3 Commits
1.6.2 ... 1.6.5

Author SHA1 Message Date
mikx
90bb020a44 (1.6.5) Item Drops Settings from Json 2026-02-18 17:20:30 -05:00
mikx
6b70c79af7 (1.6.4) Managed RandomEvent Message 2026-02-18 05:27:13 -05:00
mikx
ad5387d6eb (1.6.3) EventSystem Debug Fix / KillFeed show biome icon 2026-02-17 05:18:00 -05:00
6 changed files with 254 additions and 62 deletions

View File

@@ -28,12 +28,15 @@ namespace MxValheim.EventSystem
} }
} }
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))] [HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
public static class DebugRaidFrequency public static class DebugRaidFrequency
{ {
static void Prefix(RandEventSystem __instance) static void Prefix(RandEventSystem __instance)
{ {
if (ZRoutedRpc.instance != null)
{
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
}
} }
} }
@@ -42,8 +45,8 @@ namespace MxValheim.EventSystem
{ {
static void Prefix(RandEventSystem __instance) static void Prefix(RandEventSystem __instance)
{ {
__instance.m_eventIntervalMin = 10f; //__instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f; //__instance.m_eventChance = 100f;
} }
} }
@@ -78,34 +81,35 @@ namespace MxValheim.EventSystem
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20)); Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, 20));
} }
} }
} }
} }
} }
/*
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))] [HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
public static class Hud_MonitorPatch public static class Hud_Update_Patch
{ {
private static RandomEvent _lastKnownEvent = null; static void Postfix(Hud __instance)
static void Postfix()
{ {
// 1. Safety check: Ensure the system exists if (Player.m_localPlayer == null || !Hud.instance) return;
if (RandEventSystem.instance == null) return;
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent(); if (RandEventSystem.instance != null)
// 2. Logic: Detection
if (activeEvent != null && _lastKnownEvent == null)
{ {
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
eventName = Localization.instance.Localize(activeEvent.GetHudText());
}
} }
else if (activeEvent == null && _lastKnownEvent != null)
{
// Hiding the yellow persistent text at the top center
if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
{
// We set the text to an empty string so it doesn't render
__instance.m_eventName.text = "";
} }
} }
}*/ }
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))] [HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
public static class DeathNotifier public static class DeathNotifier
@@ -127,6 +131,14 @@ namespace MxValheim.EventSystem
Vector3 playerPos = Player.m_localPlayer.transform.position; Vector3 playerPos = Player.m_localPlayer.transform.position;
float distance = Vector3.Distance(playerPos, activeEvent.m_pos); float distance = Vector3.Distance(playerPos, activeEvent.m_pos);
MonsterAI mai = __instance.GetComponent<MonsterAI>();
bool isEventCreature = false;
if (mai != null)
{
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
}
Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
if (distance <= 96f) if (distance <= 96f)
{ {
int level = __instance.GetLevel(); int level = __instance.GetLevel();
@@ -143,5 +155,29 @@ namespace MxValheim.EventSystem
} }
} }
} }
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
public static class DeathNotifierEvent
{
static void Postfix(Character __instance)
{
// Check if the character is dead or just died
if (__instance.GetHealth() <= 0f)
{
ZNetView nview = __instance.GetComponent<ZNetView>();
// This check should now pass because ApplyDamage happens before the object is invalidated
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
MonsterAI mai = __instance.GetComponent<MonsterAI>();
bool isEventCreature = false;
if (mai != null)
{
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
}
Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
}
}
}
} }
} }

