7 Commits
1.6.7 ... main

Author SHA1 Message Date
mikx
7a19c66a24 (1.6.14) EventSystem Added Reagent to reward 2026-03-22 15:40:17 -04:00
mikx
01fdd9794c (1.6.13) EventSystem Exp Revamp + Reward Fix 2026-03-20 15:33:27 -04:00
mikx
9eab8c7aa3 (1.6.12) EventSystem Score System 2026-03-18 18:02:53 -04:00
mikx
75d951eefe (1.6.11) EventSystem Reward Rarity Tweaks 2026-03-17 02:07:05 -04:00
mikx
b6dec0efa6 (1.6.10) KillFeed missing info fix 2026-03-03 04:47:30 -05:00
mikx
19a6a2f62d (1.6.9) Major EventSystem Update (see release) 2026-03-01 00:36:07 -05:00
mikx
8b504d02e0 (1.6.8) EventSystem Tweaks/Fix + KillFeed Multi-Use 2026-02-26 04:57:24 -05:00
9 changed files with 535 additions and 136 deletions

View File

@@ -15,17 +15,32 @@ namespace MxValheim.EventSystem
return (level * 100); return (level * 100);
} }
public static int CalculateExperience(string enemyInternalName, int level, Heightmap.Biome biome)
{
Dictionary<int, float> levelMulti = new Dictionary<int, float>
{
{ 1, 1.0f },
{ 2, 1.5f },
{ 3, 2.0f },
{ 4, 2.5f },
};
int expfinal = (int)(EnemiesExpValue[enemyInternalName] * levelMulti[level]);
return expfinal;
}
public static float CalculateExpMultiplier(Heightmap.Biome biome) public static float CalculateExpMultiplier(Heightmap.Biome biome)
{ {
Dictionary<int, float> biomeBase = new Dictionary<int, float>() Dictionary<int, float> biomeBase = new Dictionary<int, float>()
{ {
{ 1, 1.0f }, { 1, 1.0f },
{ 2, 1.5f }, { 8, 1.5f },
{ 8, 2.0f }, { 2, 2.0f },
{ 4, 2.5f }, { 4, 2.5f },
{ 16, 3.0f }, { 16, 3.0f },
{ 256, 3.5f }, { 512, 4.0f },
{ 32, 4.0f }, { 64, 2.5f },
{ 32, 5.0f },
{ 256, 1.0f },
}; };
float rewardExpMulti = biomeBase[((int)biome)]; float rewardExpMulti = biomeBase[((int)biome)];
@@ -65,5 +80,81 @@ namespace MxValheim.EventSystem
Clock.m_barFill.offsetMax = Vector2.zero; Clock.m_barFill.offsetMax = Vector2.zero;
} }
} }
public static Dictionary<string, int> EnemiesExpValue = new Dictionary<string, int>
{
// --- Meadows ---
{ "Boar", 10 },
{ "Neck", 10 },
{ "Greyling", 15 },
// --- Black Forest ---
{ "Greydwarf", 20 },
{ "Greydwarf_Elite", 30 },
{ "Greydwarf_Shaman", 30 },
{ "Troll", 100 },
{ "Ghost", 100 },
{ "Skeleton", 30 },
{ "Skeleton_NoArcher", 30 }, // Melee only variant
// --- Swamp ---
{ "Blob", 20 },
{ "BlobElite", 30 }, // Oozer
{ "Draugr", 40 },
{ "Draugr_Elite", 50 },
{ "Draugr_Ranged", 40 },
{ "Leech", 20 },
{ "Surtling", 40 },
{ "Wraith", 100 },
{ "Abomination", 200 },
// --- Mountains ---
{ "Bat", 10 },
{ "Hatchling", 50 },
{ "Fenring", 50 },
{ "Fenring_Cultist", 50 },
{ "StoneGolem", 100 },
{ "Ulv", 100 },
{ "Wolf", 30 },
// --- Plains ---
{ "Deathsquito", 10 },
{ "Fuling", 50 },
{ "FulingBerserker", 60 },
{ "FulingShaman", 60 },
{ "Lox", 200 },
{ "Growth", 10 },
// --- Mistlands ---
{ "Gjall", 100 },
{ "Seeker", 40 },
{ "SeekerBrute", 100 }, // Seeker Soldier
{ "SeekerBrood", 100 },
{ "Tick", 20 },
{ "Dverger", 50 },
// --- Ashlands ---
{ "Asksvin", 50 },
{ "Charred_Melee", 50 }, // Charred Warrior
{ "Charred_Archer", 50 }, // Charred Marksman
{ "Charred_Mage", 50 }, // Charred Warlock
{ "Charred_Twitcher", 50 },
{ "FallenValkyrie", 200 },
{ "Morgen", 300 },
{ "BonemawSerpent", 200 },
{ "Voltures", 50 },
// --- Ocean ---
{ "Serpent", 500 },
// --- Bosses ---
{ "Eikthyr", 100 },
{ "gd_king", 200 }, // The Elder
{ "Bonemass", 300 },
{ "Dragon", 400 }, // Moder
{ "GoblinKing", 500 }, // Yagluth
{ "SeekerQueen", 600 },
{ "Fader", 800 }
};
} }
} }

