Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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75d951eefe | ||
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b6dec0efa6 | ||
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19a6a2f62d | ||
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8b504d02e0 | ||
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e23307fe27 | ||
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40cff792e0 | ||
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21426f5b4c | ||
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366e2f5570 |
@@ -15,17 +15,19 @@ namespace MxValheim.EventSystem
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return (level * 100);
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return (level * 100);
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}
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}
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public static float CalculateExpMultiplier(int level, Heightmap.Biome biome)
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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{
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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{
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{
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{ 1, 1.0f },
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 8, 1.5f },
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{ 8, 2.0f },
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{ 2, 2.0f },
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{ 4, 2.5f },
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{ 4, 2.5f },
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{ 16, 3.0f },
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{ 16, 3.0f },
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{ 256, 3.5f },
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{ 512, 4.0f },
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{ 32, 4.0f },
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{ 64, 2.5f },
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{ 32, 5.0f },
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{ 256, 1.0f },
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};
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};
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float rewardExpMulti = biomeBase[((int)biome)];
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float rewardExpMulti = biomeBase[((int)biome)];
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@@ -1,9 +1,11 @@
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using HarmonyLib;
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using BepInEx.Bootstrap;
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using Splatform;
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using EpicLoot;
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using HarmonyLib;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using System.Windows.Controls;
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@@ -35,7 +37,30 @@ namespace MxValheim.EventSystem
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{
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{
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if (ZRoutedRpc.instance != null)
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if (ZRoutedRpc.instance != null)
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{
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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//ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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}
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}
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static void Postfix(RandEventSystem __instance)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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{
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activeEvent.m_eventRange = 200f;
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}
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}
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}
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
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public static class EventRadiusPatch
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{
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static void Postfix(RandEventSystem __instance)
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{
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RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
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if (currentEvent != null)
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{
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currentEvent.m_eventRange = 200f;
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}
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}
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}
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}
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}
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}
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@@ -45,8 +70,11 @@ namespace MxValheim.EventSystem
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{
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{
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static void Prefix(RandEventSystem __instance)
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static void Prefix(RandEventSystem __instance)
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{
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{
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//__instance.m_eventIntervalMin = 10f;
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if (MxValheimMod.Config_DebugRandomEventInterval.Value)
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//__instance.m_eventChance = 100f;
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{
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__instance.m_eventIntervalMin = 10f;
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__instance.m_eventChance = 100f;
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}
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}
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}
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}
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}
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@@ -56,30 +84,45 @@ namespace MxValheim.EventSystem
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private static readonly AccessTools.FieldRef<RandEventSystem, RandomEvent> ActiveEventField = AccessTools.FieldRefAccess<RandEventSystem, RandomEvent>("m_activeEvent");
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private static readonly AccessTools.FieldRef<RandEventSystem, RandomEvent> ActiveEventField = AccessTools.FieldRefAccess<RandEventSystem, RandomEvent>("m_activeEvent");
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static void Prefix(RandEventSystem __instance, string eventName)
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static void Prefix(RandEventSystem __instance, string eventName)
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{
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{
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RandomEvent currentRaid = ActiveEventField(__instance);
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RandomEvent currentRaid = ActiveEventField(__instance);
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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{
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{
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int kill = 0;
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ZPackage pkg = new ZPackage();
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pkg.Write(currentRaid.m_name);
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pkg.Write($"{currentRaid.m_pos}");
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kill = Watcher.eventKill;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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if (distance <= 96f)
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if (distance <= 200f)
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{
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{
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome));
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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System.Random rand = new System.Random();
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System.Random rand = new System.Random();
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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if (rand.Next(100) < 50)
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float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
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if (rand.Next(100) < (50+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
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}
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}
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if (rand.Next(100) < 25)
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if (rand.Next(100) < (25+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
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}
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}
