initial commit
This commit is contained in:
151
Libraries/oUF/elements/pvpindicator.lua
Normal file
151
Libraries/oUF/elements/pvpindicator.lua
Normal file
@@ -0,0 +1,151 @@
|
||||
--[[
|
||||
# Element: PvP and Honor Level Icons
|
||||
|
||||
Handles the visibility and updating of an indicator based on the unit's PvP status and honor level.
|
||||
|
||||
## Widget
|
||||
|
||||
PvPIndicator - A `Texture` used to display faction, FFA PvP status or honor level icon.
|
||||
|
||||
## Sub-Widgets
|
||||
|
||||
Badge - A `Texture` used to display the honor badge background image.
|
||||
|
||||
## Notes
|
||||
|
||||
This element updates by changing the texture.
|
||||
The `Badge` sub-widget has to be on a lower sub-layer than the `PvP` texture.
|
||||
|
||||
## Examples
|
||||
|
||||
-- Position and size
|
||||
local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1)
|
||||
PvPIndicator:SetSize(30, 30)
|
||||
PvPIndicator:SetPoint('RIGHT', self, 'LEFT')
|
||||
|
||||
local Badge = self:CreateTexture(nil, 'ARTWORK')
|
||||
Badge:SetSize(50, 52)
|
||||
Badge:SetPoint('CENTER', PvPIndicator, 'CENTER')
|
||||
|
||||
-- Register it with oUF
|
||||
PvPIndicator.Badge = Badge
|
||||
self.PvPIndicator = PvPIndicator
|
||||
--]]
|
||||
|
||||
local _, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local function Update(self, event, unit)
|
||||
if(unit and unit ~= self.unit) then return end
|
||||
|
||||
local element = self.PvPIndicator
|
||||
unit = unit or self.unit
|
||||
|
||||
--[[ Callback: PvPIndicator:PreUpdate(unit)
|
||||
Called before the element has been updated.
|
||||
|
||||
* self - the PvPIndicator element
|
||||
* unit - the unit for which the update has been triggered (string)
|
||||
--]]
|
||||
if(element.PreUpdate) then
|
||||
element:PreUpdate(unit)
|
||||
end
|
||||
|
||||
local status
|
||||
local factionGroup = UnitFactionGroup(unit) or 'Neutral'
|
||||
local honorRewardInfo = C_PvP.GetHonorRewardInfo(UnitHonorLevel(unit))
|
||||
|
||||
if(UnitIsPVPFreeForAll(unit)) then
|
||||
status = 'FFA'
|
||||
elseif(factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
|
||||
if(unit == 'player' and UnitIsMercenary(unit)) then
|
||||
if(factionGroup == 'Horde') then
|
||||
factionGroup = 'Alliance'
|
||||
elseif(factionGroup == 'Alliance') then
|
||||
factionGroup = 'Horde'
|
||||
end
|
||||
end
|
||||
|
||||
status = factionGroup
|
||||
end
|
||||
|
||||
if(status) then
|
||||
element:Show()
|
||||
|
||||
if(element.Badge and honorRewardInfo) then
|
||||
element:SetTexture(honorRewardInfo.badgeFileDataID)
|
||||
element:SetTexCoord(0, 1, 0, 1)
|
||||
element.Badge:SetAtlas('honorsystem-portrait-' .. factionGroup, false)
|
||||
element.Badge:Show()
|
||||
else
|
||||
element:SetTexture([[Interface\TargetingFrame\UI-PVP-]] .. status)
|
||||
element:SetTexCoord(0, 0.65625, 0, 0.65625)
|
||||
|
||||
if(element.Badge) then
|
||||
element.Badge:Hide()
|
||||
end
|
||||
end
|
||||
else
|
||||
element:Hide()
|
||||
|
||||
if(element.Badge) then
|
||||
element.Badge:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Callback: PvPIndicator:PostUpdate(unit, status)
|
||||
Called after the element has been updated.
|
||||
|
||||
* self - the PvPIndicator element
|
||||
* unit - the unit for which the update has been triggered (string)
|
||||
* status - the unit's current PvP status or faction accounting for mercenary mode (string)['FFA', 'Alliance',
|
||||
'Horde']
|
||||
--]]
|
||||
if(element.PostUpdate) then
|
||||
return element:PostUpdate(unit, status)
|
||||
end
|
||||
end
|
||||
|
||||
local function Path(self, ...)
|
||||
--[[Override: PvPIndicator.Override(self, event, ...)
|
||||
Used to completely override the internal update function.
|
||||
|
||||
* self - the parent object
|
||||
* event - the event triggering the update (string)
|
||||
* ... - the arguments accompanying the event
|
||||
--]]
|
||||
return (self.PvPIndicator.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local function ForceUpdate(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local function Enable(self)
|
||||
local element = self.PvPIndicator
|
||||
if(element) then
|
||||
element.__owner = self
|
||||
element.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_FACTION', Path)
|
||||
self:RegisterEvent('HONOR_LEVEL_UPDATE', Path, true)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Disable(self)
|
||||
local element = self.PvPIndicator
|
||||
if(element) then
|
||||
element:Hide()
|
||||
|
||||
if(element.Badge) then
|
||||
element.Badge:Hide()
|
||||
end
|
||||
|
||||
self:UnregisterEvent('UNIT_FACTION', Path)
|
||||
self:UnregisterEvent('HONOR_LEVEL_UPDATE', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('PvPIndicator', Path, Enable, Disable)
|
||||
Reference in New Issue
Block a user