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69
MxValheim/EventSystem/Experience.cs
Normal file
69
MxValheim/EventSystem/Experience.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using MxValheim.Patch.HUD;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Experience
|
||||||
|
{
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||||||
|
public static int GetRequiredExpByLevel(int level)
|
||||||
|
{
|
||||||
|
return (level * 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float CalculateExpMultiplier(Heightmap.Biome biome)
|
||||||
|
{
|
||||||
|
Dictionary<int, float> biomeBase = new Dictionary<int, float>()
|
||||||
|
{
|
||||||
|
{ 1, 1.0f },
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||||||
|
{ 2, 1.5f },
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||||||
|
{ 8, 2.0f },
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||||||
|
{ 4, 2.5f },
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||||||
|
{ 16, 3.0f },
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||||||
|
{ 256, 3.5f },
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||||||
|
{ 32, 4.0f },
|
||||||
|
};
|
||||||
|
|
||||||
|
float rewardExpMulti = biomeBase[((int)biome)];
|
||||||
|
|
||||||
|
return rewardExpMulti;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddExperience(int amount)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
int level = Profiles.serverLevel;
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||||||
|
int exp = Profiles.serverExperience;
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|
exp += amount;
|
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|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetExperience", exp);
|
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|
exp = Profiles.serverExperience;
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|
int maxexp = GetRequiredExpByLevel(level);
|
||||||
|
UpdateProgressBar();
|
||||||
|
if (exp >= maxexp)
|
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|
{
|
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|
exp -= maxexp;
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|
level++;
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|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetLevel", level);
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|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetExperience", exp);
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||||||
|
UpdateProgressBar();
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||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
public static void UpdateProgressBar()
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||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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||||||
|
float expPercentage = ((float)Profiles.serverExperience / GetRequiredExpByLevel(Profiles.serverLevel));
|
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|
|
||||||
|
if (Clock.m_barFill != null)
|
||||||
|
{
|
||||||
|
Clock.m_barFill.anchorMax = new Vector2(expPercentage, 1);
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Clock.m_barFill.offsetMin = Vector2.zero;
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|
Clock.m_barFill.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
218
MxValheim/EventSystem/Patch.cs
Normal file
218
MxValheim/EventSystem/Patch.cs
Normal file
@@ -0,0 +1,218 @@
|
|||||||
|
using BepInEx.Bootstrap;
|
||||||
|
using EpicLoot;
|
||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static MxValheimMod;
|
||||||
|
using Canvas = UnityEngine.Canvas;
|
||||||
|
using Image = UnityEngine.UI.Image;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class EventSystem_Patch
|
||||||
|
{
|
||||||
|
// --- 3. HARMONY PATCHES ---
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Player), nameof(Player.Awake))]
|
||||||
|
public static class PlayerAwakePatch
|
||||||
|
{
|
||||||
|
static void Postfix(Player __instance)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
|
||||||
|
public static class DebugRaidFrequency
|
||||||
|
{
|
||||||
|
static void Prefix(RandEventSystem __instance)
|
||||||
|
{
|
||||||
|
if (ZRoutedRpc.instance != null)
|
||||||
|
{
|
||||||
|
//ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Postfix(RandEventSystem __instance)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
activeEvent.m_eventRange = 200f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
|
||||||
|
public static class EventRadiusPatch
|
||||||
|
{
|
||||||
|
static void Postfix(RandEventSystem __instance)
|
||||||
|
{
|
||||||
|
RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
|
||||||
|
|
||||||
|
if (currentEvent != null)
|
||||||
|
{
|
||||||
|
currentEvent.m_eventRange = 200f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
|
||||||
|