View File

@@ -5,6 +5,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
@@ -29,15 +30,6 @@ namespace MxValheim.EventSystem
} }
} }
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.Awake))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))] [HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
public static class DebugRaidFrequency public static class DebugRaidFrequency
{ {
@@ -45,7 +37,30 @@ namespace MxValheim.EventSystem
{ {
if (ZRoutedRpc.instance != null) if (ZRoutedRpc.instance != null)
{ {
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1); //ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
}
}
static void Postfix(RandEventSystem __instance)
{
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
}
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
if (currentEvent != null)
{
currentEvent.m_eventRange = 200f;
} }
} }
} }
@@ -59,13 +74,7 @@ namespace MxValheim.EventSystem
{ {
__instance.m_eventIntervalMin = 10f; __instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f; __instance.m_eventChance = 100f;
} }
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
activeEvent.m_duration = 10f;
}
} }
} }
@@ -78,40 +87,44 @@ namespace MxValheim.EventSystem
RandomEvent currentRaid = ActiveEventField(__instance); RandomEvent currentRaid = ActiveEventField(__instance);
if (string.IsNullOrEmpty(eventName) && currentRaid != null) if (string.IsNullOrEmpty(eventName) && currentRaid != null)
{ {
int kill = 0; int points = 0;
ZPackage pkg = new ZPackage(); ZPackage pkg = new ZPackage();
pkg.Write(currentRaid.m_name); pkg.Write(currentRaid.m_name);
pkg.Write($"{currentRaid.m_pos}"); pkg.Write($"{currentRaid.m_pos}");
kill = Watcher.eventKill; points = Watcher.eventPoints;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg); ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
Vector3 playerPos = Player.m_localPlayer.transform.position; Vector3 playerPos = Player.m_localPlayer.transform.position;
float distance = Vector3.Distance(playerPos, currentRaid.m_pos); float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
if (distance <= 96f) if (distance <= 200f)
{ {
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome(); Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill)); Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, points));
System.Random rand = new System.Random(); System.Random rand = new System.Random();
Reward.GiveItemStatic("Feathers", rand.Next(5, 20)); Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
if (rand.Next(100) < 50) float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
if (rand.Next(100) < (50+dayPercent))
{ {
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1); Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
} }
if (rand.Next(100) < 25) if (rand.Next(100) < (25+dayPercent))
{ {
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1); Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
} }
if (rand.Next(100) < 10) if (rand.Next(100) < (10+dayPercent))
{ {
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20)); Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, (20+Profiles.serverLevel)));
} }
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot")) if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
{ {
Reward.GiveEpicLootLowMats(); Reward.GenRarity();
Reward.GiveEpicLootDust();
Reward.GiveEpicLootShard();
Reward.GiveEpicLootEssence(); Reward.GiveEpicLootEssence();
Reward.GiveEpicLootReagent();
Reward.GiveEpicLootRune(); Reward.GiveEpicLootRune();
} }
} }
} }
} }
@@ -159,35 +172,52 @@ namespace MxValheim.EventSystem
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value; isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
} }
if (!isEventCreature) return; string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent(); if (cloneIndex != -1)
if (activeEvent != null)
{ {
ZPackage pkg = new ZPackage(); internalName = internalName.Substring(0, cloneIndex);
pkg.Write(activeEvent.m_name); }
pkg.Write($"{activeEvent.m_pos}");
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
if (entry == null)
{
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
} else
{
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
}
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
}
int level = __instance.GetLevel(); if (isEventCreature)
int exp = {
(level == 1) ? 2 : RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
(level == 2) ? 4 : if (activeEvent != null)
(level == 3) ? 6 : {
6; ZPackage pkg = new ZPackage();
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event"); pkg.Write(activeEvent.m_name);
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome(); pkg.Write($"{activeEvent.m_pos}");
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel; pkg.Write(Reward.EnemiesPointValue[internalName]);
Experience.AddExperience(expFinal); ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
if (entry == null)
{
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
}
else
{
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
}
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
}
int level = __instance.GetLevel();
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int exp = Experience.CalculateExperience(internalName, level, currentBiome);
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
} else
{
int level = __instance.GetLevel();
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int exp = Experience.CalculateExperience(internalName, level, currentBiome);
Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
}
} }
} }
} }

