Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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01fdd9794c | ||
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9eab8c7aa3 | ||
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75d951eefe | ||
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b6dec0efa6 | ||
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19a6a2f62d |
@@ -15,17 +15,32 @@ namespace MxValheim.EventSystem
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return (level * 100);
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}
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public static int CalculateExperience(string enemyInternalName, int level, Heightmap.Biome biome)
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{
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Dictionary<int, float> levelMulti = new Dictionary<int, float>
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{
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 3, 2.0f },
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{ 4, 2.5f },
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};
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int expfinal = (int)(EnemiesExpValue[enemyInternalName] * levelMulti[level]);
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return expfinal;
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}
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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{
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 8, 2.0f },
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{ 8, 1.5f },
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{ 2, 2.0f },
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{ 4, 2.5f },
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{ 16, 3.0f },
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{ 256, 3.5f },
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{ 32, 4.0f },
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{ 512, 4.0f },
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{ 64, 2.5f },
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{ 32, 5.0f },
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{ 256, 1.0f },
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};
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float rewardExpMulti = biomeBase[((int)biome)];
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@@ -65,5 +80,81 @@ namespace MxValheim.EventSystem
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Clock.m_barFill.offsetMax = Vector2.zero;
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}
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}
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public static Dictionary<string, int> EnemiesExpValue = new Dictionary<string, int>
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{
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// --- Meadows ---
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{ "Boar", 10 },
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{ "Neck", 10 },
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{ "Greyling", 15 },
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// --- Black Forest ---
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{ "Greydwarf", 20 },
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{ "Greydwarf_Elite", 30 },
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{ "Greydwarf_Shaman", 30 },
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{ "Troll", 100 },
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{ "Ghost", 100 },
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{ "Skeleton", 30 },
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{ "Skeleton_NoArcher", 30 }, // Melee only variant
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// --- Swamp ---
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{ "Blob", 20 },
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{ "BlobElite", 30 }, // Oozer
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{ "Draugr", 40 },
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{ "Draugr_Elite", 50 },
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{ "Draugr_Ranged", 40 },
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{ "Leech", 20 },
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{ "Surtling", 40 },
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{ "Wraith", 100 },
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{ "Abomination", 200 },
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// --- Mountains ---
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{ "Bat", 10 },
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{ "Hatchling", 50 },
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{ "Fenring", 50 },
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{ "Fenring_Cultist", 50 },
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{ "StoneGolem", 100 },
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{ "Ulv", 100 },
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{ "Wolf", 30 },
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// --- Plains ---
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{ "Deathsquito", 10 },
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{ "Fuling", 50 },
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{ "FulingBerserker", 60 },
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{ "FulingShaman", 60 },
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{ "Lox", 200 },
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{ "Growth", 10 },
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// --- Mistlands ---
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{ "Gjall", 100 },
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{ "Seeker", 40 },
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{ "SeekerBrute", 100 }, // Seeker Soldier
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{ "SeekerBrood", 100 },
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{ "Tick", 20 },
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{ "Dverger", 50 },
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// --- Ashlands ---
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{ "Asksvin", 50 },
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{ "Charred_Melee", 50 }, // Charred Warrior
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{ "Charred_Archer", 50 }, // Charred Marksman
