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150
Modules/UnitFrames/Groups/Assist.lua
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150
Modules/UnitFrames/Groups/Assist.lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames')
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, 'ElvUI was unable to locate oUF.')
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local _G = _G
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local max = max
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local CreateFrame = CreateFrame
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local IsAddOnLoaded = IsAddOnLoaded
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local InCombatLockdown = InCombatLockdown
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local RegisterAttributeDriver = RegisterAttributeDriver
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function UF:Construct_AssistFrames()
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self:SetScript('OnEnter', _G.UnitFrame_OnEnter)
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self:SetScript('OnLeave', _G.UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame('Frame', nil, self)
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self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.Health = UF:Construct_HealthBar(self, true)
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self.Name = UF:Construct_NameText(self)
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self.ThreatIndicator = UF:Construct_Threat(self)
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self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
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self.MouseGlow = UF:Construct_MouseGlow(self)
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self.TargetGlow = UF:Construct_TargetGlow(self)
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self.FocusGlow = UF:Construct_FocusGlow(self)
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self.Fader = UF:Construct_Fader()
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self.Cutaway = UF:Construct_Cutaway(self)
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if not self.isChild then
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self.Buffs = UF:Construct_Buffs(self)
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self.Debuffs = UF:Construct_Debuffs(self)
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self.AuraWatch = UF:Construct_AuraWatch(self)
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self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
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self.AuraHighlight = UF:Construct_AuraHighlight(self)
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self.unitframeType = 'assist'
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else
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self.unitframeType = 'assisttarget'
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end
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self.originalParent = self:GetParent()
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return self
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end
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function UF:Update_AssistHeader(header, db)
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header:Hide()
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header.db = db
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UF:ClearChildPoints(header:GetChildren())
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if not header.isForced and db.enable then
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RegisterAttributeDriver(header, 'state-visibility', '[@raid1,exists] show;hide')
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end
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header:SetAttribute('point', 'BOTTOM')
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header:SetAttribute('columnAnchorPoint', 'LEFT')
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header:SetAttribute('yOffset', db.verticalSpacing)
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if not header.positioned then
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header:ClearAllPoints()
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header:Point('TOPLEFT', E.UIParent, 'TOPLEFT', 4, -248)
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local width, height = header:GetSize()
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local minHeight = max(height, 2 * db.height + db.verticalSpacing)
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header:SetAttribute('minHeight', minHeight)
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header:SetAttribute('minWidth', width)
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E:CreateMover(header, header:GetName()..'Mover', L["MA Frames"], nil, nil, nil, 'ALL,RAID', nil, 'unitframe,groupUnits,assist,generalGroup')
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header.mover:SetSize(width, minHeight)
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header.positioned = true
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end
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end
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function UF:Update_AssistFrames(frame, db)
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frame.db = db
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.SHADOW_SPACING = 3
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.height
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frame.USE_POWERBAR = false
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frame.POWERBAR_DETACHED = false
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frame.USE_INSET_POWERBAR = false
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frame.USE_MINI_POWERBAR = false
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frame.USE_POWERBAR_OFFSET = false
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frame.POWERBAR_OFFSET = 0
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frame.POWERBAR_HEIGHT = 0
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frame.POWERBAR_WIDTH = 0
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frame.USE_PORTRAIT = false
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frame.USE_PORTRAIT_OVERLAY = false
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frame.PORTRAIT_WIDTH = 0
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frame.CLASSBAR_YOFFSET = 0
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frame.BOTTOM_OFFSET = 0
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end
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if frame.isChild then
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local childDB = db.targetsGroup
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frame.db = db.targetsGroup
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frame:Size(childDB.width, childDB.height)
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if not InCombatLockdown() then
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if childDB.enable then
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frame:Enable()
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frame:ClearAllPoints()
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frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
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else
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frame:Disable()
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end
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end
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else
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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end
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UF:Configure_HealthBar(frame)
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UF:Configure_Threat(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Fader(frame)
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UF:Configure_RaidIcon(frame)
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UF:Configure_Cutaway(frame)
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if not frame.isChild then
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if not IsAddOnLoaded('Clique') then
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if db.middleClickFocus then
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frame:SetAttribute('type3', 'focus')
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elseif frame:GetAttribute('type3') == 'focus' then
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frame:SetAttribute('type3', nil)
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end
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end
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UF:EnableDisable_Auras(frame)
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UF:Configure_AllAuras(frame)
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UF:Configure_RaidDebuffs(frame)
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UF:Configure_AuraHighlight(frame)
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UF:Configure_AuraWatch(frame)
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end
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frame:UpdateAllElements('ElvUI_UpdateAllElements')
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end
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UF.headerstoload.assist = {'MAINASSIST', 'ELVUI_UNITTARGET'}
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