Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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75d951eefe | ||
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b6dec0efa6 | ||
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19a6a2f62d |
@@ -20,12 +20,14 @@ namespace MxValheim.EventSystem
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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{
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{
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{ 1, 1.0f },
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 8, 1.5f },
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{ 8, 2.0f },
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{ 2, 2.0f },
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{ 4, 2.5f },
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{ 4, 2.5f },
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{ 16, 3.0f },
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{ 16, 3.0f },
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{ 256, 3.5f },
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{ 512, 4.0f },
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{ 32, 4.0f },
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{ 64, 2.5f },
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{ 32, 5.0f },
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{ 256, 1.0f },
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};
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};
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float rewardExpMulti = biomeBase[((int)biome)];
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float rewardExpMulti = biomeBase[((int)biome)];
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@@ -5,6 +5,7 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using System.Windows.Controls;
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@@ -102,17 +103,18 @@ namespace MxValheim.EventSystem
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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System.Random rand = new System.Random();
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System.Random rand = new System.Random();
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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if (rand.Next(100) < 50)
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float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
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if (rand.Next(100) < (50+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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}
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}
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if (rand.Next(100) < 25)
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if (rand.Next(100) < (25+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
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}
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}
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if (rand.Next(100) < 10)
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if (rand.Next(100) < (10+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, (20+Profiles.serverLevel)));
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}
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}
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if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
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if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
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{
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{
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@@ -168,8 +170,8 @@ namespace MxValheim.EventSystem
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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}
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if (!isEventCreature) return;
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if (isEventCreature)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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if (activeEvent != null)
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{
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{
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@@ -180,7 +182,8 @@ namespace MxValheim.EventSystem
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if (entry == null)
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if (entry == null)
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{
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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} else
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}
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else
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{
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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}
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}
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@@ -189,14 +192,32 @@ namespace MxValheim.EventSystem
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int level = __instance.GetLevel();
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int level = __instance.GetLevel();
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int exp =
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int exp =
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(level == 1) ? 2 :
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(level == 1) ? 4 :
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(level == 2) ? 4 :
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(level == 2) ? 6 :
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(level == 3) ? 6 :
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(level == 3) ? 8 :
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6;
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8;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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Experience.AddExperience(expFinal);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
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} else
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{
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 2 :
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(level == 2) ? 4 :
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(level == 3) ? 6 :
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6;
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,10 +1,12 @@
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using EpicLoot;
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using EpicLoot;
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using HarmonyLib;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Navigation;
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using UnityEngine;
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using UnityEngine;
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namespace MxValheim.EventSystem
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namespace MxValheim.EventSystem
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@@ -52,7 +54,7 @@ namespace MxValheim.EventSystem
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int qty = rand.Next(1, Profiles.serverLevel);
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventKill);
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string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -62,7 +64,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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}
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}
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else
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else
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{
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{
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@@ -76,7 +78,7 @@ namespace MxValheim.EventSystem
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int qty = rand.Next(1, Profiles.serverLevel);
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventKill);
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string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -86,7 +88,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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}
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}
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else
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else
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{
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{
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@@ -100,7 +102,7 @@ namespace MxValheim.EventSystem
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int qty = rand.Next(1, Profiles.serverLevel);
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventKill);
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string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -110,7 +112,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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}
