1 Commits
1.6.7 ... 1.6.8

Author SHA1 Message Date
mikx
8b504d02e0 (1.6.8) EventSystem Tweaks/Fix + KillFeed Multi-Use 2026-02-26 04:57:24 -05:00
7 changed files with 148 additions and 75 deletions

View File

@@ -29,15 +29,6 @@ namespace MxValheim.EventSystem
} }
} }
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.Awake))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))] [HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
public static class DebugRaidFrequency public static class DebugRaidFrequency
{ {
@@ -45,7 +36,30 @@ namespace MxValheim.EventSystem
{ {
if (ZRoutedRpc.instance != null) if (ZRoutedRpc.instance != null)
{ {
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1); //ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
}
}
static void Postfix(RandEventSystem __instance)
{
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
}
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
if (currentEvent != null)
{
currentEvent.m_eventRange = 200f;
} }
} }
} }
@@ -60,12 +74,6 @@ namespace MxValheim.EventSystem
__instance.m_eventIntervalMin = 10f; __instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f; __instance.m_eventChance = 100f;
} }
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
activeEvent.m_duration = 10f;
}
} }
} }
@@ -88,7 +96,7 @@ namespace MxValheim.EventSystem
Vector3 playerPos = Player.m_localPlayer.transform.position; Vector3 playerPos = Player.m_localPlayer.transform.position;
float distance = Vector3.Distance(playerPos, currentRaid.m_pos); float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
if (distance <= 96f) if (distance <= 200f)
{ {
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome(); Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill)); Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
@@ -108,7 +116,8 @@ namespace MxValheim.EventSystem
} }
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot")) if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
{ {
Reward.GiveEpicLootLowMats(); Reward.GiveEpicLootDust();
Reward.GiveEpicLootShard();
Reward.GiveEpicLootEssence(); Reward.GiveEpicLootEssence();
Reward.GiveEpicLootRune(); Reward.GiveEpicLootRune();
} }

View File

@@ -46,16 +46,15 @@ namespace MxValheim.EventSystem
return "Wood"; return "Wood";
} }
public static void GiveEpicLootLowMats() public static void GiveEpicLootDust()
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = rand.Next(5,10); int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" }; string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string[] type = { "Dust", "Shard", "Fragment" };
string itemName = $"{type[rand.Next(0, type.Length - 1)]}{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer; Player player = Player.m_localPlayer;
if (player == null) return; if (player == null) return;
@@ -64,8 +63,30 @@ namespace MxValheim.EventSystem
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}"); public static void GiveEpicLootShard()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
} }
else else
{ {
@@ -77,9 +98,9 @@ namespace MxValheim.EventSystem
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = rand.Next(1, 5); int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" }; string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
@@ -90,8 +111,6 @@ namespace MxValheim.EventSystem
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
} }
else else
{ {
@@ -103,9 +122,9 @@ namespace MxValheim.EventSystem
{ {
System.Random rand = new System.Random(); System.Random rand = new System.Random();
int qty = 1; int qty = rand.Next(1, 2);
string[] rarity = { "Magic", "Rare", "Epic" }; string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}"; string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
@@ -116,8 +135,7 @@ namespace MxValheim.EventSystem
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
SendRewardMessage(player, prefab, itemName, qty);
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
} }
else else
{ {
@@ -136,8 +154,6 @@ namespace MxValheim.EventSystem
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
} }
else else
{ {
@@ -154,8 +170,10 @@ namespace MxValheim.EventSystem
if (prefab != null) if (prefab != null)
{ {
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, ""); player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
if (itemName == "Coins")
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}"); {
SendRewardMessage(player, prefab, itemName, qty);
}
} }
else else
{ {
@@ -163,6 +181,14 @@ namespace MxValheim.EventSystem
} }
} }
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
{
if (ZRoutedRpc.instance != null)
{
ItemDrop item = prefab.GetComponent<ItemDrop>();
string nameToken = item.m_itemData.m_shared.m_name;
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
}
}
} }
} }