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if (rand.Next(100) < 10)
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if (rand.Next(100) < (10+dayPercent))
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{
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{
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
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Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, (20+Profiles.serverLevel)));
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}
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}
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if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
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{
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Reward.GiveEpicLootDust();
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Reward.GiveEpicLootShard();
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Reward.GiveEpicLootEssence();
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Reward.GiveEpicLootRune();
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}
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}
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}
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}
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}
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}
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}
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@@ -102,12 +145,10 @@ namespace MxValheim.EventSystem
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}
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}
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}
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}
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// Hiding the yellow persistent text at the top center
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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{
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{
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// We set the text to an empty string so it doesn't render
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__instance.m_eventName.text = "";
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__instance.m_eventName.text = "";
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}
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}
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}
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}
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}
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}
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@@ -116,30 +157,53 @@ namespace MxValheim.EventSystem
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{
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{
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static void Postfix(Character __instance)
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static void Postfix(Character __instance)
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{
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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if (__instance.GetHealth() <= 0f)
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{
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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// 2. Check if a raid is active
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent == null) return;
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, activeEvent.m_pos);
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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bool isEventCreature = false;
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if (mai != null)
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if (mai != null)
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{
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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if (distance <= 96f)
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if (isEventCreature)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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{
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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|
}
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else
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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|
}
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
|
||||||
|
}
|
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|
|
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|
int level = __instance.GetLevel();
|
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|
int exp =
|
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(level == 1) ? 4 :
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|
(level == 2) ? 6 :
|
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|
(level == 3) ? 8 :
|
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|
8;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
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|
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
|
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Experience.AddExperience(expFinal);
|
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|
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
|
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|
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
|
||||||
|
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
|
||||||
|
} else
|
||||||
{
|
{
|
||||||
int level = __instance.GetLevel();
|
int level = __instance.GetLevel();
|
||||||
int exp =
|
int exp =
|
||||||
@@ -147,35 +211,13 @@ namespace MxValheim.EventSystem
|
|||||||
(level == 2) ? 4 :
|
(level == 2) ? 4 :
|
||||||
(level == 3) ? 6 :
|
(level == 3) ? 6 :
|
||||||
6;
|
6;
|
||||||
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
|
||||||
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
int expFinal = (int)(exp * Experience.CalculateExpMultiplier(Profiles.serverLevel, currentBiome));
|
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
|
||||||
Experience.AddExperience(expFinal);
|
Experience.AddExperience(expFinal);
|
||||||
}
|
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
|
||||||
}
|
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
|
||||||
}
|
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
|
|
||||||
public static class DeathNotifierEvent
|
|
||||||
{
|
|
||||||
static void Postfix(Character __instance)
|
|
||||||
{
|
|
||||||
// Check if the character is dead or just died
|
|
||||||
if (__instance.GetHealth() <= 0f)
|
|
||||||
{
|
|
||||||
ZNetView nview = __instance.GetComponent<ZNetView>();
|
|
||||||
|
|
||||||
// This check should now pass because ApplyDamage happens before the object is invalidated
|
|
||||||
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
|
||||||
|
|
||||||
MonsterAI mai = __instance.GetComponent<MonsterAI>();
|
|
||||||
bool isEventCreature = false;
|
|
||||||
if (mai != null)
|
|
||||||
{
|
|
||||||
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
|
|
||||||
}
|
|
||||||
Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ namespace MxValheim.EventSystem
|
|||||||
public static int serverLevel = 1;
|
public static int serverLevel = 1;
|
||||||
public static int serverExperience = 0;
|
public static int serverExperience = 0;
|
||||||
|
|
||||||
|
|
||||||
public static void ServerUserExists(string playerid)
|
public static void ServerUserExists(string playerid)
|
||||||
{
|
{
|
||||||
// Check to ensure this is actually the server running this
|
// Check to ensure this is actually the server running this
|
||||||
|
|||||||
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using Jotunn.Configs;
|
||||||
|
using Jotunn.Entities;
|
||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static DropTable;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class SpawnManager
|
||||||
|
{
|
||||||
|
public class SpawnConditionsData
|
||||||
|
{
|
||||||
|
public bool WorldSpawnEnabled;
|
||||||
|
public string Biome;
|
||||||
|
public float SpawnChance;
|
||||||
|
public int MaxSpawned;
|
||||||
|
public float SpawnInterval;
|
||||||
|
public float SpawnDistance;
|
||||||
|
public bool SpawnInForest;
|
||||||
|
public bool SpawnOutsideForest;
|
||||||
|
public float MinAltitude;
|
||||||
|
public float MaxAltitude;
|
||||||
|
public int MinGroupSize;
|
||||||
|
public int MaxGroupSize;
|
||||||
|
public bool SpawnAtDay;
|
||||||
|
public bool SpawnAtNight;
|
||||||
|
public int MinLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DropData
|
||||||
|
{
|
||||||
|
public string ItemName;
|
||||||
|
public int Min;
|
||||||
|
public int Max;
|
||||||
|
public float Chance;
|
||||||
|
public bool OnePerPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EquipmentData
|
||||||
|
{
|
||||||
|
public string RightHand;
|
||||||
|
public string LeftHand;
|
||||||
|
public string Chest;
|
||||||
|
public string Legs;
|
||||||
|
public string Back;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EnemyTemplate
|
||||||
|
{
|
||||||
|
public string PrefabToClone;
|
||||||
|
public string InternalName;
|
||||||
|
public string HoverName;
|
||||||
|
public string Faction;
|
||||||
|
public float Health;
|
||||||
|
public float Speed;
|
||||||
|
public float Scale;
|
||||||
|
public ColorData ColorTint;
|
||||||
|
|
||||||
|
public SpawnConditionsData SpawnConditions;
|
||||||
|
|
||||||
|
public List<DropData> DropTable;
|
||||||
|
