide Gloves"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Golden Bracers" "Deerskin Gloves" "Nubuck Gloves" "Eelskin Gloves" "Sharkskin Gloves" "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Rawhide Boots" "Goathide Boots"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Deerskin Boots" "Nubuck Boots" "Eelskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Slink Boots"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Goathide Buckler" "Pine Buckler"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Painted Buckler" "Hammered Buckler" "War Buckler" "Gilded Buckler" "Oak Buckler" "Enameled Buckler" "Corrugated Buckler" "Battle Buckler" "Golden Buckler" "Ironwood Buckler" "Lacquered Buckler" "Vaal Buckler" "Crusader Buckler" "Imperial Buckler"
	SetFontSize 28

Show	#Gear - Progression - Armour - INT - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Vine Circlet" "Iron Circlet"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - INT - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Torture Cage" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Steel Circlet" "Necromancer Circlet" "Solaris Circlet" "Mind Cage" "Hubris Circlet"
	SetFontSize 28

Show	#Gear - Progression - Armour - INT - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Simple Robe" "Silken Vest"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - INT - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Scholar's Robe" "Silken Garb" "Mage's Vestment" "Silk Robe" "Cabalist Regalia" "Sage's Robe" "Silken Wrap" "Conjurer's Vestment" "Spidersilk Robe" "Destroyer Regalia" "Savant's Robe" "Necromancer Silks" "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
	SetFontSize 28

Show	#Gear - Progression - Armour - INT - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Wool Gloves" "Velvet Gloves"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - INT - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Golden Bracers" "Silk Gloves" "Embroidered Gloves" "Satin Gloves" "Samite Gloves" "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
	SetFontSize 28

Show	#Gear - Progression - Armour - INT - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Wool Shoes" "Velvet Slippers"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - INT - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Silk Slippers" "Scholar Boots" "Satin Slippers" "Samite Slippers" "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
	SetFontSize 28

Show	#Gear - Progression - Armour - INT - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Twig Spirit Shield" "Yew Spirit Shield"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - INT - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - INT - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Bone Spirit Shield" "Tarnished Spirit Shield" "Jingling Spirit Shield" "Brass Spirit Shield" "Walnut Spirit Shield" "Ivory Spirit Shield" "Ancient Spirit Shield" "Chiming Spirit Shield" "Thorium Spirit Shield" "Lacewood Spirit Shield" "Fossilised Spirit Shield" "Vaal Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/INT - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Scare Mask" "Plague Mask"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/INT - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Iron Mask" "Festival Mask" "Golden Mask" "Raven Mask" "Callous Mask" "Regicide Mask" "Harlequin Mask" "Vaal Mask" "Deicide Mask"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/INT - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Padded Vest" "Oiled Vest"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/INT - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Padded Jacket" "Oiled Coat" "Scarlet Raiment" "Waxed Garb" "Bone Armour" "Quilted Jacket" "Sleek Coat" "Crimson Raiment" "Lacquered Garb" "Crypt Armour" "Sentinel Jacket" "Varnished Coat" "Blood Raiment" "Sadist Garb" "Carnal Armour"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/INT - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Wrapped Mitts" "Strapped Mitts"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/INT - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Clasped Mitts" "Trapper Mitts" "Ambush Mitts" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/INT - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Wrapped Boots" "Strapped Boots"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/INT - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/INT - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Spiked Bundle" "Driftwood Spiked Shield"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/INT - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/INT - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Alloyed Spiked Shield" "Burnished Spiked Shield" "Ornate Spiked Shield" "Redwood Spiked Shield" "Compound Spiked Shield" "Polished Spiked Shield" "Sovereign Spiked Shield" "Alder Spiked Shield" "Ezomyte Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR/INT - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Rusted Coif" "Soldier Helmet"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR/INT - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Magistrate Crown" "Prophet Crown" "Praetor Crown"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR/INT - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Chainmail Vest" "Chainmail Tunic"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR/INT - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Ringmail Coat" "Chainmail Doublet" "Full Ringmail" "Full Chainmail" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Chain Hauberk" "Devout Chainmail" "Loricated Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR/INT - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Chain Gloves" "Ringmail Gloves"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR/INT - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Mesh Gloves" "Riveted Gloves" "Zealot Gloves" "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR/INT - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Chain Boots" "Ringmail Boots"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR/INT - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Mesh Boots" "Riveted Boots" "Zealot Boots" "Soldier Boots" "Legion Boots" "Crusader Boots"
	SetFontSize 28

