(1.1.0) New major release

This commit is contained in:
mikx
2026-03-29 22:44:14 -04:00
parent f6e44ba298
commit b5110b56af
20 changed files with 1479 additions and 302 deletions

3
Event/Load_Events.xml Normal file
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="PLAYER_MONEY.lua"/>
</Ui>

24
Event/PLAYER_MONEY.lua Normal file
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local MX = LibStub("AceAddon-3.0"):GetAddon("MxW.Farm");
local L = LibStub("AceLocale-3.0"):GetLocale("MxW.Farm");
local PLAYER_MONEY_Frame = CreateFrame("Frame")
PLAYER_MONEY_Frame:RegisterEvent("PLAYER_MONEY")
PLAYER_MONEY_Frame:SetScript("OnEvent", function(self, event, arg1)
if event == "PLAYER_MONEY" then
local DiffGold = 0
local NewGold = GetMoney() -- Get the player gold after the event
DiffGold = NewGold - CurrentGold -- Get the gold difference
if (DiffGold > 0) then -- Gold gain
-- Write to SavedVariables
MxW_MonthlyGlobal = MxW_MonthlyGlobal + DiffGold;
MxW_DailyGlobal = MxW_DailyGlobal + DiffGold;
MX:RefreshDisplay()
elseif (DiffGold <= 0) then -- Gold lost
end
CurrentGold = GetMoney()
DiffGold = 0
end
end)

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<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Money.lua"/>
</Ui>

61
Function/Money.lua Normal file
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local MX = LibStub("AceAddon-3.0"):GetAddon("MxW.Farm");
local L = LibStub("AceLocale-3.0"):GetLocale("MxW.Farm");
local COLOR_COPPER = "|cffeda55f"
local COLOR_SILVER = "|cffc7c7cf"
local COLOR_GOLD = "|cffffd700"
local COLOR_WHITE = "|cffffffff"
function MX:FormatMoney(money)
local ret = ""
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
local copper = mod(money, COPPER_PER_SILVER);
if (gold == 0) then
return format("%s%02ds|r %s%02dc|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
end
if (gold > 0) then
return format("%s%02dg|r %s%02ds|r %s%02dc|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
end
end
function MX:FormatMoneyGoldOnly(money)
local ret = ""
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
local copper = mod(money, COPPER_PER_SILVER);
if (gold == 0) then
return "0g"
end
if (gold > 0) then
return format("%s%dg|r", COLOR_GOLD, gold)
end
end
function MX:FormatMoneyShort(money)
local ret = ""
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
local copper = mod(money, COPPER_PER_SILVER);
if (gold == 0) then
return format("%s%02ds|r %s%02dc|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
end
if (gold > 0) then
return format("%s%sg%s", COLOR_GOLD, gold, COLOR_WHITE)
end
end
function MX:FormatMoneyNoColor(money)
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
local copper = mod(money, COPPER_PER_SILVER);
if (gold == 0) then
return format("%ss %sc", silver, copper)
end
if (gold > 0) then
return format("%sg %ss %sc", gold, silver, copper)
end
end

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--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 12
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall( addon.OnDisable, addon )
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Event Handling
local function onEvent(this, event, arg1)
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end

View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,137 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 1035 2011-07-09 03:20:13Z kaelten $
local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceLocale then return end -- no upgrade needed
-- Lua APIs
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
-- local assert false function
local assertfalse = function() assert(false) end
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
local gameLocale = GAME_LOCALE or gameLocale
local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end
if not app then
if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then
return writedefaultproxy
end
return writeproxy
end
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end

View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>

View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="AceLocale-3.0\AceLocale-3.0.xml"/>
</Ui>

4
Locale/Load_Locales.xml Normal file
View File

@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="frFR.lua"/>
<Script file="usEN.lua"/>
</Ui>

9
Locale/frFR.lua Normal file
View File

@@ -0,0 +1,9 @@
local AceLocale = LibStub:GetLibrary("AceLocale-3.0");
local L = AceLocale:NewLocale("MxW.Farm", "frFR");
if not L then return; end
-- MainForm
L["MxW_MainForm_Live"] = "|cFF00FF00Actu: %.2fg|r (|cFFFFD100%.1f/h|r) |cFF888888%s|r"
L["MxW_MainForm_Bag"] = "|cFF00FFFFSac: %.2fg|r (|cffffd700%dg|r)"
L["MxW_MainForm_Day"] = "Jour %s"
L["MxW_MainForm_Month"] = "Mois %s"

9
Locale/usEN.lua Normal file
View File

@@ -0,0 +1,9 @@
local AceLocale = LibStub:GetLibrary("AceLocale-3.0");
local L = AceLocale:NewLocale("MxW.Farm", "enUS");
if not L then return; end
-- MainForm
L["MxW_MainForm_Live"] = "|cFF00FF00Live: %.2fg|r (|cFFFFD100%.1f/h|r) |cFF888888%s|r"
L["MxW_MainForm_Bag"] = "|cFF00FFFFSac: %.2fg|r (|cffffd700%dg|r)"
L["MxW_MainForm_Day"] = "Day %s"
L["MxW_MainForm_Month"] = "Month %s"