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}
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else
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else
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{
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{
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@@ -124,7 +126,7 @@ namespace MxValheim.EventSystem
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int qty = rand.Next(1, 2);
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int qty = rand.Next(1, 2);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = GetRarityList(Watcher.eventKill);
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string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -134,7 +136,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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SendRewardMessage(player, prefab, itemName, qty);
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SendRewardMessage(player, prefab, itemName, qty);
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}
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}
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else
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else
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@@ -153,7 +155,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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}
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}
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else
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else
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{
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{
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@@ -169,7 +171,7 @@ namespace MxValheim.EventSystem
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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if (prefab != null)
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{
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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GiveItemInWorld(itemName, player, qty);
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if (itemName == "Coins")
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if (itemName == "Coins")
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{
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{
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SendRewardMessage(player, prefab, itemName, qty);
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SendRewardMessage(player, prefab, itemName, qty);
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@@ -181,6 +183,37 @@ namespace MxValheim.EventSystem
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}
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}
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}
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}
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public static void GiveItemInWorld(string itemName, Player player, int qty)
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{
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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Vector3 spawnPos = player.transform.position + player.transform.forward + Vector3.up;
|
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|
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GameObject go = UnityEngine.Object.Instantiate(prefab, spawnPos, Quaternion.identity);
|
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|
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ItemDrop itemDrop = go.GetComponent<ItemDrop>();
|
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if (itemDrop != null)
|
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{
|
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itemDrop.m_itemData.m_stack = qty;
|
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ZNetView nview = go.GetComponent<ZNetView>();
|
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if (nview != null && nview.IsValid())
|
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{
|
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nview.GetZDO().Set("stack", qty);
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}
|
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|
|
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GameObject vfxPrefab = ZNetScene.instance.GetPrefab("vfx_item_spawn");
|
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if (vfxPrefab != null)
|
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{
|
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UnityEngine.Object.Instantiate(vfxPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
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|
|
||||||
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GameObject sfxPrefab = ZNetScene.instance.GetPrefab("sfx_item_spawn");
|
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|
if (sfxPrefab != null)
|
||||||
|
{
|
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UnityEngine.Object.Instantiate(sfxPrefab, spawnPos, Quaternion.identity);
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
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public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
|
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
|
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{
|
{
|
||||||
if (ZRoutedRpc.instance != null)
|
if (ZRoutedRpc.instance != null)
|
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@@ -190,5 +223,29 @@ namespace MxValheim.EventSystem
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
|
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
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|
public static string[] GetRarityList(int victim)
|
||||||
|
{
|
||||||
|
string[] rarity = { };
|
||||||
|
switch (victim)
|
||||||
|
{
|
||||||
|
case < 1:
|
||||||
|
rarity = ["Magic"];
|
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|
break;
|
||||||
|
case >= 1 and < 5:
|
||||||
|
rarity = ["Rare"];
|
||||||
|
break;
|
||||||
|
case >= 5 and <= 10:
|
||||||
|
rarity = ["Epic"];
|
||||||
|
break;
|
||||||
|
case >= 11 and <= 20:
|
||||||
|
rarity = ["Epic", "Legendary"];
|
||||||
|
break;
|
||||||
|
case >= 21:
|
||||||
|
rarity = ["Epic", "Legendary", "Mythic"];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return rarity;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ namespace MxValheim.KillFeed
|
|||||||
{
|
{
|
||||||
int qty = Convert.ToInt32(victim);
|
int qty = Convert.ToInt32(victim);
|
||||||
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
finalMsg = $"<color=#ffd000>{attacker.ToUpper()}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty}</color> <color=#32a852>x</color> <color=#ffd000>{victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
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GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
||||||
Sprite itemIcon = null;
|
Sprite itemIcon = null;
|
||||||
if (itemObj != null)
|
if (itemObj != null)
|
||||||
@@ -208,7 +208,8 @@ namespace MxValheim.KillFeed
|
|||||||
ItemDrop item = itemObj.GetComponent<ItemDrop>();
|
ItemDrop item = itemObj.GetComponent<ItemDrop>();
|
||||||
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
|
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
|
||||||
}
|
}
|
||||||
biomeSprite = itemIcon;
|
biomeSprite = LoadCustomSprite("eventsystem_reward.png");
|
||||||
|
weaponIcon = itemIcon;
|
||||||
}
|
}
|
||||||
|
|
||||||
lastVictimName = victim;
|
lastVictimName = victim;
|
||||||
@@ -367,6 +368,8 @@ namespace MxValheim.KillFeed
|
|||||||
}
|
}
|
||||||
string victimName = __instance.GetHoverName();
|
string victimName = __instance.GetHoverName();
|
||||||
|
|
||||||
|
if (victimName == null || victimName == "") return;
|
||||||
|
|
||||||
int type = 0;
|
int type = 0;
|
||||||
if (__instance.IsPlayer())
|
if (__instance.IsPlayer())
|
||||||
{
|
{
|
||||||
@@ -490,8 +493,8 @@ namespace MxValheim.KillFeed
|
|||||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||||
_weaponIconSlot.preserveAspect = true;
|
_weaponIconSlot.preserveAspect = true;
|
||||||
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
||||||
weaponLayout.preferredWidth = 24;
|
weaponLayout.preferredWidth = 32;
|
||||||
weaponLayout.preferredHeight = 24;
|
weaponLayout.preferredHeight = 32;
|
||||||
|
|
||||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||||
@@ -532,8 +535,8 @@ namespace MxValheim.KillFeed
|
|||||||
_victimIconSlot = victimObj.GetComponent<Image>();
|
_victimIconSlot = victimObj.GetComponent<Image>();
|
||||||
_victimIconSlot.preserveAspect = true;
|
_victimIconSlot.preserveAspect = true;
|
||||||
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
||||||
victimLayout.preferredWidth = 24;
|
victimLayout.preferredWidth = 32;
|
||||||
victimLayout.preferredHeight = 24;
|
victimLayout.preferredHeight = 32;
|
||||||
|
|
||||||
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
||||||
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.6.8";
|
private const string ModVersion = "1.6.11";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||||
|
|||||||
Reference in New Issue
Block a user