Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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366e2f5570 | ||
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90bb020a44 |
@@ -15,7 +15,7 @@ namespace MxValheim.EventSystem
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return (level * 100);
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return (level * 100);
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}
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}
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public static float CalculateExpMultiplier(int level, Heightmap.Biome biome)
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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{
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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{
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{
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@@ -45,8 +45,8 @@ namespace MxValheim.EventSystem
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{
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{
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static void Prefix(RandEventSystem __instance)
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static void Prefix(RandEventSystem __instance)
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{
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{
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//__instance.m_eventIntervalMin = 10f;
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__instance.m_eventIntervalMin = 10f;
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//__instance.m_eventChance = 100f;
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__instance.m_eventChance = 100f;
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}
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}
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}
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}
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@@ -59,13 +59,21 @@ namespace MxValheim.EventSystem
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RandomEvent currentRaid = ActiveEventField(__instance);
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RandomEvent currentRaid = ActiveEventField(__instance);
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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{
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{
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int kill = 0;
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ZPackage pkg = new ZPackage();
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pkg.Write(currentRaid.m_name);
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pkg.Write($"{currentRaid.m_pos}");
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Debug.Log($"RPC_SetEvent: {currentRaid.m_pos}");
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kill = Watcher.eventKill;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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if (distance <= 96f)
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if (distance <= 96f)
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{
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{
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome));
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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System.Random rand = new System.Random();
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System.Random rand = new System.Random();
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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if (rand.Next(100) < 50)
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if (rand.Next(100) < 50)
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@@ -102,10 +110,8 @@ namespace MxValheim.EventSystem
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}
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}
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}
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}
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// Hiding the yellow persistent text at the top center
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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{
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{
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// We set the text to an empty string so it doesn't render
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__instance.m_eventName.text = "";
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__instance.m_eventName.text = "";
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}
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}
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}
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}
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@@ -116,66 +122,48 @@ namespace MxValheim.EventSystem
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{
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{
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static void Postfix(Character __instance)
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static void Postfix(Character __instance)
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{
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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if (__instance.GetHealth() <= 0f)
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{
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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// 2. Check if a raid is active
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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if (!isEventCreature) return;
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent == null) return;
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if (activeEvent != null)
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, activeEvent.m_pos);
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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} else
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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}
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
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}
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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if (distance <= 96f)
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int level = __instance.GetLevel();
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{
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int exp =
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int level = __instance.GetLevel();
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(level == 1) ? 2 :
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int exp =
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(level == 2) ? 4 :
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(level == 1) ? 2 :
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(level == 3) ? 6 :
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(level == 2) ? 4 :
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6;
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(level == 3) ? 6 :
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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6;
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Experience.AddExperience(expFinal);
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int expFinal = (int)(exp * Experience.CalculateExpMultiplier(Profiles.serverLevel, currentBiome));
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Experience.AddExperience(expFinal);
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}
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}
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}
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}
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[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
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public static class DeathNotifierEvent
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{
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static void Postfix(Character __instance)
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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}
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}
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}
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}
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}
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}