824
Main.lua
View File

@@ -1,41 +1,62 @@
-- 1. Persistent Data & Session Initialization
FarmTrackerDB = FarmTrackerDB or {
items = {2840, 2841, 2770},
locked = false,
goal = 0,
pos = nil,
scale = 1.0
}
local sessionStartCounts = {}
local startTime = GetTime()
local isInitialized = false
local hoverButtons = {}
local goalReachedSoundPlayed = false
local MX = LibStub("AceAddon-3.0"):NewAddon("MxW.Farm");
local L = LibStub("AceLocale-3.0"):GetLocale("MxW.Farm");
-- 2. Create the Main Tracker Frame
local f = CreateFrame("Frame", "FarmTrackerFrame", UIParent, "BackdropTemplate")
f:SetSize(280, 100)
f:SetFrameStrata("MEDIUM")
f:SetMovable(true)
f:EnableMouse(true)
f:RegisterForDrag("LeftButton")
local date = C_DateAndTime.GetCurrentCalendarTime();
local weekday, month, day, year = date.weekday, date.month, date.monthDay, date.year;
local function SavePosition(self)
local point, _, relativePoint, xOfs, yOfs = self:GetPoint()
FarmTrackerDB.pos = {
point = point,
relativePoint = relativePoint,
x = xOfs,
y = yOfs
}
function MX:OnInitialize()
if (LogicDay == nil) then
LogicDay = day;
end
end
f:SetScript("OnDragStart", f.StartMoving)
f:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
SavePosition(self)
end)
-- 1. Data & Initialization
FarmTrackerDB = FarmTrackerDB or {
items = {2840, 2841, 2770},
milestone = 100,
autoAdd = true,
minValue = 1,
goal = 0,
minimzed = false,
locked = false,
scale = 1.0,
pos = {
y = 0,
x = 0,
point = "BOTTOMLEFT",
relativePoint = "BOTTOMLEFT"
}
}
local sessionStartCounts, itemRows = {}, {}
local startTime = GetTime()
local isInitialized, lastMilestoneReached, lastGoldValue = false, 0, 0
local currentGold = GetMoney() -- Initializing for tracking
local CUSTOM_FONT = "Interface\\Addons\\MxW.Farm\\Media\\Font\\Consola.ttf"
local mxwVersion = C_AddOns.GetAddOnMetadata("MxW.Farm", "Version")
-- Ensure these are NOT nil
local isPaused = false
local sessionAccumulatedTime = 0
local pauseStartTime = 0
local function ApplyCustomFont(fs, size, style)
if not fs or not fs.SetFont then
return
end
local success = style and style ~= "" and pcall(fs.SetFont, fs, CUSTOM_FONT, size or 14, style) or
pcall(fs.SetFont, fs, CUSTOM_FONT, size or 14)
if not success then
fs:SetFontObject("GameFontHighlightSmall")
end
end
-- 2. Main Tracker Frame (Updated Styling)
local f = CreateFrame("Frame", "FarmTrackerFrame", UIParent, "BackdropTemplate")
f:SetSize(280, 120);
f:SetFrameStrata("MEDIUM");
f:SetMovable(true);
f:EnableMouse(true);
f:RegisterForDrag("LeftButton")
f:SetBackdrop({
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "Interface/Buttons/WHITE8x8",
@@ -49,346 +70,557 @@ f:SetBackdrop({
bottom = 2
}
})
f:SetBackdropColor(0.20,0.20,0.20,1);
f.title = f:CreateFontString(nil, "OVERLAY")
f.title:SetFont("Interface\\Addons\\MxW\\Media\\Font\\Consola.ttf", 14);
f.title:SetPoint("TOP", f, "TOP", 0, -10)
f.title:SetTextColor(1.00,0.49,0.04);
f.title:SetText("MxW.Farm")
f.statsText = f:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
f.statsText:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", 12, 12)
f.statsText:SetJustifyH("LEFT")
f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
f.text:SetPoint("BOTTOMLEFT", f.statsText, "TOPLEFT", 0, 10)
f.text:SetJustifyH("LEFT")
-- Buttons: Reset & Manager Toggle
f.resetBtn = CreateFrame("Button", nil, f)
f.resetBtn:SetSize(18, 18)
f.resetBtn:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 10)
f.resetBtn:SetNormalTexture("Interface\\Buttons\\UI-RefreshButton")
f.resetBtn:SetScript("OnClick", function()
for _, id in ipairs(FarmTrackerDB.items) do
sessionStartCounts[id] = GetItemCount(id, true)
end
startTime = GetTime()
goalReachedSoundPlayed = false
RefreshDisplay()
print("|cFF00FF00MxW.Farm:|r Session reset for " .. UnitName("player"))
f:SetBackdropColor(0.20, 0.20, 0.20, 1)
f:SetScript("OnDragStart", f.StartMoving)
f:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local p, _, rp, x, y = self:GetPoint()
FarmTrackerDB.pos = {
point = p,
relativePoint = rp,
x = x,
y = y
}
end)
f.configBtn = CreateFrame("Button", nil, f)
f.configBtn:SetSize(18, 18)
f.configBtn:SetPoint("TOPRIGHT", f, "TOPRIGHT", -8, -8)
f.configBtn:SetNormalTexture("Interface\\Buttons\\UI-OptionsButton")
f.configBtn:SetScript("OnClick", function()
if FarmTrackerManager:IsShown() then
FarmTrackerManager:Hide()
-- Label - Titleersion
f.title = f:CreateFontString(nil, "ARTWORK");