View File

@@ -1,17 +1,21 @@
using EpicLoot; using EpicLoot;
using HarmonyLib;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Navigation;
using UnityEngine; using UnityEngine;
namespace MxValheim.EventSystem namespace MxValheim.EventSystem
{ {
internal class Reward internal class Reward
{ {
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill) private static string globalRarity = "Magic";
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int points)
{ {
Dictionary<int, int> biomeBase = new Dictionary<int, int>() Dictionary<int, int> biomeBase = new Dictionary<int, int>()
{ {
@@ -24,13 +28,21 @@ namespace MxValheim.EventSystem
{ 32, 70 }, { 32, 70 },
}; };
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill); int rewardCoin = (biomeBase[((int)biome)] * level) + points;
return rewardCoin; return rewardCoin;
} }
public static void GenRarity()
{
string[] rarity = GetRarityList(Watcher.eventPoints);
System.Random rand = new System.Random();
globalRarity = rarity[rand.Next(0, rarity.Length - 1)];
}
public static string GetRewardPrefab(int level, string type) public static string GetRewardPrefab(int level, string type)
{ {
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" }; string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
string[] healList = { "MeadHealthMinor", "MeadHealthMedium", "MeadHealthMajor", "MeadHealthLingering" }; string[] healList = { "MeadHealthMinor", "MeadHealthMedium", "MeadHealthMajor", "MeadHealthLingering" };
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" }; string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
@@ -46,16 +58,15 @@ namespace MxValheim.EventSystem
return "Wood"; return "Wood";
} }
public static void GiveEpicLootLowMats() public static void GiveEpicLootDust()
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = rand.Next(5,10); int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" }; string[] rarity = GetRarityList(Watcher.eventPoints);
string[] type = { "Dust", "Shard", "Fragment" };
string itemName = $"{type[rand.Next(0, type.Length - 1)]}{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Dust{globalRarity}";
Player player = Player.m_localPlayer; Player player = Player.m_localPlayer;
if (player == null) return; if (player == null) return;
@@ -63,9 +74,31 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName); GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); GiveItemSafe(itemName, player, qty);
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}"); public static void GiveEpicLootShard()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Shard{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemSafe(itemName, player, qty);
} }
else else
{ {
@@ -77,11 +110,11 @@ namespace MxValheim.EventSystem
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = rand.Next(1, 5); int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" }; string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Essence{globalRarity}";
Player player = Player.m_localPlayer; Player player = Player.m_localPlayer;
if (player == null) return; if (player == null) return;
@@ -89,9 +122,31 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName); GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); GiveItemSafe(itemName, player, qty);
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}"); public static void GiveEpicLootReagent()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Reagent{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemSafe(itemName, player, qty);
} }
else else
{ {
@@ -103,11 +158,11 @@ namespace MxValheim.EventSystem
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = 1; int qty = rand.Next(1, 2);
string[] rarity = { "Magic", "Rare", "Epic" }; string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Runestone{globalRarity}";
Player player = Player.m_localPlayer; Player player = Player.m_localPlayer;
if (player == null) return; if (player == null) return;
@@ -115,9 +170,8 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName); GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); GiveItemSafe(itemName, player, qty);
SendRewardMessage(player, prefab, itemName, qty);
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