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{ "Charred_Mage", 50 }, // Charred Warlock
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{ "Charred_Twitcher", 50 },
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{ "FallenValkyrie", 200 },
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{ "Morgen", 300 },
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{ "BonemawSerpent", 200 },
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{ "Voltures", 50 },
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// --- Ocean ---
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{ "Serpent", 500 },
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// --- Bosses ---
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{ "Eikthyr", 100 },
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{ "gd_king", 200 }, // The Elder
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{ "Bonemass", 300 },
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{ "Dragon", 400 }, // Moder
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{ "GoblinKing", 500 }, // Yagluth
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{ "SeekerQueen", 600 },
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{ "Fader", 800 }
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};
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}
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}
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@@ -5,6 +5,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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@@ -86,11 +87,11 @@ namespace MxValheim.EventSystem
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RandomEvent currentRaid = ActiveEventField(__instance);
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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{
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int kill = 0;
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int points = 0;
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ZPackage pkg = new ZPackage();
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pkg.Write(currentRaid.m_name);
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pkg.Write($"{currentRaid.m_pos}");
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kill = Watcher.eventKill;
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points = Watcher.eventPoints;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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@@ -99,23 +100,25 @@ namespace MxValheim.EventSystem
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if (distance <= 200f)
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{
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, points));
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System.Random rand = new System.Random();
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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if (rand.Next(100) < 50)
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float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
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if (rand.Next(100) < (50+dayPercent))
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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}
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if (rand.Next(100) < 25)
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if (rand.Next(100) < (25+dayPercent))
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
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}
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if (rand.Next(100) < 10)
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if (rand.Next(100) < (10+dayPercent))
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, (20+Profiles.serverLevel)));
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}
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if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
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{
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Reward.GenRarity();
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Reward.GiveEpicLootDust();
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Reward.GiveEpicLootShard();
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Reward.GiveEpicLootEssence();
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@@ -168,35 +171,52 @@ namespace MxValheim.EventSystem
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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if (!isEventCreature) return;
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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string internalName = __instance.gameObject.name;
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int cloneIndex = internalName.IndexOf("(Clone)");
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if (cloneIndex != -1)
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{
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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} else
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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}
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
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internalName = internalName.Substring(0, cloneIndex);
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}
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 2 :
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(level == 2) ? 4 :
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(level == 3) ? 6 :
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6;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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if (isEventCreature)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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{
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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pkg.Write(Reward.EnemiesPointValue[internalName]);
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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}
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else
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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}
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