f.title:SetFont("Interface\\Addons\\MxW\\Media\\Font\\Consola.ttf", 20);
f.title:SetPoint("TOP", 0, -5);
f.title:SetTextColor(1.00, 0.49, 0.04);
f.title:SetText("MxW");
-- Label - Version
f.version = f:CreateFontString(nil, "ARTWORK");
f.version:SetFont("Interface\\Addons\\MxW\\Media\\Font\\Consola.ttf", 12);
f.version:SetPoint("TOP", 0, -22);
f.version:SetTextColor(1.00, 0.49, 0.04);
f.version:SetText(mxwVersion);
-- f.title = f:CreateFontString(nil, "OVERLAY"); f.title:SetPoint("TOP", 0, -10); ApplyCustomFont(f.title, 14, "OUTLINE"); f.title:SetText("MxW")
f.text = f:CreateFontString(nil, "OVERLAY");
f.text:SetPoint("TOPLEFT", 12, -35);
f.text:SetJustifyH("LEFT");
ApplyCustomFont(f.text, 14)
f.barBG = f:CreateTexture(nil, "BACKGROUND");
f.barBG:SetHeight(4);
f.barBG:SetPoint("BOTTOMLEFT", 12, 75);
f.barBG:SetPoint("BOTTOMRIGHT", -12, 75);
f.barBG:SetColorTexture(0.1, 0.1, 0.1, 0.8)
f.barFill = f:CreateTexture(nil, "ARTWORK");
f.barFill:SetHeight(4);
f.barFill:SetPoint("LEFT", f.barBG, "LEFT")
f.statsText = f:CreateFontString(nil, "OVERLAY");
f.statsText:SetPoint("BOTTOMLEFT", 12, 58);
ApplyCustomFont(f.statsText, 13)
f.invText = f:CreateFontString(nil, "OVERLAY");
f.invText:SetPoint("BOTTOMLEFT", 12, 42);
ApplyCustomFont(f.invText, 13)
-- New: MXW Style Global Tracking Section
f.line = f:CreateTexture(nil, "ARTWORK");
f.line:SetHeight(1);
f.line:SetPoint("BOTTOMLEFT", 10, 38);
f.line:SetPoint("BOTTOMRIGHT", -10, 38);
f.line:SetColorTexture(1, 1, 1, 0.2)
f.dailyText = f:CreateFontString(nil, "OVERLAY");
f.dailyText:SetPoint("BOTTOMLEFT", 12, 22);
ApplyCustomFont(f.dailyText, 14)
f.monthlyText = f:CreateFontString(nil, "OVERLAY");
f.monthlyText:SetPoint("BOTTOMLEFT", 12, 8);
ApplyCustomFont(f.monthlyText, 14)
-- Pause/Play Button
f.pauseBtn = CreateFrame("Button", nil, f)
f.pauseBtn:SetSize(16, 16)
f.pauseBtn:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up") -- Default Play look
f.pauseBtn:GetNormalTexture():SetVertexColor(0, 1, 0) -- Green for Play
f.pauseBtn:SetScript("OnClick", function()
isPaused = not isPaused
if isPaused then
pauseStartTime = GetTime()
f.pauseBtn:GetNormalTexture():SetVertexColor(1, 0, 0) -- Red for Paused
f.pauseBtn:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-PrevPage-Up")
else
FarmTrackerManager:Show()
-- Add the duration of the pause to the accumulated time
sessionAccumulatedTime = sessionAccumulatedTime + (GetTime() - startTime)
startTime = GetTime() -- Reset start reference to "now"
f.pauseBtn:GetNormalTexture():SetVertexColor(0, 1, 0) -- Green for Play
f.pauseBtn:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
end
MX:RefreshDisplay()
end)
-- 3. The SCROLLABLE Management UI (Drag & Drop)
local m = CreateFrame("Frame", "FarmTrackerManager", UIParent, "BackdropTemplate")
m:SetSize(320, 420)
m:SetPoint("CENTER")
m:SetFrameStrata("HIGH")
m:SetMovable(true)
m:EnableMouse(true)
m:RegisterForDrag("LeftButton")
m:SetScript("OnDragStart", m.StartMoving)
m:SetScript("OnDragStop", m.StopMovingOrSizing)
m:SetBackdrop(f:GetBackdrop())
m:SetBackdropColor(0, 0, 0, 1)
m:Hide()
-- Flash Animation
f.flash = f:CreateAnimationGroup()
local alpha1 = f.flash:CreateAnimation("Alpha")
alpha1:SetFromAlpha(1);
alpha1:SetToAlpha(0.5);
alpha1:SetDuration(0.2);
alpha1:SetOrder(1)
local alpha2 = f.flash:CreateAnimation("Alpha")
alpha2:SetFromAlpha(0.5);
alpha2:SetToAlpha(1);
alpha2:SetDuration(0.4);
alpha2:SetOrder(2)
local function AddItemToList(id)
if not id then
return
end
local found = false
for _, existing in ipairs(FarmTrackerDB.items) do
if existing == id then
found = true
end
end
if not found then
table.insert(FarmTrackerDB.items, id)
sessionStartCounts[id] = GetItemCount(id, true)
C_Item.RequestLoadItemDataByID(id)
UpdateManagerList()
RefreshDisplay()
end
local function FlashGreen()
f:SetBackdropColor(0, 0.5, 0, 1)
f.flash:Play()
C_Timer.After(0.6, function()
f:SetBackdropColor(0.20, 0.20, 0.20, 1)
end)
end
m:SetScript("OnReceiveDrag", function()
-- 3. Management UI (Matching Styles)
local m = CreateFrame("Frame", "FarmTrackerManager", UIParent, "BackdropTemplate")
m:SetSize(340, 560);
m:SetPoint("CENTER");
m:Hide();
m:SetMovable(true);
m:EnableMouse(true);
m:RegisterForDrag("LeftButton")
m:SetBackdrop(f:GetBackdrop())
m:SetBackdropColor(0.1, 0.1, 0.1, 1)
m:SetBackdropBorderColor(0, 0, 0, 1)
m:SetScript("OnDragStart", m.StartMoving);
