1 Commits

Author SHA1 Message Date
mikx
01fdd9794c (1.6.13) EventSystem Exp Revamp + Reward Fix 2026-03-20 15:33:27 -04:00
6 changed files with 109 additions and 30 deletions

View File

@@ -15,6 +15,19 @@ namespace MxValheim.EventSystem
return (level * 100); return (level * 100);
} }
public static int CalculateExperience(string enemyInternalName, int level, Heightmap.Biome biome)
{
Dictionary<int, float> levelMulti = new Dictionary<int, float>
{
{ 1, 1.0f },
{ 2, 1.5f },
{ 3, 2.0f },
{ 4, 2.5f },
};
int expfinal = (int)(EnemiesExpValue[enemyInternalName] * levelMulti[level]);
return expfinal;
}
public static float CalculateExpMultiplier(Heightmap.Biome biome) public static float CalculateExpMultiplier(Heightmap.Biome biome)
{ {
Dictionary<int, float> biomeBase = new Dictionary<int, float>() Dictionary<int, float> biomeBase = new Dictionary<int, float>()
@@ -67,5 +80,81 @@ namespace MxValheim.EventSystem
Clock.m_barFill.offsetMax = Vector2.zero; Clock.m_barFill.offsetMax = Vector2.zero;
} }
} }
public static Dictionary<string, int> EnemiesExpValue = new Dictionary<string, int>
{
// --- Meadows ---
{ "Boar", 10 },
{ "Neck", 10 },
{ "Greyling", 15 },
// --- Black Forest ---
{ "Greydwarf", 20 },
{ "Greydwarf_Elite", 30 },
{ "Greydwarf_Shaman", 30 },
{ "Troll", 100 },
{ "Ghost", 100 },
{ "Skeleton", 30 },
{ "Skeleton_NoArcher", 30 }, // Melee only variant
// --- Swamp ---
{ "Blob", 20 },
{ "BlobElite", 30 }, // Oozer
{ "Draugr", 40 },
{ "Draugr_Elite", 50 },
{ "Draugr_Ranged", 40 },
{ "Leech", 20 },
{ "Surtling", 40 },
{ "Wraith", 100 },
{ "Abomination", 200 },
// --- Mountains ---
{ "Bat", 10 },
{ "Hatchling", 50 },
{ "Fenring", 50 },
{ "Fenring_Cultist", 50 },
{ "StoneGolem", 100 },
{ "Ulv", 100 },
{ "Wolf", 30 },
// --- Plains ---
{ "Deathsquito", 10 },
{ "Fuling", 50 },
{ "FulingBerserker", 60 },
{ "FulingShaman", 60 },
{ "Lox", 200 },
{ "Growth", 10 },
// --- Mistlands ---
{ "Gjall", 100 },
{ "Seeker", 40 },
{ "SeekerBrute", 100 }, // Seeker Soldier
{ "SeekerBrood", 100 },
{ "Tick", 20 },
{ "Dverger", 50 },
// --- Ashlands ---
{ "Asksvin", 50 },
{ "Charred_Melee", 50 }, // Charred Warrior
{ "Charred_Archer", 50 }, // Charred Marksman
{ "Charred_Mage", 50 }, // Charred Warlock
{ "Charred_Twitcher", 50 },
{ "FallenValkyrie", 200 },
{ "Morgen", 300 },
{ "BonemawSerpent", 200 },
{ "Voltures", 50 },
// --- Ocean ---
{ "Serpent", 500 },
// --- Bosses ---
{ "Eikthyr", 100 },
{ "gd_king", 200 }, // The Elder
{ "Bonemass", 300 },
{ "Dragon", 400 }, // Moder
{ "GoblinKing", 500 }, // Yagluth
{ "SeekerQueen", 600 },
{ "Fader", 800 }
};
} }
} }