public EquipmentData Equipment;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ColorData
|
||||||
|
{
|
||||||
|
public float r;
|
||||||
|
public float g;
|
||||||
|
public float b;
|
||||||
|
public float intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterWithWorldSpawn(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
var spawnConfig = new SpawnConfig
|
||||||
|
{
|
||||||
|
Name = data.InternalName + "_Spawn",
|
||||||
|
WorldSpawnEnabled = data.SpawnConditions.WorldSpawnEnabled,
|
||||||
|
Biome = (Heightmap.Biome)Enum.Parse(typeof(Heightmap.Biome), data.SpawnConditions.Biome),
|
||||||
|
SpawnChance = data.SpawnConditions.SpawnChance,
|
||||||
|
MaxSpawned = data.SpawnConditions.MaxSpawned,
|
||||||
|
SpawnInterval = data.SpawnConditions.SpawnInterval,
|
||||||
|
SpawnDistance = data.SpawnConditions.SpawnDistance,
|
||||||
|
SpawnInForest = data.SpawnConditions.SpawnInForest,
|
||||||
|
SpawnOutsideForest = data.SpawnConditions.SpawnOutsideForest,
|
||||||
|
MinAltitude = data.SpawnConditions.MinAltitude,
|
||||||
|
MaxAltitude = data.SpawnConditions.MaxAltitude,
|
||||||
|
MinGroupSize = data.SpawnConditions.MinGroupSize,
|
||||||
|
MaxGroupSize = data.SpawnConditions.MaxGroupSize,
|
||||||
|
SpawnAtDay = !data.SpawnConditions.SpawnAtDay,
|
||||||
|
SpawnAtNight = data.SpawnConditions.SpawnAtNight,
|
||||||
|
MinLevel = data.SpawnConditions.MinLevel,
|
||||||
|
};
|
||||||
|
|
||||||
|
var creatureConfig = new CreatureConfig();
|
||||||
|
creatureConfig.Name = data.HoverName;
|
||||||
|
|
||||||
|
creatureConfig.AddSpawnConfig(spawnConfig);
|
||||||
|
|
||||||
|
CreatureManager.Instance.AddCreature(new CustomCreature(customEnemy, true, creatureConfig));
|
||||||
|
|
||||||
|
Debug.Log($"[MxValheim] {data.InternalName} registered correctly with CreatureConfig!");
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
||||||
|
public static class Hud_Update_SpawnManager
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Player.m_localPlayer.IsDead()) return;
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer > 0)
|
||||||
|
{
|
||||||
|
MxValheimMod._uniqueTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer <= 0)
|
||||||
|
{
|
||||||
|
int pb = GetPlayerBiomeIndex(Player.m_localPlayer);
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
if (rand.Next(100) < 25)
|
||||||
|
{
|
||||||
|
switch (pb)
|
||||||
|
{
|
||||||
|
case 1: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MxValheimMod._uniqueTimer = 60.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetPlayerBiomeIndex(Player player)
|
||||||
|
{
|
||||||
|
int biomeIndex = 0;
|
||||||
|
Heightmap.Biome currentBiome = player.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
|
||||||
|
return biomeIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class UniqueManager
|
||||||
|
{
|
||||||
|
public static void LoadAllTemplates()
|
||||||
|
{
|
||||||
|
string uniqueFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(uniqueFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(uniqueFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] jsonFiles = Directory.GetFiles(uniqueFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string filePath in jsonFiles)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string jsonContent = File.ReadAllText(filePath);
|
||||||
|
LoadEnemyFromJson(jsonContent);
|
||||||
|
Debug.Log($"Loaded custom enemy from: {Path.GetFileName(filePath)}");
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to load {filePath}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadEnemyFromJson(string jsonContent)
|
||||||
|
{
|
||||||
|
var data = JsonConvert.DeserializeObject<EnemyTemplate>(jsonContent);
|
||||||
|
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
character.m_health = data.Health;
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_faction = Character.Faction.Boss;
|
||||||
|
}
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = new Vector3(data.Scale, data.Scale, data.Scale);
|
||||||
|
|
||||||
|
PrefabManager.Instance.AddPrefab(customEnemy);
|
||||||
|
|
||||||
|
Debug.Log($"Successfully injected {data.InternalName} into Valheim!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<EnemyTemplate> LoadTemplatesFromFolder()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> loadedTemplates = new List<EnemyTemplate>();
|
||||||
|
|
||||||
|
string configFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(configFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(configFolder);
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] files = Directory.GetFiles(configFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(file);
|
||||||
|
EnemyTemplate template = JsonConvert.DeserializeObject<EnemyTemplate>(json);
|
||||||
|
|
||||||
|
if (template != null)
|
||||||
|
{
|
||||||
|
loadedTemplates.Add(template);
|
||||||
|
Debug.Log($"Loaded template: {template.InternalName} from {Path.GetFileName(file)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log($"Error loading JSON file {file}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyEquipment(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Humanoid humanoid = customEnemy.GetComponent<Humanoid>();
|
||||||
|
if (humanoid == null) return;
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = new GameObject[0];
|
||||||
|
|
||||||
|
List<GameObject> equipmentList = new List<GameObject>();
|
||||||
|
|
||||||
|
void AddToGear(string prefabName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(prefabName)) return;
|
||||||
|
GameObject item = ObjectDB.instance.GetItemPrefab(prefabName);
|
||||||
|
if (item != null) equipmentList.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddToGear(data.Equipment.RightHand);
|
||||||
|
AddToGear(data.Equipment.LeftHand);
|
||||||
|
AddToGear(data.Equipment.Chest);
|
||||||
|
AddToGear(data.Equipment.Legs);
|
||||||
|
AddToGear(data.Equipment.Back);
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = equipmentList.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyDropTable(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
CharacterDrop dropComp = customEnemy.GetComponent<CharacterDrop>();
|
||||||
|
if (dropComp == null)
|
||||||
|
{
|
||||||
|
dropComp = customEnemy.AddComponent<CharacterDrop>();
|
||||||
|
}
|
||||||
|
|
||||||
|
dropComp.m_drops.Clear();
|
||||||
|
|
||||||
|
foreach (var dropInfo in data.DropTable)
|
||||||
|
{
|
||||||
|
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(dropInfo.ItemName);
|
||||||
|
|
||||||
|
if (itemPrefab != null)
|
||||||
|
{
|
||||||
|
CharacterDrop.Drop newDrop = new CharacterDrop.Drop
|
||||||
|
{
|
||||||
|
m_prefab = itemPrefab,
|
||||||
|
m_amountMin = dropInfo.Min,
|
||||||
|
m_amountMax = dropInfo.Max,
|
||||||
|
m_chance = dropInfo.Chance,
|
||||||
|
m_onePerPlayer = dropInfo.OnePerPlayer
|
||||||
|
};
|
||||||
|
|
||||||
|
dropComp.m_drops.Add(newDrop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyStats(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(data.Faction) &&
|
||||||
|
Enum.TryParse(data.Faction, out Character.Faction factionEnum))
|
||||||
|
{
|
||||||
|
character.m_faction = factionEnum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.m_faction = Character.Faction.Undead;
|
||||||
|
}
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_maxHealth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, data.Health);
|
||||||
|
character.m_health = data.Health;
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_tamed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, false);
|
||||||
|
|
||||||
|
var tameable = customEnemy.GetComponent<Tameable>();
|
||||||
|
if (tameable != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.DestroyImmediate(tameable);
|
||||||
|
}
|
||||||
|
|
||||||
|
var procreation = customEnemy.GetComponent<Procreation>();
|
||||||
|
if (procreation != null) UnityEngine.Object.DestroyImmediate(procreation);
|
||||||
|
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_runSpeed = data.Speed * 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseAI ai = customEnemy.GetComponent<BaseAI>();
|
||||||
|
if (ai != null && character != null)
|
||||||
|
{
|
||||||
|
typeof(BaseAI).GetField("m_character", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, character);
|
||||||
|
|
||||||
|
typeof(BaseAI).GetField("m_aggravated", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, true);
|
||||||
|
|
||||||
|
ai.m_viewRange = 50f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rigidbody rb = customEnemy.GetComponent<Rigidbody>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZNetView nview = customEnemy.GetComponent<ZNetView>();
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.m_type = ZDO.ObjectType.Default;
|
||||||
|
nview.m_syncInitialScale = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.AI.NavMeshAgent agent = customEnemy.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.enabled = true;
|
||||||
|
agent.updatePosition = true;
|
||||||
|
agent.updateRotation = true;
|
||||||
|
agent.stoppingDistance = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
nview.GetZDO()?.Set("m_eventCreature", true);
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = Vector3.one * data.Scale;
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.SetLocalScale(customEnemy.transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyColorTint(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
if (data.ColorTint == null) return;
|
||||||
|
|
||||||
|
// Convert JSON floats to a Unity Color object
|
||||||
|
Color customColor = new Color(data.ColorTint.r, data.ColorTint.g, data.ColorTint.b);
|
||||||
|
|
||||||
|
// Find all renderers (body, head, etc.)