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@@ -20,7 +20,6 @@ namespace MxValheim.EventSystem
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public static int serverLevel = 1;
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public static int serverLevel = 1;
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public static int serverExperience = 0;
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public static int serverExperience = 0;
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public static void ServerUserExists(string playerid)
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public static void ServerUserExists(string playerid)
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{
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{
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// Check to ensure this is actually the server running this
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// Check to ensure this is actually the server running this
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158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
@@ -0,0 +1,158 @@
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using HarmonyLib;
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using Jotunn.Configs;
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using Jotunn.Entities;
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using Jotunn.Managers;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static DropTable;
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namespace MxValheim.EventSystem.RandomUnique
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{
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internal class SpawnManager
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{
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public class SpawnConditionsData
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{
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public bool WorldSpawnEnabled;
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public string Biome;
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public float SpawnChance;
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public int MaxSpawned;
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public float SpawnInterval;
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public float SpawnDistance;
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public bool SpawnInForest;
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public bool SpawnOutsideForest;
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public float MinAltitude;
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public float MaxAltitude;
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public int MinGroupSize;
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public int MaxGroupSize;
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public bool SpawnAtDay;
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public bool SpawnAtNight;
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public int MinLevel;
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}
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public class DropData
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{
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public string ItemName;
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public int Min;
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public int Max;
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public float Chance;
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public bool OnePerPlayer;
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}
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public class EquipmentData
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{
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public string RightHand;
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public string LeftHand;
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public string Chest;
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public string Legs;
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public string Back;
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}
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public class EnemyTemplate
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{
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public string PrefabToClone;
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public string InternalName;
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public string HoverName;
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public string Faction;
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public float Health;
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public float Speed;
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public float Scale;
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public ColorData ColorTint;
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public SpawnConditionsData SpawnConditions;
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public List<DropData> DropTable;
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public EquipmentData Equipment;
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}
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public class ColorData
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{
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public float r;
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public float g;
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public float b;
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public float intensity;
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}
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public static void RegisterWithWorldSpawn(GameObject customEnemy, EnemyTemplate data)
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{
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var spawnConfig = new SpawnConfig
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{
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Name = data.InternalName + "_Spawn",
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WorldSpawnEnabled = data.SpawnConditions.WorldSpawnEnabled,
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Biome = (Heightmap.Biome)Enum.Parse(typeof(Heightmap.Biome), data.SpawnConditions.Biome),
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SpawnChance = data.SpawnConditions.SpawnChance,
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MaxSpawned = data.SpawnConditions.MaxSpawned,
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SpawnInterval = data.SpawnConditions.SpawnInterval,
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SpawnDistance = data.SpawnConditions.SpawnDistance,
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SpawnInForest = data.SpawnConditions.SpawnInForest,
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SpawnOutsideForest = data.SpawnConditions.SpawnOutsideForest,
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MinAltitude = data.SpawnConditions.MinAltitude,
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MaxAltitude = data.SpawnConditions.MaxAltitude,
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MinGroupSize = data.SpawnConditions.MinGroupSize,
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MaxGroupSize = data.SpawnConditions.MaxGroupSize,
|
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SpawnAtDay = !data.SpawnConditions.SpawnAtDay,
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SpawnAtNight = data.SpawnConditions.SpawnAtNight,
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MinLevel = data.SpawnConditions.MinLevel,
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|
};
|
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|
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|
var creatureConfig = new CreatureConfig();
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creatureConfig.Name = data.HoverName;
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|
|
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|
creatureConfig.AddSpawnConfig(spawnConfig);
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|
|
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CreatureManager.Instance.AddCreature(new CustomCreature(customEnemy, true, creatureConfig));
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|
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|
Debug.Log($"[MxValheim] {data.InternalName} registered correctly with CreatureConfig!");