public static class TimerFreezePatch
|
||||||
|
{
|
||||||
|
static void Prefix(RandEventSystem __instance)
|
||||||
|
{
|
||||||
|
if (MxValheimMod.Config_DebugRandomEventInterval.Value)
|
||||||
|
{
|
||||||
|
__instance.m_eventIntervalMin = 10f;
|
||||||
|
__instance.m_eventChance = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.RPC_SetEvent))]
|
||||||
|
public static class RandEventEndPatch
|
||||||
|
{
|
||||||
|
private static readonly AccessTools.FieldRef<RandEventSystem, RandomEvent> ActiveEventField = AccessTools.FieldRefAccess<RandEventSystem, RandomEvent>("m_activeEvent");
|
||||||
|
static void Prefix(RandEventSystem __instance, string eventName)
|
||||||
|
{
|
||||||
|
RandomEvent currentRaid = ActiveEventField(__instance);
|
||||||
|
if (string.IsNullOrEmpty(eventName) && currentRaid != null)
|
||||||
|
{
|
||||||
|
int kill = 0;
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(currentRaid.m_name);
|
||||||
|
pkg.Write($"{currentRaid.m_pos}");
|
||||||
|
kill = Watcher.eventKill;
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
|
||||||
|
|
||||||
|
Vector3 playerPos = Player.m_localPlayer.transform.position;
|
||||||
|
float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
|
||||||
|
|
||||||
|
if (distance <= 200f)
|
||||||
|
{
|
||||||
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
|
Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
|
||||||
|
float dayPercent = ((float)EnvMan.instance.GetDay() / 10);
|
||||||
|
if (rand.Next(100) < (50+dayPercent))
|
||||||
|
{
|
||||||
|
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "food"), 1);
|
||||||
|
}
|
||||||
|
if (rand.Next(100) < (25+dayPercent))
|
||||||
|
{
|
||||||
|
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "heal"), 1);
|
||||||
|
}
|
||||||
|
if (rand.Next(100) < (10+dayPercent))
|
||||||
|
{
|
||||||
|
Reward.GiveItemRandom(Reward.GetRewardPrefab(Profiles.serverLevel, "metal"), rand.Next(5, (20+Profiles.serverLevel)));
|
||||||
|
}
|
||||||
|
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
|
||||||
|
{
|
||||||
|
Reward.GiveEpicLootDust();
|
||||||
|
Reward.GiveEpicLootShard();
|
||||||
|
Reward.GiveEpicLootEssence();
|
||||||
|
Reward.GiveEpicLootRune();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
||||||
|
public static class Hud_Update_Patch
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Hud.instance) return;
|
||||||
|
|
||||||
|
if (RandEventSystem.instance != null)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
eventName = Localization.instance.Localize(activeEvent.GetHudText());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
|
||||||
|
{
|
||||||
|
__instance.m_eventName.text = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
|
||||||
|
public static class DeathNotifier
|
||||||
|
{
|
||||||
|
static void Postfix(Character __instance)
|
||||||
|
{
|
||||||
|
if (__instance.GetHealth() <= 0f)
|
||||||
|
{
|
||||||
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
|
|
||||||
|
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||||
|
|
||||||
|
MonsterAI mai = __instance.GetComponent<MonsterAI>();
|
||||||
|
bool isEventCreature = false;
|
||||||
|
if (mai != null)
|
||||||
|
{
|
||||||
|
isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isEventCreature)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(activeEvent.m_name);
|
||||||
|
pkg.Write($"{activeEvent.m_pos}");
|
||||||
|
ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
|
||||||
|
if (entry == null)
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
|
||||||
|
}
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
|
||||||
|
}
|
||||||
|
|
||||||
|
int level = __instance.GetLevel();
|
||||||
|
int exp =
|
||||||
|
(level == 1) ? 4 :
|
||||||
|
(level == 2) ? 6 :
|
||||||
|
(level == 3) ? 8 :
|
||||||
|
8;
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
|
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
|
||||||
|
Experience.AddExperience(expFinal);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
int level = __instance.GetLevel();
|
||||||
|
int exp =
|
||||||
|
(level == 1) ? 2 :
|
||||||
|
(level == 2) ? 4 :
|
||||||
|
(level == 3) ? 6 :
|
||||||
|
6;
|
||||||
|
Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
|
||||||
|
int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
|
||||||
|
Experience.AddExperience(expFinal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
114
MxValheim/EventSystem/Profiles.cs
Normal file
114
MxValheim/EventSystem/Profiles.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Profiles
|
||||||
|
{
|
||||||
|
public class ProfileRoot
|
||||||
|
{
|
||||||
|
public int level { get; set; }
|
||||||
|
public int experience { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool userExists = false;
|
||||||
|
public static int serverLevel = 1;
|
||||||
|
public static int serverExperience = 0;
|
||||||
