initial commit
This commit is contained in:
971
General.lua
Normal file
971
General.lua
Normal file
@@ -0,0 +1,971 @@
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local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local C, L = unpack(select(2, ...))
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local Misc = E:GetModule('Misc')
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local Layout = E:GetModule('Layout')
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local Totems = E:GetModule('Totems')
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local Blizzard = E:GetModule('Blizzard')
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local NP = E:GetModule('NamePlates')
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local UF = E:GetModule('UnitFrames')
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local AFK = E:GetModule('AFK')
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local ACH = E.Libs.ACH
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local _G = _G
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local IsAddOnLoaded = IsAddOnLoaded
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local IsMouseButtonDown = IsMouseButtonDown
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local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
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local function GetChatWindowInfo()
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local ChatTabInfo = {}
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for i = 1, FCF_GetNumActiveChatFrames() do
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ChatTabInfo['ChatFrame'..i] = _G['ChatFrame'..i..'Tab']:GetText()
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end
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return ChatTabInfo
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end
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E.Options.args.general = {
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type = 'group',
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name = L["General"],
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order = 1,
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childGroups = 'tab',
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get = function(info) return E.db.general[info[#info]] end,
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set = function(info, value) E.db.general[info[#info]] = value end,
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args = {
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general = {
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order = 5,
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type = 'group',
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name = L["General"],
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args = {
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loginmessage = {
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order = 4,
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type = 'toggle',
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name = L["Login Message"],
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},
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taintLog = {
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order = 5,
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type = 'toggle',
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name = L["Log Taints"],
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desc = L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."],
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},
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bottomPanel = {
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order = 6,
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type = 'toggle',
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name = L["Bottom Panel"],
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desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
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set = function(info, value) E.db.general.bottomPanel = value; Layout:BottomPanelVisibility() end
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},
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topPanel = {
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order = 7,
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type = 'toggle',
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name = L["Top Panel"],
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desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
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set = function(info, value) E.db.general.topPanel = value; Layout:TopPanelVisibility() end
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},
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afk = {
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order = 8,
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type = 'toggle',
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name = L["AFK Mode"],
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desc = L["When you go AFK display the AFK screen."],
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set = function(info, value) E.db.general.afk = value; AFK:Toggle() end
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},
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eyefinity = {
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order = 9,
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name = L["Multi-Monitor Support"],
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desc = L["Attempt to support eyefinity/nvidia surround."],
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type = 'toggle',
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get = function(info) return E.global.general.eyefinity end,
