2 Commits
1.6.12 ... main

Author SHA1 Message Date
mikx
7a19c66a24 (1.6.14) EventSystem Added Reagent to reward 2026-03-22 15:40:17 -04:00
mikx
01fdd9794c (1.6.13) EventSystem Exp Revamp + Reward Fix 2026-03-20 15:33:27 -04:00
6 changed files with 152 additions and 30 deletions

View File

@@ -15,6 +15,19 @@ namespace MxValheim.EventSystem
return (level * 100);
}
public static int CalculateExperience(string enemyInternalName, int level, Heightmap.Biome biome)
{
Dictionary<int, float> levelMulti = new Dictionary<int, float>
{
{ 1, 1.0f },
{ 2, 1.5f },
{ 3, 2.0f },
{ 4, 2.5f },
};
int expfinal = (int)(EnemiesExpValue[enemyInternalName] * levelMulti[level]);
return expfinal;
}
public static float CalculateExpMultiplier(Heightmap.Biome biome)
{
Dictionary<int, float> biomeBase = new Dictionary<int, float>()
@@ -67,5 +80,81 @@ namespace MxValheim.EventSystem
Clock.m_barFill.offsetMax = Vector2.zero;
}
}
public static Dictionary<string, int> EnemiesExpValue = new Dictionary<string, int>
{
// --- Meadows ---
{ "Boar", 10 },
{ "Neck", 10 },
{ "Greyling", 15 },
// --- Black Forest ---
{ "Greydwarf", 20 },
{ "Greydwarf_Elite", 30 },
{ "Greydwarf_Shaman", 30 },
{ "Troll", 100 },
{ "Ghost", 100 },
{ "Skeleton", 30 },
{ "Skeleton_NoArcher", 30 }, // Melee only variant
// --- Swamp ---
{ "Blob", 20 },
{ "BlobElite", 30 }, // Oozer
{ "Draugr", 40 },
{ "Draugr_Elite", 50 },
{ "Draugr_Ranged", 40 },
{ "Leech", 20 },
{ "Surtling", 40 },
{ "Wraith", 100 },
{ "Abomination", 200 },
// --- Mountains ---
{ "Bat", 10 },
{ "Hatchling", 50 },
{ "Fenring", 50 },
{ "Fenring_Cultist", 50 },
{ "StoneGolem", 100 },
{ "Ulv", 100 },
{ "Wolf", 30 },
// --- Plains ---
{ "Deathsquito", 10 },
{ "Fuling", 50 },
{ "FulingBerserker", 60 },
{ "FulingShaman", 60 },
{ "Lox", 200 },
{ "Growth", 10 },
// --- Mistlands ---
{ "Gjall", 100 },
{ "Seeker", 40 },
{ "SeekerBrute", 100 }, // Seeker Soldier
{ "SeekerBrood", 100 },
{ "Tick", 20 },
{ "Dverger", 50 },
// --- Ashlands ---
{ "Asksvin", 50 },
{ "Charred_Melee", 50 }, // Charred Warrior
{ "Charred_Archer", 50 }, // Charred Marksman
{ "Charred_Mage", 50 }, // Charred Warlock
{ "Charred_Twitcher", 50 },
{ "FallenValkyrie", 200 },
{ "Morgen", 300 },
{ "BonemawSerpent", 200 },
{ "Voltures", 50 },
// --- Ocean ---
{ "Serpent", 500 },
// --- Bosses ---
{ "Eikthyr", 100 },
{ "gd_king", 200 }, // The Elder
{ "Bonemass", 300 },
{ "Dragon", 400 }, // Moder
{ "GoblinKing", 500 }, // Yagluth
{ "SeekerQueen", 600 },
{ "Fader", 800 }
};
}
}

View File

@@ -122,6 +122,7 @@ namespace MxValheim.EventSystem
Reward.GiveEpicLootDust();
Reward.GiveEpicLootShard();
Reward.GiveEpicLootEssence();
Reward.GiveEpicLootReagent();
Reward.GiveEpicLootRune();
}
}
@@ -171,6 +172,13 @@ namespace MxValheim.EventSystem
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
}
string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
if (cloneIndex != -1)
{
internalName = internalName.Substring(0, cloneIndex);
}
if (isEventCreature)
{
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
@@ -179,12 +187,6 @@ namespace MxValheim.EventSystem
ZPackage pkg = new ZPackage();
pkg.Write(activeEvent.m_name);
pkg.Write($"{activeEvent.m_pos}");
string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
if (cloneIndex != -1)
{
internalName = internalName.Substring(0, cloneIndex);
}
pkg.Write(Reward.EnemiesPointValue[internalName]);
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
if (entry == null)
@@ -199,32 +201,22 @@ namespace MxValheim.EventSystem
}
int level = __instance.GetLevel();
int exp =
(level == 1) ? 4 :
(level == 2) ? 6 :
(level == 3) ? 8 :
8;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
Experience.AddExperience(expFinal);
int exp = Experience.CalculateExperience(internalName, level, currentBiome);
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
} else
{
int level = __instance.GetLevel();
int exp =
(level == 1) ? 2 :
(level == 2) ? 4 :
(level == 3) ? 6 :
6;
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
Experience.AddExperience(expFinal);
int exp = Experience.CalculateExperience(internalName, level, currentBiome);
Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
}
}
}

