1 Commits
1.6.2 ... 1.6.3

Author SHA1 Message Date
mikx
ad5387d6eb (1.6.3) EventSystem Debug Fix / KillFeed show biome icon 2026-02-17 05:18:00 -05:00
4 changed files with 125 additions and 14 deletions

View File

@@ -42,8 +42,8 @@ namespace MxValheim.EventSystem
{
static void Prefix(RandEventSystem __instance)
{
__instance.m_eventIntervalMin = 10f;
__instance.m_eventChance = 100f;
//__instance.m_eventIntervalMin = 10f;
//__instance.m_eventChance = 100f;
}
}

View File

@@ -2,6 +2,7 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection.Emit;
using System.Threading;
@@ -14,7 +15,39 @@ using static MxValheimMod;
namespace MxValheim.KillFeed
{
public class KillFeed_Patch
{
{
public static Sprite LoadCustomSprite(string fileName)
{
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
if (!File.Exists(path)) return null;
try
{
byte[] fileData = File.ReadAllBytes(path);
Texture2D tex = new Texture2D(2, 2);
// We use Reflection to find the LoadImage method inside the game's assemblies
var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
.GetType("UnityEngine.ImageConversion");
var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
// Invoke the method: LoadImage(tex, fileData)
bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
if (success)
{
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
}
return null;
}
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
{
if (ZRoutedRpc.instance != null)
@@ -29,11 +62,32 @@ namespace MxValheim.KillFeed
if (zn.IsDedicated()) return;
if (attacker == "The World") return;
float distance = (encodedType / 1000) / 10.0f;
int remainder = encodedType % 1000;
bool isBoss = (remainder >= 100);
int level = (remainder % 100) / 10;
int type = remainder % 10;
// --- DECODING START ---
int biomeIndex = encodedType / 100000;
int mainRemainder = encodedType % 100000;
float distance = (mainRemainder / 1000) / 10.0f;
int subRemainder = mainRemainder % 1000;
bool isBoss = (subRemainder >= 100);
int level = (subRemainder % 100) / 10;
int type = subRemainder % 10;
// --- DECODING END ---
// Inside OnReceiveKillMsg...
Sprite biomeSprite = null;
switch (biomeIndex)
{
case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
}
Sprite victimIcon = GetCreatureIcon(victimInternalName);
@@ -128,13 +182,14 @@ namespace MxValheim.KillFeed
lock (_msgQueue)
{
_msgQueue.Enqueue(finalMsg);
_biomeIconQueue.Enqueue(biomeSprite);
_borderColQueue.Enqueue(borderColor);
_iconQueue.Enqueue(weaponIcon);
_victimIconQueue.Enqueue(victimIcon);
}
}
public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
{
if (_hudRoot == null) CreateCustomHud();
@@ -154,6 +209,9 @@ namespace MxValheim.KillFeed
_killText.text = msg;
_border.effectColor = borderColor;
_border.enabled = true;
/////////////////////
_biomeIconSlot.sprite = biome;
_biomeIconSlot.gameObject.SetActive(biome != null);
// Weapon icon (Left)
_weaponIconSlot.sprite = weaponIcon;
_weaponIconSlot.enabled = (weaponIcon != null);
@@ -240,6 +298,9 @@ namespace MxValheim.KillFeed
// This check should now pass because ApplyDamage happens before the object is invalidated
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
Heightmap.Biome currentBiome;
int biomeIndex = 0;
float distance = 0f;
Character attacker = hit.GetAttacker();
if (attacker != null)
@@ -272,14 +333,45 @@ namespace MxValheim.KillFeed
string victimName = __instance.GetHoverName();
int type = 0;
if (__instance.IsPlayer()) type = 1;
else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
if (__instance.IsPlayer())
{
type = 1;
currentBiome = Player.m_localPlayer.GetCurrentBiome();
Debug.Log($"KillFeed: {currentBiome}");
biomeIndex = 0;
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
}
if (attackerName == Player.m_localPlayer?.GetHoverName())
{
type = 2;
currentBiome = Player.m_localPlayer.GetCurrentBiome();
Debug.Log($"KillFeed: {currentBiome}");
biomeIndex = 0;
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
}
int level = __instance.GetLevel();
bool isBoss = __instance.IsBoss();
int distInt = (int)(Math.Min(distance, 999f) * 10);
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
if (ZRoutedRpc.instance != null)
{
@@ -349,6 +441,14 @@ namespace MxValheim.KillFeed
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
pRect.localScale = Vector3.one;
GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
_biomeIconSlot = biomeObj.GetComponent<Image>();
_biomeIconSlot.preserveAspect = true;
LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
biomeLayout.preferredWidth = 32;
biomeLayout.preferredHeight = 32;
// 2. Compact Icon
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
iconObj.transform.SetParent(panel.transform, false);

View File

@@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.6.2";
private const string ModVersion = "1.6.3";
public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier;
@@ -64,6 +64,7 @@ public class MxValheimMod : BaseUnityPlugin
public static Image _weaponIconSlot;
public static Image _victimIconSlot;
public static Image _panelImage;
public static Image _biomeIconSlot;
public static Outline _border;
public static Color borderColor = Color.white;
public static CanvasGroup _canvasGroup;
@@ -74,6 +75,7 @@ public class MxValheimMod : BaseUnityPlugin
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
@@ -221,7 +223,7 @@ public class MxValheimMod : BaseUnityPlugin
if (_msgQueue.Count > 0 && _displayTimer <= 0)
{
borderColor = new Color(0.141f, 0.141f, 0.153f);
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
}
if (_displayTimer > 0)

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@@ -13,6 +13,7 @@
<LangVersion>12.0</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -96,6 +97,14 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EventSystem\Experience.cs" />