Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
ad5387d6eb |
@@ -42,8 +42,8 @@ namespace MxValheim.EventSystem
|
||||
{
|
||||
static void Prefix(RandEventSystem __instance)
|
||||
{
|
||||
__instance.m_eventIntervalMin = 10f;
|
||||
__instance.m_eventChance = 100f;
|
||||
//__instance.m_eventIntervalMin = 10f;
|
||||
//__instance.m_eventChance = 100f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Threading;
|
||||
@@ -14,7 +15,39 @@ using static MxValheimMod;
|
||||
namespace MxValheim.KillFeed
|
||||
{
|
||||
public class KillFeed_Patch
|
||||
{
|
||||
{
|
||||
public static Sprite LoadCustomSprite(string fileName)
|
||||
{
|
||||
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
|
||||
if (!File.Exists(path)) return null;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] fileData = File.ReadAllBytes(path);
|
||||
Texture2D tex = new Texture2D(2, 2);
|
||||
|
||||
// We use Reflection to find the LoadImage method inside the game's assemblies
|
||||
var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
|
||||
.GetType("UnityEngine.ImageConversion");
|
||||
|
||||
var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
|
||||
|
||||
// Invoke the method: LoadImage(tex, fileData)
|
||||
bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
|
||||
|
||||
if (success)
|
||||
{
|
||||
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
|
||||
{
|
||||
if (ZRoutedRpc.instance != null)
|
||||
@@ -29,11 +62,32 @@ namespace MxValheim.KillFeed
|
||||
if (zn.IsDedicated()) return;
|
||||
if (attacker == "The World") return;
|
||||
|
||||
float distance = (encodedType / 1000) / 10.0f;
|
||||
int remainder = encodedType % 1000;
|
||||
bool isBoss = (remainder >= 100);
|
||||
int level = (remainder % 100) / 10;
|
||||
int type = remainder % 10;
|
||||
// --- DECODING START ---
|
||||
int biomeIndex = encodedType / 100000;
|
||||
int mainRemainder = encodedType % 100000;
|
||||
|
||||
float distance = (mainRemainder / 1000) / 10.0f;
|
||||
int subRemainder = mainRemainder % 1000;
|
||||
|
||||
bool isBoss = (subRemainder >= 100);
|
||||
int level = (subRemainder % 100) / 10;
|
||||
int type = subRemainder % 10;
|
||||
// --- DECODING END ---
|
||||
|
||||
// Inside OnReceiveKillMsg...
|
||||
Sprite biomeSprite = null;
|
||||
switch (biomeIndex)
|
||||
{
|
||||
case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
|
||||
case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
|
||||
case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
|
||||
case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
|
||||
case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
|
||||
case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
|
||||
case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
|
||||
case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
|
||||
case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
|
||||
}
|
||||
|
||||
Sprite victimIcon = GetCreatureIcon(victimInternalName);
|
||||
|
||||
@@ -128,13 +182,14 @@ namespace MxValheim.KillFeed
|
||||
lock (_msgQueue)
|
||||
{
|
||||
_msgQueue.Enqueue(finalMsg);
|
||||
_biomeIconQueue.Enqueue(biomeSprite);
|
||||
_borderColQueue.Enqueue(borderColor);
|
||||
_iconQueue.Enqueue(weaponIcon);
|
||||
_victimIconQueue.Enqueue(victimIcon);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
||||
public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
||||
{
|
||||
if (_hudRoot == null) CreateCustomHud();
|
||||
|
||||
@@ -154,6 +209,9 @@ namespace MxValheim.KillFeed
|
||||
_killText.text = msg;
|
||||
_border.effectColor = borderColor;
|
||||
_border.enabled = true;
|
||||
/////////////////////
|
||||
_biomeIconSlot.sprite = biome;
|
||||
_biomeIconSlot.gameObject.SetActive(biome != null);
|
||||
// Weapon icon (Left)
|
||||
_weaponIconSlot.sprite = weaponIcon;
|
||||
_weaponIconSlot.enabled = (weaponIcon != null);
|
||||
@@ -240,6 +298,9 @@ namespace MxValheim.KillFeed
|
||||
// This check should now pass because ApplyDamage happens before the object is invalidated
|
||||
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||
|
||||
Heightmap.Biome currentBiome;
|
||||
int biomeIndex = 0;
|
||||
|
||||
float distance = 0f;
|
||||
Character attacker = hit.GetAttacker();
|
||||
if (attacker != null)
|
||||
@@ -272,14 +333,45 @@ namespace MxValheim.KillFeed
|
||||
string victimName = __instance.GetHoverName();
|
||||
|
||||
int type = 0;
|
||||
if (__instance.IsPlayer()) type = 1;
|
||||
else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
|
||||
if (__instance.IsPlayer())
|
||||
{
|
||||
type = 1;
|
||||
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||
Debug.Log($"KillFeed: {currentBiome}");
|
||||
biomeIndex = 0;
|
||||
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||
}
|
||||
|
||||
if (attackerName == Player.m_localPlayer?.GetHoverName())
|
||||
{
|
||||
type = 2;
|
||||
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||
Debug.Log($"KillFeed: {currentBiome}");
|
||||
biomeIndex = 0;
|
||||
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||
}
|
||||
|
||||
int level = __instance.GetLevel();
|
||||
bool isBoss = __instance.IsBoss();
|
||||
|
||||
int distInt = (int)(Math.Min(distance, 999f) * 10);
|
||||
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
|
||||
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
|
||||
|
||||
if (ZRoutedRpc.instance != null)
|
||||
{
|
||||
@@ -349,6 +441,14 @@ namespace MxValheim.KillFeed
|
||||
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
|
||||
pRect.localScale = Vector3.one;
|
||||
|
||||
GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
|
||||
biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
|
||||
_biomeIconSlot = biomeObj.GetComponent<Image>();
|
||||
_biomeIconSlot.preserveAspect = true;
|
||||
LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
|
||||
biomeLayout.preferredWidth = 32;
|
||||
biomeLayout.preferredHeight = 32;
|
||||
|
||||
// 2. Compact Icon
|
||||
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
||||
iconObj.transform.SetParent(panel.transform, false);
|
||||
|
||||
@@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||
private const string ModName = "MxValheim";
|
||||
private const string ModVersion = "1.6.2";
|
||||
private const string ModVersion = "1.6.3";
|
||||
|
||||
public static ConfigEntry<bool> Config_Locked;
|
||||
public static ConfigEntry<int> Config_OreMultiplier;
|
||||
@@ -64,6 +64,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static Image _weaponIconSlot;
|
||||
public static Image _victimIconSlot;
|
||||
public static Image _panelImage;
|
||||
public static Image _biomeIconSlot;
|
||||
public static Outline _border;
|
||||
public static Color borderColor = Color.white;
|
||||
public static CanvasGroup _canvasGroup;
|
||||
@@ -74,6 +75,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
||||
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
||||
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
||||
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
|
||||
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
||||
|
||||
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
|
||||
@@ -221,7 +223,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
||||
{
|
||||
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||
}
|
||||
|
||||
if (_displayTimer > 0)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
<LangVersion>12.0</LangVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -96,6 +97,14 @@
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="EventSystem\Experience.cs" />
|
||||
|
||||
Reference in New Issue
Block a user