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117
Modules/DataTexts/Avoidance.lua
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117
Modules/DataTexts/Avoidance.lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local format, strjoin, abs = format, strjoin, abs
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local GetBlockChance = GetBlockChance
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local GetBonusBarOffset = GetBonusBarOffset
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local GetDodgeChance = GetDodgeChance
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local GetInventoryItemID = GetInventoryItemID
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local GetInventorySlotInfo = GetInventorySlotInfo
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local GetItemInfo = GetItemInfo
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local GetParryChance = GetParryChance
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local UnitLevel = UnitLevel
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local BOSS = BOSS
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local BLOCK_CHANCE = BLOCK_CHANCE
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local DODGE_CHANCE = DODGE_CHANCE
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local MISS_CHANCE = MISS_CHANCE
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local PARRY_CHANCE = PARRY_CHANCE
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local STAT_CATEGORY_ENHANCEMENTS = STAT_CATEGORY_ENHANCEMENTS
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local displayString, lastPanel, targetlv, playerlv
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local basemisschance, leveldifference, dodge, parry, block, unhittable
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local AVD_DECAY_RATE, chanceString = 1.5, '%.2f%%'
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local function IsWearingShield()
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local slotID = GetInventorySlotInfo('SecondaryHandSlot')
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local itemID = GetInventoryItemID('player', slotID)
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if itemID then
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local _, _, _, _, _, _, _, _, itemEquipLoc = GetItemInfo(itemID)
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return itemEquipLoc == 'INVTYPE_SHIELD'
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end
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end
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local function OnEvent(self)
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targetlv, playerlv = UnitLevel('target'), E.mylevel
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basemisschance = E.myrace == 'NightElf' and 7 or 5
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if targetlv == -1 then
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leveldifference = 3
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elseif targetlv > playerlv then
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leveldifference = (targetlv - playerlv)
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elseif targetlv < playerlv and targetlv > 0 then
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leveldifference = (targetlv - playerlv)
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else
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leveldifference = 0
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end
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if leveldifference >= 0 then
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dodge = (GetDodgeChance() - leveldifference * AVD_DECAY_RATE)
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parry = (GetParryChance() - leveldifference * AVD_DECAY_RATE)
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block = (GetBlockChance() - leveldifference * AVD_DECAY_RATE)
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basemisschance = (basemisschance - leveldifference * AVD_DECAY_RATE)
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else
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dodge = (GetDodgeChance() + abs(leveldifference * AVD_DECAY_RATE))
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parry = (GetParryChance() + abs(leveldifference * AVD_DECAY_RATE))
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block = (GetBlockChance() + abs(leveldifference * AVD_DECAY_RATE))
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basemisschance = (basemisschance+ abs(leveldifference * AVD_DECAY_RATE))
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end
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local unhittableMax = 100
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local numAvoidances = 4
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if dodge <= 0 then dodge = 0 end
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if parry <= 0 then parry = 0 end
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if block <= 0 then block = 0 end
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if E.myclass == 'DRUID' and GetBonusBarOffset() == 3 then
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parry = 0
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numAvoidances = numAvoidances - 1
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end
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if not IsWearingShield() then
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block = 0
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numAvoidances = numAvoidances - 1
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end
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unhittableMax = unhittableMax + ((AVD_DECAY_RATE * leveldifference) * numAvoidances)
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local avoided = (dodge+parry+basemisschance) --First roll on hit table determining if the hit missed
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local blocked = (100 - avoided)*block/100 --If the hit landed then the second roll determines if the his was blocked
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local avoidance = (avoided+blocked)
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unhittable = avoidance - unhittableMax
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if E.global.datatexts.settings.Avoidance.NoLabel then
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self.text:SetFormattedText(displayString, avoidance)
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else
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self.text:SetFormattedText(displayString, E.global.datatexts.settings.Avoidance.Label ~= '' and E.global.datatexts.settings.Avoidance.Label or L["AVD: "], avoidance)
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end
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--print(unhittableMax) -- should report 102.4 for a level differance of +3 for shield classes, 101.2 for druids, 101.8 for monks and dks
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lastPanel = self
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end
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local function OnEnter()
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DT.tooltip:ClearLines()
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local rightString = targetlv > 1 and strjoin('', ' (', L["lvl"], ' ', targetlv, ')') or targetlv == -1 and strjoin('', ' (', BOSS, ')') or strjoin('', ' (', L["lvl"], ' ', playerlv, ')')
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DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], rightString)
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DT.tooltip:AddLine(' ')
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DT.tooltip:AddDoubleLine(DODGE_CHANCE, format(chanceString, dodge), 1, 1, 1)
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DT.tooltip:AddDoubleLine(PARRY_CHANCE, format(chanceString, parry), 1, 1, 1)
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DT.tooltip:AddDoubleLine(BLOCK_CHANCE, format(chanceString, block), 1, 1, 1)
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DT.tooltip:AddDoubleLine(MISS_CHANCE, format(chanceString, basemisschance), 1, 1, 1)
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DT.tooltip:AddLine(' ')
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DT.tooltip:AddDoubleLine(L["Unhittable:"], (unhittable > 0 and '+' or '')..format(chanceString, unhittable), 1, 1, 1, (unhittable < 0 and 1 or 0), (unhittable > 0 and 1 or 0), 0)
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DT.tooltip:Show()
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', E.global.datatexts.settings.Avoidance.NoLabel and '' or '%s', hex, '%.'..E.global.datatexts.settings.Avoidance.decimalLength..'f%%|r')
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if lastPanel then OnEvent(lastPanel) end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('Avoidance', STAT_CATEGORY_ENHANCEMENTS, {'UNIT_TARGET', 'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE', 'PLAYER_EQUIPMENT_CHANGED'}, OnEvent, nil, nil, OnEnter, nil, L["Avoidance Breakdown"], nil, ValueColorUpdate)
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