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44
Modules/Skins/Blizzard/AdventureMap.lua
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44
Modules/Skins/Blizzard/AdventureMap.lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local pairs = pairs
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local hooksecurefunc = hooksecurefunc
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local function SkinRewards()
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for reward in pairs(_G.AdventureMapQuestChoiceDialog.rewardPool.activeObjects) do
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if not reward.isSkinned then
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S:HandleItemButton(reward)
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S:HandleIcon(reward.Icon)
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reward.Icon:SetDrawLayer('OVERLAY')
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reward.isSkinned = true
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end
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end
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end
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function S:Blizzard_AdventureMap()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.adventureMap) then return end
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--Quest Choise
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local AdventureMapQuestChoiceDialog = _G.AdventureMapQuestChoiceDialog
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AdventureMapQuestChoiceDialog:StripTextures()
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AdventureMapQuestChoiceDialog:CreateBackdrop('Transparent')
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AdventureMapQuestChoiceDialog.backdrop:SetFrameStrata('LOW')
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-- Rewards
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hooksecurefunc(AdventureMapQuestChoiceDialog, 'RefreshRewards', SkinRewards)
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-- Quick Fix for the Font Color
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AdventureMapQuestChoiceDialog.Details.Child.TitleHeader:SetTextColor(1, 1, 0)
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AdventureMapQuestChoiceDialog.Details.Child.DescriptionText:SetTextColor(1, 1, 1)
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AdventureMapQuestChoiceDialog.Details.Child.ObjectivesHeader:SetTextColor(1, 1, 0)
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AdventureMapQuestChoiceDialog.Details.Child.ObjectivesText:SetTextColor(1, 1, 1)
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--Buttons
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S:HandleCloseButton(AdventureMapQuestChoiceDialog.CloseButton)
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S:HandleScrollBar(AdventureMapQuestChoiceDialog.Details.ScrollBar)
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S:HandleButton(AdventureMapQuestChoiceDialog.AcceptButton)
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S:HandleButton(AdventureMapQuestChoiceDialog.DeclineButton)
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end
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S:AddCallbackForAddon('Blizzard_AdventureMap')
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