m:SetScript("OnDragStop", m.StopMovingOrSizing)
local function OnReceiveDragItem()
local infoType, itemID = GetCursorInfo()
if infoType == "item" then
AddItemToList(itemID)
local id = tonumber(itemID)
if id then
local exists = false
for _, v in ipairs(FarmTrackerDB.items) do
if v == id then
exists = true
break
end
end
if not exists then
table.insert(FarmTrackerDB.items, id)
sessionStartCounts[id] = GetItemCount(id, false)
UpdateManagerList();
MX:RefreshDisplay()
end
end
ClearCursor()
end
end
m:SetScript("OnReceiveDrag", OnReceiveDragItem)
m.title = m:CreateFontString(nil, "OVERLAY");
m.title:SetPoint("TOPLEFT", 15, -15);
ApplyCustomFont(m.title, 16, "OUTLINE");
m.title:SetText("Manager")
m.close = CreateFrame("Button", nil, m, "UIPanelCloseButton");
m.close:SetPoint("TOPRIGHT", -5, -5)
m.mileLabel = m:CreateFontString(nil, "OVERLAY");
m.mileLabel:SetPoint("TOPLEFT", 15, -45);
ApplyCustomFont(m.mileLabel, 12);
m.mileLabel:SetText("Milestone (Gold):")
m.mileEdit = CreateFrame("EditBox", nil, m, "InputBoxTemplate")
m.mileEdit:SetSize(60, 20);
m.mileEdit:SetPoint("LEFT", m.mileLabel, "RIGHT", 10, 0);
m.mileEdit:SetAutoFocus(false)
m.mileEdit:SetScript("OnEnterPressed", function(self)
FarmTrackerDB.milestone = tonumber(self:GetText()) or 100;
self:ClearFocus();
MX:RefreshDisplay()
end)
m:SetScript("OnUpdate", function(self)
if GetCursorInfo() == "item" and MouseIsOver(self) then
self:SetBackdropBorderColor(0, 1, 0, 1)
else
self:SetBackdropBorderColor(1, 1, 1, 1)
end
m.autoAddCheck = CreateFrame("CheckButton", "FTAutoAddCheck", m, "UICheckButtonTemplate")
m.autoAddCheck:SetPoint("TOPLEFT", m.mileLabel, "BOTTOMLEFT", -5, -15)
m.autoAddCheck.text = m:CreateFontString(nil, "OVERLAY");
m.autoAddCheck.text:SetPoint("LEFT", m.autoAddCheck, "RIGHT", 5, 0)
ApplyCustomFont(m.autoAddCheck.text, 12);
m.autoAddCheck.text:SetText("Auto-Add Materials")
m.autoAddCheck:SetScript("OnClick", function(self)
FarmTrackerDB.autoAdd = self:GetChecked()
end)
m.title = m:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
m.title:SetPoint("TOPLEFT", m, "TOPLEFT", 15, -15)
m.title:SetText("Manage Materials")
m.minValLabel = m:CreateFontString(nil, "OVERLAY");
m.minValLabel:SetPoint("LEFT", m.autoAddCheck.text, "RIGHT", 15, 0);
ApplyCustomFont(m.minValLabel, 12);
m.minValLabel:SetText("Min Gold:")
m.minValEdit = CreateFrame("EditBox", nil, m, "InputBoxTemplate")
m.minValEdit:SetSize(40, 20);
m.minValEdit:SetPoint("LEFT", m.minValLabel, "RIGHT", 8, 0);
m.minValEdit:SetAutoFocus(false)
m.minValEdit:SetScript("OnEnterPressed", function(self)
FarmTrackerDB.minValue = tonumber(self:GetText()) or 0;
self:ClearFocus()
end)
m.desc = m:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
m.desc:SetPoint("TOPLEFT", m.title, "BOTTOMLEFT", 0, -2)
m.desc:SetText("Drag & drop items here to add them")
m.summary = m:CreateFontString(nil, "OVERLAY");
m.summary:SetPoint("TOPLEFT", m.autoAddCheck, "BOTTOMLEFT", 5, -5);
ApplyCustomFont(m.summary, 12)
m.close = CreateFrame("Button", nil, m, "UIPanelCloseButton")
m.close:SetPoint("TOPRIGHT", m, "TOPRIGHT", -5, -5)
local scrollFrame = CreateFrame("ScrollFrame", "FTManagerScrollFrame", m, "UIPanelScrollFrameTemplate")
scrollFrame:SetPoint("TOPLEFT", m, "TOPLEFT", 10, -60)
scrollFrame:SetPoint("BOTTOMRIGHT", m, "BOTTOMRIGHT", -30, 60)
local scrollChild = CreateFrame("Frame")
scrollChild:SetSize(270, 1)
local scrollFrame = CreateFrame("ScrollFrame", "FTScroll", m, "UIPanelScrollFrameTemplate")
scrollFrame:SetPoint("TOPLEFT", 10, -140);
scrollFrame:SetPoint("BOTTOMRIGHT", -30, 20)
local scrollChild = CreateFrame("Frame");
scrollChild:SetSize(280, 1) -- Height updated in UpdateManagerList
scrollFrame:SetScrollChild(scrollChild)
local itemRows = {}
function UpdateManagerList()
for _, row in ipairs(itemRows) do
row:Hide()
end
for i, id in ipairs(FarmTrackerDB.items) do
local listCount = #FarmTrackerDB.items
scrollChild:SetHeight(math.max(1, listCount * 28))
for i, id in ipairs(FarmTrackerDB.items or {}) do
if not itemRows[i] then
local row = CreateFrame("Frame", nil, scrollChild)
row:SetSize(270, 26)
local row = CreateFrame("Frame", nil, scrollChild);
row:SetSize(280, 28)
-- Item Text
row.text = row:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
row.text:SetPoint("LEFT", row, "LEFT", 45, 0) -- Pushed right to fit arrows
row.text:SetWidth(180)
row.text:SetJustifyH("LEFT")
-- Item Name Text
