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01fdd9794c |
@@ -15,6 +15,19 @@ namespace MxValheim.EventSystem
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return (level * 100);
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}
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public static int CalculateExperience(string enemyInternalName, int level, Heightmap.Biome biome)
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{
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Dictionary<int, float> levelMulti = new Dictionary<int, float>
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{
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{ 1, 1.0f },
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{ 2, 1.5f },
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{ 3, 2.0f },
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{ 4, 2.5f },
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};
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int expfinal = (int)(EnemiesExpValue[enemyInternalName] * levelMulti[level]);
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return expfinal;
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}
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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@@ -67,5 +80,81 @@ namespace MxValheim.EventSystem
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Clock.m_barFill.offsetMax = Vector2.zero;
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}
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}
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public static Dictionary<string, int> EnemiesExpValue = new Dictionary<string, int>
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{
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// --- Meadows ---
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{ "Boar", 10 },
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{ "Neck", 10 },
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{ "Greyling", 15 },
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// --- Black Forest ---
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{ "Greydwarf", 20 },
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{ "Greydwarf_Elite", 30 },
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{ "Greydwarf_Shaman", 30 },
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{ "Troll", 100 },
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{ "Ghost", 100 },
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{ "Skeleton", 30 },
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{ "Skeleton_NoArcher", 30 }, // Melee only variant
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// --- Swamp ---
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{ "Blob", 20 },
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{ "BlobElite", 30 }, // Oozer
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{ "Draugr", 40 },
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{ "Draugr_Elite", 50 },
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{ "Draugr_Ranged", 40 },
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{ "Leech", 20 },
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{ "Surtling", 40 },
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{ "Wraith", 100 },
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{ "Abomination", 200 },
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// --- Mountains ---
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{ "Bat", 10 },
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{ "Hatchling", 50 },
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{ "Fenring", 50 },
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{ "Fenring_Cultist", 50 },
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{ "StoneGolem", 100 },
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{ "Ulv", 100 },
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{ "Wolf", 30 },
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// --- Plains ---
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{ "Deathsquito", 10 },
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{ "Fuling", 50 },
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{ "FulingBerserker", 60 },
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{ "FulingShaman", 60 },
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{ "Lox", 200 },
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{ "Growth", 10 },
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// --- Mistlands ---
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{ "Gjall", 100 },
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{ "Seeker", 40 },
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{ "SeekerBrute", 100 }, // Seeker Soldier
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{ "SeekerBrood", 100 },
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{ "Tick", 20 },
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{ "Dverger", 50 },
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// --- Ashlands ---
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{ "Asksvin", 50 },
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{ "Charred_Melee", 50 }, // Charred Warrior
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{ "Charred_Archer", 50 }, // Charred Marksman
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{ "Charred_Mage", 50 }, // Charred Warlock
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{ "Charred_Twitcher", 50 },
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{ "FallenValkyrie", 200 },
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{ "Morgen", 300 },
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{ "BonemawSerpent", 200 },
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{ "Voltures", 50 },
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// --- Ocean ---
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{ "Serpent", 500 },
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// --- Bosses ---
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{ "Eikthyr", 100 },
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{ "gd_king", 200 }, // The Elder
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{ "Bonemass", 300 },
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{ "Dragon", 400 }, // Moder
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{ "GoblinKing", 500 }, // Yagluth
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{ "SeekerQueen", 600 },
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{ "Fader", 800 }
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};
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}
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}
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@@ -171,6 +171,13 @@ namespace MxValheim.EventSystem
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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string internalName = __instance.gameObject.name;
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int cloneIndex = internalName.IndexOf("(Clone)");
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if (cloneIndex != -1)
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{
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internalName = internalName.Substring(0, cloneIndex);
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}
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if (isEventCreature)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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@@ -178,13 +185,7 @@ namespace MxValheim.EventSystem
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{
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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string internalName = __instance.gameObject.name;
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int cloneIndex = internalName.IndexOf("(Clone)");
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if (cloneIndex != -1)
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{
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internalName = internalName.Substring(0, cloneIndex);
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}
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pkg.Write($"{activeEvent.m_pos}");
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pkg.Write(Reward.EnemiesPointValue[internalName]);
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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@@ -199,32 +200,22 @@ namespace MxValheim.EventSystem
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}
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 4 :
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(level == 2) ? 6 :
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(level == 3) ? 8 :
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8;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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int exp = Experience.CalculateExperience(internalName, level, currentBiome);
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Experience.AddExperience(exp);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
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} else
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{
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 2 :
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(level == 2) ? 4 :
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(level == 3) ? 6 :
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6;
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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int exp = Experience.CalculateExperience(internalName, level, currentBiome);
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Experience.AddExperience(exp);
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Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
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Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true);
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DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
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}
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}
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}
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@@ -303,7 +303,7 @@ namespace MxValheim.EventSystem
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// --- Mountains ---
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{ "Bat", 50 },
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{ "Drake", 150 },
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{ "Hatchling", 150 },
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{ "Fenring", 150 },
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{ "Fenring_Cultist", 150 },
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{ "StoneGolem", 200 },
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@@ -41,6 +41,7 @@ namespace MxValheim.EventSystem
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public static void RegisterEvent(long sender, ZPackage pkg)
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{
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eventPoints = 0;
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string eventName = pkg.ReadString();
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string eventPos = pkg.ReadString();
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int killPoints = pkg.ReadInt();
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@@ -60,12 +61,10 @@ namespace MxValheim.EventSystem
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{
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evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
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MxValheimMod.ActiveEvents.RemoveAt(evindex);
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eventPoints = 0;
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} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
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{
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// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
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MxValheimMod.ActiveEvents.Clear();
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eventPoints = 0;
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}
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}
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}
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@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.6.12";
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private const string ModVersion = "1.6.13";
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public static ConfigEntry<bool> Config_DebugRandomEventInterval;
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public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
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@@ -7,7 +7,7 @@ Official **MxValheim Server** Mod.
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## Roadmap
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- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
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- **1.6.13** Revamped Experience System based on enemy difficulty.
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- **1.7.x** Stamina System Revamp
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- **1.7.x** Drop Multiplier Revamp & Stamina System Revamp
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- **1.8.x** Random Mini Boss System
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- **1.9.x** Biome Random Quest System
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@@ -20,7 +20,7 @@ Official **MxValheim Server** Mod.
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- Display the day and the formated time in-game.
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- Use your client language with built-in localization.
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- Kill Feed with custom UI showing player kill and death.
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- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
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- Tweak individual item(s) weight in "BepInEx\plugins\MxValheim\Configs\items_weight.json".
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- Ore drop multiplier. (Value available in the generated config.)
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- Workbench crafting range multiplier. (Value available in the generated config.)
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- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
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