} }
else else
{ {
@@ -135,9 +189,7 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName); GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); GiveItemSafe(itemName, player, qty);
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
} }
else else
{ {
@@ -153,9 +205,11 @@ namespace MxValheim.EventSystem
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName); GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); GiveItemSafe(itemName, player, qty);
if (itemName == "Coins")
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}"); {
SendRewardMessage(player, prefab, itemName, qty);
}
} }
else else
{ {
@@ -163,6 +217,162 @@ namespace MxValheim.EventSystem
} }
} }
public static void GiveItemSafe(string itemName, Player player, int qty)
{
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab == null) return;
ItemDrop itemDrop = prefab.GetComponent<ItemDrop>();
if (itemDrop == null) return;
ItemDrop.ItemData result = player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
if (result == null)
{
GiveItemInWorld(itemName, player, qty);
}
}
public static void GiveItemInWorld(string itemName, Player player, int qty)
{
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
Vector3 spawnPos = player.transform.position + player.transform.forward + Vector3.up;
GameObject go = UnityEngine.Object.Instantiate(prefab, spawnPos, Quaternion.identity);
ItemDrop itemDrop = go.GetComponent<ItemDrop>();
if (itemDrop != null)
{
itemDrop.m_itemData.m_stack = qty;
ZNetView nview = go.GetComponent<ZNetView>();
if (nview != null && nview.IsValid())
{
nview.GetZDO().Set("stack", qty);
}
GameObject vfxPrefab = ZNetScene.instance.GetPrefab("vfx_item_spawn");
if (vfxPrefab != null)
{
UnityEngine.Object.Instantiate(vfxPrefab, spawnPos, Quaternion.identity);
}
GameObject sfxPrefab = ZNetScene.instance.GetPrefab("sfx_item_spawn");
if (sfxPrefab != null)
{
UnityEngine.Object.Instantiate(sfxPrefab, spawnPos, Quaternion.identity);
}
}
}
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
{
if (ZRoutedRpc.instance != null)
{
ItemDrop item = prefab.GetComponent<ItemDrop>();
string nameToken = item.m_itemData.m_shared.m_name;
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
}
}
public static string[] GetRarityList(int point)
{
string[] rarity = { };
switch (point)
{
case < 100:
rarity = ["Magic"];
break;
case >= 100 and < 500:
rarity = ["Rare"];
break;
case >= 500 and <= 1000:
rarity = ["Epic"];
break;
case >= 1001 and <= 2000:
rarity = ["Epic", "Legendary"];
break;
case >= 2001:
rarity = ["Epic", "Legendary", "Mythic"];
break;
}
return rarity;
}
public static Dictionary<string, int> EnemiesPointValue = new Dictionary<string, int>
{
// --- Meadows ---
{ "Boar", 10 },
{ "Neck", 10 },
{ "Greyling", 20 },
// --- Black Forest ---
{ "Greydwarf", 20 },
{ "Greydwarf_Elite", 50 },
{ "Greydwarf_Shaman", 50 },
{ "Troll", 250 },
{ "Ghost", 100 },
{ "Skeleton", 60 },
{ "Skeleton_NoArcher", 60 }, // Melee only variant
{ "Skeleton_Poison", 60 },
// --- Swamp ---
{ "Blob", 50 },
{ "BlobElite", 80 }, // Oozer
{ "Draugr", 100 },
{ "Draugr_Elite", 150 },
{ "Draugr_Ranged", 100 },
{ "Leech", 50 },
{ "Surtling", 80 },
{ "Wraith", 100 },
{ "Abomination", 300 },
// --- Mountains ---
{ "Bat", 50 },
{ "Hatchling", 150 },
{ "Fenring", 150 },
{ "Fenring_Cultist", 150 },
{ "StoneGolem", 200 },
{ "Ulv", 200 },
{ "Wolf", 100 },
// --- Plains ---
{ "Deathsquito", 50 },
{ "Fuling", 100 },
{ "FulingBerserker", 250 },
{ "FulingShaman", 150 },
{ "Lox", 300 },
{ "Growth", 50 },
// --- Mistlands ---
{ "Gjall", 50 },
{ "Seeker", 100 },
{ "SeekerBrute", 300 }, // Seeker Soldier
{ "SeekerBrood", 150 },
{ "Tick", 50 },
{ "Dverger", 200 },
// --- Ashlands ---
{ "Asksvin", 50 },
{ "Charred_Melee", 100 }, // Charred Warrior
{ "Charred_Archer", 100 }, // Charred Marksman
{ "Charred_Mage", 100 }, // Charred Warlock
{ "Charred_Twitcher", 100 },
{ "FallenValkyrie", 400 },
{ "Morgen", 300 },
{ "BonemawSerpent", 300 },
{ "Voltures", 100 },
// --- Ocean ---
{ "Serpent", 500 },
// --- Bosses ---
{ "Eikthyr", 100 },
{ "gd_king", 101 }, // The Elder
{ "Bonemass", 102 },
{ "Dragon", 103 }, // Moder
{ "GoblinKing", 104 }, // Yagluth
{ "SeekerQueen", 105 },
{ "Fader", 106 }
};
} }
} }

