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This commit is contained in:
298
Modules/UnitFrames/ConfigEnviroment.lua
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298
Modules/UnitFrames/ConfigEnviroment.lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames');
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local _, ns = ...
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local ElvUF = ns.oUF
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local _G = _G
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local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
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local type, unpack, select, pairs = type, unpack, select, pairs
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local min, random, format = min, random, format
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local UnitPower = UnitPower
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local UnitPowerMax = UnitPowerMax
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local UnitName = UnitName
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local UnitClass = UnitClass
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local InCombatLockdown = InCombatLockdown
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local UnregisterUnitWatch = UnregisterUnitWatch
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local RegisterUnitWatch = RegisterUnitWatch
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local RegisterStateDriver = RegisterStateDriver
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local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
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local CLASS_SORT_ORDER = CLASS_SORT_ORDER
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local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
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local configEnv
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local originalEnvs = {}
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local overrideFuncs = {}
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local attributeBlacklist = {
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showRaid = true,
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showParty = true,
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showSolo = true
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}
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local function createConfigEnv()
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if configEnv then return end
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configEnv = setmetatable({
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UnitPower = function (unit, displayType)
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if unit:find('target') or unit:find('focus') then
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return UnitPower(unit, displayType)
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end
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return random(1, UnitPowerMax(unit, displayType) or 1)
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end,
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UnitHealth = function(unit)
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if unit:find('target') or unit:find('focus') then
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return UnitHealth(unit)
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end
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return random(1, UnitHealthMax(unit))
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end,
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UnitName = function(unit)
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if unit:find('target') or unit:find('focus') then
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return UnitName(unit)
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end
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if E.CreditsList then
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local max = #E.CreditsList
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return E.CreditsList[random(1, max)]
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end
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return 'Test Name'
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end,
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UnitClass = function(unit)
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if unit:find('target') or unit:find('focus') then
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return UnitClass(unit)
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end
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local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))]
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return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
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end,
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Hex = function(r, g, b)
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if type(r) == 'table' then
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if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
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end
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return format('|cff%02x%02x%02x', r*255, g*255, b*255)
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end,
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ColorGradient = ElvUF.ColorGradient,
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_COLORS = ElvUF.colors
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}, {
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__index = _G,
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__newindex = function(_, key, value) _G[key] = value end,
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})
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overrideFuncs['namecolor'] = ElvUF.Tags.Methods['namecolor']
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overrideFuncs['name:veryshort'] = ElvUF.Tags.Methods['name:veryshort']
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overrideFuncs['name:short'] = ElvUF.Tags.Methods['name:short']
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overrideFuncs['name:medium'] = ElvUF.Tags.Methods['name:medium']
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overrideFuncs['name:long'] = ElvUF.Tags.Methods['name:long']
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overrideFuncs['healthcolor'] = ElvUF.Tags.Methods['healthcolor']
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overrideFuncs['health:current'] = ElvUF.Tags.Methods['health:current']
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overrideFuncs['health:deficit'] = ElvUF.Tags.Methods['health:deficit']
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overrideFuncs['health:current-percent'] = ElvUF.Tags.Methods['health:current-percent']
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overrideFuncs['health:current-max'] = ElvUF.Tags.Methods['health:current-max']
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overrideFuncs['health:current-max-percent'] = ElvUF.Tags.Methods['health:current-max-percent']
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overrideFuncs['health:max'] = ElvUF.Tags.Methods['health:max']
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overrideFuncs['health:percent'] = ElvUF.Tags.Methods['health:percent']
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overrideFuncs['powercolor'] = ElvUF.Tags.Methods['powercolor']
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overrideFuncs['power:current'] = ElvUF.Tags.Methods['power:current']
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overrideFuncs['power:deficit'] = ElvUF.Tags.Methods['power:deficit']
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overrideFuncs['power:current-percent'] = ElvUF.Tags.Methods['power:current-percent']
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overrideFuncs['power:current-max'] = ElvUF.Tags.Methods['power:current-max']
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overrideFuncs['power:current-max-percent'] = ElvUF.Tags.Methods['power:current-max-percent']
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overrideFuncs['power:max'] = ElvUF.Tags.Methods['power:max']
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overrideFuncs['power:percent'] = ElvUF.Tags.Methods['power:percent']
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end
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function UF:ForceShow(frame)
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if InCombatLockdown() then return; end
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if not frame.isForced then
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frame.oldUnit = frame.unit
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frame.unit = 'player'
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frame.isForced = true;
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frame.oldOnUpdate = frame:GetScript('OnUpdate')
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end
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frame:SetScript('OnUpdate', nil)
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frame.forceShowAuras = true
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UnregisterUnitWatch(frame)
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RegisterUnitWatch(frame, true)
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frame:EnableMouse(false)
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frame:Show()
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if frame:IsVisible() and frame.Update then
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frame:Update()
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end
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if _G[frame:GetName()..'Target'] then
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self:ForceShow(_G[frame:GetName()..'Target'])
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end
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if _G[frame:GetName()..'Pet'] then
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self:ForceShow(_G[frame:GetName()..'Pet'])
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end