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set = function(info, value) E.global.general.eyefinity = value; E:StaticPopup_Show('GLOBAL_RL') end,
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},
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ultrawide = {
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order = 10,
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name = L["Ultrawide Support"],
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desc = L["Attempts to center UI elements in a 16:9 format for ultrawide monitors"],
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type = 'toggle',
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get = function(info) return E.global.general.ultrawide end,
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set = function(info, value) E.global.general.ultrawide = value; E:StaticPopup_Show('GLOBAL_RL') end,
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},
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autoAcceptInvite = {
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order = 11,
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name = L["Accept Invites"],
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desc = L["Automatically accept invites from guild/friends."],
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type = 'toggle',
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},
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autoRoll = {
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order = 12,
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name = L["Auto Greed/DE"],
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desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
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type = 'toggle',
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disabled = function() return not E.private.general.lootRoll end
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},
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autoTrackReputation = {
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order = 13,
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name = L["Auto Track Reputation"],
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type = 'toggle',
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},
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spacer1 = ACH:Spacer(15, 'full'),
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locale = {
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order = 16,
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type = 'select',
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name = L["LANGUAGE"],
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get = function(info) return E.global.general.locale end,
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set = function(info, value)
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E.global.general.locale = value
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E:StaticPopup_Show('CONFIG_RL')
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end,
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values = {
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deDE = 'Deutsch',
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enUS = 'English',
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esMX = 'Español',
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frFR = 'Français',
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ptBR = 'Português',
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ruRU = 'Русский',
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zhCN = '简体中文',
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zhTW = '正體中文',
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koKR = '한국어',
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itIT = 'Italiano',
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},
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},
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messageRedirect = {
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order = 17,
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name = L["Chat Output"],
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desc = L["This selects the Chat Frame to use as the output of ElvUI messages."],
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type = 'select',
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values = GetChatWindowInfo()
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},
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numberPrefixStyle = {
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order = 18,
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type = 'select',
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name = L["Unit Prefix Style"],
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desc = L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."],
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set = function(info, value)
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E.db.general.numberPrefixStyle = value
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E:BuildPrefixValues()
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E:StaticPopup_Show('CONFIG_RL')
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end,
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values = {
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TCHINESE = '萬, 億',
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CHINESE = '万, 亿',
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ENGLISH = 'K, M, B',
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GERMAN = 'Tsd, Mio, Mrd',
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KOREAN = '천, 만, 억',
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METRIC = 'k, M, G'
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},
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},
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interruptAnnounce = {