|
||||||
|
var renderers = customEnemy.GetComponentsInChildren<Renderer>();
|
||||||
|
|
||||||
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
|
// We use 'material' (singular) to create a unique instance for THIS enemy
|
||||||
|
foreach (var mat in renderer.materials)
|
||||||
|
{
|
||||||
|
// '_Color' is the standard main tint property in most Valheim shaders
|
||||||
|
if (mat.HasProperty("_Color"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_Color", customColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: If you want them to GLOW slightly, set the Emission
|
||||||
|
if (mat.HasProperty("_EmissionColor"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_EmissionColor", customColor * 0.5f);
|
||||||
|
mat.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,15 +1,19 @@
|
|||||||
using System;
|
using EpicLoot;
|
||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Navigation;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace MxValheim.EventSystem
|
namespace MxValheim.EventSystem
|
||||||
{
|
{
|
||||||
internal class Reward
|
internal class Reward
|
||||||
{
|
{
|
||||||
public static int CalculateRewardCoin(int level, Heightmap.Biome biome)
|
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
||||||
{
|
{
|
||||||
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||||
{
|
{
|
||||||
@@ -22,7 +26,7 @@ namespace MxValheim.EventSystem
|
|||||||
{ 32, 70 },
|
{ 32, 70 },
|
||||||
};
|
};
|
||||||
|
|
||||||
int rewardCoin = biomeBase[((int)biome)] * level;
|
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
||||||
|
|
||||||
return rewardCoin;
|
return rewardCoin;
|
||||||
}
|
}
|
||||||
@@ -34,9 +38,9 @@ namespace MxValheim.EventSystem
|
|||||||
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
|
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
|
||||||
|
|
||||||
System.Random rng = new System.Random();
|
System.Random rng = new System.Random();
|
||||||
int foodTier = rng.Next(1, foodList.Length);
|
int foodTier = rng.Next(0, foodList.Length - 1);
|
||||||
int healTier = rng.Next(1, healList.Length);
|
int healTier = rng.Next(0, healList.Length - 1);
|
||||||
int metalTier = rng.Next(1, metalList.Length);
|
int metalTier = rng.Next(0, metalList.Length - 1);
|
||||||
|
|
||||||
if (type == "food") return foodList[foodTier];
|
if (type == "food") return foodList[foodTier];
|
||||||
if (type == "heal") return healList[healTier];
|
if (type == "heal") return healList[healTier];
|
||||||
@@ -44,6 +48,103 @@ namespace MxValheim.EventSystem
|
|||||||
return "Wood";
|
return "Wood";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootDust()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootShard()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootEssence()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootRune()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, 2);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void GiveItemRandom(string itemName, int qty)
|
public static void GiveItemRandom(string itemName, int qty)
|
||||||
{
|
{
|
||||||
System.Random rng = new System.Random();
|
System.Random rng = new System.Random();
|
||||||
@@ -54,9 +155,7 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
|
||||||
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -72,9 +171,11 @@ namespace MxValheim.EventSystem
|
|||||||
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
if (itemName == "Coins")
|
||||||
player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
|
{
|
||||||
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -82,6 +183,69 @@ namespace MxValheim.EventSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void GiveItemInWorld(string itemName, Player player, int qty)
|
||||||
|
{
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
Vector3 spawnPos = player.transform.position + player.transform.forward + Vector3.up;
|
||||||
|
|
||||||
|
GameObject go = UnityEngine.Object.Instantiate(prefab, spawnPos, Quaternion.identity);
|
||||||
|
|
||||||
|
ItemDrop itemDrop = go.GetComponent<ItemDrop>();
|
||||||
|
if (itemDrop != null)
|
||||||
|
{
|
||||||
|
itemDrop.m_itemData.m_stack = qty;
|
||||||
|
ZNetView nview = go.GetComponent<ZNetView>();
|
||||||
|
if (nview != null && nview.IsValid())
|
||||||
|
{
|
||||||
|
nview.GetZDO().Set("stack", qty);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject vfxPrefab = ZNetScene.instance.GetPrefab("vfx_item_spawn");
|
||||||
|
if (vfxPrefab != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Instantiate(vfxPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject sfxPrefab = ZNetScene.instance.GetPrefab("sfx_item_spawn");
|
||||||
|
if (sfxPrefab != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Instantiate(sfxPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
|
||||||
|
{
|
||||||
|
if (ZRoutedRpc.instance != null)
|
||||||
|
{
|
||||||
|
ItemDrop item = prefab.GetComponent<ItemDrop>();
|
||||||
|
string nameToken = item.m_itemData.m_shared.m_name;
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] GetRarityList(int victim)
|
||||||
|
{
|
||||||
|
string[] rarity = { };
|
||||||
|
switch (victim)
|
||||||
|
{
|
||||||
|
case < 1:
|
||||||
|
rarity = ["Magic"];
|
||||||
|
break;
|
||||||
|
case >= 1 and < 5:
|
||||||
|
rarity = ["Rare"];
|
||||||
|
break;
|
||||||
|
case >= 5 and <= 10:
|
||||||
|
rarity = ["Epic"];
|
||||||
|
break;
|
||||||
|
case >= 11 and <= 20:
|
||||||
|
rarity = ["Epic", "Legendary"];
|
||||||
|
break;
|
||||||
|
case >= 21:
|
||||||
|
rarity = ["Epic", "Legendary", "Mythic"];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return rarity;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
68
MxValheim/EventSystem/Watcher.cs
Normal file
68
MxValheim/EventSystem/Watcher.cs
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Watcher
|
||||||
|
{
|
||||||
|
public static int eventKill = 0;
|
||||||
|
|
||||||
|
public static void GetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
int newKill = evKill+1;
|
||||||
|
eventKill = newKill;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = 0;
|
||||||
|
UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
|
||||||
|
if (MxValheimMod.ActiveEvents.Count > 0)
|
||||||
|
{
|
||||||
|
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
|
||||||
|
{
|
||||||
|
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
||||||
|
MxValheimMod.ActiveEvents.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -16,6 +16,8 @@ namespace MxValheim.KillFeed
|
|||||||
{
|
{
|
||||||
public class KillFeed_Patch
|
public class KillFeed_Patch
|
||||||
{
|
{
|
||||||
|
public static string lastVictimName = "";
|
||||||
|
public static string lastAttackerName = "";
|
||||||
public static Sprite LoadCustomSprite(string fileName)
|
public static Sprite LoadCustomSprite(string fileName)
|
||||||
{
|
{
|
||||||
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
|
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
|
||||||
@@ -74,6 +76,9 @@ namespace MxValheim.KillFeed
|
|||||||
int type = subRemainder % 10;
|
int type = subRemainder % 10;
|
||||||
// --- DECODING END ---
|
// --- DECODING END ---
|
||||||
|
|
||||||
|
// Prevent the spam of multiple "same victim" kill to the feed
|
||||||
|
if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
|
||||||
|
|
||||||
// Inside OnReceiveKillMsg...