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}
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int level = __instance.GetLevel();
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int exp = Experience.CalculateExperience(internalName, level, currentBiome);
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Experience.AddExperience(exp);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
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} else
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{
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int level = __instance.GetLevel();
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int exp = Experience.CalculateExperience(internalName, level, currentBiome);
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Experience.AddExperience(exp);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
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}
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}
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}
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}
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@@ -1,17 +1,21 @@
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using EpicLoot;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Navigation;
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using UnityEngine;
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namespace MxValheim.EventSystem
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{
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internal class Reward
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{
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public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
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private static string globalRarity = "Magic";
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public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int points)
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{
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Dictionary<int, int> biomeBase = new Dictionary<int, int>()
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{
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@@ -24,11 +28,19 @@ namespace MxValheim.EventSystem
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{ 32, 70 },
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};
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int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
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int rewardCoin = (biomeBase[((int)biome)] * level) + points;
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return rewardCoin;
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}
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public static void GenRarity()
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{
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string[] rarity = GetRarityList(Watcher.eventPoints);
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System.Random rand = new System.Random();
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globalRarity = rarity[rand.Next(0, rarity.Length - 1)];
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}
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public static string GetRewardPrefab(int level, string type)
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{
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string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
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@@ -52,9 +64,9 @@ namespace MxValheim.EventSystem
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventPoints);
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string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Dust{globalRarity}";
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Player player = Player.m_localPlayer;
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if (player == null) return;
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@@ -62,7 +74,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
|
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{
|
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
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GiveItemSafe(itemName, player, qty);
|
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}
|
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else
|
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{
|
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@@ -76,9 +88,9 @@ namespace MxValheim.EventSystem
|
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|
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int qty = rand.Next(1, Profiles.serverLevel);
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|
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventPoints);
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|
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string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Shard{globalRarity}";
|
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|
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Player player = Player.m_localPlayer;
|
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if (player == null) return;
|
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@@ -86,7 +98,7 @@ namespace MxValheim.EventSystem
|
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
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if (prefab != null)
|
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{
|
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
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GiveItemSafe(itemName, player, qty);
|
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}
|
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else
|
||||
{
|
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@@ -100,9 +112,9 @@ namespace MxValheim.EventSystem
|
||||
|
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int qty = rand.Next(1, Profiles.serverLevel);
|
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|
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
|
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string[] rarity = GetRarityList(Watcher.eventPoints);
|
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|
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string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