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order = 19,
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name = L["Announce Interrupts"],
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desc = L["Announce when you interrupt a spell to the specified chat channel."],
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type = 'select',
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values = {
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NONE = L["NONE"],
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SAY = L["SAY"],
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YELL = L["YELL"],
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PARTY = L["Party Only"],
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RAID = L["Party / Raid"],
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RAID_ONLY = L["Raid Only"],
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EMOTE = L["CHAT_MSG_EMOTE"],
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},
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set = function(info, value)
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E.db.general[info[#info]] = value
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if value == 'NONE' then
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Misc:UnregisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
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else
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Misc:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
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end
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end,
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},
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autoRepair = {
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order = 20,
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name = L["Auto Repair"],
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desc = L["Automatically repair using the following method when visiting a merchant."],
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type = 'select',
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values = {
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NONE = L["NONE"],
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GUILD = L["GUILD"],
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PLAYER = L["PLAYER"],
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},
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},
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spacer2 = ACH:Spacer(25, 'full'),
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decimalLength = {
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order = 26,
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type = 'range',
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name = L["Decimal Length"],
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desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
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min = 0, max = 4, step = 1,
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set = function(info, value)
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E.db.general.decimalLength = value
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E:BuildPrefixValues()
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E:StaticPopup_Show('CONFIG_RL')
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end,
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},
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smoothingAmount = {
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order = 27,
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type = 'range',
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isPercent = true,
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name = L["Smoothing Amount"],
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desc = L["Controls the speed at which smoothed bars will be updated."],
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min = 0.2, max = 0.8, softMax = 0.75, softMin = 0.25, step = 0.01,
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set = function(info, value)
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E.db.general.smoothingAmount = value
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E:SetSmoothingAmount(value)
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end,
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},
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UIScale = {
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order = 28,
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type = 'range',
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name = L["UI_SCALE"],
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min = 0.1, max = 1.25, step = 0.000000000000001,
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softMin = 0.40, softMax = 1.15, bigStep = 0.01,
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get = function(info) return E.global.general.UIScale end,
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set = function(info, value)
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E.global.general.UIScale = value
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if not IsMouseButtonDown() then
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E:PixelScaleChanged()
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end
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end
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},
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AutoScale = {
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order = 29,
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type = 'execute',
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name = L["Auto Scale"],
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func = function()