|
// Inside OnReceiveKillMsg...
|
||||||
Sprite biomeSprite = null;
|
Sprite biomeSprite = null;
|
||||||
switch (biomeIndex)
|
switch (biomeIndex)
|
||||||
@@ -103,6 +108,7 @@ namespace MxValheim.KillFeed
|
|||||||
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
|
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
|
||||||
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
|
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
|
||||||
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
|
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
|
||||||
|
string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
|
||||||
string eventFormat = $"<color=#00ff06>{victim}</color>";
|
string eventFormat = $"<color=#00ff06>{victim}</color>";
|
||||||
string finalMsg = "";
|
string finalMsg = "";
|
||||||
string attackerFormat = "";
|
string attackerFormat = "";
|
||||||
@@ -145,13 +151,7 @@ namespace MxValheim.KillFeed
|
|||||||
finalMsg =
|
finalMsg =
|
||||||
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death
|
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death
|
||||||
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
|
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
|
||||||
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
|
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
|
||||||
|
|
||||||
if (encodedType == -1)
|
|
||||||
{
|
|
||||||
attacker = Player.m_localPlayer?.GetHoverName();
|
|
||||||
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
|
|
||||||
}
|
|
||||||
|
|
||||||
Sprite weaponIcon = null;
|
Sprite weaponIcon = null;
|
||||||
|
|
||||||
@@ -191,7 +191,31 @@ namespace MxValheim.KillFeed
|
|||||||
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (_msgQueue)
|
if (encodedType == -1)
|
||||||
|
{
|
||||||
|
finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (encodedType == -2)
|
||||||
|
{
|
||||||
|
int qty = Convert.ToInt32(victim);
|
||||||
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
|
finalMsg = $"<color=#ffd000>{attacker.ToUpper()}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty}</color> <color=#32a852>x</color> <color=#ffd000>{victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
||||||
|
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
||||||
|
Sprite itemIcon = null;
|
||||||
|
if (itemObj != null)
|
||||||
|
{
|
||||||
|
ItemDrop item = itemObj.GetComponent<ItemDrop>();
|
||||||
|
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
|
||||||
|
}
|
||||||
|
biomeSprite = LoadCustomSprite("eventsystem_reward.png");
|
||||||
|
weaponIcon = itemIcon;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastVictimName = victim;
|
||||||
|
lastAttackerName = attacker;
|
||||||
|
|
||||||
|
lock (_msgQueue)
|
||||||
{
|
{
|
||||||
_msgQueue.Enqueue(finalMsg);
|
_msgQueue.Enqueue(finalMsg);
|
||||||
_biomeIconQueue.Enqueue(biomeSprite);
|
_biomeIconQueue.Enqueue(biomeSprite);
|
||||||
@@ -344,6 +368,8 @@ namespace MxValheim.KillFeed
|
|||||||
}
|
}
|
||||||
string victimName = __instance.GetHoverName();
|
string victimName = __instance.GetHoverName();
|
||||||
|
|
||||||
|
if (victimName == null || victimName == "") return;
|
||||||
|
|
||||||
int type = 0;
|
int type = 0;
|
||||||
if (__instance.IsPlayer())
|
if (__instance.IsPlayer())
|
||||||
{
|
{
|
||||||
@@ -467,8 +493,8 @@ namespace MxValheim.KillFeed
|
|||||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||||
_weaponIconSlot.preserveAspect = true;
|
_weaponIconSlot.preserveAspect = true;
|
||||||
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
||||||
weaponLayout.preferredWidth = 24;
|
weaponLayout.preferredWidth = 32;
|
||||||
weaponLayout.preferredHeight = 24;
|
weaponLayout.preferredHeight = 32;
|
||||||
|
|
||||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||||
@@ -479,10 +505,8 @@ namespace MxValheim.KillFeed
|
|||||||
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||||
textObj.transform.SetParent(panel.transform, false);
|
textObj.transform.SetParent(panel.transform, false);
|
||||||
_killText = textObj.GetComponent<Text>();
|
_killText = textObj.GetComponent<Text>();
|
||||||
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
|
|
||||||
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
|
||||||
Font valheimFont = null;
|
Font valheimFont = null;
|
||||||
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
{
|
{
|
||||||
@@ -493,7 +517,6 @@ namespace MxValheim.KillFeed
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Corrected fallback for older Unity versions used in Valheim
|
|
||||||
if (valheimFont == null)
|
if (valheimFont == null)
|
||||||
{
|
{
|
||||||
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
@@ -512,8 +535,8 @@ namespace MxValheim.KillFeed
|
|||||||
_victimIconSlot = victimObj.GetComponent<Image>();
|
_victimIconSlot = victimObj.GetComponent<Image>();
|
||||||
_victimIconSlot.preserveAspect = true;
|
_victimIconSlot.preserveAspect = true;
|
||||||
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
||||||
victimLayout.preferredWidth = 24;
|
victimLayout.preferredWidth = 32;
|
||||||
victimLayout.preferredHeight = 24;
|
victimLayout.preferredHeight = 32;
|
||||||
|
|
||||||
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
||||||
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Jotunn.Managers;
|
||||||
using MxValheim.EventSystem;
|
using MxValheim.EventSystem;
|
||||||
using MxValheim.KillFeed;
|
using MxValheim.KillFeed;
|
||||||
using MxValheim.Patch;
|
using MxValheim.Patch;
|
||||||
using MxValheim.Patch.HUD;
|
using MxValheim.Patch.HUD;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Splatform;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@@ -16,10 +16,15 @@ using System.Threading;
|
|||||||
using System.Xml;
|
using System.Xml;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.UniqueManager;
|
||||||
|
using static MxValheim.EventSystem.Watcher;
|
||||||
using static MxValheim.Patch.Doors_Patch;
|
using static MxValheim.Patch.Doors_Patch;
|
||||||
|
|
||||||
