4 Commits
1.6.6 ... 1.6.8

Author SHA1 Message Date
mikx
8b504d02e0 (1.6.8) EventSystem Tweaks/Fix + KillFeed Multi-Use 2026-02-26 04:57:24 -05:00
mikx
e23307fe27 (1.6.7) EventSystem EpicLoot Reward + AutoDoor Fix 2026-02-23 16:00:53 -05:00
mikx
40cff792e0 (1.6.6) Readme Fix 2026-02-21 05:47:29 -05:00
mikx
21426f5b4c (1.6.6) Readme Update 2026-02-21 05:46:00 -05:00
11 changed files with 262 additions and 80 deletions

View File

@@ -1,5 +1,6 @@
using HarmonyLib;
using Splatform;
using BepInEx.Bootstrap;
using EpicLoot;
using HarmonyLib;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -35,7 +36,30 @@ namespace MxValheim.EventSystem
{
if (ZRoutedRpc.instance != null)
{
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
//ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
}
}
static void Postfix(RandEventSystem __instance)
{
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
activeEvent.m_eventRange = 200f;
}
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
public static class EventRadiusPatch
{
static void Postfix(RandEventSystem __instance)
{
RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
if (currentEvent != null)
{
currentEvent.m_eventRange = 200f;
}
}
}
@@ -44,11 +68,14 @@ namespace MxValheim.EventSystem
public static class TimerFreezePatch
{
static void Prefix(RandEventSystem __instance)
{
if (MxValheimMod.Config_DebugRandomEventInterval.Value)
{
__instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f;
}
}
}
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.RPC_SetEvent))]
public static class RandEventEndPatch
@@ -63,14 +90,13 @@ namespace MxValheim.EventSystem
ZPackage pkg = new ZPackage();
pkg.Write(currentRaid.m_name);
pkg.Write($"{currentRaid.m_pos}");
Debug.Log($"RPC_SetEvent: {currentRaid.m_pos}");
kill = Watcher.eventKill;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
Vector3 playerPos = Player.m_localPlayer.transform.position;
float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
if (distance <= 96f)
if (distance <= 200f)
{
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
@@ -88,6 +114,13 @@ namespace MxValheim.EventSystem
{
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
}
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
{
Reward.GiveEpicLootDust();
Reward.GiveEpicLootShard();
Reward.GiveEpicLootEssence();
Reward.GiveEpicLootRune();
}
}
}
}

View File

@@ -1,6 +1,8 @@
using System;
using EpicLoot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
@@ -34,9 +36,9 @@ namespace MxValheim.EventSystem
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
System.Random rng = new System.Random();
int foodTier = rng.Next(1, foodList.Length);
int healTier = rng.Next(1, healList.Length);
int metalTier = rng.Next(1, metalList.Length);
int foodTier = rng.Next(0, foodList.Length - 1);
int healTier = rng.Next(0, healList.Length - 1);
int metalTier = rng.Next(0, metalList.Length - 1);
if (type == "food") return foodList[foodTier];
if (type == "heal") return healList[healTier];
@@ -44,6 +46,103 @@ namespace MxValheim.EventSystem
return "Wood";
}
public static void GiveEpicLootDust()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootShard()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootEssence()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootRune()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, 2);
string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
SendRewardMessage(player, prefab, itemName, qty);
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveItemRandom(string itemName, int qty)
{
System.Random rng = new System.Random();
@@ -55,8 +154,6 @@ namespace MxValheim.EventSystem
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
}
else
{
@@ -73,8 +170,10 @@ namespace MxValheim.EventSystem
if (prefab != null)
{
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
if (itemName == "Coins")
{
SendRewardMessage(player, prefab, itemName, qty);
}
}
else
{
@@ -82,6 +181,14 @@ namespace MxValheim.EventSystem
}
}
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
{
if (ZRoutedRpc.instance != null)
{
ItemDrop item = prefab.GetComponent<ItemDrop>();
string nameToken = item.m_itemData.m_shared.m_name;
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
}
}
}
}

View File

@@ -52,11 +52,17 @@ namespace MxValheim.EventSystem
string eventName = pkg.ReadString();
string eventPos = pkg.ReadString();
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
eventKill = 0;
int evindex = 0;
UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
if (MxValheimMod.ActiveEvents.Count > 0)
{
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex);
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear();
}
}
}
}