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end
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function UF:UnforceShow(frame)
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if InCombatLockdown() then return; end
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if not frame.isForced then
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return
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end
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frame.forceShowAuras = nil
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frame.isForced = nil
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-- Ask the SecureStateDriver to show/hide the frame for us
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UnregisterUnitWatch(frame)
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RegisterUnitWatch(frame)
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frame:EnableMouse(true)
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if frame.oldOnUpdate then
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frame:SetScript('OnUpdate', frame.oldOnUpdate)
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frame.oldOnUpdate = nil
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end
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frame.unit = frame.oldUnit or frame.unit
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-- If we're visible force an update so everything is properly in a
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-- non-config mode state
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if frame:IsVisible() and frame.Update then
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frame:Update()
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end
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if _G[frame:GetName()..'Target'] then
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self:UnforceShow(_G[frame:GetName()..'Target'])
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end
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if _G[frame:GetName()..'Pet'] then
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self:UnforceShow(_G[frame:GetName()..'Pet'])
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end
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end
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function UF:ShowChildUnits(header, ...)
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header.isForced = true
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for i=1, select('#', ...) do
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local frame = select(i, ...)
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frame:SetID(i)
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self:ForceShow(frame)
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end
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end
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function UF:UnshowChildUnits(header, ...)
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header.isForced = nil
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for i=1, select('#', ...) do
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local frame = select(i, ...)
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self:UnforceShow(frame)
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end
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end
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local function OnAttributeChanged(self)
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if not self:GetParent().forceShow and not self.forceShow then return; end
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if not self:IsShown() then return end
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local db = self.db or self:GetParent().db
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local maxUnits = MAX_RAID_MEMBERS
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local startingIndex = db.raidWideSorting and -(min(db.numGroups * (db.groupsPerRowCol * 5), maxUnits) + 1) or -4
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if self:GetAttribute('startingIndex') ~= startingIndex then
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self:SetAttribute('startingIndex', startingIndex)
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UF:ShowChildUnits(self, self:GetChildren())
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end
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end
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function UF:HeaderConfig(header, configMode)
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if InCombatLockdown() then return; end
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createConfigEnv()
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header.forceShow = configMode
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header.forceShowAuras = configMode
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header.isForced = configMode
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if configMode then
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for _, func in pairs(overrideFuncs) do
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if type(func) == 'function' then
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if not originalEnvs[func] then
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originalEnvs[func] = getfenv(func)
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setfenv(func, configEnv)
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end
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end
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end
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RegisterStateDriver(header, 'visibility', 'show')
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else
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for func, env in pairs(originalEnvs) do
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setfenv(func, env)
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originalEnvs[func] = nil
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end
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RegisterStateDriver(header, 'visibility', header.db.visibility)
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if header:GetScript('OnEvent') then
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header:GetScript('OnEvent')(header, 'PLAYER_ENTERING_WORLD')
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end
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end
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for i=1, #header.groups do
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local group = header.groups[i]
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if group:IsShown() then
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group.forceShow = header.forceShow
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group.forceShowAuras = header.forceShowAuras
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group:HookScript('OnAttributeChanged', OnAttributeChanged)
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if configMode then
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for key in pairs(attributeBlacklist) do
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group:SetAttribute(key, nil)
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end
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OnAttributeChanged(group)
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group:Update()
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else
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for key in pairs(attributeBlacklist) do
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group:SetAttribute(key, true)
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end
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UF:UnshowChildUnits(group, group:GetChildren())
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group:SetAttribute('startingIndex', 1)
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group:Update()
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end
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end
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end
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UF.headerFunctions[header.groupName]:AdjustVisibility(header)
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end
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function UF:PLAYER_REGEN_DISABLED()
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for _, header in pairs(UF.headers) do
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if header.forceShow then
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self:HeaderConfig(header)
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end
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end
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for _, unit in pairs(UF.units) do
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local frame = self[unit]
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if frame and frame.forceShow then
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self:UnforceShow(frame)
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end
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end
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for i=1, 5 do
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local arena = self['arena'..i]
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if arena and arena.isForced then
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self:UnforceShow(arena)
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end
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if i < 5 then
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local boss = self['boss'..i]
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if boss and boss.isForced then
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self:UnforceShow(boss)
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end
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end
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end
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end
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UF:RegisterEvent('PLAYER_REGEN_DISABLED')
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