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Libraries/oUF/elements/summonindicator.lua
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110
Libraries/oUF/elements/summonindicator.lua
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--[[
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# Element: SummonIndicator
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Handles the visibility and updating of an indicator based on the unit's incoming summon status.
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## Widget
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SummonIndicator - A `Texture` used to display if the unit has an incoming summon.
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## Notes
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This element updates by changing the texture.
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## Examples
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-- Position and size
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local SummonIndicator = self:CreateTexture(nil, 'OVERLAY')
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SummonIndicator:SetSize(32, 32)
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SummonIndicator:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.SummonIndicator = SummonIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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-- sourced from Blizzard_APIDocumentation/IncomingSummonDocumentation.lua
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local SUMMON_STATUS_NONE = Enum.SummonStatus.None or 0
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local SUMMON_STATUS_PENDING = Enum.SummonStatus.Pending or 1
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local SUMMON_STATUS_ACCEPTED = Enum.SummonStatus.Accepted or 2
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local SUMMON_STATUS_DECLINED = Enum.SummonStatus.Declined or 3
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local function Update(self, event, unit)
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if(self.unit ~= unit) then return end
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local element = self.SummonIndicator
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--[[ Callback: SummonIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the SummonIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local status = C_IncomingSummon.IncomingSummonStatus(unit)
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if(status ~= SUMMON_STATUS_NONE) then
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if(status == SUMMON_STATUS_PENDING) then
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element:SetAtlas('Raid-Icon-SummonPending')
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elseif(status == SUMMON_STATUS_ACCEPTED) then
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element:SetAtlas('Raid-Icon-SummonAccepted')
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elseif(status == SUMMON_STATUS_DECLINED) then
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element:SetAtlas('Raid-Icon-SummonDeclined')
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end
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: SummonIndicator:PostUpdate(status)
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Called after the element has been updated.
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* self - the SummonIndicator element
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* status - the unit's incoming summon status (number)[0-3]
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(status)
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end
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end
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local function Path(self, ...)
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--[[ Override: SummonIndicator.Override(self, event)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.SummonIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.SummonIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('INCOMING_SUMMON_CHANGED', Path)
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return true
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end
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end
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local function Disable(self)
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local element = self.SummonIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('INCOMING_SUMMON_CHANGED', Path)
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end
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end
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oUF:AddElement('SummonIndicator', Path, Enable, Disable)
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