row.text = row:CreateFontString(nil, "OVERLAY");
row.text:SetPoint("LEFT", 5, 0);
row.text:SetWidth(170); -- Slightly narrowed to make room for buttons
row.text:SetJustifyH("LEFT");
ApplyCustomFont(row.text, 11)
-- Remove Button
row.remove = CreateFrame("Button", nil, row)
row.remove:SetSize(16, 16)
row.remove:SetPoint("RIGHT", row, "RIGHT", -2, 0)
row.remove:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
-- Delete Button
row.del = CreateFrame("Button", nil, row);
row.del:SetSize(16, 16);
row.del:SetPoint("RIGHT", -5, 0);
row.del:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
-- UP Arrow
row.up = CreateFrame("Button", nil, row)
row.up:SetSize(16, 16)
row.up:SetPoint("LEFT", row, "LEFT", 5, 0)
row.up:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
-- DOWN Arrow
row.down = CreateFrame("Button", nil, row)
row.down:SetSize(16, 16)
row.down:SetPoint("LEFT", row.up, "RIGHT", 2, 0)
-- Down Button
row.down = CreateFrame("Button", nil, row);
row.down:SetSize(16, 16);
row.down:SetPoint("RIGHT", row.del, "LEFT", -4, 0);
row.down:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
-- Up Button
row.up = CreateFrame("Button", nil, row);
row.up:SetSize(16, 16);
row.up:SetPoint("RIGHT", row.down, "LEFT", -4, 0);
row.up:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
itemRows[i] = row
end
local _, link = GetItemInfo(id)
local _, link = GetItemInfo(id);
local row = itemRows[i]
row.text:SetText(link or "Loading ID: " .. id)
row.text:SetText(link or "Loading...")
-- Logic: Move Up
-- Logic for Delete
row.del:SetScript("OnClick", function()
table.remove(FarmTrackerDB.items, i);
UpdateManagerList();
MX:RefreshDisplay()
end)
-- Logic for Move Up
row.up:SetEnabled(i > 1)
row.up:GetNormalTexture():SetDesaturated(i == 1)
row.up:SetScript("OnClick", function()
if i > 1 then
local temp = FarmTrackerDB.items[i - 1]
FarmTrackerDB.items[i - 1] = FarmTrackerDB.items[i]
local temp = FarmTrackerDB.items[i-1]
FarmTrackerDB.items[i-1] = FarmTrackerDB.items[i]
FarmTrackerDB.items[i] = temp
UpdateManagerList()
RefreshDisplay()
UpdateManagerList();
MX:RefreshDisplay()
end
end)
-- Logic: Move Down
-- Logic for Move Down
row.down:SetEnabled(i < listCount)
row.down:GetNormalTexture():SetDesaturated(i == listCount)
row.down:SetScript("OnClick", function()
if i < #FarmTrackerDB.items then
local temp = FarmTrackerDB.items[i + 1]
FarmTrackerDB.items[i + 1] = FarmTrackerDB.items[i]
if i < listCount then
local temp = FarmTrackerDB.items[i+1]
FarmTrackerDB.items[i+1] = FarmTrackerDB.items[i]
FarmTrackerDB.items[i] = temp
UpdateManagerList()
RefreshDisplay()
UpdateManagerList();
MX:RefreshDisplay()
end
end)
-- Logic: Remove
row.remove:SetScript("OnClick", function()
table.remove(FarmTrackerDB.items, i)
UpdateManagerList()
RefreshDisplay()
end)
-- Visibility of arrows (disable first up and last down)
row.up:SetAlpha(i == 1 and 0.3 or 1)
row.down:SetAlpha(i == #FarmTrackerDB.items and 0.3 or 1)
row:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 0, -(i - 1) * 26)
row:SetPoint("TOPLEFT", 0, -(i - 1) * 28);
row:Show()
end
scrollChild:SetHeight(#FarmTrackerDB.items * 26)
end
m.editBox = CreateFrame("EditBox", nil, m, "InputBoxTemplate")
m.editBox:SetSize(180, 20)
m.editBox:SetPoint("BOTTOMLEFT", m, "BOTTOMLEFT", 20, 20)
m.editBox:SetAutoFocus(false)
m.editBox:SetText("Paste link/ID here...")
m.editBox:SetScript("OnEditFocusGained", function(self)
if self:GetText() == "Paste link/ID here..." then
self:SetText("")
end
end)
m.addBtn = CreateFrame("Button", nil, m, "UIPanelButtonTemplate")
m.addBtn:SetSize(80, 22)
m.addBtn:SetPoint("LEFT", m.editBox, "RIGHT", 5, 0)
m.addBtn:SetText("Add Item")
m.addBtn:SetScript("OnClick", function()
local text = m.editBox:GetText()
local id = tonumber(text) or tonumber(text:match("item:(%d+)"))
if id then
AddItemToList(id)
m.editBox:SetText("")
end
end)
m:SetScript("OnShow", UpdateManagerList)
-- 4. Logic: Refresh Display
local function GetOrCreateButton(index)
if not hoverButtons[index] then
local b = CreateFrame("Button", nil, f)
b:SetHeight(28)
b:SetScript("OnEnter", function(self)
if self.itemID and not FarmTrackerDB.locked then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetItemByID(self.itemID)
GameTooltip:Show()
end
end)
b:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
hoverButtons[index] = b
end
return hoverButtons[index]
end
function RefreshDisplay()