View File

@@ -16,6 +16,8 @@ namespace MxValheim.KillFeed
{
public class KillFeed_Patch
{
public static string lastVictimName = "";
public static string lastAttackerName = "";
public static Sprite LoadCustomSprite(string fileName)
{
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
@@ -74,6 +76,9 @@ namespace MxValheim.KillFeed
int type = subRemainder % 10;
// --- DECODING END ---
// Prevent the spam of multiple "same victim" kill to the feed
if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
// Inside OnReceiveKillMsg...
Sprite biomeSprite = null;
switch (biomeIndex)
@@ -103,6 +108,7 @@ namespace MxValheim.KillFeed
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
string eventFormat = $"<color=#00ff06>{victim}</color>";
string finalMsg = "";
string attackerFormat = "";
@@ -147,12 +153,6 @@ namespace MxValheim.KillFeed
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
if (encodedType == -1)
{
attacker = Player.m_localPlayer?.GetHoverName();
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
}
Sprite weaponIcon = null;
if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
@@ -191,6 +191,29 @@ namespace MxValheim.KillFeed
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
}
if (encodedType == -1)
{
finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
}
if (encodedType == -2)
{
int qty = Convert.ToInt32(victim);
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
Sprite itemIcon = null;
if (itemObj != null)
{
ItemDrop item = itemObj.GetComponent<ItemDrop>();
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
}
biomeSprite = itemIcon;
}
lastVictimName = victim;
lastAttackerName = attacker;
lock (_msgQueue)
{
_msgQueue.Enqueue(finalMsg);
@@ -479,10 +502,8 @@ namespace MxValheim.KillFeed
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
textObj.transform.SetParent(panel.transform, false);
_killText = textObj.GetComponent<Text>();
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
// Attempt to find Valheim's specific font, fallback to Arial if not found
Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{
@@ -493,7 +514,6 @@ namespace MxValheim.KillFeed
}
}
// Corrected fallback for older Unity versions used in Valheim
if (valheimFont == null)
{
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");

View File

@@ -7,7 +7,6 @@ using MxValheim.KillFeed;
using MxValheim.Patch;
using MxValheim.Patch.HUD;
using Newtonsoft.Json;
using Splatform;
using System;
using System.Collections.Generic;
using System.IO;
@@ -34,16 +33,10 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.6.6";
private const string ModVersion = "1.6.8";
public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier;
public static ConfigEntry<float> Config_rangeMultiplier;
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
public static ConfigEntry<bool> Config_rainDamage;
public static ConfigEntry<float> Config_boatSpeed;
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
public static ConfigEntry<float> Config_autoDoorClose;
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
@@ -93,6 +86,8 @@ public class MxValheimMod : BaseUnityPlugin
public static float _uniqueTimer = 60.0f;
public static string eventName;
public static float eventTimer = 0f;
public class ActiveEventData
{
public string Name;
@@ -113,19 +108,14 @@ public class MxValheimMod : BaseUnityPlugin
{
Instance = this;
Config_OreMultiplier = Config.Bind("General", "OreMultiplier", 3, "How many items should drop for every 1 ore/scrap found.");
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier", 2.0f, "Multiplier for the workbench build/crafting range. Default is 2x.");
Config_DebugRandomEventInterval = Config.Bind("Debug", "DebugRandomEventInterval", false, "Event are triggered really often, to debug my EventSystem logic.");
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
LoadLocalization();
LoadJsonConfig();
LoadDoorConfig();
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
_doorTimer = 2;
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
@@ -184,10 +174,13 @@ public class MxValheimMod : BaseUnityPlugin
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerAddDoorToQueue", Watcher.RegisterEvent);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
@@ -240,12 +233,13 @@ public class MxValheimMod : BaseUnityPlugin
int day = EnvMan.instance.GetDay();
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
string separator = $"<color=#677074>][</color>";
if (activeEvent == null)
{
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
} else
{
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
}
}
}
@@ -261,7 +255,7 @@ public class MxValheimMod : BaseUnityPlugin
if (_doorTimer <= 0)
{
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
_doorTimer = 2;
}
}
// Door Logic

View File

@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MxValheim</RootNamespace>
<AssemblyName>MxValheim</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<LangVersion>12.0</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
@@ -52,6 +52,9 @@
<Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="EpicLoot">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\EpicLoot\EpicLoot.dll</HintPath>
</Reference>
<Reference Include="gui_framework">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
</Reference>

View File

@@ -17,7 +17,7 @@ namespace MxValheim.Patch
if (rangeField.FieldExists())
{
float currentRange = rangeField.GetValue<float>();
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
rangeField.SetValue(currentRange * 1);
}
}
}