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E.global.general.UIScale = E:PixelBestSize()
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E:PixelScaleChanged()
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end,
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},
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totems = {
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order = 55,
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type = 'group',
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inline = true,
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name = L["Class Totems"],
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get = function(info) return E.db.general.totems[info[#info]] end,
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set = function(info, value) E.db.general.totems[info[#info]] = value; Totems:PositionAndSize() end,
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args = {
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enable = {
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order = 2,
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type = 'toggle',
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name = L["Enable"],
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get = function() return E.private.general.totemBar end,
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set = function(_, value) E.private.general.totemBar = value; E:StaticPopup_Show('PRIVATE_RL') end,
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},
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size = {
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order = 3,
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type = 'range',
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name = L["Button Size"],
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min = 24, max = 60, step = 1,
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disabled = function() return not E.private.general.totemBar end,
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},
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spacing = {
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order = 4,
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type = 'range',
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name = L["Button Spacing"],
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min = 1, max = 10, step = 1,
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disabled = function() return not E.private.general.totemBar end,
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},
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sortDirection = {
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order = 5,
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type = 'select',
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name = L["Sort Direction"],
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disabled = function() return not E.private.general.totemBar end,
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values = {
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ASCENDING = L["Ascending"],
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DESCENDING = L["Descending"],
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},
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},
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growthDirection = {
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order = 6,
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type = 'select',
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name = L["Bar Direction"],
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disabled = function() return not E.private.general.totemBar end,
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values = {
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VERTICAL = L["Vertical"],
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HORIZONTAL = L["Horizontal"],
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},
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},
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},
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},
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},
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},
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media = {
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order = 10,
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type = 'group',
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name = L["Media"],
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get = function(info) return E.db.general[info[#info]] end,
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set = function(info, value) E.db.general[info[#info]] = value end,
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args = {
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fontGroup = {
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order = 50,
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name = L["Font"],
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type = 'group',
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inline = true,
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args = {
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main = {
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order = 1,
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type = 'group',
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name = ' ',
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args = {
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font = {
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type = 'select', dialogControl = 'LSM30_Font',
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order = 1,
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name = L["Default Font"],
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desc = L["The font that the core of the UI will use."],