View File

@@ -2,6 +2,7 @@
using HarmonyLib; using HarmonyLib;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Reflection.Emit; using System.Reflection.Emit;
using System.Threading; using System.Threading;
@@ -14,7 +15,39 @@ using static MxValheimMod;
namespace MxValheim.KillFeed namespace MxValheim.KillFeed
{ {
public class KillFeed_Patch public class KillFeed_Patch
{ {
public static Sprite LoadCustomSprite(string fileName)
{
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
if (!File.Exists(path)) return null;
try
{
byte[] fileData = File.ReadAllBytes(path);
Texture2D tex = new Texture2D(2, 2);
// We use Reflection to find the LoadImage method inside the game's assemblies
var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
.GetType("UnityEngine.ImageConversion");
var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
// Invoke the method: LoadImage(tex, fileData)
bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
if (success)
{
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
}
return null;
}
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType) public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
{ {
if (ZRoutedRpc.instance != null) if (ZRoutedRpc.instance != null)
@@ -29,11 +62,32 @@ namespace MxValheim.KillFeed
if (zn.IsDedicated()) return; if (zn.IsDedicated()) return;
if (attacker == "The World") return; if (attacker == "The World") return;
float distance = (encodedType / 1000) / 10.0f; // --- DECODING START ---
int remainder = encodedType % 1000; int biomeIndex = encodedType / 100000;
bool isBoss = (remainder >= 100); int mainRemainder = encodedType % 100000;
int level = (remainder % 100) / 10;
int type = remainder % 10; float distance = (mainRemainder / 1000) / 10.0f;
int subRemainder = mainRemainder % 1000;
bool isBoss = (subRemainder >= 100);
int level = (subRemainder % 100) / 10;
int type = subRemainder % 10;
// --- DECODING END ---
// Inside OnReceiveKillMsg...
Sprite biomeSprite = null;
switch (biomeIndex)
{
case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
}
Sprite victimIcon = GetCreatureIcon(victimInternalName); Sprite victimIcon = GetCreatureIcon(victimInternalName);
@@ -48,6 +102,8 @@ namespace MxValheim.KillFeed
// Message Format Variables // Message Format Variables
string type1Separator = Localization.instance.Localize("$killfeed_format_type1"); string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
string type2Separator = Localization.instance.Localize("$killfeed_format_type2"); string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
string eventFormat = $"<color=#00ff06>{victim}</color>";
string finalMsg = ""; string finalMsg = "";
string attackerFormat = ""; string attackerFormat = "";
string victimFormat = ""; string victimFormat = "";
@@ -87,10 +143,16 @@ namespace MxValheim.KillFeed
distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}"; distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}";
finalMsg = finalMsg =
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death (type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}" : // Player Death
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}": // Player Killed Something (type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
if (encodedType == -1)
{
attacker = Player.m_localPlayer?.GetHoverName();
finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
}
Sprite weaponIcon = null; Sprite weaponIcon = null;
if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab)) if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
@@ -124,17 +186,22 @@ namespace MxValheim.KillFeed
{ {
borderColor = new Color(0.141f, 0.141f, 0.153f); borderColor = new Color(0.141f, 0.141f, 0.153f);
} }
if (encodedType == -1)
{
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
}
lock (_msgQueue) lock (_msgQueue)
{ {
_msgQueue.Enqueue(finalMsg); _msgQueue.Enqueue(finalMsg);
_biomeIconQueue.Enqueue(biomeSprite);
_borderColQueue.Enqueue(borderColor); _borderColQueue.Enqueue(borderColor);
_iconQueue.Enqueue(weaponIcon); _iconQueue.Enqueue(weaponIcon);
_victimIconQueue.Enqueue(victimIcon); _victimIconQueue.Enqueue(victimIcon);
} }
} }
public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor) public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
{ {
if (_hudRoot == null) CreateCustomHud(); if (_hudRoot == null) CreateCustomHud();
@@ -154,6 +221,9 @@ namespace MxValheim.KillFeed
_killText.text = msg; _killText.text = msg;
_border.effectColor = borderColor; _border.effectColor = borderColor;
_border.enabled = true; _border.enabled = true;
/////////////////////
_biomeIconSlot.sprite = biome;
_biomeIconSlot.gameObject.SetActive(biome != null);
// Weapon icon (Left) // Weapon icon (Left)
_weaponIconSlot.sprite = weaponIcon; _weaponIconSlot.sprite = weaponIcon;
_weaponIconSlot.enabled = (weaponIcon != null); _weaponIconSlot.enabled = (weaponIcon != null);
@@ -240,6 +310,9 @@ namespace MxValheim.KillFeed
// This check should now pass because ApplyDamage happens before the object is invalidated // This check should now pass because ApplyDamage happens before the object is invalidated
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return; if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
Heightmap.Biome currentBiome;
int biomeIndex = 0;
float distance = 0f; float distance = 0f;
Character attacker = hit.GetAttacker(); Character attacker = hit.GetAttacker();
if (attacker != null) if (attacker != null)
@@ -272,14 +345,45 @@ namespace MxValheim.KillFeed
string victimName = __instance.GetHoverName(); string victimName = __instance.GetHoverName();
int type = 0; int type = 0;
if (__instance.IsPlayer()) type = 1; if (__instance.IsPlayer())
else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2; {
type = 1;
currentBiome = Player.m_localPlayer.GetCurrentBiome();
Debug.Log($"KillFeed: {currentBiome}");
biomeIndex = 0;
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
}
if (attackerName == Player.m_localPlayer?.GetHoverName())
{
type = 2;
currentBiome = Player.m_localPlayer.GetCurrentBiome();
Debug.Log($"KillFeed: {currentBiome}");
biomeIndex = 0;
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
}
int level = __instance.GetLevel(); int level = __instance.GetLevel();
bool isBoss = __instance.IsBoss(); bool isBoss = __instance.IsBoss();
int distInt = (int)(Math.Min(distance, 999f) * 10); int distInt = (int)(Math.Min(distance, 999f) * 10);
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000); int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
if (ZRoutedRpc.instance != null) if (ZRoutedRpc.instance != null)
{ {
@@ -349,6 +453,14 @@ namespace MxValheim.KillFeed
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
pRect.localScale = Vector3.one; pRect.localScale = Vector3.one;
GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
_biomeIconSlot = biomeObj.GetComponent<Image>();
_biomeIconSlot.preserveAspect = true;
LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
biomeLayout.preferredWidth = 32;
biomeLayout.preferredHeight = 32;
// 2. Compact Icon // 2. Compact Icon
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image)); GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
iconObj.transform.SetParent(panel.transform, false); iconObj.transform.SetParent(panel.transform, false);