View File

@@ -10,7 +10,7 @@ namespace MxValheim.EventSystem
{ {
internal class Watcher internal class Watcher
{ {
public static int eventKill = 0; public static int eventPoints = 0;
public static void GetEventKill(long sender, ZPackage pkg) public static void GetEventKill(long sender, ZPackage pkg)
{ {
@@ -19,31 +19,34 @@ namespace MxValheim.EventSystem
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos); int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
eventKill = MxValheimMod.ActiveEvents[evindex].Kills; eventPoints = MxValheimMod.ActiveEvents[evindex].Points;
} }
public static void SetEventKill(long sender, ZPackage pkg) public static void SetEventKill(long sender, ZPackage pkg)
{ {
string eventName = pkg.ReadString(); string eventName = pkg.ReadString();
string eventPos = pkg.ReadString(); string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt();
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos); int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
int evKill = MxValheimMod.ActiveEvents[evindex].Kills; int evPoints = MxValheimMod.ActiveEvents[evindex].Points;
MxValheimMod.ActiveEvents.RemoveAt(evindex); MxValheimMod.ActiveEvents.RemoveAt(evindex);
int newKill = evKill+1; int newPoints = eventPoints + killPoints;
eventKill = newKill; eventPoints = newPoints;
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill); MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newPoints);
MxValheimMod.ActiveEvents.Add(newData); MxValheimMod.ActiveEvents.Add(newData);
} }
public static void RegisterEvent(long sender, ZPackage pkg) public static void RegisterEvent(long sender, ZPackage pkg)
{ {
eventPoints = 0;
string eventName = pkg.ReadString(); string eventName = pkg.ReadString();
string eventPos = pkg.ReadString(); string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt();
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1); MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, killPoints);
MxValheimMod.ActiveEvents.Add(newData); MxValheimMod.ActiveEvents.Add(newData);
} }
@@ -51,12 +54,18 @@ namespace MxValheim.EventSystem
{ {
string eventName = pkg.ReadString(); string eventName = pkg.ReadString();
string eventPos = pkg.ReadString(); string eventPos = pkg.ReadString();
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos); int evindex = 0;
UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
eventKill = 0; if (MxValheimMod.ActiveEvents.Count > 0)
{
MxValheimMod.ActiveEvents.RemoveAt(evindex); evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex);
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear();
}
} }
} }
} }

