Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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90bb020a44 | ||
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6b70c79af7 | ||
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ad5387d6eb |
@@ -28,12 +28,15 @@ namespace MxValheim.EventSystem
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}
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}
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
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public static class DebugRaidFrequency
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{
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static void Prefix(RandEventSystem __instance)
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{
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if (ZRoutedRpc.instance != null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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}
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}
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}
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@@ -42,8 +45,8 @@ namespace MxValheim.EventSystem
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{
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static void Prefix(RandEventSystem __instance)
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{
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__instance.m_eventIntervalMin = 10f;
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__instance.m_eventChance = 100f;
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//__instance.m_eventIntervalMin = 10f;
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//__instance.m_eventChance = 100f;
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}
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}
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@@ -82,30 +85,31 @@ namespace MxValheim.EventSystem
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}
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}
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/*
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[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
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public static class Hud_MonitorPatch
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public static class Hud_Update_Patch
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{
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private static RandomEvent _lastKnownEvent = null;
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static void Postfix()
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static void Postfix(Hud __instance)
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{
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// 1. Safety check: Ensure the system exists
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if (RandEventSystem.instance == null) return;
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if (Player.m_localPlayer == null || !Hud.instance) return;
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if (RandEventSystem.instance != null)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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// 2. Logic: Detection
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if (activeEvent != null && _lastKnownEvent == null)
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if (activeEvent != null)
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{
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eventName = Localization.instance.Localize(activeEvent.GetHudText());
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}
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else if (activeEvent == null && _lastKnownEvent != null)
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}
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// Hiding the yellow persistent text at the top center
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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{
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// We set the text to an empty string so it doesn't render
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__instance.m_eventName.text = "";
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}
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}
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}
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}*/
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[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
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public static class DeathNotifier
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@@ -127,6 +131,14 @@ namespace MxValheim.EventSystem
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, activeEvent.m_pos);
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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if (distance <= 96f)
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{
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int level = __instance.GetLevel();
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@@ -143,5 +155,29 @@ namespace MxValheim.EventSystem
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}
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}
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}
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[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
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public static class DeathNotifierEvent
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{
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static void Postfix(Character __instance)
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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}
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}
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}
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}
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}
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@@ -2,6 +2,7 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Threading;
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@@ -15,6 +16,38 @@ namespace MxValheim.KillFeed
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{
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public class KillFeed_Patch
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{
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public static Sprite LoadCustomSprite(string fileName)
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{
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string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
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if (!File.Exists(path)) return null;
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try
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{
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byte[] fileData = File.ReadAllBytes(path);
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Texture2D tex = new Texture2D(2, 2);
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// We use Reflection to find the LoadImage method inside the game's assemblies
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var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
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.GetType("UnityEngine.ImageConversion");
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var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
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// Invoke the method: LoadImage(tex, fileData)
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bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
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if (success)
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{
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return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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}
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
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}
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return null;
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}
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public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
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{
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if (ZRoutedRpc.instance != null)
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@@ -29,11 +62,32 @@ namespace MxValheim.KillFeed
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if (zn.IsDedicated()) return;
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if (attacker == "The World") return;
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float distance = (encodedType / 1000) / 10.0f;
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int remainder = encodedType % 1000;
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bool isBoss = (remainder >= 100);
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int level = (remainder % 100) / 10;
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int type = remainder % 10;
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// --- DECODING START ---
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int biomeIndex = encodedType / 100000;
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int mainRemainder = encodedType % 100000;
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float distance = (mainRemainder / 1000) / 10.0f;
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int subRemainder = mainRemainder % 1000;
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bool isBoss = (subRemainder >= 100);
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int level = (subRemainder % 100) / 10;
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int type = subRemainder % 10;
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// --- DECODING END ---
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// Inside OnReceiveKillMsg...