View File

@@ -130,6 +130,30 @@ namespace MxValheim.EventSystem
}
}
public static void GiveEpicLootReagent()
{
System.Random rand = new System.Random();
int qty = rand.Next(1, Profiles.serverLevel);
string[] rarity = GetRarityList(Watcher.eventPoints);
string itemName = $"Reagent{globalRarity}";
Player player = Player.m_localPlayer;
if (player == null) return;
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
if (prefab != null)
{
GiveItemSafe(itemName, player, qty);
}
else
{
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
}
}
public static void GiveEpicLootRune()
{
System.Random rand = new System.Random();
@@ -289,6 +313,7 @@ namespace MxValheim.EventSystem
{ "Ghost", 100 },
{ "Skeleton", 60 },
{ "Skeleton_NoArcher", 60 }, // Melee only variant
{ "Skeleton_Poison", 60 },
// --- Swamp ---
{ "Blob", 50 },
@@ -303,7 +328,7 @@ namespace MxValheim.EventSystem
// --- Mountains ---
{ "Bat", 50 },
{ "Drake", 150 },
{ "Hatchling", 150 },
{ "Fenring", 150 },
{ "Fenring_Cultist", 150 },
{ "StoneGolem", 200 },

View File

@@ -41,6 +41,7 @@ namespace MxValheim.EventSystem
public static void RegisterEvent(long sender, ZPackage pkg)
{
eventPoints = 0;
string eventName = pkg.ReadString();
string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt();
@@ -60,12 +61,10 @@ namespace MxValheim.EventSystem
{
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex);
eventPoints = 0;
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear();
eventPoints = 0;
}
}
}

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@@ -12,6 +12,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Xml;
using TMPro;
@@ -33,7 +34,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.6.12";
private const string ModVersion = "1.6.14";
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
@@ -44,6 +45,10 @@ public class MxValheimMod : BaseUnityPlugin
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
public static string EnemyExpConfigPath => Path.Combine(internalConfigsPath, "enemies_expvalue.mx");
public static Dictionary<string, int> EnemyExpSettings = new Dictionary<string, int>();
public static string EnemyRewardConfigPath => Path.Combine(internalConfigsPath, "enemies_rewardvalue.mx");
public static Dictionary<string, int> EnemyRewardSettings = new Dictionary<string, int>();
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
public static DoorRoot CachedConfig;
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
@@ -376,9 +381,21 @@ public class MxValheimMod : BaseUnityPlugin
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
}
byte[] jsonEncryptedB64 = null;
json = File.ReadAllText(DropConfigPath);
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
/*jsonEncryptedB64 = Convert.FromBase64String(File.ReadAllText(EnemyRewardConfigPath));
json = Encoding.UTF8.GetString(jsonEncryptedB64);
EnemyRewardSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {EnemyRewardSettings.Count} enemy reward value.");
jsonEncryptedB64 = Convert.FromBase64String(File.ReadAllText(EnemyExpConfigPath));
json = Encoding.UTF8.GetString(jsonEncryptedB64);
EnemyExpSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
Logger.LogInfo($"Successfully parsed {EnemyExpSettings.Count} enemy exp value.");*/
}
public void LoadDoorConfig()

View File

@@ -7,7 +7,7 @@ Official **MxValheim Server** Mod.
## Roadmap
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
- **1.6.13** Revamped Experience System based on enemy difficulty.
- **1.7.x** Stamina System Revamp
- **1.7.x** Drop Multiplier Revamp & Stamina System Revamp
- **1.8.x** Random Mini Boss System
- **1.9.x** Biome Random Quest System
@@ -20,7 +20,7 @@ Official **MxValheim Server** Mod.
- Display the day and the formated time in-game.
- Use your client language with built-in localization.
- Kill Feed with custom UI showing player kill and death.
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
- Tweak individual item(s) weight in "BepInEx\plugins\MxValheim\Configs\items_weight.json".
- Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)