View File

@@ -16,6 +16,8 @@ namespace MxValheim.KillFeed
{ {
public class KillFeed_Patch public class KillFeed_Patch
{ {
public static string lastVictimName = "";
public static string lastAttackerName = "";
public static Sprite LoadCustomSprite(string fileName) public static Sprite LoadCustomSprite(string fileName)
{ {
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName); string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
@@ -74,6 +76,9 @@ namespace MxValheim.KillFeed
int type = subRemainder % 10; int type = subRemainder % 10;
// --- DECODING END --- // --- DECODING END ---
// Prevent the spam of multiple "same victim" kill to the feed
if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
// Inside OnReceiveKillMsg... // Inside OnReceiveKillMsg...
Sprite biomeSprite = null; Sprite biomeSprite = null;
switch (biomeIndex) switch (biomeIndex)
@@ -103,6 +108,7 @@ namespace MxValheim.KillFeed
string type1Separator = Localization.instance.Localize("$killfeed_format_type1"); string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
string type2Separator = Localization.instance.Localize("$killfeed_format_type2"); string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
string type3Separator = Localization.instance.Localize("$killfeed_format_type3"); string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
string eventFormat = $"<color=#00ff06>{victim}</color>"; string eventFormat = $"<color=#00ff06>{victim}</color>";
string finalMsg = ""; string finalMsg = "";
string attackerFormat = ""; string attackerFormat = "";
@@ -145,13 +151,7 @@ namespace MxValheim.KillFeed
finalMsg = finalMsg =
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death (type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something (type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
if (encodedType == -1)
{
attacker = Player.m_localPlayer?.GetHoverName();
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
}
Sprite weaponIcon = null; Sprite weaponIcon = null;
@@ -191,7 +191,31 @@ namespace MxValheim.KillFeed
borderColor = new Color(0.0196f, 0.250f, 0.00750f); borderColor = new Color(0.0196f, 0.250f, 0.00750f);
} }
lock (_msgQueue) if (encodedType == -1)
{
finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
}
if (encodedType == -2)
{
int qty = Convert.ToInt32(victim);
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
finalMsg = $"<color=#ffd000>{attacker.ToUpper()}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty}</color> <color=#32a852>x</color> <color=#ffd000>{victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
Sprite itemIcon = null;
if (itemObj != null)
{
ItemDrop item = itemObj.GetComponent<ItemDrop>();
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
}
biomeSprite = LoadCustomSprite("eventsystem_reward.png");
weaponIcon = itemIcon;
}
lastVictimName = victim;
lastAttackerName = attacker;
lock (_msgQueue)
{ {
_msgQueue.Enqueue(finalMsg); _msgQueue.Enqueue(finalMsg);
_biomeIconQueue.Enqueue(biomeSprite); _biomeIconQueue.Enqueue(biomeSprite);
@@ -344,6 +368,8 @@ namespace MxValheim.KillFeed
} }
string victimName = __instance.GetHoverName(); string victimName = __instance.GetHoverName();
if (victimName == null || victimName == "") return;
int type = 0; int type = 0;
if (__instance.IsPlayer()) if (__instance.IsPlayer())
{ {
@@ -467,8 +493,8 @@ namespace MxValheim.KillFeed
_weaponIconSlot = iconObj.GetComponent<Image>(); _weaponIconSlot = iconObj.GetComponent<Image>();
_weaponIconSlot.preserveAspect = true; _weaponIconSlot.preserveAspect = true;
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>(); LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
weaponLayout.preferredWidth = 24; weaponLayout.preferredWidth = 32;
weaponLayout.preferredHeight = 24; weaponLayout.preferredHeight = 32;
RectTransform iRect = iconObj.GetComponent<RectTransform>(); RectTransform iRect = iconObj.GetComponent<RectTransform>();
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f); iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
@@ -479,10 +505,8 @@ namespace MxValheim.KillFeed
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text)); GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
textObj.transform.SetParent(panel.transform, false); textObj.transform.SetParent(panel.transform, false);
_killText = textObj.GetComponent<Text>(); _killText = textObj.GetComponent<Text>();
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
_killText.horizontalOverflow = HorizontalWrapMode.Overflow; _killText.horizontalOverflow = HorizontalWrapMode.Overflow;
// Attempt to find Valheim's specific font, fallback to Arial if not found
Font valheimFont = null; Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>()) foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{ {
@@ -493,7 +517,6 @@ namespace MxValheim.KillFeed
} }
} }
// Corrected fallback for older Unity versions used in Valheim
if (valheimFont == null) if (valheimFont == null)
{ {
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf"); valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
@@ -512,8 +535,8 @@ namespace MxValheim.KillFeed
_victimIconSlot = victimObj.GetComponent<Image>(); _victimIconSlot = victimObj.GetComponent<Image>();
_victimIconSlot.preserveAspect = true; _victimIconSlot.preserveAspect = true;
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>(); LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
victimLayout.preferredWidth = 24; victimLayout.preferredWidth = 32;
victimLayout.preferredHeight = 24; victimLayout.preferredHeight = 32;
RectTransform vRect = victimObj.GetComponent<RectTransform>(); RectTransform vRect = victimObj.GetComponent<RectTransform>();
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f); vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);