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values = AceGUIWidgetLSMlists.font,
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set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
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},
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fontSize = {
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order = 2,
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name = L["FONT_SIZE"],
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desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
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type = 'range',
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min = 6, max = 64, step = 1,
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softMin = 8, softMax = 32,
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set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
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},
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fontStyle = {
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type = 'select',
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order = 3,
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name = L["Font Outline"],
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values = C.Values.FontFlags,
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set = function(info, value) E.db.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end,
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},
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applyFontToAll = {
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order = 4,
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type = 'execute',
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name = L["Apply Font To All"],
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desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
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func = function() E:StaticPopup_Show('APPLY_FONT_WARNING'); end,
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},
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replaceBlizzFonts = {
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order = 5,
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type = 'toggle',
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name = L["Replace Blizzard Fonts"],
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desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
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get = function(info) return E.private.general[info[#info]] end,
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set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
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},
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unifiedBlizzFonts = {
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order = 6,
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type = 'toggle',
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name = L["Unified Font Sizes"],
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desc = L["This setting mimics the older style of Replace Blizzard Fonts, with a more static unified font sizing."],
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get = function(info) return E.private.general[info[#info]] end,
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set = function(info, value) E.private.general[info[#info]] = value; E:UpdateBlizzardFonts() end,
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},
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},
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},
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replaceCombatFont = {
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order = 6,
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type = 'toggle',
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name = L["Replace Combat Font"],
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get = function(info) return E.private.general[info[#info]] end,
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set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
|
||||
},
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dmgfont = {
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type = 'select', dialogControl = 'LSM30_Font',
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order = 7,
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name = L["CombatText Font"],
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desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
|
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disabled = function() return not E.private.general.replaceCombatFont end,
|
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values = AceGUIWidgetLSMlists.font,
|
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get = function(info) return E.private.general[info[#info]] end,
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set = function(info, value) E.private.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show('PRIVATE_RL'); end,
|
||||
},
|
||||
replaceNameFont = {
|
||||
order = 8,
|
||||
type = 'toggle',
|
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name = L["Replace Name Font"],
|
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get = function(info) return E.private.general[info[#info]] end,
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set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL'); end,
|
||||
},
|
||||
namefont = {
|
||||
type = 'select', dialogControl = 'LSM30_Font',
|
||||
order = 9,
|
||||
name = L["Name Font"],
|
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desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
|
||||
disabled = function() return not E.private.general.replaceNameFont end,