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Sprite biomeSprite = null;
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switch (biomeIndex)
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{
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case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
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case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
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case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
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case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
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case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
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case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
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case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
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case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
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case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
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}
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Sprite victimIcon = GetCreatureIcon(victimInternalName);
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@@ -48,6 +102,8 @@ namespace MxValheim.KillFeed
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// Message Format Variables
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string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
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string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
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string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
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string eventFormat = $"<color=#00ff06>{victim}</color>";
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string finalMsg = "";
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string attackerFormat = "";
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string victimFormat = "";
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@@ -91,6 +147,12 @@ namespace MxValheim.KillFeed
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(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
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$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
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if (encodedType == -1)
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{
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attacker = Player.m_localPlayer?.GetHoverName();
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finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
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}
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Sprite weaponIcon = null;
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if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
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@@ -124,17 +186,22 @@ namespace MxValheim.KillFeed
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{
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borderColor = new Color(0.141f, 0.141f, 0.153f);
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}
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if (encodedType == -1)
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{
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borderColor = new Color(0.0196f, 0.250f, 0.00750f);
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}
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lock (_msgQueue)
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{
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_msgQueue.Enqueue(finalMsg);
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_biomeIconQueue.Enqueue(biomeSprite);
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_borderColQueue.Enqueue(borderColor);
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_iconQueue.Enqueue(weaponIcon);
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_victimIconQueue.Enqueue(victimIcon);
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}
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}
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public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
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public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
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{
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if (_hudRoot == null) CreateCustomHud();
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@@ -154,6 +221,9 @@ namespace MxValheim.KillFeed
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_killText.text = msg;
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_border.effectColor = borderColor;
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_border.enabled = true;
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/////////////////////
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_biomeIconSlot.sprite = biome;
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_biomeIconSlot.gameObject.SetActive(biome != null);
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// Weapon icon (Left)
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_weaponIconSlot.sprite = weaponIcon;
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_weaponIconSlot.enabled = (weaponIcon != null);
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@@ -240,6 +310,9 @@ namespace MxValheim.KillFeed
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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Heightmap.Biome currentBiome;
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int biomeIndex = 0;
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float distance = 0f;
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Character attacker = hit.GetAttacker();
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if (attacker != null)
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@@ -272,14 +345,45 @@ namespace MxValheim.KillFeed
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string victimName = __instance.GetHoverName();
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int type = 0;
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if (__instance.IsPlayer()) type = 1;
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else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
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if (__instance.IsPlayer())
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{
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type = 1;
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currentBiome = Player.m_localPlayer.GetCurrentBiome();
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Debug.Log($"KillFeed: {currentBiome}");
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biomeIndex = 0;
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if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
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else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
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else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
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else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
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else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
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else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
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}
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if (attackerName == Player.m_localPlayer?.GetHoverName())
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{
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type = 2;
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currentBiome = Player.m_localPlayer.GetCurrentBiome();
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Debug.Log($"KillFeed: {currentBiome}");
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biomeIndex = 0;
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if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
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else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
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else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
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else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
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else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
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else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
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}
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int level = __instance.GetLevel();