View File

@@ -12,6 +12,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using System.Xml; using System.Xml;
using TMPro; using TMPro;
@@ -33,7 +34,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.6.7"; private const string ModVersion = "1.6.14";
public static ConfigEntry<bool> Config_DebugRandomEventInterval; public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel; public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
@@ -44,6 +45,10 @@ public class MxValheimMod : BaseUnityPlugin
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json"); public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json"); public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json"); public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
public static string EnemyExpConfigPath => Path.Combine(internalConfigsPath, "enemies_expvalue.mx");
public static Dictionary<string, int> EnemyExpSettings = new Dictionary<string, int>();
public static string EnemyRewardConfigPath => Path.Combine(internalConfigsPath, "enemies_rewardvalue.mx");
public static Dictionary<string, int> EnemyRewardSettings = new Dictionary<string, int>();
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json"); public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
public static DoorRoot CachedConfig; public static DoorRoot CachedConfig;
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>(); public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
@@ -92,13 +97,13 @@ public class MxValheimMod : BaseUnityPlugin
{ {
public string Name; public string Name;
public string Position; public string Position;
public int Kills; public int Points;
public ActiveEventData(string name, string pos, int kills) public ActiveEventData(string name, string pos, int points)
{ {
Name = name; Name = name;
Position = pos; Position = pos;
Kills = kills; Points = points;
} }
} }
@@ -232,14 +237,15 @@ public class MxValheimMod : BaseUnityPlugin
string timeString = clk.GetFormattedTime(); string timeString = clk.GetFormattedTime();
int day = EnvMan.instance.GetDay(); int day = EnvMan.instance.GetDay();
string pid = GetUserPlayerID(Player.m_localPlayer).ToString(); string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent(); RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
string separator = $"<color=#677074>][</color>";
if (activeEvent == null) if (activeEvent == null)
{ {
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>"; Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} else } else
{ {
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>"; Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventPoints}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} }
} }
} }
@@ -375,9 +381,21 @@ public class MxValheimMod : BaseUnityPlugin
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented)); File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
} }
byte[] jsonEncryptedB64 = null;
json = File.ReadAllText(DropConfigPath); json = File.ReadAllText(DropConfigPath);
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json); DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items."); Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
/*jsonEncryptedB64 = Convert.FromBase64String(File.ReadAllText(EnemyRewardConfigPath));
json = Encoding.UTF8.GetString(jsonEncryptedB64);
EnemyRewardSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {EnemyRewardSettings.Count} enemy reward value.");
jsonEncryptedB64 = Convert.FromBase64String(File.ReadAllText(EnemyExpConfigPath));
json = Encoding.UTF8.GetString(jsonEncryptedB64);
EnemyExpSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {EnemyExpSettings.Count} enemy exp value.");*/
} }
public void LoadDoorConfig() public void LoadDoorConfig()

View File

@@ -53,13 +53,13 @@ namespace MxValheim.Patch
} }
} }
} }
}
}
public void CloseNextDoor(Door door, ZNetView nview, string doorName) public void CloseNextDoor(Door door, ZNetView nview, string doorName)
{ {
if (door != null && nview != null && nview.IsValid()) if (door != null && nview != null && nview.IsValid())
{ {
nview.ClaimOwnership();
if (nview.GetZDO().GetInt("state") != 0) if (nview.GetZDO().GetInt("state") != 0)
{ {
Debug.Log($"AutoDoor: Closing door \"{doorName}\"."); Debug.Log($"AutoDoor: Closing door \"{doorName}\".");