|
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string itemName = $"Essence{globalRarity}";
|
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|
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Player player = Player.m_localPlayer;
|
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if (player == null) return;
|
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@@ -110,7 +122,7 @@ namespace MxValheim.EventSystem
|
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
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if (prefab != null)
|
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{
|
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
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GiveItemSafe(itemName, player, qty);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -124,9 +136,9 @@ namespace MxValheim.EventSystem
|
||||
|
||||
int qty = rand.Next(1, 2);
|
||||
|
||||
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
|
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string[] rarity = GetRarityList(Watcher.eventPoints);
|
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|
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string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
|
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string itemName = $"Runestone{globalRarity}";
|
||||
|
||||
Player player = Player.m_localPlayer;
|
||||
if (player == null) return;
|
||||
@@ -134,7 +146,7 @@ namespace MxValheim.EventSystem
|
||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||
if (prefab != null)
|
||||
{
|
||||
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||
GiveItemSafe(itemName, player, qty);
|
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SendRewardMessage(player, prefab, itemName, qty);
|
||||
}
|
||||
else
|
||||
@@ -153,7 +165,7 @@ namespace MxValheim.EventSystem
|
||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||
if (prefab != null)
|
||||
{
|
||||
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||
GiveItemSafe(itemName, player, qty);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -169,7 +181,7 @@ namespace MxValheim.EventSystem
|
||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||
if (prefab != null)
|
||||
{
|
||||
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||
GiveItemSafe(itemName, player, qty);
|
||||
if (itemName == "Coins")
|
||||
{
|
||||
SendRewardMessage(player, prefab, itemName, qty);
|
||||
@@ -181,6 +193,53 @@ namespace MxValheim.EventSystem
|
||||
}
|
||||
}
|
||||
|
||||
public static void GiveItemSafe(string itemName, Player player, int qty)
|
||||
{
|
||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||
if (prefab == null) return;
|
||||
|
||||
ItemDrop itemDrop = prefab.GetComponent<ItemDrop>();
|
||||
if (itemDrop == null) return;
|
||||
|
||||
ItemDrop.ItemData result = player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
GiveItemInWorld(itemName, player, qty);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GiveItemInWorld(string itemName, Player player, int qty)
|
||||
{
|
||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||
Vector3 spawnPos = player.transform.position + player.transform.forward + Vector3.up;
|
||||
|
||||
GameObject go = UnityEngine.Object.Instantiate(prefab, spawnPos, Quaternion.identity);
|
||||
|
||||
ItemDrop itemDrop = go.GetComponent<ItemDrop>();
|
||||
if (itemDrop != null)
|
||||
{
|
||||
itemDrop.m_itemData.m_stack = qty;
|
||||
ZNetView nview = go.GetComponent<ZNetView>();
|
||||
if (nview != null && nview.IsValid())
|
||||
{
|
||||
nview.GetZDO().Set("stack", qty);
|
||||
}
|
||||
|
||||
GameObject vfxPrefab = ZNetScene.instance.GetPrefab("vfx_item_spawn");
|
||||
if (vfxPrefab != null)
|
||||
{
|
||||
UnityEngine.Object.Instantiate(vfxPrefab, spawnPos, Quaternion.identity);
|
||||
}
|
||||
|
||||
GameObject sfxPrefab = ZNetScene.instance.GetPrefab("sfx_item_spawn");
|
||||
if (sfxPrefab != null)
|
||||
{
|
||||
UnityEngine.Object.Instantiate(sfxPrefab, spawnPos, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
|
||||
{
|
||||
if (ZRoutedRpc.instance != null)
|
||||
@@ -190,5 +249,105 @@ namespace MxValheim.EventSystem
|
||||
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
|
||||
}
|
||||
}
|
||||
|
||||
public static string[] GetRarityList(int point)
|
||||
{
|
||||
string[] rarity = { };
|
||||
switch (point)
|
||||
{
|
||||
case < 100:
|
||||
rarity = ["Magic"];
|
||||
break;
|
||||
case >= 100 and < 500:
|
||||
rarity = ["Rare"];
|
||||
break;
|
||||
case >= 500 and <= 1000:
|
||||
rarity = ["Epic"];
|
||||
break;
|
||||
case >= 1001 and <= 2000:
|
||||
rarity = ["Epic", "Legendary"];
|
||||
break;
|
||||
case >= 2001:
|
||||
rarity = ["Epic", "Legendary", "Mythic"];
|
||||
break;
|
||||
}
|
||||
return rarity;
|
||||
}
|
||||
|
||||
public static Dictionary<string, int> EnemiesPointValue = new Dictionary<string, int>
|
||||
{
|
||||
// --- Meadows ---
|
||||
{ "Boar", 10 },
|
||||
{ "Neck", 10 },
|
||||
{ "Greyling", 20 },
|
||||
|
||||
// --- Black Forest ---
|
||||
{ "Greydwarf", 20 },
|
||||
{ "Greydwarf_Elite", 50 },
|
||||
{ "Greydwarf_Shaman", 50 },
|
||||
{ "Troll", 250 },
|
||||
{ "Ghost", 100 },
|
||||
{ "Skeleton", 60 },
|
||||
{ "Skeleton_NoArcher", 60 }, // Melee only variant
|
||||
|
||||
// --- Swamp ---
|
||||
{ "Blob", 50 },
|
||||
{ "BlobElite", 80 }, // Oozer
|
||||
{ "Draugr", 100 },
|
||||
{ "Draugr_Elite", 150 },
|
||||
{ "Draugr_Ranged", 100 },
|
||||
{ "Leech", 50 },
|
||||
{ "Surtling", 80 },
|
||||
{ "Wraith", 100 },
|
||||
{ "Abomination", 300 },
|
||||
|
||||
// --- Mountains ---
|
||||
{ "Bat", 50 },
|
||||
{ "Hatchling", 150 },
|
||||
{ "Fenring", 150 },
|
||||
{ "Fenring_Cultist", 150 },
|
||||
{ "StoneGolem", 200 },
|
||||
{ "Ulv", 200 },
|
||||
{ "Wolf", 100 },
|
||||
|
||||
// --- Plains ---
|
||||
{ "Deathsquito", 50 },
|
||||
{ "Fuling", 100 },
|
||||
{ "FulingBerserker", 250 },
|
||||
{ "FulingShaman", 150 },
|
||||
{ "Lox", 300 },
|
||||
{ "Growth", 50 },
|
||||
|
||||
// --- Mistlands ---
|
||||
{ "Gjall", 50 },
|
||||
{ "Seeker", 100 },
|
||||
{ "SeekerBrute", 300 }, // Seeker Soldier
|
||||
{ "SeekerBrood", 150 },
|
||||
{ "Tick", 50 },
|
||||
{ "Dverger", 200 },
|
||||
|
||||
// --- Ashlands ---
|
||||
{ "Asksvin", 50 },
|
||||
{ "Charred_Melee", 100 }, // Charred Warrior
|
||||
{ "Charred_Archer", 100 }, // Charred Marksman
|
||||
{ "Charred_Mage", 100 }, // Charred Warlock
|
||||