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value; E:UpdateMedia(); E:UpdateFontTemplates(); E:StaticPopup_Show('PRIVATE_RL'); end,
|
||||
},
|
||||
},
|
||||
},
|
||||
textureGroup = {
|
||||
order = 51,
|
||||
name = L["Textures"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
args = {
|
||||
normTex = {
|
||||
type = 'select', dialogControl = 'LSM30_Statusbar',
|
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order = 1,
|
||||
name = L["Primary Texture"],
|
||||
desc = L["The texture that will be used mainly for statusbars."],
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value;
|
||||
E:UpdateMedia()
|
||||
E:UpdateStatusBars()
|
||||
end
|
||||
},
|
||||
glossTex = {
|
||||
type = 'select', dialogControl = 'LSM30_Statusbar',
|
||||
order = 2,
|
||||
name = L["Secondary Texture"],
|
||||
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value;
|
||||
E:UpdateMedia()
|
||||
E:UpdateFrameTemplates()
|
||||
end
|
||||
},
|
||||
applyTextureToAll = {
|
||||
order = 3,
|
||||
type = 'execute',
|
||||
name = L["Copy Primary Texture"],
|
||||
desc = L["Replaces the StatusBar texture setting on Unitframes and Nameplates with the primary texture."],
|
||||
func = function()
|
||||
E.db.unitframe.statusbar = E.private.general.normTex
|
||||
UF:Update_StatusBars()
|
||||
|
||||
E.db.nameplates.statusbar = E.private.general.normTex
|
||||
NP:ConfigureAll()
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
bordersGroup = {
|
||||
order = 52,
|
||||
name = L["Borders"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
args = {
|
||||
uiThinBorders = {
|
||||
order = 1,
|
||||
name = L["Thin Borders"],
|
||||
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
|
||||
type = 'toggle',
|
||||
get = function(info) return E.private.general.pixelPerfect end,
|
||||
set = function(info, value)
|
||||
E.private.general.pixelPerfect = value
|
||||
E:StaticPopup_Show('PRIVATE_RL')
|
||||
end
|
||||
},
|
||||
ufThinBorders = {
|
||||
order = 2,
|
||||
name = L["Unitframe Thin Borders"],
|
||||
desc = L["Use thin borders on certain unitframe elements."],
|
||||
type = 'toggle',
|
||||
get = function(info) return E.db.unitframe.thinBorders end,
|
||||
set = function(info, value)
|
||||
E.db.unitframe.thinBorders = value
|
||||
E:StaticPopup_Show('CONFIG_RL')
|
||||
end,
|
||||
},
|
||||
npThinBorders = {
|
||||
order = 2,
|
||||
name = L["Nameplate Thin Borders"],
|
||||
desc = L["Use thin borders on certain nameplate elements."],
|
||||
type = 'toggle',
|
||||
get = function(info) return E.db.nameplates.thinBorders end,
|
||||
set = function(info, value)
|
||||
E.db.nameplates.thinBorders = value
|
||||
E:StaticPopup_Show('CONFIG_RL')
|
||||
end,
|
||||
},
|
||||
cropIcon = {
|
||||
order = 3,
|
||||
type = 'toggle',
|
||||
tristate = true,
|
||||
name = L["Crop Icons"],
|
||||
desc = L["This is for Customized Icons in your Interface/Icons folder."],
|
||||
get = function(info)
|
||||
local value = E.db.general[info[#info]]
|
||||
if value == 2 then return true
|
||||
elseif value == 1 then return nil
|
||||
else return false end
|
||||
end,
|
||||
set = function(info, value)
|
||||
E.db.general[info[#info]] = (value and 2) or (value == nil and 1) or 0
|
||||
E:StaticPopup_Show('PRIVATE_RL')
|
||||
end,
|
||||
},
|
||||
}
|
||||
},
|
||||
colorsGroup = {
|
||||
order = 52,
|
||||
name = L["Colors"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
get = function(info)
|
||||
local t = E.db.general[info[#info]]
|
||||
local d = P.general[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local setting = info[#info]
|
||||
local t = E.db.general[setting]
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
if setting == 'bordercolor' then
|
||||
E:UpdateBorderColors()
|
||||
elseif setting == 'backdropcolor' or setting == 'backdropfadecolor' then
|
||||
E:UpdateBackdropColors()
|
||||
end
|
||||
end,
|
||||
args = {
|
||||
backdropcolor = {
|
||||
type = 'color',
|
||||
order = 1,
|
||||
name = L["Backdrop Color"],
|
||||
desc = L["Main backdrop color of the UI."],
|
||||
hasAlpha = false,
|
||||
},
|
||||
backdropfadecolor = {
|
||||
type = 'color',
|
||||
order = 2,
|
||||
name = L["Backdrop Faded Color"],
|
||||
desc = L["Backdrop color of transparent frames"],
|
||||
hasAlpha = true,
|
||||
},
|
||||
valuecolor = {
|
||||
type = 'color',
|
||||
order = 3,
|
||||
name = L["Value Color"],
|
||||
desc = L["Color some texts use."],
|
||||
hasAlpha = false,
|
||||
},
|
||||
spacer1 = ACH:Spacer(9, 'full'),
|
||||
uiBorderColors = {
|
||||
type = 'color',
|
||||
order = 10,
|
||||
name = L["Border Color"],
|
||||
desc = L["Main border color of the UI."],
|
||||
get = function(info)
|
||||
local t = E.db.general.bordercolor
|
||||
local d = P.general.bordercolor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local t = E.db.general.bordercolor
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
E:UpdateBorderColors()
|
||||
end,
|
||||
},
|
||||
ufBorderColors = {
|
||||
order = 11,
|
||||
type = 'color',
|
||||
name = L["Unitframes Border Color"],
|
||||
get = function(info)
|
||||
local t = E.db.unitframe.colors.borderColor
|
||||
local d = P.unitframe.colors.borderColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local t = E.db.unitframe.colors.borderColor
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
E:UpdateBorderColors()
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
alternativePowerGroup = {
|
||||
order = 15,
|
||||
type = 'group',
|
||||
name = L["Alternative Power"],
|
||||
get = function(info) return E.db.general.altPowerBar[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.db.general.altPowerBar[info[#info]] = value;
|
||||
Blizzard:UpdateAltPowerBarSettings();
|
||||
end,
|
||||
args = {
|
||||
enable = {
|
||||
order = 2,
|
||||
type = 'toggle',
|
||||
name = L["Enable"],
|
||||
desc = L["Replace Blizzard's Alternative Power Bar"],
|
||||
width = 'full',
|
||||
set = function(info, value)
|
||||
E.db.general.altPowerBar[info[#info]] = value;
|
||||
E:StaticPopup_Show('PRIVATE_RL');