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||||||
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}
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|
|
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[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
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|
public static class Hud_Update_SpawnManager
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Player.m_localPlayer.IsDead()) return;
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer > 0)
|
||||||
|
{
|
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|
MxValheimMod._uniqueTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer <= 0)
|
||||||
|
{
|
||||||
|
int pb = GetPlayerBiomeIndex(Player.m_localPlayer);
|
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|
System.Random rand = new System.Random();
|
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|
if (rand.Next(100) < 25)
|
||||||
|
{
|
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|
switch (pb)
|
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|
{
|
||||||
|
case 1: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MxValheimMod._uniqueTimer = 60.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetPlayerBiomeIndex(Player player)
|
||||||
|
{
|
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|
int biomeIndex = 0;
|
||||||
|
Heightmap.Biome currentBiome = player.GetCurrentBiome();
|
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|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
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|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
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|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
|
||||||
|
return biomeIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class UniqueManager
|
||||||
|
{
|
||||||
|
public static void LoadAllTemplates()
|
||||||
|
{
|
||||||
|
string uniqueFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(uniqueFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(uniqueFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] jsonFiles = Directory.GetFiles(uniqueFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string filePath in jsonFiles)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string jsonContent = File.ReadAllText(filePath);
|
||||||
|
LoadEnemyFromJson(jsonContent);
|
||||||
|
Debug.Log($"Loaded custom enemy from: {Path.GetFileName(filePath)}");
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to load {filePath}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadEnemyFromJson(string jsonContent)
|
||||||
|
{
|
||||||
|
var data = JsonConvert.DeserializeObject<EnemyTemplate>(jsonContent);
|
||||||
|
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
character.m_health = data.Health;
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_faction = Character.Faction.Boss;
|
||||||
|
}
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = new Vector3(data.Scale, data.Scale, data.Scale);
|
||||||
|
|
||||||
|
PrefabManager.Instance.AddPrefab(customEnemy);
|
||||||
|
|
||||||
|
Debug.Log($"Successfully injected {data.InternalName} into Valheim!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<EnemyTemplate> LoadTemplatesFromFolder()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> loadedTemplates = new List<EnemyTemplate>();
|
||||||
|
|
||||||
|
string configFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(configFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(configFolder);
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] files = Directory.GetFiles(configFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(file);
|
||||||
|
EnemyTemplate template = JsonConvert.DeserializeObject<EnemyTemplate>(json);
|
||||||
|
|
||||||
|
if (template != null)
|
||||||
|
{
|
||||||
|
loadedTemplates.Add(template);
|
||||||
|
Debug.Log($"Loaded template: {template.InternalName} from {Path.GetFileName(file)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log($"Error loading JSON file {file}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyEquipment(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Humanoid humanoid = customEnemy.GetComponent<Humanoid>();
|
||||||
|
if (humanoid == null) return;
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = new GameObject[0];
|
||||||
|
|
||||||
|
List<GameObject> equipmentList = new List<GameObject>();
|
||||||
|
|
||||||
|
void AddToGear(string prefabName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(prefabName)) return;
|
||||||
|
GameObject item = ObjectDB.instance.GetItemPrefab(prefabName);
|
||||||
|
if (item != null) equipmentList.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddToGear(data.Equipment.RightHand);
|
||||||
|
AddToGear(data.Equipment.LeftHand);
|
||||||
|
AddToGear(data.Equipment.Chest);
|
||||||
|
AddToGear(data.Equipment.Legs);
|
||||||
|
AddToGear(data.Equipment.Back);
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = equipmentList.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyDropTable(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
CharacterDrop dropComp = customEnemy.GetComponent<CharacterDrop>();
|
||||||
|
if (dropComp == null)
|
||||||
|
{
|
||||||
|
dropComp = customEnemy.AddComponent<CharacterDrop>();
|
||||||
|
}
|
||||||
|
|
||||||
|
dropComp.m_drops.Clear();
|
||||||
|
|
||||||
|
foreach (var dropInfo in data.DropTable)
|
||||||
|
{
|
||||||
|
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(dropInfo.ItemName);
|
||||||
|
|
||||||
|
if (itemPrefab != null)
|
||||||
|
{
|
||||||
|
CharacterDrop.Drop newDrop = new CharacterDrop.Drop
|
||||||
|
{
|
||||||
|
m_prefab = itemPrefab,
|
||||||
|
m_amountMin = dropInfo.Min,
|
||||||
|
m_amountMax = dropInfo.Max,
|
||||||
|
m_chance = dropInfo.Chance,
|
||||||
|
m_onePerPlayer = dropInfo.OnePerPlayer
|
||||||
|
};
|
||||||
|
|
||||||
|
dropComp.m_drops.Add(newDrop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyStats(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(data.Faction) &&
|
||||||
|
Enum.TryParse(data.Faction, out Character.Faction factionEnum))
|
||||||
|
{
|
||||||
|
character.m_faction = factionEnum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.m_faction = Character.Faction.Undead;
|
||||||
|
}
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_maxHealth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, data.Health);
|
||||||
|
character.m_health = data.Health;
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_tamed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, false);
|
||||||
|
|
||||||
|
var tameable = customEnemy.GetComponent<Tameable>();
|
||||||
|
if (tameable != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.DestroyImmediate(tameable);
|
||||||
|
}
|
||||||
|
|
||||||
|
var procreation = customEnemy.GetComponent<Procreation>();
|
||||||
|
if (procreation != null) UnityEngine.Object.DestroyImmediate(procreation);
|
||||||
|
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_runSpeed = data.Speed * 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseAI ai = customEnemy.GetComponent<BaseAI>();
|
||||||
|
if (ai != null && character != null)
|
||||||
|
{
|
||||||
|
typeof(BaseAI).GetField("m_character", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, character);
|
||||||
|
|
||||||
|
typeof(BaseAI).GetField("m_aggravated", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, true);
|
||||||
|
|
||||||
|
ai.m_viewRange = 50f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rigidbody rb = customEnemy.GetComponent<Rigidbody>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZNetView nview = customEnemy.GetComponent<ZNetView>();
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.m_type = ZDO.ObjectType.Default;
|
||||||
|
nview.m_syncInitialScale = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.AI.NavMeshAgent agent = customEnemy.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.enabled = true;
|
||||||
|
agent.updatePosition = true;
|
||||||
|
agent.updateRotation = true;
|
||||||
|
agent.stoppingDistance = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
nview.GetZDO()?.Set("m_eventCreature", true);
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = Vector3.one * data.Scale;
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.SetLocalScale(customEnemy.transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyColorTint(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
if (data.ColorTint == null) return;
|
||||||
|
|
||||||
|
// Convert JSON floats to a Unity Color object
|
||||||
|
Color customColor = new Color(data.ColorTint.r, data.ColorTint.g, data.ColorTint.b);
|
||||||
|
|
||||||
|
// Find all renderers (body, head, etc.)