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
||||||
|
[BepInDependency(Jotunn.Main.ModGuid)]
|
||||||
public class MxValheimMod : BaseUnityPlugin
|
public class MxValheimMod : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static MxValheimMod Instance; // Singleton reference
|
public static MxValheimMod Instance; // Singleton reference
|
||||||
@@ -28,16 +33,10 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.6.5";
|
private const string ModVersion = "1.6.11";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_Locked;
|
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||||
public static ConfigEntry<int> Config_OreMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_rangeMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||||
public static ConfigEntry<bool> Config_rainDamage;
|
|
||||||
public static ConfigEntry<float> Config_boatSpeed;
|
|
||||||
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
|
|
||||||
public static ConfigEntry<float> Config_autoDoorClose;
|
|
||||||
|
|
||||||
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||||
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
||||||
@@ -52,7 +51,6 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
public static bool initExpBar = true;
|
public static bool initExpBar = true;
|
||||||
|
|
||||||
// Data structures
|
|
||||||
public class KillData
|
public class KillData
|
||||||
{
|
{
|
||||||
public string attackerName;
|
public string attackerName;
|
||||||
@@ -85,30 +83,65 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||||
public static float _doorTimer;
|
public static float _doorTimer;
|
||||||
|
|
||||||
|
public static float _uniqueTimer = 60.0f;
|
||||||
public static string eventName;
|
public static string eventName;
|
||||||
|
|
||||||
|
public static float eventTimer = 0f;
|
||||||
|
|
||||||
|
public class ActiveEventData
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Position;
|
||||||
|
public int Kills;
|
||||||
|
|
||||||
|
public ActiveEventData(string name, string pos, int kills)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Position = pos;
|
||||||
|
Kills = kills;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<ActiveEventData> ActiveEvents = new List<ActiveEventData>();
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
Config_OreMultiplier = Config.Bind("General", "OreMultiplier", 3, "How many items should drop for every 1 ore/scrap found.");
|
Config_DebugRandomEventInterval = Config.Bind("Debug", "DebugRandomEventInterval", false, "Event are triggered really often, to debug my EventSystem logic.");
|
||||||
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier", 2.0f, "Multiplier for the workbench build/crafting range. Default is 2x.");
|
|
||||||
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
||||||
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
|
|
||||||
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
|
|
||||||
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
|
|
||||||
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
|
|
||||||
|
|
||||||
LoadLocalization();
|
LoadLocalization();
|
||||||
LoadJsonConfig();
|
LoadJsonConfig();
|
||||||
LoadDoorConfig();
|
LoadDoorConfig();
|
||||||
|
|
||||||
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
|
_doorTimer = 2;
|
||||||
|
|
||||||
|
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
|
||||||
|
|
||||||
Harmony harmony = new Harmony(ModGUID);
|
Harmony harmony = new Harmony(ModGUID);
|
||||||
harmony.PatchAll();
|
harmony.PatchAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitCustomEnemies()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> templates = LoadTemplatesFromFolder();
|
||||||
|
|
||||||
|
foreach (var data in templates)
|
||||||
|
{
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
ApplyStats(customEnemy, data);
|
||||||
|
ApplyColorTint(customEnemy, data);
|
||||||
|
ApplyDropTable(customEnemy, data);
|
||||||
|
ApplyEquipment(customEnemy, data);
|
||||||
|
|
||||||
|
RegisterWithWorldSpawn(customEnemy, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
PrefabManager.OnVanillaPrefabsAvailable -= InitCustomEnemies;
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||||
public static class Localization_SetupLanguage_Patch
|
public static class Localization_SetupLanguage_Patch
|
||||||
{
|
{
|
||||||
@@ -118,7 +151,6 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- TEST COMMAND: Type 'testkill' in F5 console ---
|
|
||||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||||
public static class ConsoleInputPatch
|
public static class ConsoleInputPatch
|
||||||
{
|
{
|
||||||
@@ -139,10 +171,17 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
if (ZRoutedRpc.instance != null && kfp != null)
|
if (ZRoutedRpc.instance != null && kfp != null)
|
||||||
{
|
{
|
||||||
// We use the explicit 'Method' delegate to avoid the ArgumentException
|
|
||||||
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||||
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerAddDoorToQueue", Watcher.RegisterEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
|
||||||
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
||||||
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
||||||
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
||||||
@@ -194,13 +233,14 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
int day = EnvMan.instance.GetDay();
|
int day = EnvMan.instance.GetDay();
|
||||||
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
if ((activeEvent == null))
|
string separator = $"<color=#677074>][</color>";
|
||||||
|
if (activeEvent == null)
|
||||||
{
|
{
|
||||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -215,7 +255,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
if (_doorTimer <= 0)
|
if (_doorTimer <= 0)
|
||||||
{
|
{
|
||||||
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
|
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
|
||||||
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
|