Show	#Gear - Progression - Armour - STR/INT - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Plank Kite Shield" "Linden Kite Shield"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - STR/INT - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - STR/INT - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Reinforced Kite Shield" "Layered Kite Shield" "Ceremonial Kite Shield" "Etched Kite Shield" "Steel Kite Shield" "Laminated Kite Shield" "Angelic Kite Shield" "Branded Kite Shield" "Champion Kite Shield" "Mosaic Kite Shield" "Archon Kite Shield"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/STR - Lowlevel - Helmets
	Class "Helmets"
	Rarity <= Magic
	BaseType "Battered Helm" "Sallet"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/STR - No sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Helmets
	Class "Helmets"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Visored Sallet" "Gilded Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/STR - Lowlevel - Body Armours
	Class "Body Armours"
	Rarity <= Magic
	BaseType "Scale Vest" "Light Brigandine"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/STR - No sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Body Armours
	Class "Body Armours"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Scale Doublet" "Infantry Brigandine" "Full Scale Armour" "Soldier's Brigandine" "Field Lamellar" "Wyrmscale Doublet" "Hussar Brigandine" "Full Wyrmscale" "Commander's Brigandine" "Battle Lamellar" "Dragonscale Doublet" "Desert Brigandine" "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/STR - Lowlevel - Gloves
	Class "Gloves"
	Rarity <= Magic
	BaseType "Fishscale Gauntlets" "Ironscale Gauntlets"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/STR - No sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Gloves
	Class "Gloves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Bronzescale Gauntlets" "Steelscale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/STR - Lowlevel - Boots
	Class "Boots"
	Rarity <= Magic
	BaseType "Leatherscale Boots" "Ironscale Boots"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/STR - No sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Boots
	Class "Boots"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	BaseType "Bronzescale Boots" "Steelscale Boots" "Serpentscale Boots" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
	SetFontSize 28

Show	#Gear - Progression - Armour - DEX/STR - Lowlevel - Shields
	Class "Shields"
	Rarity <= Magic
	BaseType "Rotted Round Shield" "Fir Round Shield"
	ItemLevel <= 30
	SetFontSize 28
Hide	#Gear - Progression - Armour - DEX/STR - No sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Linked Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
	SetFontSize 28
Show	#Gear - Progression - Armour - DEX/STR - 3/4 Sockets - Shields
	Class "Shields"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	BaseType "Studded Round Shield" "Scarlet Round Shield" "Splendid Round Shield" "Maple Round Shield" "Spiked Round Shield" "Crimson Round Shield" "Baroque Round Shield" "Teak Round Shield" "Spiny Round Shield" "Cardinal Round Shield" "Elegant Round Shield"
	SetFontSize 28