View File

@@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.6.2"; private const string ModVersion = "1.6.5";
public static ConfigEntry<bool> Config_Locked; public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier; public static ConfigEntry<int> Config_OreMultiplier;
@@ -43,10 +43,12 @@ public class MxValheimMod : BaseUnityPlugin
public static string internalConfigsPath = Path.Combine(modPath, "Configs"); public static string internalConfigsPath = Path.Combine(modPath, "Configs");
public static string internalDataPath = Path.Combine(modPath, "Data"); public static string internalDataPath = Path.Combine(modPath, "Data");
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json"); public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json"); public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json"); public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
public static DoorRoot CachedConfig; public static DoorRoot CachedConfig;
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>(); public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
public static Dictionary<string, int> DropSettings = new Dictionary<string, int>();
public static bool initExpBar = true; public static bool initExpBar = true;
@@ -64,6 +66,7 @@ public class MxValheimMod : BaseUnityPlugin
public static Image _weaponIconSlot; public static Image _weaponIconSlot;
public static Image _victimIconSlot; public static Image _victimIconSlot;
public static Image _panelImage; public static Image _panelImage;
public static Image _biomeIconSlot;
public static Outline _border; public static Outline _border;
public static Color borderColor = Color.white; public static Color borderColor = Color.white;
public static CanvasGroup _canvasGroup; public static CanvasGroup _canvasGroup;
@@ -74,6 +77,7 @@ public class MxValheimMod : BaseUnityPlugin
public static readonly Queue<Color> _borderColQueue = new Queue<Color>(); public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>(); public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>(); public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>(); public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>(); public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
@@ -81,7 +85,7 @@ public class MxValheimMod : BaseUnityPlugin
public static readonly Queue<string> _doorQueueName = new Queue<string>(); public static readonly Queue<string> _doorQueueName = new Queue<string>();
public static float _doorTimer; public static float _doorTimer;
public static readonly Queue<RandomEvent> _serverEvent = new Queue<RandomEvent>(); public static string eventName;
void Awake() void Awake()
{ {
@@ -189,7 +193,14 @@ public class MxValheimMod : BaseUnityPlugin
string timeString = clk.GetFormattedTime(); string timeString = clk.GetFormattedTime();
int day = EnvMan.instance.GetDay(); int day = EnvMan.instance.GetDay();
string pid = GetUserPlayerID(Player.m_localPlayer).ToString(); string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>"; RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if ((activeEvent == null))
{
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
} else
{
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
}
} }
} }
@@ -221,7 +232,7 @@ public class MxValheimMod : BaseUnityPlugin
if (_msgQueue.Count > 0 && _displayTimer <= 0) if (_msgQueue.Count > 0 && _displayTimer <= 0)
{ {
borderColor = new Color(0.141f, 0.141f, 0.153f); borderColor = new Color(0.141f, 0.141f, 0.153f);
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue()); kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
} }
if (_displayTimer > 0) if (_displayTimer > 0)
@@ -305,32 +316,34 @@ public class MxValheimMod : BaseUnityPlugin
} }
} }
private bool LoadJsonConfig() private void LoadJsonConfig()
{ {
try string json = "";
{
if (!File.Exists(WeightConfigPath))
{
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
return true;
}
string json = File.ReadAllText(WeightConfigPath); if (!File.Exists(WeightConfigPath))
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
return true;
}
catch (Exception ex)
{ {
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}"); WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
return false; File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
} }
json = File.ReadAllText(WeightConfigPath);
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
if (!File.Exists(DropConfigPath))
{
DropSettings = new Dictionary<string, int> { { "Wood", 3 }, { "CopperOre", 3 }, { "TinOre", 3 }, { "IronScrap", 3 }, { "SilverOre", 3 }, { "Obsidian", 3 }, { "BlackMetalScrap", 3 }, { "BlackMarble", 3 }, { "FlametalOreNew", 3 } };
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
}
json = File.ReadAllText(DropConfigPath);
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
} }
public void LoadDoorConfig() public void LoadDoorConfig()
{ {
if (System.IO.File.Exists(AutoDoorConfigPath)) if (File.Exists(AutoDoorConfigPath))
{ {
string json = System.IO.File.ReadAllText(AutoDoorConfigPath); string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json); CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);