if not FarmTrackerDB then
-- 4. Logic: Refresh Display & Dynamic Height
function MX:RefreshDisplay()
if not isInitialized then
return
end
local displayString, totalInv, totalSess, activeIndex = "", 0, 0, 0
local elapsed = (GetTime() - startTime) / 3600
for _, btn in ipairs(hoverButtons) do
btn:Hide()
end
local displayString, totalSess, totalInv, itemCount = "", 0, 0, 0
local maxWidth = 260
for _, id in ipairs(FarmTrackerDB.items) do
for _, id in ipairs(FarmTrackerDB.items or {}) do
local name, link, _, _, _, _, _, _, _, icon = GetItemInfo(id)
local count = GetItemCount(id, true)
local gain = count - (sessionStartCounts[id] or count)
if count > 0 or gain > 0 then
activeIndex = activeIndex + 1
local price = (_G.TSM_API and TSM_API.GetCustomPriceValue("dbmarket", "i:" .. id)) or 0
totalInv = totalInv + (count * price / 10000)
totalSess = totalSess + (gain * price / 10000)
local rank = ""
if link then
local q = C_TradeSkillUI.GetItemReagentQualityByItemInfo(link)
if q and q > 0 then
rank = " " .. CreateAtlasMarkup(("Professions-Icon-Quality-Tier%d-Small"):format(q), 14, 14)
if name and link then
local truncatedName = link:sub(1, 25)
local quality = C_TradeSkillUI.GetItemReagentQualityByItemInfo(link)
local qualityIcon = ""
if quality then
qualityIcon = CreateAtlasMarkup("Professions-Icon-Quality-Tier" .. quality, 14, 14)
else
qualityIcon = "|TInterface\\Buttons\\UI-EmptySlot-White:14:14:0:0:64:64:0:0:0:0|t";
end
local count = GetItemCount(id, false)
local countString = ""
local gain = count - (sessionStartCounts[id] or count)
local gainString = ""
local price = ((_G.TSM_API and TSM_API.GetCustomPriceValue("DBMinBuyout", "i:" .. id)) or 0) / 10000
local priceCopper = ((_G.TSM_API and TSM_API.GetCustomPriceValue("DBMinBuyout", "i:" .. id)) or 0)
totalSess, totalInv = totalSess + (gain * price), totalInv + (count * price)
if count > 0 or gain > 0 then
-- displayString = displayString .. string.format("|T%s:16:16:0:0|t %s: %d |cFF00FF00(+%d)|r\n", icon or "", name or "...", count, gain)
-- displayString = displayString .. string.format("|T%s:16:16:0:0|t %s: %d |cFF00FF00(+%d)|r\n", icon or "", name or "...", count, gain)
if count < 10 then
countString = string.format(" %d", count)
elseif count >= 10 and count < 100 then
countString = string.format(" %d", count)
elseif count >= 100 then
countString = string.format("%d", count)
end
end
displayString = string.format(
"|T%s:14:14:0:0|t |cFFFFD100%s%s:|r %d |cFF00FF00(+%d)|r\n|cFF808080Inv: %.2fg|r\n\n", icon or "",
name or "Loading...", rank, count, gain, (count * price / 10000)) .. displayString
if gain < 10 then
gainString = string.format(" %d", gain)
elseif gain > 10 and gain < 100 then
gainString = string.format(" %d", gain)
elseif gain > 100 then
gainString = string.format("%d", gain)
end
local btn = GetOrCreateButton(activeIndex)
btn.itemID = id
btn:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", 10,
55 + (activeIndex - 1) * 32 + (FarmTrackerDB.goal > 0 and 15 or 0))
btn:SetWidth(f:GetWidth() - 20)
if not FarmTrackerDB.locked then
btn:Show()
local unitDiv = priceCopper / 1000
local unitString = ""
if unitDiv < 10 then
unitString = string.format(" %s", MX:FormatMoneyGoldOnly(priceCopper))
elseif unitDiv >= 10 and unitDiv < 100 then
unitString = string.format(" %s", MX:FormatMoneyGoldOnly(priceCopper))
elseif unitDiv >= 100 and unitDiv < 1000 then
unitString = string.format(" %s", MX:FormatMoneyGoldOnly(priceCopper))
elseif unitDiv >= 1000 and unitDiv < 10000 then
unitString = string.format(" %s", MX:FormatMoneyGoldOnly(priceCopper))
elseif unitDiv >= 10000 and unitDiv < 100000 then
unitString = string.format(" %s", MX:FormatMoneyGoldOnly(priceCopper))
elseif unitDiv >= 100000 then
unitString = string.format("%s", MX:FormatMoneyGoldOnly(priceCopper))
end
local totalDiv = (count * priceCopper) / 1000
local totalString = ""
if totalDiv < 10 then
totalString = string.format(" %s", MX:FormatMoneyGoldOnly(count * priceCopper))
elseif totalDiv >= 10 and totalDiv < 100 then
totalString = string.format(" %s", MX:FormatMoneyGoldOnly(count * priceCopper))
elseif totalDiv >= 100 and totalDiv < 1000 then
totalString = string.format(" %s", MX:FormatMoneyGoldOnly(count * priceCopper))
elseif totalDiv >= 1000 and totalDiv < 10000 then
totalString = string.format(" %s", MX:FormatMoneyGoldOnly(count * priceCopper))
elseif totalDiv >= 10000 and totalDiv < 100000 then