|
||||
end,
|
||||
},
|
||||
width = {
|
||||
order = 3,
|
||||
type = 'range',
|
||||
name = L["Width"],
|
||||
min = 50, max = 1000, step = 1,
|
||||
},
|
||||
height = {
|
||||
order = 4,
|
||||
type = 'range',
|
||||
name = L["Height"],
|
||||
min = 5, max = 100, step = 1,
|
||||
},
|
||||
statusBarGroup = {
|
||||
order = 5,
|
||||
name = L["Status Bar"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
set = function(info, value)
|
||||
E.db.general.altPowerBar[info[#info]] = value;
|
||||
Blizzard:UpdateAltPowerBarColors();
|
||||
end,
|
||||
get = function(info)
|
||||
return E.db.general.altPowerBar[info[#info]]
|
||||
end,
|
||||
args = {
|
||||
smoothbars = {
|
||||
type = 'toggle',
|
||||
order = 1,
|
||||
name = L["Smooth Bars"],
|
||||
desc = L["Bars will transition smoothly."],
|
||||
},
|
||||
statusBar = {
|
||||
order = 2,
|
||||
type = 'select', dialogControl = 'LSM30_Statusbar',
|
||||
name = L["StatusBar Texture"],
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
},
|
||||
statusBarColorGradient = {
|
||||
order = 3,
|
||||
name = L["Color Gradient"],
|
||||
type = 'toggle',
|
||||
},
|
||||
statusBarColor = {
|
||||
type = 'color',
|
||||
order = 4,
|
||||
name = L["COLOR"],
|
||||
disabled = function()
|
||||
return E.db.general.altPowerBar.statusBarColorGradient
|
||||
end,
|
||||
get = function(info)
|
||||
local t = E.db.general.altPowerBar[info[#info]]
|
||||
local d = P.general.altPowerBar[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.general.altPowerBar[info[#info]]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
Blizzard:UpdateAltPowerBarColors()
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
textGroup = {
|
||||
order = 6,
|
||||
name = L["Text"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
set = function(info, value)
|
||||
E.db.general.altPowerBar[info[#info]] = value;
|
||||
Blizzard:UpdateAltPowerBarSettings()
|
||||
end,
|
||||
get = function(info)
|
||||
return E.db.general.altPowerBar[info[#info]]
|
||||
end,
|
||||
args = {
|
||||
font = {
|
||||
type = 'select', dialogControl = 'LSM30_Font',
|
||||
order = 1,
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
},
|
||||
fontSize = {
|
||||
order = 2,
|
||||
name = L["FONT_SIZE"],
|
||||
type = 'range',
|
||||
min = 6, max = 24, step = 1,
|
||||
},
|
||||
fontOutline = {
|
||||
order = 3,
|
||||
type = 'select',
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
},
|
||||
textFormat = {
|
||||
order = 4,
|
||||
type = 'select',
|
||||
name = L["Text Format"],
|
||||
sortByValue = true,
|
||||
values = {
|
||||
NONE = L["NONE"],
|
||||
NAME = L["NAME"],
|
||||
NAMEPERC = L["Name: Percent"],
|
||||
NAMECURMAX = L["Name: Current / Max"],
|
||||
NAMECURMAXPERC = L["Name: Current / Max - Percent"],
|
||||
PERCENT = L["Percent"],
|
||||
CURMAX = L["Current / Max"],
|
||||
CURMAXPERC = L["Current / Max - Percent"],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
blizzUIImprovements = {
|
||||
order = 20,
|
||||
type = 'group',
|
||||
name = L["BlizzUI Improvements"],
|
||||
args = {
|
||||
loot = {
|
||||
order = 1,
|
||||
type = 'toggle',
|
||||
name = L["Loot"],
|
||||
desc = L["Enable/Disable the loot frame."],
|
||||
get = function(info) return E.private.general.loot end,
|
||||
set = function(info, value) E.private.general.loot = value; E:StaticPopup_Show('PRIVATE_RL') end
|
||||
},
|
||||
lootRoll = {
|
||||
order = 2,
|
||||
type = 'toggle',
|
||||
name = L["Loot Roll"],
|
||||
desc = L["Enable/Disable the loot roll frame."],
|
||||
get = function(info) return E.private.general.lootRoll end,
|
||||
set = function(info, value) E.private.general.lootRoll = value; E:StaticPopup_Show('PRIVATE_RL') end
|
||||
},
|
||||
hideErrorFrame = {
|
||||
order = 3,
|
||||
name = L["Hide Error Text"],
|
||||
desc = L["Hides the red error text at the top of the screen while in combat."],
|
||||
type = 'toggle'
|
||||
},
|
||||
enhancedPvpMessages = {
|
||||
order = 4,
|
||||
type = 'toggle',
|
||||
name = L["Enhanced PVP Messages"],
|
||||
desc = L["Display battleground messages in the middle of the screen."],
|
||||
},
|
||||
showMissingTalentAlert = {
|
||||
order = 5,
|
||||
type = 'toggle',
|
||||
name = L["Missing Talent Alert"],
|
||||
desc = L["Show an alert frame if you have unspend talent points."],
|
||||
get = function(info) return E.global.general.showMissingTalentAlert end,
|
||||
set = function(info, value) E.global.general.showMissingTalentAlert = value; E:StaticPopup_Show('GLOBAL_RL') end,
|
||||
},
|
||||
raidUtility = {
|
||||
order = 6,
|
||||
type = 'toggle',
|
||||
name = L["RAID_CONTROL"],
|
||||
desc = L["Enables the ElvUI Raid Control panel."],
|
||||
get = function(info) return E.private.general.raidUtility end,
|
||||
set = function(info, value) E.private.general.raidUtility = value; E:StaticPopup_Show('PRIVATE_RL') end
|
||||
},
|
||||
voiceOverlay = {
|
||||
order = 7,
|
||||
type = 'toggle',
|
||||
name = L["Voice Overlay"],
|
||||
desc = L["Replace Blizzard's Voice Overlay."],
|
||||
get = function(info) return E.private.general.voiceOverlay end,
|
||||
set = function(info, value) E.private.general.voiceOverlay = value; E:StaticPopup_Show('PRIVATE_RL') end
|
||||
},
|
||||
disableTutorialButtons = {
|
||||
order = 8,
|
||||
type = 'toggle',
|
||||
name = L["Disable Tutorial Buttons"],
|
||||
desc = L["Disables the tutorial button found on some frames."],
|
||||
get = function(info) return E.global.general.disableTutorialButtons end,
|
||||
set = function(info, value) E.global.general.disableTutorialButtons = value; E:StaticPopup_Show('GLOBAL_RL') end,
|
||||
},
|
||||
resurrectSound = {
|
||||
order = 9,
|
||||
type = 'toggle',
|
||||
name = L["Resurrect Sound"],
|
||||
desc = L["Enable to hear sound if you receive a resurrect."],
|
||||
},
|
||||
vehicleSeatIndicatorSize = {
|
||||
order = 10,
|
||||
type = 'range',
|
||||
name = L["Vehicle Seat Indicator Size"],
|
||||
min = 64, max = 128, step = 4,
|
||||