_doorTimer = 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Door Logic
|
// Door Logic
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>MxValheim</RootNamespace>
|
<RootNamespace>MxValheim</RootNamespace>
|
||||||
<AssemblyName>MxValheim</AssemblyName>
|
<AssemblyName>MxValheim</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||||
<LangVersion>12.0</LangVersion>
|
<LangVersion>12.0</LangVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<Deterministic>true</Deterministic>
|
<Deterministic>true</Deterministic>
|
||||||
@@ -52,9 +52,15 @@
|
|||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="EpicLoot">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\EpicLoot\EpicLoot.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="gui_framework">
|
<Reference Include="gui_framework">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Jotunn">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -75,6 +81,10 @@
|
|||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
@@ -110,7 +120,10 @@
|
|||||||
<Compile Include="EventSystem\Experience.cs" />
|
<Compile Include="EventSystem\Experience.cs" />
|
||||||
<Compile Include="EventSystem\Patch.cs" />
|
<Compile Include="EventSystem\Patch.cs" />
|
||||||
<Compile Include="EventSystem\Profiles.cs" />
|
<Compile Include="EventSystem\Profiles.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\SpawnManager.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\UniqueManager.cs" />
|
||||||
<Compile Include="EventSystem\Reward.cs" />
|
<Compile Include="EventSystem\Reward.cs" />
|
||||||
|
<Compile Include="EventSystem\Watcher.cs" />
|
||||||
<Compile Include="KillFeed\NPCIcon.cs" />
|
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||||
<Compile Include="KillFeed\Patch.cs" />
|
<Compile Include="KillFeed\Patch.cs" />
|
||||||
<Compile Include="MxValheim.cs" />
|
<Compile Include="MxValheim.cs" />
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace MxValheim.Patch
|
|||||||
if (rangeField.FieldExists())
|
if (rangeField.FieldExists())
|
||||||
{
|
{
|
||||||
float currentRange = rangeField.GetValue<float>();
|
float currentRange = rangeField.GetValue<float>();
|
||||||
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
|
rangeField.SetValue(currentRange * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ namespace MxValheim.Patch
|
|||||||
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
||||||
public static class DoorTracker
|
public static class DoorTracker
|
||||||
{
|
{
|
||||||
static void Postfix(Door __instance, Humanoid character, bool hold, bool alt, ZNetView ___m_nview)
|
static void Postfix(Door __instance)
|
||||||
{
|
{
|
||||||
ZNetView nview = __instance.GetComponent<ZNetView>();
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
if (nview != null && nview.IsValid())
|
if (nview != null && nview.IsValid())
|
||||||
@@ -32,23 +32,29 @@ namespace MxValheim.Patch
|
|||||||
if (MxValheimMod.CachedConfig?.ignoreList != null)
|
if (MxValheimMod.CachedConfig?.ignoreList != null)
|
||||||
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
|
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
|
||||||
|
|
||||||
if (hold || alt || ___m_nview == null || !___m_nview.IsValid()) return;
|
nview.ClaimOwnership();
|
||||||
|
|
||||||
// Get state: 0 is closed
|
// Get state: 0 is closed
|
||||||
int state = ___m_nview.GetZDO().GetInt("state");
|
int state = nview.GetZDO().GetInt("state");
|
||||||
|
|
||||||
if (state == 0) return;
|
if (state == 0) return;
|
||||||
|
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(nview);
|
||||||
|
pkg.Write(__instance);
|
||||||
|
pkg.Write(prefabName);
|
||||||
|
|
||||||
lock (_doorQueueNview)
|
lock (_doorQueueNview)
|
||||||
{
|
{
|
||||||
Debug.Log($"AutoDoor:Door.Interact Adding \"{prefabName}\" to queue.");
|
Debug.Log($"AutoDoor: Adding \"{prefabName}\" to queue.");
|
||||||
_doorQueueNview.Enqueue(nview);
|
_doorQueueNview.Enqueue(nview);
|
||||||
_doorQueueDoor.Enqueue(__instance);
|
_doorQueueDoor.Enqueue(__instance);
|
||||||
_doorQueueName.Enqueue(prefabName);
|
_doorQueueName.Enqueue(prefabName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
}
|
||||||
|
|
||||||
public void CloseNextDoor(Door door, ZNetView nview, string doorName)
|
public void CloseNextDoor(Door door, ZNetView nview, string doorName)
|
||||||
{
|
{
|
||||||
@@ -56,12 +62,12 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
if (nview.GetZDO().GetInt("state") != 0)
|
if (nview.GetZDO().GetInt("state") != 0)
|
||||||
{
|
{
|
||||||
Debug.Log($"AutoDoor:CloseNextDoor Closing door \"{doorName}\".");
|
Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
|
||||||
ZDO zd0 = nview.GetZDO();
|
ZDO zd0 = nview.GetZDO();
|
||||||
zd0.Set("state", 0);
|
zd0.Set("state", 0);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
Debug.Log($"AutoDoor:CloseNextDoor Door \"{doorName}\" was already closed.");
|
Debug.Log($"AutoDoor: Door \"{doorName}\" was already closed.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,13 +15,10 @@ namespace MxValheim.Patch.HUD
|
|||||||
public static Text m_textComponent;
|
public static Text m_textComponent;
|
||||||
public static RectTransform m_barFill;
|
public static RectTransform m_barFill;
|
||||||
|
|
||||||
// This replaces the missing GetTimeString() method
|
|
||||||
public string GetFormattedTime()
|
public string GetFormattedTime()
|
||||||
{
|
{
|
||||||
// Get fractional day (0.0 to 1.0)
|
|
||||||
float fraction = EnvMan.instance.GetDayFraction();
|
float fraction = EnvMan.instance.GetDayFraction();
|
||||||
|
|
||||||
// Convert to hours and minutes
|
|
||||||
float totalHours = fraction * 24f;
|
float totalHours = fraction * 24f;
|
||||||
int hours = Mathf.FloorToInt(totalHours);
|
int hours = Mathf.FloorToInt(totalHours);
|
||||||
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
||||||
@@ -32,25 +29,20 @@ namespace MxValheim.Patch.HUD
|
|||||||
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||||
public static class HideEventMessage_Patch
|