View File

@@ -20,7 +20,7 @@ namespace MxValheim.Patch
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
public static class DoorTracker
{
static void Postfix(Door __instance, Humanoid character, bool hold, bool alt, ZNetView ___m_nview)
static void Postfix(Door __instance)
{
ZNetView nview = __instance.GetComponent<ZNetView>();
if (nview != null && nview.IsValid())
@@ -32,22 +32,28 @@ namespace MxValheim.Patch
if (MxValheimMod.CachedConfig?.ignoreList != null)
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
if (hold || alt || ___m_nview == null || !___m_nview.IsValid()) return;
nview.ClaimOwnership();
// Get state: 0 is closed
int state = ___m_nview.GetZDO().GetInt("state");
int state = nview.GetZDO().GetInt("state");
if (state == 0) return;
ZPackage pkg = new ZPackage();
pkg.Write(nview);
pkg.Write(__instance);
pkg.Write(prefabName);
lock (_doorQueueNview)
{
Debug.Log($"AutoDoor:Door.Interact Adding \"{prefabName}\" to queue.");
Debug.Log($"AutoDoor: Adding \"{prefabName}\" to queue.");
_doorQueueNview.Enqueue(nview);
_doorQueueDoor.Enqueue(__instance);
_doorQueueName.Enqueue(prefabName);
}
}
}
}
public void CloseNextDoor(Door door, ZNetView nview, string doorName)
@@ -56,12 +62,12 @@ namespace MxValheim.Patch
{
if (nview.GetZDO().GetInt("state") != 0)
{
Debug.Log($"AutoDoor:CloseNextDoor Closing door \"{doorName}\".");
Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
ZDO zd0 = nview.GetZDO();
zd0.Set("state", 0);
} else
{
Debug.Log($"AutoDoor:CloseNextDoor Door \"{doorName}\" was already closed.");
Debug.Log($"AutoDoor: Door \"{doorName}\" was already closed.");
}
}
}

View File

@@ -53,10 +53,9 @@ namespace MxValheim.Patch.HUD
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 999;
// --- CLOCK PANEL ---
GameObject panelObj = new GameObject("TextBackground");
panelObj.transform.SetParent(m_canvasObject.transform, false);
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f);
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
@@ -71,36 +70,48 @@ namespace MxValheim.Patch.HUD
panelRect.pivot = new Vector2(0.5f, 1.0f);
panelRect.anchoredPosition = new Vector2(0, -5);
// --- TEXT ---
GameObject textObj = new GameObject("ModdedText");
textObj.transform.SetParent(panelObj.transform, false);
m_textComponent = textObj.AddComponent<Text>();
m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Font valheimFont = null;
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
{
if (f.name == "AveriaSerifLibre-Bold")
{
valheimFont = f;
break;
}
}
if (valheimFont == null)
{
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
m_textComponent.font = valheimFont;
m_textComponent.fontSize = 18;
m_textComponent.color = Color.white;
// --- PROGRESS BAR CONTAINER ---
// This sits under the main rectangle
GameObject barBgObj = new GameObject("BarBackground");
barBgObj.transform.SetParent(m_canvasObject.transform, false);
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
barBgRect.pivot = new Vector2(0.5f, 1.0f);
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
barBgRect.anchoredPosition = new Vector2(0, -45);
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height
barBgRect.sizeDelta = new Vector2(180, 8);
// --- PROGRESS BAR FILL ---
GameObject fillObj = new GameObject("BarFill");
fillObj.transform.SetParent(barBgObj.transform, false);
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color
fillObj.AddComponent<Image>().color = Color.yellow;
m_barFill = fillObj.GetComponent<RectTransform>();
m_barFill.anchorMin = new Vector2(0, 0);
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code
m_barFill.anchorMax = new Vector2(0.5f, 1);
m_barFill.pivot = new Vector2(0, 0.5f);
m_barFill.offsetMin = Vector2.zero;
m_barFill.offsetMax = Vector2.zero;

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@@ -10,8 +10,6 @@ namespace MxValheim.Patch
{
static void Postfix(WearNTear __instance, ref bool __result)
{
if (!MxValheimMod.Config_rainDamage.Value) return;
__result = true;
}
}

View File

@@ -1,9 +1,13 @@
![logo](https://mxio.ovh/gaming/valheim/mxvalheim.png)
![logo](https://mxio.ovh/gaming/valheim/mxvalheim_valtint.png)
## MxValheim
Official **MxValheim Server** Mod.
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
## Dependencies
- ![BepInEx for Valheim](https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/)
- ![Jotunn](https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/)
## Features
- Enhanced Event System with level and reward based on current biome.
- Display the day and the formated time in-game.