totalString = string.format(" %s", MX:FormatMoneyGoldOnly(count * priceCopper))
elseif totalDiv >= 100000 then
totalString = string.format("%s", MX:FormatMoneyGoldOnly(count * priceCopper))
end
-- displayString = displayString .. string.format("|T%s:14:14:0:0|t |cFF00FFFFB%s|r |cFF00FF00S%s|r %s/u %s/t %s %s\n", icon or "", countString, gainString, MX:FormatMoneyGoldOnly(priceCopper), MX:FormatMoneyGoldOnly(count * priceCopper), qualityIcon or "n", name or "...")
displayString = displayString ..
string.format("|T%s:14:14:0:0|t |cFF00FFFF%s|r |cFF00FF00%s|r %s/u %s/t %s\n",
icon or "", countString, gainString, unitString, totalString, link or "...")
itemCount = itemCount + 1
maxWidth = math.max(maxWidth, f.text:GetStringWidth() + 40)
end
end
end
local gph = elapsed > 0 and (totalSess / elapsed) or 0
local goalBar = ""
if FarmTrackerDB.goal > 0 then
local p = math.min(totalSess / FarmTrackerDB.goal, 1)
goalBar = string.format("\nGoal: |cFF00FF00%s|r|cFF555555%s|r %.1f%%", string.rep("", math.floor(p * 20)),
string.rep("", 20 - math.floor(p * 20)), p * 100)
if p >= 1 and not goalReachedSoundPlayed then
PlaySound(888, "Master")
goalReachedSoundPlayed = true
end
end
local ms = math.max(1, FarmTrackerDB.milestone or 100)
local progress = (totalSess % ms) / ms
-- Calculate active time
local currentActiveSession = isPaused and 0 or (GetTime() - startTime)
local totalActiveSeconds = sessionAccumulatedTime + currentActiveSession
f.statsText:SetText(string.format("|cFF00FF00Sess: %.2fg|r |cFFFFFF00Total: %.2fg|r\n|cFF55AAFFGPH: %.2fg/hr|r%s",
totalSess, totalInv, gph, goalBar))
f.text:SetText(displayString)
f:SetHeight(f.text:GetStringHeight() + f.statsText:GetStringHeight() + 60)
local elapsedHours = totalActiveSeconds / 3600
local gph = elapsedHours > 0.005 and (totalSess / elapsedHours) or 0
local timerStr = string.format("[%02d:%02d]", math.floor(totalActiveSeconds / 60),
math.floor(totalActiveSeconds % 60))
if FarmTrackerDB.minimized then
f:SetSize(200, 55);
f.text:SetText("");
f.line:Hide();
f.dailyText:Hide();
f.monthlyText:Hide();
f.barBG:Hide()
f.statsText:SetPoint("BOTTOMLEFT", 12, 22);
f.statsText:SetText(string.format("|cFF00FF00S: %.2fg|r %s", totalSess, timerStr))
f.invText:SetPoint("BOTTOMLEFT", 12, 8);
f.invText:SetText(string.format("|cFF00FFFFI: %.2fg|r", totalInv))
else
f.text:SetText(displayString)
if displayString then
f.barBG:Show()
end
f.line:Show();
f.dailyText:Show();
f.monthlyText:Show();
-- Anchor elements from the bottom up to prevent overlapping
f.dailyText:SetText(string.format(L["MxW_MainForm_Day"], MX:FormatMoneyGoldOnly(MxW_DailyGlobal)))
f.monthlyText:SetText(string.format(L["MxW_MainForm_Month"], MX:FormatMoneyGoldOnly(MxW_MonthlyGlobal)))
f.line:SetPoint("BOTTOMLEFT", 10, 44);
f.line:SetPoint("BOTTOMRIGHT", -10, 44)
f.invText:SetPoint("BOTTOMLEFT", 12, 50);
f.invText:SetText(string.format(L["MxW_MainForm_Bag"], totalInv, totalInv - (totalInv * 0.05)))
f.statsText:SetPoint("BOTTOMLEFT", 12, 66);
f.statsText:SetText(string.format(L["MxW_MainForm_Live"], totalSess, gph, timerStr))
f.barBG:SetPoint("BOTTOMLEFT", 12, 84);
f.barBG:SetPoint("BOTTOMRIGHT", -12, 84)
f.barFill:SetWidth(math.max(1, f.barBG:GetWidth() * progress))
f.barFill:SetColorTexture(progress < 0.5 and 1 or (progress < 0.8 and 1 or 0), progress < 0.5 and 0 or 1, 0)
f.pauseBtn:SetPoint("LEFT", f.statsText, "RIGHT", 5, 0);
f.pauseBtn:Show()
f:SetSize(maxWidth, 120 + (itemCount * 20)) -- Dynamic Height calculation
end
end
-- 5. Init & Events
f:RegisterEvent("ADDON_LOADED")
f:RegisterEvent("BAG_UPDATE")
f:RegisterEvent("PLAYER_LOGIN")
-- 5. Buttons & Tickers
f.minBtn = CreateFrame("Button", nil, f);
f.minBtn:SetSize(18, 18);
f.minBtn:SetPoint("TOPRIGHT", -8, -8);
f.minBtn:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up")
f.minBtn:SetScript("OnClick", function()
FarmTrackerDB.minimized = not FarmTrackerDB.minimized;
RefreshDisplay()
end)
f.configBtn = CreateFrame("Button", nil, f);
f.configBtn:SetSize(18, 18);
f.configBtn:SetPoint("TOPRIGHT", f.minBtn, "TOPLEFT", -2, 0);
f.configBtn:SetNormalTexture("Interface\\Buttons\\UI-OptionsButton")
f.configBtn:SetScript("OnClick", function()
if m:IsShown() then
m:Hide()
else
m.mileEdit:SetText(tostring(FarmTrackerDB.milestone or 100))
m.minValEdit:SetText(tostring(FarmTrackerDB.minValue or 1))
m.autoAddCheck:SetChecked(FarmTrackerDB.autoAdd)