View File

@@ -171,6 +171,13 @@ namespace MxValheim.EventSystem
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value; isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
} }
string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
if (cloneIndex != -1)
{
internalName = internalName.Substring(0, cloneIndex);
}
if (isEventCreature) if (isEventCreature)
{ {
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent(); RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
@@ -178,13 +185,7 @@ namespace MxValheim.EventSystem
{ {
ZPackage pkg = new ZPackage(); ZPackage pkg = new ZPackage();
pkg.Write(activeEvent.m_name); pkg.Write(activeEvent.m_name);
pkg.Write($"{activeEvent.m_pos}"); pkg.Write($"{activeEvent.m_pos}");
string internalName = __instance.gameObject.name;
int cloneIndex = internalName.IndexOf("(Clone)");
if (cloneIndex != -1)
{
internalName = internalName.Substring(0, cloneIndex);
}
pkg.Write(Reward.EnemiesPointValue[internalName]); pkg.Write(Reward.EnemiesPointValue[internalName]);
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString()); ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
if (entry == null) if (entry == null)
@@ -199,32 +200,22 @@ namespace MxValheim.EventSystem
} }
int level = __instance.GetLevel(); int level = __instance.GetLevel();
int exp =
(level == 1) ? 4 :
(level == 2) ? 6 :
(level == 3) ? 8 :
8;
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome(); Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel; int exp = Experience.CalculateExperience(internalName, level, currentBiome);
Experience.AddExperience(expFinal); ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f); Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f; Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true); DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
} else } else
{ {
int level = __instance.GetLevel(); int level = __instance.GetLevel();
int exp =
(level == 1) ? 2 :
(level == 2) ? 4 :
(level == 3) ? 6 :
6;
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome(); Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel; int exp = Experience.CalculateExperience(internalName, level, currentBiome);
Experience.AddExperience(expFinal); Experience.AddExperience(exp);
Color magicPurple = new Color(0.921f, 0.475f, 0.990f); Color magicPurple = new Color(0.921f, 0.475f, 0.990f);
Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f; Vector3 spawnPos = __instance.transform.position + Vector3.up * 1.0f;
DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, expFinal, true); DamageText.instance.ShowText(HitData.DamageModifier.Normal, spawnPos, exp, true);
} }
} }
} }

View File

@@ -303,7 +303,7 @@ namespace MxValheim.EventSystem
// --- Mountains --- // --- Mountains ---
{ "Bat", 50 }, { "Bat", 50 },
{ "Drake", 150 }, { "Hatchling", 150 },
{ "Fenring", 150 }, { "Fenring", 150 },
{ "Fenring_Cultist", 150 }, { "Fenring_Cultist", 150 },
{ "StoneGolem", 200 }, { "StoneGolem", 200 },

View File

@@ -41,6 +41,7 @@ namespace MxValheim.EventSystem
public static void RegisterEvent(long sender, ZPackage pkg) public static void RegisterEvent(long sender, ZPackage pkg)
{ {
eventPoints = 0;
string eventName = pkg.ReadString(); string eventName = pkg.ReadString();
string eventPos = pkg.ReadString(); string eventPos = pkg.ReadString();
int killPoints = pkg.ReadInt(); int killPoints = pkg.ReadInt();
@@ -60,12 +61,10 @@ namespace MxValheim.EventSystem
{ {
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos); evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
MxValheimMod.ActiveEvents.RemoveAt(evindex); MxValheimMod.ActiveEvents.RemoveAt(evindex);
eventPoints = 0;
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null) } else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
{ {
// That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly. // That's not the best way to do it, but until i find a better one, it will prevent an event bugging eternaly.
MxValheimMod.ActiveEvents.Clear(); MxValheimMod.ActiveEvents.Clear();
eventPoints = 0;
} }
} }
} }

View File

@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.6.12"; private const string ModVersion = "1.6.13";
public static ConfigEntry<bool> Config_DebugRandomEventInterval; public static ConfigEntry<bool> Config_DebugRandomEventInterval;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel; public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;

View File

@@ -7,7 +7,7 @@ Official **MxValheim Server** Mod.
## Roadmap ## Roadmap
- **1.6.12** Revamped EventSystem Reward System based on enemy difficulty. - **1.6.12** Revamped EventSystem Reward System based on enemy difficulty.
- **1.6.13** Revamped Experience System based on enemy difficulty. - **1.6.13** Revamped Experience System based on enemy difficulty.
- **1.7.x** Stamina System Revamp - **1.7.x** Drop Multiplier Revamp & Stamina System Revamp
- **1.8.x** Random Mini Boss System - **1.8.x** Random Mini Boss System
- **1.9.x** Biome Random Quest System - **1.9.x** Biome Random Quest System
@@ -20,7 +20,7 @@ Official **MxValheim Server** Mod.
- Display the day and the formated time in-game. - Display the day and the formated time in-game.
- Use your client language with built-in localization. - Use your client language with built-in localization.
- Kill Feed with custom UI showing player kill and death. - Kill Feed with custom UI showing player kill and death.
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json". - Tweak individual item(s) weight in "BepInEx\plugins\MxValheim\Configs\items_weight.json".
- Ore drop multiplier. (Value available in the generated config.) - Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.) - Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.) - Reduce Bow draw time for each upgrade level. (Value available in the generated config.)