|
||||||
|
var renderers = customEnemy.GetComponentsInChildren<Renderer>();
|
||||||
|
|
||||||
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
|
// We use 'material' (singular) to create a unique instance for THIS enemy
|
||||||
|
foreach (var mat in renderer.materials)
|
||||||
|
{
|
||||||
|
// '_Color' is the standard main tint property in most Valheim shaders
|
||||||
|
if (mat.HasProperty("_Color"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_Color", customColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: If you want them to GLOW slightly, set the Emission
|
||||||
|
if (mat.HasProperty("_EmissionColor"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_EmissionColor", customColor * 0.5f);
|
||||||
|
mat.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ namespace MxValheim.EventSystem
|
|||||||
{
|
{
|
||||||
internal class Reward
|
internal class Reward
|
||||||
{
|
{
|
||||||
public static int CalculateRewardCoin(int level, Heightmap.Biome biome)
|
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
||||||
{
|
{
|
||||||
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||||
{
|
{
|
||||||
@@ -22,7 +22,7 @@ namespace MxValheim.EventSystem
|
|||||||
{ 32, 70 },
|
{ 32, 70 },
|
||||||
};
|
};
|
||||||
|
|
||||||
int rewardCoin = biomeBase[((int)biome)] * level;
|
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
||||||
|
|
||||||
return rewardCoin;
|
return rewardCoin;
|
||||||
}
|
}
|
||||||
|
|||||||
62
MxValheim/EventSystem/Watcher.cs
Normal file
62
MxValheim/EventSystem/Watcher.cs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Watcher
|
||||||
|
{
|
||||||
|
public static int eventKill = 0;
|
||||||
|
|
||||||
|
public static void GetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
int newKill = evKill+1;
|
||||||
|
eventKill = newKill;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = 0;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Jotunn.Managers;
|
||||||
using MxValheim.EventSystem;
|
using MxValheim.EventSystem;
|
||||||
using MxValheim.KillFeed;
|
using MxValheim.KillFeed;
|
||||||
using MxValheim.Patch;
|
using MxValheim.Patch;
|
||||||
@@ -16,10 +17,15 @@ using System.Threading;
|
|||||||
using System.Xml;
|
using System.Xml;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.UniqueManager;
|
||||||
|
using static MxValheim.EventSystem.Watcher;
|
||||||
using static MxValheim.Patch.Doors_Patch;
|
using static MxValheim.Patch.Doors_Patch;
|
||||||
|
|
||||||
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
||||||
|
[BepInDependency(Jotunn.Main.ModGuid)]
|
||||||
public class MxValheimMod : BaseUnityPlugin
|
public class MxValheimMod : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static MxValheimMod Instance; // Singleton reference
|
public static MxValheimMod Instance; // Singleton reference
|
||||||
@@ -28,7 +34,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.6.4";
|
private const string ModVersion = "1.6.6";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_Locked;
|
public static ConfigEntry<bool> Config_Locked;
|
||||||
public static ConfigEntry<int> Config_OreMultiplier;
|
public static ConfigEntry<int> Config_OreMultiplier;
|
||||||
@@ -43,14 +49,15 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
||||||
public static string internalDataPath = Path.Combine(modPath, "Data");
|
public static string internalDataPath = Path.Combine(modPath, "Data");
|
||||||
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
|
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
|
||||||
|
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
|
||||||
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
||||||
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
|
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
|
||||||
public static DoorRoot CachedConfig;
|
public static DoorRoot CachedConfig;
|
||||||
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
||||||
|
public static Dictionary<string, int> DropSettings = new Dictionary<string, int>();
|
||||||
|
|
||||||
public static bool initExpBar = true;
|
public static bool initExpBar = true;
|
||||||
|
|
||||||
// Data structures
|
|
||||||
public class KillData
|
public class KillData
|
||||||
{
|
{
|
||||||
public string attackerName;
|
public string attackerName;
|
||||||
@@ -83,8 +90,25 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||||
public static float _doorTimer;
|
public static float _doorTimer;
|
||||||
|
|
||||||
|
public static float _uniqueTimer = 60.0f;
|
||||||