{ "Charred_Twitcher", 100 },
|
||||
{ "FallenValkyrie", 400 },
|
||||
{ "Morgen", 300 },
|
||||
{ "BonemawSerpent", 300 },
|
||||
{ "Voltures", 100 },
|
||||
|
||||
// --- Ocean ---
|
||||
{ "Serpent", 500 },
|
||||
|
||||
// --- Bosses ---
|
||||
{ "Eikthyr", 100 },
|
||||
{ "gd_king", 101 }, // The Elder
|
||||
{ "Bonemass", 102 },
|
||||
{ "Dragon", 103 }, // Moder
|
||||
{ "GoblinKing", 104 }, // Yagluth
|
||||
{ "SeekerQueen", 105 },
|
||||
{ "Fader", 106 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace MxValheim.EventSystem
|
||||
{
|
||||
internal class Watcher
|
||||
{
|
||||
public static int eventKill = 0;
|
||||
public static int eventPoints = 0;
|
||||
|
||||
public static void GetEventKill(long sender, ZPackage pkg)
|
||||
{
|
||||
@@ -19,31 +19,34 @@ namespace MxValheim.EventSystem
|
||||
|
||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||
|
||||
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||
eventPoints = MxValheimMod.ActiveEvents[evindex].Points;
|
||||
}
|
||||
|
||||
public static void SetEventKill(long sender, ZPackage pkg)
|
||||
{
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
int killPoints = pkg.ReadInt();
|
||||
|
||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||
int evPoints = MxValheimMod.ActiveEvents[evindex].Points;
|
||||
|
||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||
int newKill = evKill+1;
|
||||
eventKill = newKill;
|
||||
int newPoints = eventPoints + killPoints;
|
||||
eventPoints = newPoints;
|
||||
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newPoints);
|
||||
MxValheimMod.ActiveEvents.Add(newData);
|
||||
}
|
||||
|
||||
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||
{
|
||||
eventPoints = 0;
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
int killPoints = pkg.ReadInt();
|
||||
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, killPoints);
|
||||
MxValheimMod.ActiveEvents.Add(newData);
|
||||
}
|
||||
|
||||
@@ -60,7 +63,7 @@ namespace MxValheim.EventSystem
|
||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
|
||||
{
|
||||
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
||||
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
||||
MxValheimMod.ActiveEvents.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ namespace MxValheim.KillFeed
|
||||
{
|
||||
int qty = Convert.ToInt32(victim);
|
||||
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||
finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
||||
finalMsg = $"<color=#ffd000>{attacker.ToUpper()}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty}</color> <color=#32a852>x</color> <color=#ffd000>{victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
||||
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
||||
Sprite itemIcon = null;
|
||||
if (itemObj != null)
|
||||
@@ -208,7 +208,8 @@ namespace MxValheim.KillFeed
|
||||
ItemDrop item = itemObj.GetComponent<ItemDrop>();
|
||||
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
|
||||
}
|
||||
biomeSprite = itemIcon;
|
||||
biomeSprite = LoadCustomSprite("eventsystem_reward.png");
|
||||
weaponIcon = itemIcon;
|
||||
}
|
||||
|
||||
lastVictimName = victim;
|
||||
@@ -367,6 +368,8 @@ namespace MxValheim.KillFeed
|
||||
}
|
||||
string victimName = __instance.GetHoverName();
|
||||
|
||||
if (victimName == null || victimName == "") return;
|
||||
|
||||
int type = 0;
|
||||
if (__instance.IsPlayer())
|
||||
{
|
||||
@@ -490,8 +493,8 @@ namespace MxValheim.KillFeed
|
||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||
_weaponIconSlot.preserveAspect = true;
|
||||
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
||||
weaponLayout.preferredWidth = 24;
|
||||
weaponLayout.preferredHeight = 24;
|
||||
weaponLayout.preferredWidth = 32;
|
||||
weaponLayout.preferredHeight = 32;
|
||||
|
||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||
@@ -532,8 +535,8 @@ namespace MxValheim.KillFeed
|
||||
_victimIconSlot = victimObj.GetComponent<Image>();
|
||||
_victimIconSlot.preserveAspect = true;
|
||||
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
||||
victimLayout.preferredWidth = 24;
|
||||
victimLayout.preferredHeight = 24;
|
||||
victimLayout.preferredWidth = 32;
|
||||
victimLayout.preferredHeight = 32;
|
||||
|
||||
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
||||
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
||||
|
||||
@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||
private const string ModName = "MxValheim";
|
||||
private const string ModVersion = "1.6.8";
|
||||
private const string ModVersion = "1.6.13";
|
||||
|
||||
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||
@@ -92,13 +92,13 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
public string Name;
|
||||
public string Position;
|
||||
public int Kills;
|
||||
public int Points;
|
||||
|
||||
public ActiveEventData(string name, string pos, int kills)
|
||||
public ActiveEventData(string name, string pos, int points)
|
||||
{
|
||||
Name = name;
|
||||
Position = pos;
|
||||
Kills = kills;
|
||||
Points = points;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,7 +239,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||
} else
|
||||
{
|
||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventPoints}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,13 @@
|
||||
Official **MxValheim Server** Mod.
|
||||
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||
|
||||
## Roadmap
|
||||
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
|
||||
- **1.6.13** Revamped Experience System based on enemy difficulty.
|
||||
- **1.7.x** Drop Multiplier Revamp & Stamina System Revamp
|
||||
- **1.8.x** Random Mini Boss System
|
||||
- **1.9.x** Biome Random Quest System
|
||||
|
||||
## Dependencies
|
||||
- 
|
||||
- 
|
||||
@@ -13,7 +20,7 @@ Official **MxValheim Server** Mod.
|
||||
- Display the day and the formated time in-game.
|
||||
- Use your client language with built-in localization.
|
||||
- Kill Feed with custom UI showing player kill and death.
|
||||
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
||||
- Tweak individual item(s) weight in "BepInEx\plugins\MxValheim\Configs\items_weight.json".
|
||||
- Ore drop multiplier. (Value available in the generated config.)
|
||||
- Workbench crafting range multiplier. (Value available in the generated config.)
|
||||
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
|
||||
|
||||
Reference in New Issue
Block a user