View File

@@ -13,6 +13,7 @@
<LangVersion>12.0</LangVersion> <LangVersion>12.0</LangVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
@@ -96,6 +97,14 @@
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="EventSystem\Experience.cs" /> <Compile Include="EventSystem\Experience.cs" />

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@@ -1,4 +1,5 @@
using System; using HarmonyLib;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@@ -28,6 +29,31 @@ namespace MxValheim.Patch.HUD
return $"{hours:00}:{minutes:00}"; return $"{hours:00}:{minutes:00}";
} }
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
public static class HideEventMessage_Patch
{
// We use a Prefix to check the message before it is displayed
static bool Prefix(MessageHud.MessageType type, string text)
{
// Check if a raid is active
if (RandEventSystem.instance != null)
{
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
if (activeEvent != null)
{
// If the message text matches the start or end message of the raid, block it
if (text == activeEvent.GetHudText())
{
Debug.Log("Reached msg logic!!!");
// Returning false tells Harmony to skip the original method (don't show text)
return false;
}
}
}
return true; // Show all other messages (health, items, etc.) normally
}
}
public void CreateOverlay() public void CreateOverlay()
{ {
m_canvasObject = new GameObject("ModdedCanvas"); m_canvasObject = new GameObject("ModdedCanvas");

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@@ -14,17 +14,13 @@ namespace MxValheim.Patch
{ {
if (__result == null || __result.Count == 0) return; if (__result == null || __result.Count == 0) return;
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
if (countToAdd <= 0) return;
List<GameObject> extraDrops = new List<GameObject>(); List<GameObject> extraDrops = new List<GameObject>();
foreach (var item in __result) foreach (var item in __result)
{ {
string name = item.name.ToLower(); if (item != null && MxValheimMod.DropSettings.TryGetValue(item.name, out int newDropMulti))
if (name.Contains("ore") || name.Contains("scrap"))
{ {
for (int i = 0; i < countToAdd; i++) for (int i = 0; i < newDropMulti; i++)
{ {
extraDrops.Add(item); extraDrops.Add(item);
} }