public static string eventName;
|
public static string eventName;
|
||||||
|
|
||||||
|
public class ActiveEventData
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Position;
|
||||||
|
public int Kills;
|
||||||
|
|
||||||
|
public ActiveEventData(string name, string pos, int kills)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Position = pos;
|
||||||
|
Kills = kills;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<ActiveEventData> ActiveEvents = new List<ActiveEventData>();
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
@@ -103,10 +127,31 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
|
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
|
||||||
|
|
||||||
|
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
|
||||||
|
|
||||||
Harmony harmony = new Harmony(ModGUID);
|
Harmony harmony = new Harmony(ModGUID);
|
||||||
harmony.PatchAll();
|
harmony.PatchAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitCustomEnemies()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> templates = LoadTemplatesFromFolder();
|
||||||
|
|
||||||
|
foreach (var data in templates)
|
||||||
|
{
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
ApplyStats(customEnemy, data);
|
||||||
|
ApplyColorTint(customEnemy, data);
|
||||||
|
ApplyDropTable(customEnemy, data);
|
||||||
|
ApplyEquipment(customEnemy, data);
|
||||||
|
|
||||||
|
RegisterWithWorldSpawn(customEnemy, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
PrefabManager.OnVanillaPrefabsAvailable -= InitCustomEnemies;
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||||
public static class Localization_SetupLanguage_Patch
|
public static class Localization_SetupLanguage_Patch
|
||||||
{
|
{
|
||||||
@@ -116,7 +161,6 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- TEST COMMAND: Type 'testkill' in F5 console ---
|
|
||||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||||
public static class ConsoleInputPatch
|
public static class ConsoleInputPatch
|
||||||
{
|
{
|
||||||
@@ -137,10 +181,14 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
if (ZRoutedRpc.instance != null && kfp != null)
|
if (ZRoutedRpc.instance != null && kfp != null)
|
||||||
{
|
{
|
||||||
// We use the explicit 'Method' delegate to avoid the ArgumentException
|
|
||||||
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||||
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
|
||||||
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
||||||
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
||||||
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
||||||
@@ -192,12 +240,12 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
int day = EnvMan.instance.GetDay();
|
int day = EnvMan.instance.GetDay();
|
||||||
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
if ((activeEvent == null))
|
if (activeEvent == null)
|
||||||
{
|
{
|
||||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -314,32 +362,34 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LoadJsonConfig()
|
private void LoadJsonConfig()
|
||||||
{
|
{
|
||||||
try
|
string json = "";
|
||||||
{
|
|
||||||
if (!File.Exists(WeightConfigPath))
|
|
||||||
{
|
|
||||||
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
|
||||||
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
string json = File.ReadAllText(WeightConfigPath);
|
if (!File.Exists(WeightConfigPath))
|
||||||
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
|
||||||
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
|
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
||||||
return false;
|
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
json = File.ReadAllText(WeightConfigPath);
|
||||||
|
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
||||||
|
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
||||||
|
|
||||||
|
if (!File.Exists(DropConfigPath))
|
||||||
|
{
|
||||||
|
DropSettings = new Dictionary<string, int> { { "Wood", 3 }, { "CopperOre", 3 }, { "TinOre", 3 }, { "IronScrap", 3 }, { "SilverOre", 3 }, { "Obsidian", 3 }, { "BlackMetalScrap", 3 }, { "BlackMarble", 3 }, { "FlametalOreNew", 3 } };
|
||||||
|
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
|
}
|
||||||
|
|
||||||
|
json = File.ReadAllText(DropConfigPath);
|
||||||
|
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
|
||||||
|
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadDoorConfig()
|
public void LoadDoorConfig()
|
||||||
{
|
{
|
||||||
if (System.IO.File.Exists(AutoDoorConfigPath))
|