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bool isBoss = __instance.IsBoss();
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int distInt = (int)(Math.Min(distance, 999f) * 10);
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int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
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int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
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if (ZRoutedRpc.instance != null)
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{
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@@ -349,6 +453,14 @@ namespace MxValheim.KillFeed
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pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
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pRect.localScale = Vector3.one;
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GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
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biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
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_biomeIconSlot = biomeObj.GetComponent<Image>();
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_biomeIconSlot.preserveAspect = true;
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LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
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biomeLayout.preferredWidth = 32;
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biomeLayout.preferredHeight = 32;
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// 2. Compact Icon
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GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
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iconObj.transform.SetParent(panel.transform, false);
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@@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.6.2";
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private const string ModVersion = "1.6.5";
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<int> Config_OreMultiplier;
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@@ -43,10 +43,12 @@ public class MxValheimMod : BaseUnityPlugin
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public static string internalConfigsPath = Path.Combine(modPath, "Configs");
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public static string internalDataPath = Path.Combine(modPath, "Data");
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public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
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public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
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public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
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public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
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public static DoorRoot CachedConfig;
|
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public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
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public static Dictionary<string, int> DropSettings = new Dictionary<string, int>();
|
||||
|
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public static bool initExpBar = true;
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@@ -64,6 +66,7 @@ public class MxValheimMod : BaseUnityPlugin
|
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public static Image _weaponIconSlot;
|
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public static Image _victimIconSlot;
|
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public static Image _panelImage;
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public static Image _biomeIconSlot;
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public static Outline _border;
|
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public static Color borderColor = Color.white;
|
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public static CanvasGroup _canvasGroup;
|
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@@ -74,6 +77,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
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public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
||||
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
||||
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
|
||||
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
||||
|
||||
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
|
||||
@@ -81,7 +85,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||
public static float _doorTimer;
|
||||
|
||||
public static readonly Queue<RandomEvent> _serverEvent = new Queue<RandomEvent>();
|
||||
public static string eventName;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -189,7 +193,14 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
string timeString = clk.GetFormattedTime();
|
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int day = EnvMan.instance.GetDay();
|
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string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||
if ((activeEvent == null))
|
||||
{
|
||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||
} else
|
||||
{
|
||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,7 +232,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
||||
{
|
||||
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||
}
|
||||
|
||||
if (_displayTimer > 0)
|
||||
@@ -305,32 +316,34 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
}
|
||||
}
|
||||
|
||||
private bool LoadJsonConfig()
|
||||
{
|
||||
try
|
||||
private void LoadJsonConfig()
|
||||
{
|
||||
string json = "";
|
||||
|
||||
if (!File.Exists(WeightConfigPath))
|
||||
{
|
||||
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
||||
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
||||
return true;
|
||||
}
|
||||
|
||||
string json = File.ReadAllText(WeightConfigPath);
|
||||
json = File.ReadAllText(WeightConfigPath);
|
||||
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
||||
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
if (!File.Exists(DropConfigPath))
|
||||
{
|
||||
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
|
||||
return false;
|
||||
DropSettings = new Dictionary<string, int> { { "Wood", 3 }, { "CopperOre", 3 }, { "TinOre", 3 }, { "IronScrap", 3 }, { "SilverOre", 3 }, { "Obsidian", 3 }, { "BlackMetalScrap", 3 }, { "BlackMarble", 3 }, { "FlametalOreNew", 3 } };
|
||||
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
|
||||
}
|
||||
|
||||
json = File.ReadAllText(DropConfigPath);
|
||||
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
|
||||
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
|
||||
}
|
||||
|
||||
public void LoadDoorConfig()
|
||||
{
|
||||
if (System.IO.File.Exists(AutoDoorConfigPath))
|
||||
if (File.Exists(AutoDoorConfigPath))
|
||||
{
|
||||
string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
|
||||
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
<LangVersion>12.0</LangVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -96,6 +97,14 @@
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="EventSystem\Experience.cs" />
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -28,6 +29,31 @@ namespace MxValheim.Patch.HUD
|
||||
return $"{hours:00}:{minutes:00}";
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||
public static class HideEventMessage_Patch
|
||||
{
|
||||
// We use a Prefix to check the message before it is displayed
|
||||
static bool Prefix(MessageHud.MessageType type, string text)
|
||||
{
|
||||
// Check if a raid is active
|
||||
if (RandEventSystem.instance != null)
|
||||
{
|
||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||
if (activeEvent != null)
|
||||
{
|
||||
// If the message text matches the start or end message of the raid, block it
|
||||
if (text == activeEvent.GetHudText())
|
||||
{
|
||||
Debug.Log("Reached msg logic!!!");
|
||||
// Returning false tells Harmony to skip the original method (don't show text)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true; // Show all other messages (health, items, etc.) normally
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateOverlay()
|
||||
{
|
||||
m_canvasObject = new GameObject("ModdedCanvas");
|
||||
|
||||
@@ -14,17 +14,13 @@ namespace MxValheim.Patch
|
||||
{
|
||||
if (__result == null || __result.Count == 0) return;
|
||||
|
||||
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
|
||||
if (countToAdd <= 0) return;
|
||||
|
||||
List<GameObject> extraDrops = new List<GameObject>();
|
||||
|
||||
foreach (var item in __result)
|
||||
{
|
||||
string name = item.name.ToLower();
|
||||
if (name.Contains("ore") || name.Contains("scrap"))
|
||||
if (item != null && MxValheimMod.DropSettings.TryGetValue(item.name, out int newDropMulti))
|
||||
{
|
||||
for (int i = 0; i < countToAdd; i++)
|
||||
for (int i = 0; i < newDropMulti; i++)
|
||||
{
|
||||
extraDrops.Add(item);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user