local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DB = E:GetModule('DataBars') local _G = _G local format = format local IsPlayerAtEffectiveMaxLevel = IsPlayerAtEffectiveMaxLevel local C_Reputation_GetFactionParagonInfo = C_Reputation.GetFactionParagonInfo local C_Reputation_IsFactionParagon = C_Reputation.IsFactionParagon local GetFriendshipReputation = GetFriendshipReputation local GetWatchedFactionInfo = GetWatchedFactionInfo local ToggleCharacter = ToggleCharacter local REPUTATION = REPUTATION local STANDING = STANDING function DB:ReputationBar_Update() local bar = DB.StatusBars.Reputation DB:SetVisibility(bar) if not bar.db.enable or bar:ShouldHide() then return end local name, reaction, Min, Max, value, factionID = GetWatchedFactionInfo() local displayString, textFormat = '', DB.db.reputation.textFormat local isCapped, isFriend, friendText, standingLabel local friendshipID = GetFriendshipReputation(factionID) local color = DB.db.colors.useCustomFactionColors and DB.db.colors.factionColors[reaction] or _G.FACTION_BAR_COLORS[reaction] if friendshipID then local _, friendRep, _, _, _, _, friendTextLevel, friendThreshold, nextFriendThreshold = GetFriendshipReputation(factionID) isFriend, reaction, friendText = true, 5, friendTextLevel if nextFriendThreshold then Min, Max, value = friendThreshold, nextFriendThreshold, friendRep; else Min, Max, value = 0, 1, 1 isCapped = true end elseif C_Reputation_IsFactionParagon(factionID) then local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID) if currentValue and threshold then Min, Max = 0, threshold value = currentValue % threshold if hasRewardPending then value = value + threshold end end elseif reaction == _G.MAX_REPUTATION_REACTION then Min, Max, value = 0, 1, 1 isCapped = true end bar:SetMinMaxValues(Min, Max) bar:SetValue(value) bar:SetStatusBarColor(color.r, color.g, color.b) standingLabel = _G['FACTION_STANDING_LABEL'..reaction] --Prevent a division by zero local maxMinDiff = Max - Min if maxMinDiff == 0 then maxMinDiff = 1 end if isCapped and textFormat ~= 'NONE' then -- show only name and standing on exalted displayString = format('%s: [%s]', name, isFriend and friendText or standingLabel) else if textFormat == 'PERCENT' then displayString = format('%s: %d%% [%s]', name, ((value - Min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel) elseif textFormat == 'CURMAX' then displayString = format('%s: %s - %s [%s]', name, E:ShortValue(value - Min), E:ShortValue(Max - Min), isFriend and friendText or standingLabel) elseif textFormat == 'CURPERC' then displayString = format('%s: %s - %d%% [%s]', name, E:ShortValue(value - Min), ((value - Min) / (maxMinDiff) * 100), isFriend and friendText or standingLabel) elseif textFormat == 'CUR' then displayString = format('%s: %s [%s]', name, E:ShortValue(value - Min), isFriend and friendText or standingLabel) elseif textFormat == 'REM' then displayString = format('%s: %s [%s]', name, E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel) elseif textFormat == 'CURREM' then displayString = format('%s: %s - %s [%s]', name, E:ShortValue(value - Min), E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel) elseif textFormat == 'CURPERCREM' then displayString = format('%s: %s - %d%% (%s) [%s]', name, E:ShortValue(value - Min), ((value - Min) / (maxMinDiff) * 100), E:ShortValue((Max - Min) - (value-Min)), isFriend and friendText or standingLabel) end end bar.text:SetText(displayString) end function DB:ReputationBar_OnEnter() if self.db.mouseover then E:UIFrameFadeIn(self, 0.4, self:GetAlpha(), 1) end local name, reaction, min, max, value, factionID = GetWatchedFactionInfo() if factionID and C_Reputation_IsFactionParagon(factionID) then local currentValue, threshold, _, hasRewardPending = C_Reputation_GetFactionParagonInfo(factionID) if currentValue and threshold then min, max = 0, threshold value = currentValue % threshold if hasRewardPending then value = value + threshold end end end if name and not _G.GameTooltip:IsForbidden() then _G.GameTooltip:ClearLines() _G.GameTooltip:SetOwner(self, 'ANCHOR_CURSOR') _G.GameTooltip:AddLine(name) _G.GameTooltip:AddLine(' ') local friendID, friendTextLevel, _ if factionID then friendID, _, _, _, _, _, friendTextLevel = GetFriendshipReputation(factionID) end _G.GameTooltip:AddDoubleLine(STANDING..':', (friendID and friendTextLevel) or _G['FACTION_STANDING_LABEL'..reaction], 1, 1, 1) if reaction ~= _G.MAX_REPUTATION_REACTION or C_Reputation_IsFactionParagon(factionID) then _G.GameTooltip:AddDoubleLine(REPUTATION..':', format('%d / %d (%d%%)', value - min, max - min, (value - min) / ((max - min == 0) and max or (max - min)) * 100), 1, 1, 1) end _G.GameTooltip:Show() end end function DB:ReputationBar_OnClick() ToggleCharacter('ReputationFrame') end function DB:ReputationBar_Toggle() local bar = DB.StatusBars.Reputation bar.db = DB.db.reputation if bar.db.enable then E:EnableMover(bar.holder.mover:GetName()) DB:RegisterEvent('UPDATE_FACTION', 'ReputationBar_Update') DB:RegisterEvent('COMBAT_TEXT_UPDATE', 'ReputationBar_Update') DB:ReputationBar_Update() else E:DisableMover(bar.holder.mover:GetName()) DB:UnregisterEvent('UPDATE_FACTION') DB:UnregisterEvent('COMBAT_TEXT_UPDATE') end end function DB:ReputationBar() local Reputation = DB:CreateBar('ElvUI_ReputationBar', 'Reputation', DB.ReputationBar_Update, DB.ReputationBar_OnEnter, DB.ReputationBar_OnClick, {'TOPRIGHT', E.UIParent, 'TOPRIGHT', -3, -264}) DB:CreateBarBubbles(Reputation) Reputation.ShouldHide = function() return (DB.db.reputation.hideBelowMaxLevel and not IsPlayerAtEffectiveMaxLevel()) or not GetWatchedFactionInfo() end E:CreateMover(Reputation.holder, 'ReputationBarMover', L["Reputation Bar"], nil, nil, nil, nil, nil, 'databars,reputation') DB:ReputationBar_Toggle() end