get = function(info) return E.db.general.vehicleSeatIndicatorSize end,
|
||||
set = function(info, value) E.db.general.vehicleSeatIndicatorSize = value; Blizzard:UpdateVehicleFrame() end,
|
||||
},
|
||||
durabilityScale = {
|
||||
order = 11,
|
||||
type = 'range',
|
||||
name = L["Durability Scale"],
|
||||
min = 0.5, max = 8, step = 0.5,
|
||||
get = function(info) return E.db.general.durabilityScale end,
|
||||
set = function(info, value) E.db.general.durabilityScale = value; Blizzard:UpdateDurabilityScale() end,
|
||||
},
|
||||
commandBarSetting = {
|
||||
order = 12,
|
||||
type = 'select',
|
||||
name = L["Order Hall Command Bar"],
|
||||
get = function(info) return E.global.general.commandBarSetting end,
|
||||
set = function(info, value) E.global.general.commandBarSetting = value; E:StaticPopup_Show('GLOBAL_RL') end,
|
||||
width = 'normal',
|
||||
values = {
|
||||
DISABLED = L["Disable"],
|
||||
ENABLED = L["Enable"],
|
||||
ENABLED_RESIZEPARENT = L["Enable + Adjust Movers"],
|
||||
},
|
||||
},
|
||||
questRewardMostValueIcon = {
|
||||
order = 13,
|
||||
type = 'toggle',
|
||||
name = L["Mark Quest Reward"],
|
||||
desc = L["Marks the most valuable quest reward with a gold coin."],
|
||||
},
|
||||
itemLevelInfo = {
|
||||
order = 14,
|
||||
name = L["Item Level"],
|
||||
type = 'group',
|
||||
inline = true,
|
||||
get = function(info) return E.db.general.itemLevel[info[#info]] end,
|
||||
args = {
|
||||
displayCharacterInfo = {
|
||||
order = 1,
|
||||
type = 'toggle',
|
||||
name = L["Display Character Info"],
|
||||
desc = L["Shows item level of each item, enchants, and gems on the character page."],
|
||||
set = function(info, value)
|
||||
E.db.general.itemLevel.displayCharacterInfo = value;
|
||||
Misc:ToggleItemLevelInfo()
|
||||
end
|
||||
},
|
||||
displayInspectInfo = {
|
||||
order = 2,
|
||||
type = 'toggle',
|
||||
name = L["Display Inspect Info"],
|
||||
desc = L["Shows item level of each item, enchants, and gems when inspecting another player."],
|
||||
set = function(info, value)
|
||||
E.db.general.itemLevel.displayInspectInfo = value;
|
||||
Misc:ToggleItemLevelInfo()
|
||||
end
|
||||
},
|
||||
fontGroup = {
|
||||
order = 3,
|
||||
type = 'group',
|
||||
name = L["Fonts"],
|
||||
disabled = function() return not E.db.general.itemLevel.displayCharacterInfo and not E.db.general.itemLevel.displayInspectInfo end,
|
||||
get = function(info) return E.db.general.itemLevel[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.db.general.itemLevel[info[#info]] = value
|
||||
Misc:UpdateInspectPageFonts('Character')
|
||||
Misc:UpdateInspectPageFonts('Inspect')
|
||||
end,
|
||||
args = {
|
||||
itemLevelFont = {
|
||||
order = 1,
|
||||
type = 'select',
|
||||
name = L["Font"],
|
||||
dialogControl = 'LSM30_Font',
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
},
|
||||
itemLevelFontSize = {
|
||||
order = 2,
|
||||
type = 'range',
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 42, step = 1,
|
||||
},
|
||||
itemLevelFontOutline = {
|
||||
order = 3,
|
||||
type = 'select',
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
objectiveFrameGroup = {
|
||||
order = 15,
|
||||
type = 'group',
|
||||
inline = true,
|
||||
name = L["Objective Frame"],
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
args = {
|
||||
objectiveFrameAutoHide = {
|
||||
order = 31,
|
||||
type = 'toggle',
|
||||
name = L["Auto Hide"],
|
||||
desc = L["Automatically hide the objective frame during boss or arena fights."],
|
||||
disabled = function() return IsAddOnLoaded('!KalielsTracker') end,
|
||||
set = function(info, value) E.db.general.objectiveFrameAutoHide = value; Blizzard:SetObjectiveFrameAutoHide(); end,
|
||||
},
|
||||
objectiveFrameAutoHideInKeystone = {
|
||||
order = 32,
|
||||
type = 'toggle',
|
||||
name = L["Hide In Keystone"],
|
||||
hidden = function() return not E.db.general.objectiveFrameAutoHide end,
|
||||
set = function(info, value) E.db.general.objectiveFrameAutoHideInKeystone = value end,
|
||||
},
|
||||
objectiveFrameHeight = {
|
||||
order = 33,
|
||||
type = 'range',
|
||||
name = L["Objective Frame Height"],
|
||||
desc = L["Height of the objective tracker. Increase size to be able to see more objectives."],
|
||||
min = 400, max = E.screenheight, step = 1,
|
||||
set = function(info, value) E.db.general.objectiveFrameHeight = value; Blizzard:SetObjectiveFrameHeight(); end,
|
||||
},
|
||||
bonusObjectivePosition = {
|
||||
order = 34,
|
||||
type = 'select',
|
||||
name = L["Bonus Reward Position"],
|
||||
desc = L["Position of bonus quest reward frame relative to the objective tracker."],
|
||||
values = {
|
||||
RIGHT = L["Right"],
|
||||
LEFT = L["Left"],
|
||||
AUTO = L["Automatic"],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
chatBubblesGroup = {
|
||||
order = 16,
|
||||
type = 'group',
|
||||
inline = true,
|
||||
name = L["Chat Bubbles"],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
|
||||
args = {
|
||||
chatBubbles = {
|
||||
order = 2,
|
||||
type = 'select',
|
||||
name = L["Chat Bubbles Style"],
|
||||
desc = L["Skin the blizzard chat bubbles."],
|
||||
values = {
|
||||
backdrop = L["Skin Backdrop"],
|
||||
nobackdrop = L["Remove Backdrop"],
|
||||
backdrop_noborder = L["Skin Backdrop (No Borders)"],
|
||||
disabled = L["DISABLE"],
|
||||
}
|
||||
},
|
||||
chatBubbleFont = {
|
||||
order = 3,
|
||||
type = 'select',
|
||||
name = L["Font"],
|
||||
dialogControl = 'LSM30_Font',
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
},
|
||||
chatBubbleFontSize = {
|
||||
order = 4,
|
||||
type = 'range',
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 64, step = 1,
|
||||
},
|
||||
chatBubbleFontOutline = {
|
||||
order = 5,
|
||||
type = 'select',
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
},
|
||||
chatBubbleName = {
|
||||
order = 6,
|
||||
type = 'toggle',
|
||||
name = L["Chat Bubble Names"],
|
||||
desc = L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user