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Libraries/oUF/elements/resurrectindicator.lua
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Libraries/oUF/elements/resurrectindicator.lua
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--[[
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# Element: Resurrect Indicator
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Handles the visibility and updating of an indicator based on the unit's incoming resurrect status.
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## Widget
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ResurrectIndicator - A `Texture` used to display if the unit has an incoming resurrect.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
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## Examples
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-- Position and size
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local ResurrectIndicator = self:CreateTexture(nil, 'OVERLAY')
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ResurrectIndicator:SetSize(16, 16)
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ResurrectIndicator:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.ResurrectIndicator = ResurrectIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local function Update(self, event, unit)
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if(self.unit ~= unit) then return end
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local element = self.ResurrectIndicator
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--[[ Callback: ResurrectIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the ResurrectIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local incomingResurrect = UnitHasIncomingResurrection(unit)
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if(incomingResurrect) then
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: ResurrectIndicator:PostUpdate(incomingResurrect)
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Called after the element has been updated.
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* self - the ResurrectIndicator element
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* incomingResurrect - indicates if the unit has an incoming resurrection (boolean)
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(incomingResurrect)
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end
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end
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local function Path(self, ...)
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--[[ Override: ResurrectIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.ResurrectIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.ResurrectIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('INCOMING_RESURRECT_CHANGED', Path)
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if(element:IsObjectType('Texture') and not element:GetTexture()) then
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element:SetTexture([[Interface\RaidFrame\Raid-Icon-Rez]])
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end
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return true
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end
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end
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local function Disable(self)
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local element = self.ResurrectIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('INCOMING_RESURRECT_CHANGED', Path)
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end
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end
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oUF:AddElement('ResurrectIndicator', Path, Enable, Disable)
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