View File

@@ -52,11 +52,17 @@ namespace MxValheim.EventSystem
string eventName = pkg.ReadString(); string eventName = pkg.ReadString();
string eventPos = pkg.ReadString(); string eventPos = pkg.ReadString();
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos); int evindex = 0;
UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
eventKill = 0; if (MxValheimMod.ActiveEvents.Count > 0)
{
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex); MxValheimMod.ActiveEvents.RemoveAt(evindex);
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear();
}
} }
} }
} }

View File

@@ -16,6 +16,8 @@ namespace MxValheim.KillFeed
{ {
public class KillFeed_Patch public class KillFeed_Patch
{ {
public static string lastVictimName = "";
public static string lastAttackerName = "";
public static Sprite LoadCustomSprite(string fileName) public static Sprite LoadCustomSprite(string fileName)
{ {
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName); string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
@@ -74,6 +76,9 @@ namespace MxValheim.KillFeed
int type = subRemainder % 10; int type = subRemainder % 10;
// --- DECODING END --- // --- DECODING END ---
// Prevent the spam of multiple "same victim" kill to the feed
if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
// Inside OnReceiveKillMsg... // Inside OnReceiveKillMsg...
Sprite biomeSprite = null; Sprite biomeSprite = null;
switch (biomeIndex) switch (biomeIndex)
@@ -103,6 +108,7 @@ namespace MxValheim.KillFeed
string type1Separator = Localization.instance.Localize("$killfeed_format_type1"); string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
string type2Separator = Localization.instance.Localize("$killfeed_format_type2"); string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
string type3Separator = Localization.instance.Localize("$killfeed_format_type3"); string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
string eventFormat = $"<color=#00ff06>{victim}</color>"; string eventFormat = $"<color=#00ff06>{victim}</color>";
string finalMsg = ""; string finalMsg = "";
string attackerFormat = ""; string attackerFormat = "";
@@ -147,12 +153,6 @@ namespace MxValheim.KillFeed
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something (type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
if (encodedType == -1)
{
attacker = Player.m_localPlayer?.GetHoverName();
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
}
Sprite weaponIcon = null; Sprite weaponIcon = null;
if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab)) if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
@@ -191,6 +191,29 @@ namespace MxValheim.KillFeed
borderColor = new Color(0.0196f, 0.250f, 0.00750f); borderColor = new Color(0.0196f, 0.250f, 0.00750f);
} }
if (encodedType == -1)
{
finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
}
if (encodedType == -2)
{
int qty = Convert.ToInt32(victim);
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
Sprite itemIcon = null;
if (itemObj != null)
{
ItemDrop item = itemObj.GetComponent<ItemDrop>();
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
}
biomeSprite = itemIcon;
}
lastVictimName = victim;
lastAttackerName = attacker;
lock (_msgQueue) lock (_msgQueue)
{ {
_msgQueue.Enqueue(finalMsg); _msgQueue.Enqueue(finalMsg);
@@ -479,10 +502,8 @@ namespace MxValheim.KillFeed
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text)); GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
textObj.transform.SetParent(panel.transform, false); textObj.transform.SetParent(panel.transform, false);
_killText = textObj.GetComponent<Text>(); _killText = textObj.GetComponent<Text>();
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
_killText.horizontalOverflow = HorizontalWrapMode.Overflow; _killText.horizontalOverflow = HorizontalWrapMode.Overflow;
// Attempt to find Valheim's specific font, fallback to Arial if not found
Font valheimFont = null; Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>()) foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{ {
@@ -493,7 +514,6 @@ namespace MxValheim.KillFeed
} }
} }
// Corrected fallback for older Unity versions used in Valheim
if (valheimFont == null) if (valheimFont == null)
{ {
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf"); valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");

View File

@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.6.7"; private const string ModVersion = "1.6.8";
public static ConfigEntry<bool> Config_DebugRandomEventInterval; public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel; public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
@@ -233,12 +233,13 @@ public class MxValheimMod : BaseUnityPlugin
int day = EnvMan.instance.GetDay(); int day = EnvMan.instance.GetDay();
string pid = GetUserPlayerID(Player.m_localPlayer).ToString(); string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent(); RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
string separator = $"<color=#677074>][</color>";
if (activeEvent == null) if (activeEvent == null)
{ {
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>"; Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} else } else
{ {
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>"; Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} }
} }
} }