if (File.Exists(AutoDoorConfigPath))
|
||||||
{
|
{
|
||||||
string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
|
string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
|
||||||
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);
|
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);
|
||||||
|
|||||||
@@ -55,6 +55,9 @@
|
|||||||
<Reference Include="gui_framework">
|
<Reference Include="gui_framework">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Jotunn">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -75,6 +78,10 @@
|
|||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
@@ -110,7 +117,10 @@
|
|||||||
<Compile Include="EventSystem\Experience.cs" />
|
<Compile Include="EventSystem\Experience.cs" />
|
||||||
<Compile Include="EventSystem\Patch.cs" />
|
<Compile Include="EventSystem\Patch.cs" />
|
||||||
<Compile Include="EventSystem\Profiles.cs" />
|
<Compile Include="EventSystem\Profiles.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\SpawnManager.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\UniqueManager.cs" />
|
||||||
<Compile Include="EventSystem\Reward.cs" />
|
<Compile Include="EventSystem\Reward.cs" />
|
||||||
|
<Compile Include="EventSystem\Watcher.cs" />
|
||||||
<Compile Include="KillFeed\NPCIcon.cs" />
|
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||||
<Compile Include="KillFeed\Patch.cs" />
|
<Compile Include="KillFeed\Patch.cs" />
|
||||||
<Compile Include="MxValheim.cs" />
|
<Compile Include="MxValheim.cs" />
|
||||||
|
|||||||
@@ -15,13 +15,10 @@ namespace MxValheim.Patch.HUD
|
|||||||
public static Text m_textComponent;
|
public static Text m_textComponent;
|
||||||
public static RectTransform m_barFill;
|
public static RectTransform m_barFill;
|
||||||
|
|
||||||
// This replaces the missing GetTimeString() method
|
|
||||||
public string GetFormattedTime()
|
public string GetFormattedTime()
|
||||||
{
|
{
|
||||||
// Get fractional day (0.0 to 1.0)
|
|
||||||
float fraction = EnvMan.instance.GetDayFraction();
|
float fraction = EnvMan.instance.GetDayFraction();
|
||||||
|
|
||||||
// Convert to hours and minutes
|
|
||||||
float totalHours = fraction * 24f;
|
float totalHours = fraction * 24f;
|
||||||
int hours = Mathf.FloorToInt(totalHours);
|
int hours = Mathf.FloorToInt(totalHours);
|
||||||
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
||||||
@@ -32,25 +29,20 @@ namespace MxValheim.Patch.HUD
|
|||||||
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||||
public static class HideEventMessage_Patch
|
public static class HideEventMessage_Patch
|
||||||
{
|
{
|
||||||
// We use a Prefix to check the message before it is displayed
|
|
||||||
static bool Prefix(MessageHud.MessageType type, string text)
|
static bool Prefix(MessageHud.MessageType type, string text)
|
||||||
{
|
{
|
||||||
// Check if a raid is active
|
|
||||||
if (RandEventSystem.instance != null)
|
if (RandEventSystem.instance != null)
|
||||||
{
|
{
|
||||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
if (activeEvent != null)
|
if (activeEvent != null)
|
||||||
{
|
{
|
||||||
// If the message text matches the start or end message of the raid, block it
|
|
||||||
if (text == activeEvent.GetHudText())
|
if (text == activeEvent.GetHudText())
|
||||||
{
|
{
|
||||||
Debug.Log("Reached msg logic!!!");
|
|
||||||
// Returning false tells Harmony to skip the original method (don't show text)
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true; // Show all other messages (health, items, etc.) normally
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,17 +14,13 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
if (__result == null || __result.Count == 0) return;
|
if (__result == null || __result.Count == 0) return;
|
||||||
|
|
||||||
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
|
|
||||||
if (countToAdd <= 0) return;
|
|
||||||
|
|
||||||
List<GameObject> extraDrops = new List<GameObject>();
|
List<GameObject> extraDrops = new List<GameObject>();
|
||||||
|
|
||||||
foreach (var item in __result)
|
foreach (var item in __result)
|
||||||
{
|
{
|
||||||
string name = item.name.ToLower();
|
if (item != null && MxValheimMod.DropSettings.TryGetValue(item.name, out int newDropMulti))
|
||||||
if (name.Contains("ore") || name.Contains("scrap"))
|
|
||||||
{
|
{
|
||||||
for (int i = 0; i < countToAdd; i++)
|
for (int i = 0; i < newDropMulti; i++)
|
||||||
{
|
{
|
||||||
extraDrops.Add(item);
|
extraDrops.Add(item);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user