### One Hand Axe ###
Show	#Gear - Progression - Weapon - One Hand Axes - Lowlevel
	Class "One Hand Axes"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - One Hand Axes - No Sockets
	Class "One Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets
	Class "One Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets
	Class "One Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /One Hand Axe ###
### One Hand Sword ###
Show	#Gear - Progression - Weapon - One Hand Swords - Lowlevel
	Class "One Hand Swords"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - One Hand Swords - No Sockets
	Class "One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets
	Class "One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets
	Class "One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /One Hand Sword ###
### Two Hand Mace ###
Show	#Gear - Progression - Weapon - Two Hand Maces - Lowlevel
	Class "Two Hand Maces"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Two Hand Maces - No Sockets
	Class "Two Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets
	Class "Two Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets
	Class "Two Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	SetFontSize 28
### /Two Hand Mace ###
### Bows ###
Show	#Gear - Progression - Weapon - Bows - Lowlevel
	Class "Bows"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Bows - No Sockets
	Class "Bows"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Bows - 3/4 Linked Sockets
	Class "Bows"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Bows - 3/4 Sockets
	Class "Bows"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	SetFontSize 28
### /Bows ###
### Thrusting One Hand Sword ###
Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel
	Class "Thrusting One Hand Swords"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Thrusting One Hand Swords - No Sockets
	Class "Thrusting One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets
	Class "Thrusting One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets
	Class "Thrusting One Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /Thrusting One Hand Sword ###
### Daggers ###
Show	#Gear - Progression - Weapon - Daggers - Lowlevel
	Class "Daggers"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Daggers - No Sockets
	Class "Daggers"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets
	Class "Daggers"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Daggers - 3/4 Sockets
	Class "Daggers"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /Daggers ###
### One Hand Mace ###
Show	#Gear - Progression - Weapon - One Hand Maces - Lowlevel
	Class "One Hand Maces"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - One Hand Maces - No Sockets
	Class "One Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets
	Class "One Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets
	Class "One Hand Maces"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /One Hand Mace ###
### Two Hand Axe ###
Show	#Gear - Progression - Weapon - Two Hand Axes - Lowlevel
	Class "Two Hand Axes"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Two Hand Axes - No Sockets
	Class "Two Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets
	Class "Two Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets
	Class "Two Hand Axes"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	SetFontSize 28
### /Two Hand Axe ###
### Two Hand Sword ###
Show	#Gear - Progression - Weapon - Two Hand Swords - Lowlevel
	Class "Two Hand Swords"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Two Hand Swords - No Sockets
	Class "Two Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets
	Class "Two Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets
	Class "Two Hand Swords"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	SetFontSize 28
### /Two Hand Sword ###
### Claws ###
Show	#Gear - Progression - Weapon - Claws - Lowlevel
	Class "Claws"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Claws - No Sockets
	Class "Claws"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Claws - 3/4 Linked Sockets
	Class "Claws"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Claws - 3/4 Sockets
	Class "Claws"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /Claws ###
### Sceptre ###
Show	#Gear - Progression - Weapon - Sceptres - Lowlevel
	Class "Sceptres"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Sceptres - No Sockets
	Class "Sceptres"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets
	Class "Sceptres"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Sceptres - 3/4 Sockets
	Class "Sceptres"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /Sceptre ###
### Staff ###
Show	#Gear - Progression - Weapon - Staves - Lowlevel
	Class "Staves"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Staves - No Sockets
	Class "Staves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Staves - 3/4 Linked Sockets
	Class "Staves"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 4
	SetFontSize 28
Show	#Gear - Progression - Weapon - Staves - 3/4 Sockets
	Class "Staves"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 4
	SetFontSize 28
### /Staff ###
### Wands ###
Show	#Gear - Progression - Weapon - Wands - Lowlevel
	Class "Wands"
	Rarity <= Magic
	ItemLevel <= 10
	SetFontSize 28
Hide	#Gear - Progression - Weapon - Wands - No Sockets
	Class "Wands"
	ItemLevel < 77
	Rarity <= Magic
	Sockets < 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Wands - 3/4 Linked Sockets
	Class "Wands"
	ItemLevel < 77
	Rarity <= Magic
	LinkedSockets >= 3
	SetFontSize 28
Show	#Gear - Progression - Weapon - Wands - 3/4 Sockets
	Class "Wands"
	ItemLevel < 77
	Rarity <= Magic
	Sockets >= 3
	SetFontSize 28
### /Wands ###

### /Normal & Magic Gear - Progression ########################################
###############################################################################