UpdateManagerList();
m:Show()
end
end)
f.resetBtn = CreateFrame("Button", nil, f);
f.resetBtn:SetSize(18, 18);
f.resetBtn:SetPoint("BOTTOMRIGHT", -10, 10);
f.resetBtn:SetNormalTexture("Interface\\Buttons\\UI-RefreshButton")
f.resetBtn:SetScript("OnClick", function()
StaticPopup_Show("FARMTRACKER_RESET")
end)
StaticPopupDialogs["FARMTRACKER_RESET"] = {
text = "Reset session?",
button1 = "Yes",
button2 = "No",
OnAccept = function()
for _, id in ipairs(FarmTrackerDB.items) do
sessionStartCounts[id] = GetItemCount(id, false)
end
startTime, lastMilestoneReached, lastGoldValue = GetTime(), 0, 0
MX:RefreshDisplay()
end,
timeout = 0,
whileDead = true,
hideOnEscape = true
}
-- 6. Events
f:RegisterEvent("ADDON_LOADED");
f:RegisterEvent("PLAYER_LOGIN");
f:RegisterEvent("CHAT_MSG_LOOT");
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, arg1)
if event == "ADDON_LOADED" and (arg1 == "MxW.Farm" or arg1 == "FarmTracker") then
FarmTrackerDB = FarmTrackerDB or {}
FarmTrackerDB.items = FarmTrackerDB.items or {2840, 2841, 2770}
FarmTrackerDB.scale = FarmTrackerDB.scale or 1.0
f:SetScale(FarmTrackerDB.scale)
if event == "ADDON_LOADED" and arg1 == "MxW.Farm" then
FarmTrackerDB = FarmTrackerDB or {
items = {2840, 2841, 2770},
milestone = 100,
autoAdd = true,
minValue = 1
}
if FarmTrackerDB.pos then
f:ClearAllPoints()
f:ClearAllPoints();
f:SetPoint(FarmTrackerDB.pos.point, UIParent, FarmTrackerDB.pos.relativePoint, FarmTrackerDB.pos.x,
FarmTrackerDB.pos.y)
else
f:SetPoint("BOTTOM", UIParent, "CENTER")
end
if FarmTrackerDB.locked then
f:EnableMouse(false)
f:SetMovable(false)
f.resetBtn:Hide()
end
elseif event == "PLAYER_LOGIN" then
C_Timer.After(2, function()
for _, id in ipairs(FarmTrackerDB.items) do
sessionStartCounts[id] = GetItemCount(id, true)
C_Item.RequestLoadItemDataByID(id)
-- nothing
elseif event == "CHAT_MSG_LOOT" and isInitialized and FarmTrackerDB.autoAdd then
local itemLink = arg1:match("|H(item:%d+:.-)|h")
if itemLink then
-- Use a ItemMixin to ensure data is loaded before processing
local item = Item:CreateFromItemLink(itemLink)
item:ContinueOnItemLoad(function()
local id = item:GetItemID()
local _, _, _, _, _, _, classID = GetItemInfo(id)
-- Check if it's a Crafting Material (Class 7)
if classID == 7 then
-- Get price from TSM
local priceCopper = (_G.TSM_API and TSM_API.GetCustomPriceValue("DBMinBuyout", "i:" .. id)) or 0
local priceGold = priceCopper / 10000
-- Check threshold
if priceGold >= (FarmTrackerDB.minValue or 0) then
local exists = false
for _, v in ipairs(FarmTrackerDB.items) do
if v == id then
exists = true
break
end
end
if not exists then
table.insert(FarmTrackerDB.items, id)
-- Set start count to current - 1 so the (+1) shows immediately
sessionStartCounts[id] = GetItemCount(id, false) - 1
-- Call the correct function name
MX:RefreshDisplay()
if m:IsShown() then
UpdateManagerList()
end
end
end
end
end)
end
elseif event == "PLAYER_ENTERING_WORLD" then
if (day ~= 0 and LogicDay ~= day) then
MxW_DailyGlobal = 0;
LogicDay = day;
end
C_Timer.After(5, function()
for _, id in ipairs(FarmTrackerDB.items or {}) do
sessionStartCounts[id] = GetItemCount(id, false)
end
isInitialized = true
f:Show()
RefreshDisplay()
isInitialized = true;
f:Show();
MX:RefreshDisplay()
end)
elseif event == "BAG_UPDATE" and isInitialized then
RefreshDisplay()
CurrentGold = GetMoney()
end
end)
-- 6. Slash Commands
C_Timer.NewTicker(1, function()
if isInitialized then
MX:RefreshDisplay()
end
end)
-- 7. Slash Commands
SLASH_FARMTRACKER1 = "/ft"
SlashCmdList["FARMTRACKER"] = function(msg)
local cmd, arg = msg:match("^(%S*)%s*(.-)$")
@@ -415,6 +647,6 @@ SlashCmdList["FARMTRACKER"] = function(msg)
elseif cmd == "manage" then
m:Show()
else
m:Show() -- Default to showing manager if no command
f:Show() -- Default to showing manager if no command
end
end

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## Interface: 120001
## Title: |cff1784d1MxW.Farm|r
## IconTexture: Interface\Icons\inv_misc_coin_01
## Version: 1.0.0
## Version: 1.1.0
## Author: mikx
## Notes: MxW Farming Addon
## RequiredDeps: TradeSkillMaster
## SavedVariables: MxW_DailyGlobal,MxW_MonthlyGlobal,CurrentGold,LogicDay
## SavedVariablesPerCharacter: FarmTrackerDB
# Libraries and third-parties code
Libraries\Load_Libraries.xml
# Localization
Locale\Load_Locales.xml
# Main Logic
Main.lua
# Logics
Function\Load_Functions.xml
Event\Load_Events.xml