View File

@@ -53,13 +53,13 @@ namespace MxValheim.Patch
} }
} }
} }
} }
public void CloseNextDoor(Door door, ZNetView nview, string doorName) public void CloseNextDoor(Door door, ZNetView nview, string doorName)
{ {
if (door != null && nview != null && nview.IsValid()) if (door != null && nview != null && nview.IsValid())
{ {
nview.ClaimOwnership();
if (nview.GetZDO().GetInt("state") != 0) if (nview.GetZDO().GetInt("state") != 0)
{ {
Debug.Log($"AutoDoor: Closing door \"{doorName}\"."); Debug.Log($"AutoDoor: Closing door \"{doorName}\".");

View File

@@ -53,10 +53,9 @@ namespace MxValheim.Patch.HUD
canvas.renderMode = RenderMode.ScreenSpaceOverlay; canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 999; canvas.sortingOrder = 999;
// --- CLOCK PANEL ---
GameObject panelObj = new GameObject("TextBackground"); GameObject panelObj = new GameObject("TextBackground");
panelObj.transform.SetParent(m_canvasObject.transform, false); panelObj.transform.SetParent(m_canvasObject.transform, false);
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f); panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>(); ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
@@ -71,36 +70,48 @@ namespace MxValheim.Patch.HUD
panelRect.pivot = new Vector2(0.5f, 1.0f); panelRect.pivot = new Vector2(0.5f, 1.0f);
panelRect.anchoredPosition = new Vector2(0, -5); panelRect.anchoredPosition = new Vector2(0, -5);
// --- TEXT ---
GameObject textObj = new GameObject("ModdedText"); GameObject textObj = new GameObject("ModdedText");
textObj.transform.SetParent(panelObj.transform, false); textObj.transform.SetParent(panelObj.transform, false);
m_textComponent = textObj.AddComponent<Text>(); m_textComponent = textObj.AddComponent<Text>();
m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{
if (f.name == "AveriaSerifLibre-Bold")
{
valheimFont = f;
break;
}
}
if (valheimFont == null)
{
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
m_textComponent.font = valheimFont;
m_textComponent.fontSize = 18; m_textComponent.fontSize = 18;
m_textComponent.color = Color.white; m_textComponent.color = Color.white;
// --- PROGRESS BAR CONTAINER ---
// This sits under the main rectangle
GameObject barBgObj = new GameObject("BarBackground"); GameObject barBgObj = new GameObject("BarBackground");
barBgObj.transform.SetParent(m_canvasObject.transform, false); barBgObj.transform.SetParent(m_canvasObject.transform, false);
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>(); RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
barBgRect.anchorMin = new Vector2(0.5f, 1.0f); barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
barBgRect.anchorMax = new Vector2(0.5f, 1.0f); barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
barBgRect.pivot = new Vector2(0.5f, 1.0f); barBgRect.pivot = new Vector2(0.5f, 1.0f);
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
barBgRect.anchoredPosition = new Vector2(0, -45); barBgRect.anchoredPosition = new Vector2(0, -45);
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height barBgRect.sizeDelta = new Vector2(180, 8);
// --- PROGRESS BAR FILL --- // --- PROGRESS BAR FILL ---
GameObject fillObj = new GameObject("BarFill"); GameObject fillObj = new GameObject("BarFill");
fillObj.transform.SetParent(barBgObj.transform, false); fillObj.transform.SetParent(barBgObj.transform, false);
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color fillObj.AddComponent<Image>().color = Color.yellow;
m_barFill = fillObj.GetComponent<RectTransform>(); m_barFill = fillObj.GetComponent<RectTransform>();
m_barFill.anchorMin = new Vector2(0, 0); m_barFill.anchorMin = new Vector2(0, 0);
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code m_barFill.anchorMax = new Vector2(0.5f, 1);
m_barFill.pivot = new Vector2(0, 0.5f); m_barFill.pivot = new Vector2(0, 0.5f);
m_barFill.offsetMin = Vector2.zero; m_barFill.offsetMin = Vector2.zero;
m_barFill.offsetMax = Vector2.zero; m_barFill.offsetMax = Vector2.zero;