public static class HideEventMessage_Patch
|
||||||
{
|
{
|
||||||
// We use a Prefix to check the message before it is displayed
|
|
||||||
static bool Prefix(MessageHud.MessageType type, string text)
|
static bool Prefix(MessageHud.MessageType type, string text)
|
||||||
{
|
{
|
||||||
// Check if a raid is active
|
|
||||||
if (RandEventSystem.instance != null)
|
if (RandEventSystem.instance != null)
|
||||||
{
|
{
|
||||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
if (activeEvent != null)
|
if (activeEvent != null)
|
||||||
{
|
{
|
||||||
// If the message text matches the start or end message of the raid, block it
|
|
||||||
if (text == activeEvent.GetHudText())
|
if (text == activeEvent.GetHudText())
|
||||||
{
|
{
|
||||||
Debug.Log("Reached msg logic!!!");
|
|
||||||
// Returning false tells Harmony to skip the original method (don't show text)
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true; // Show all other messages (health, items, etc.) normally
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,10 +53,9 @@ namespace MxValheim.Patch.HUD
|
|||||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
canvas.sortingOrder = 999;
|
canvas.sortingOrder = 999;
|
||||||
|
|
||||||
// --- CLOCK PANEL ---
|
|
||||||
GameObject panelObj = new GameObject("TextBackground");
|
GameObject panelObj = new GameObject("TextBackground");
|
||||||
panelObj.transform.SetParent(m_canvasObject.transform, false);
|
panelObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f);
|
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
|
||||||
|
|
||||||
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
|
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
|
||||||
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
@@ -79,36 +70,48 @@ namespace MxValheim.Patch.HUD
|
|||||||
panelRect.pivot = new Vector2(0.5f, 1.0f);
|
panelRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
panelRect.anchoredPosition = new Vector2(0, -5);
|
panelRect.anchoredPosition = new Vector2(0, -5);
|
||||||
|
|
||||||
// --- TEXT ---
|
|
||||||
GameObject textObj = new GameObject("ModdedText");
|
GameObject textObj = new GameObject("ModdedText");
|
||||||
textObj.transform.SetParent(panelObj.transform, false);
|
textObj.transform.SetParent(panelObj.transform, false);
|
||||||
m_textComponent = textObj.AddComponent<Text>();
|
m_textComponent = textObj.AddComponent<Text>();
|
||||||
m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
|
||||||
|
Font valheimFont = null;
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
valheimFont = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (valheimFont == null)
|
||||||
|
{
|
||||||
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textComponent.font = valheimFont;
|
||||||
m_textComponent.fontSize = 18;
|
m_textComponent.fontSize = 18;
|
||||||
m_textComponent.color = Color.white;
|
m_textComponent.color = Color.white;
|
||||||
|
|
||||||
// --- PROGRESS BAR CONTAINER ---
|
|
||||||
// This sits under the main rectangle
|
|
||||||
GameObject barBgObj = new GameObject("BarBackground");
|
GameObject barBgObj = new GameObject("BarBackground");
|
||||||
barBgObj.transform.SetParent(m_canvasObject.transform, false);
|
barBgObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background
|
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
|
||||||
|
|
||||||
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
|
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
|
||||||
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
|
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||||
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
|
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||||
barBgRect.pivot = new Vector2(0.5f, 1.0f);
|
barBgRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
|
|
||||||
barBgRect.anchoredPosition = new Vector2(0, -45);
|
barBgRect.anchoredPosition = new Vector2(0, -45);
|
||||||
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height
|
barBgRect.sizeDelta = new Vector2(180, 8);
|
||||||
|
|
||||||
// --- PROGRESS BAR FILL ---
|
// --- PROGRESS BAR FILL ---
|
||||||
GameObject fillObj = new GameObject("BarFill");
|
GameObject fillObj = new GameObject("BarFill");
|
||||||
fillObj.transform.SetParent(barBgObj.transform, false);
|
fillObj.transform.SetParent(barBgObj.transform, false);
|
||||||
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color
|
fillObj.AddComponent<Image>().color = Color.yellow;
|
||||||
|
|
||||||
m_barFill = fillObj.GetComponent<RectTransform>();
|
m_barFill = fillObj.GetComponent<RectTransform>();
|
||||||
m_barFill.anchorMin = new Vector2(0, 0);
|
m_barFill.anchorMin = new Vector2(0, 0);
|
||||||
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code
|
m_barFill.anchorMax = new Vector2(0.5f, 1);
|
||||||
m_barFill.pivot = new Vector2(0, 0.5f);
|
m_barFill.pivot = new Vector2(0, 0.5f);
|
||||||
m_barFill.offsetMin = Vector2.zero;
|
m_barFill.offsetMin = Vector2.zero;
|
||||||
m_barFill.offsetMax = Vector2.zero;
|
m_barFill.offsetMax = Vector2.zero;
|
||||||
|
|||||||
@@ -10,8 +10,6 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
static void Postfix(WearNTear __instance, ref bool __result)
|
static void Postfix(WearNTear __instance, ref bool __result)
|
||||||
{
|
{
|
||||||
if (!MxValheimMod.Config_rainDamage.Value) return;
|
|
||||||
|
|
||||||
__result = true;
|
__result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||

|

|
||||||
|
|
||||||
## MxValheim
|
## MxValheim
|
||||||
Official **MxValheim Server** Mod.
|
Official **MxValheim Server** Mod.
|
||||||
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
- 
|
||||||
|
- 
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
- Enhanced Event System with level and reward based on current biome.
|
- Enhanced Event System with level and reward based on current biome.
|
||||||
- Display the day and the formated time in-game.
|
- Display the day and the formated time in-game.
|
||||||
|
|||||||
Reference in New Issue
Block a user