View File

@@ -53,10 +53,9 @@ namespace MxValheim.Patch.HUD
canvas.renderMode = RenderMode.ScreenSpaceOverlay; canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 999; canvas.sortingOrder = 999;
// --- CLOCK PANEL ---
GameObject panelObj = new GameObject("TextBackground"); GameObject panelObj = new GameObject("TextBackground");
panelObj.transform.SetParent(m_canvasObject.transform, false); panelObj.transform.SetParent(m_canvasObject.transform, false);
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f); panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>(); ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
@@ -71,36 +70,48 @@ namespace MxValheim.Patch.HUD
panelRect.pivot = new Vector2(0.5f, 1.0f); panelRect.pivot = new Vector2(0.5f, 1.0f);
panelRect.anchoredPosition = new Vector2(0, -5); panelRect.anchoredPosition = new Vector2(0, -5);
// --- TEXT ---
GameObject textObj = new GameObject("ModdedText"); GameObject textObj = new GameObject("ModdedText");
textObj.transform.SetParent(panelObj.transform, false); textObj.transform.SetParent(panelObj.transform, false);
m_textComponent = textObj.AddComponent<Text>(); m_textComponent = textObj.AddComponent<Text>();
m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{
if (f.name == "AveriaSerifLibre-Bold")
{
valheimFont = f;
break;
}
}
if (valheimFont == null)
{
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
m_textComponent.font = valheimFont;
m_textComponent.fontSize = 18; m_textComponent.fontSize = 18;
m_textComponent.color = Color.white; m_textComponent.color = Color.white;
// --- PROGRESS BAR CONTAINER ---
// This sits under the main rectangle
GameObject barBgObj = new GameObject("BarBackground"); GameObject barBgObj = new GameObject("BarBackground");
barBgObj.transform.SetParent(m_canvasObject.transform, false); barBgObj.transform.SetParent(m_canvasObject.transform, false);
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>(); RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
barBgRect.anchorMin = new Vector2(0.5f, 1.0f); barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
barBgRect.anchorMax = new Vector2(0.5f, 1.0f); barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
barBgRect.pivot = new Vector2(0.5f, 1.0f); barBgRect.pivot = new Vector2(0.5f, 1.0f);
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
barBgRect.anchoredPosition = new Vector2(0, -45); barBgRect.anchoredPosition = new Vector2(0, -45);
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height barBgRect.sizeDelta = new Vector2(180, 8);
// --- PROGRESS BAR FILL --- // --- PROGRESS BAR FILL ---
GameObject fillObj = new GameObject("BarFill"); GameObject fillObj = new GameObject("BarFill");
fillObj.transform.SetParent(barBgObj.transform, false); fillObj.transform.SetParent(barBgObj.transform, false);
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color fillObj.AddComponent<Image>().color = Color.yellow;
m_barFill = fillObj.GetComponent<RectTransform>(); m_barFill = fillObj.GetComponent<RectTransform>();
m_barFill.anchorMin = new Vector2(0, 0); m_barFill.anchorMin = new Vector2(0, 0);
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code m_barFill.anchorMax = new Vector2(0.5f, 1);
m_barFill.pivot = new Vector2(0, 0.5f); m_barFill.pivot = new Vector2(0, 0.5f);
m_barFill.offsetMin = Vector2.zero; m_barFill.offsetMin = Vector2.zero;
m_barFill.offsetMax = Vector2.zero; m_barFill.offsetMax = Vector2.zero;

View File

@@ -4,6 +4,13 @@
Official **MxValheim Server** Mod. Official **MxValheim Server** Mod.
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.** **This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
## Roadmap
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
- **1.6.13** Revamped Experience System based on enemy difficulty.
- **1.7.x** Drop Multiplier Revamp & Stamina System Revamp
- **1.8.x** Random Mini Boss System
- **1.9.x** Biome Random Quest System
## Dependencies ## Dependencies
- ![BepInEx for Valheim](https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/) - ![BepInEx for Valheim](https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/)
- ![Jotunn](https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/) - ![Jotunn](https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/)
@@ -13,7 +20,7 @@ Official **MxValheim Server** Mod.
- Display the day and the formated time in-game. - Display the day and the formated time in-game.
- Use your client language with built-in localization. - Use your client language with built-in localization.
- Kill Feed with custom UI showing player kill and death. - Kill Feed with custom UI showing player kill and death.
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json". - Tweak individual item(s) weight in "BepInEx\plugins\MxValheim\Configs\items_weight.json".
- Ore drop multiplier. (Value available in the generated config.) - Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.) - Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.) - Reduce Bow draw time for each upgrade level. (Value available in the generated config.)