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29
Modules/UnitFrames/Elements/ResurrectionIcon.lua
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29
Modules/UnitFrames/Elements/ResurrectionIcon.lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames');
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function UF:Construct_ResurrectionIcon(frame)
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local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY')
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tex:Point('CENTER', frame.Health, 'CENTER')
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tex:Size(30)
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tex:SetDrawLayer('OVERLAY', 7)
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return tex
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end
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function UF:Configure_ResurrectionIcon(frame)
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local RI = frame.ResurrectIndicator
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local db = frame.db
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if db.resurrectIcon.enable then
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frame:EnableElement('ResurrectIndicator')
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RI:Show()
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RI:Size(db.resurrectIcon.size)
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local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject)
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RI:ClearAllPoints()
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RI:Point(db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset)
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else
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frame:DisableElement('ResurrectIndicator')
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RI:Hide()
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end
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end
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