|
|
||||||
|
public static void ServerUserExists(string playerid)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
if (File.Exists(MxValheimMod.internalDataEventSystem)) userExists = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerReceiveCreateUser(long sender, string playerid, string playerName)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = 1,
|
||||||
|
experience = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerHandleProfileRequest(long sender, string required)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
if (File.Exists(MxValheimMod.internalDataEventSystem))
|
||||||
|
{
|
||||||
|
string rawJson = File.ReadAllText(MxValheimMod.internalDataEventSystem);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(sender, "RPC_ClientReceiveProfile", rawJson);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = 1,
|
||||||
|
experience = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadProfile(long sender, string json)
|
||||||
|
{
|
||||||
|
ProfileRoot loadedProfile = JsonConvert.DeserializeObject<ProfileRoot>(json);
|
||||||
|
|
||||||
|
serverLevel = loadedProfile.level;
|
||||||
|
serverExperience = loadedProfile.experience;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerSetExperience(long sender, int exp)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pro = JsonConvert.DeserializeObject<ProfileRoot>(File.ReadAllText(MxValheimMod.internalDataEventSystem));
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = pro.level,
|
||||||
|
experience = exp
|
||||||
|
};
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ServerSetLevel(long sender, int level)
|
||||||
|
{
|
||||||
|
// Check to ensure this is actually the server running this
|
||||||
|
ZNet zn = new ZNet();
|
||||||
|
if (!zn.IsDedicated()) return;
|
||||||
|
|
||||||
|
ProfileRoot pro = JsonConvert.DeserializeObject<ProfileRoot>(File.ReadAllText(MxValheimMod.internalDataEventSystem));
|
||||||
|
ProfileRoot pr = new ProfileRoot
|
||||||
|
{
|
||||||
|
level = level,
|
||||||
|
experience = pro.experience
|
||||||
|
};
|
||||||
|
var raw = JsonConvert.SerializeObject(pr, Formatting.Indented);
|
||||||
|
File.WriteAllText(MxValheimMod.internalDataEventSystem, raw);
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using Jotunn.Configs;
|
||||||
|
using Jotunn.Entities;
|
||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static DropTable;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class SpawnManager
|
||||||
|
{
|
||||||
|
public class SpawnConditionsData
|
||||||
|
{
|
||||||
|
public bool WorldSpawnEnabled;
|
||||||
|
public string Biome;
|
||||||
|
public float SpawnChance;
|
||||||
|
public int MaxSpawned;
|
||||||
|
public float SpawnInterval;
|
||||||
|
public float SpawnDistance;
|
||||||
|
public bool SpawnInForest;
|
||||||
|
public bool SpawnOutsideForest;
|
||||||
|
public float MinAltitude;
|
||||||
|
public float MaxAltitude;
|
||||||
|
public int MinGroupSize;
|
||||||
|
public int MaxGroupSize;
|
||||||
|
public bool SpawnAtDay;
|
||||||
|
public bool SpawnAtNight;
|
||||||
|
public int MinLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DropData
|
||||||
|
{
|
||||||
|
public string ItemName;
|
||||||
|
public int Min;
|
||||||
|
public int Max;
|
||||||
|
public float Chance;
|
||||||
|
public bool OnePerPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EquipmentData
|
||||||
|
{
|
||||||
|
public string RightHand;
|
||||||
|
public string LeftHand;
|
||||||
|
public string Chest;
|
||||||
|
public string Legs;
|
||||||
|
public string Back;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EnemyTemplate
|
||||||
|
{
|
||||||
|
public string PrefabToClone;
|
||||||
|
public string InternalName;
|
||||||
|
public string HoverName;
|
||||||
|
public string Faction;
|
||||||
|
public float Health;
|
||||||
|
public float Speed;
|
||||||
|
public float Scale;
|
||||||
|
public ColorData ColorTint;
|
||||||
|
|
||||||
|
public SpawnConditionsData SpawnConditions;
|
||||||
|
|
||||||
|
public List<DropData> DropTable;
|
||||||
|
public EquipmentData Equipment;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ColorData
|
||||||
|
{
|
||||||
|
public float r;
|
||||||
|
public float g;
|
||||||
|
public float b;
|
||||||
|
public float intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterWithWorldSpawn(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
var spawnConfig = new SpawnConfig
|
||||||
|
{
|
||||||
|
Name = data.InternalName + "_Spawn",
|
||||||
|
WorldSpawnEnabled = data.SpawnConditions.WorldSpawnEnabled,
|
||||||
|
Biome = (Heightmap.Biome)Enum.Parse(typeof(Heightmap.Biome), data.SpawnConditions.Biome),
|
||||||
|
SpawnChance = data.SpawnConditions.SpawnChance,
|
||||||
|
MaxSpawned = data.SpawnConditions.MaxSpawned,
|
||||||
|
SpawnInterval = data.SpawnConditions.SpawnInterval,
|
||||||
|
SpawnDistance = data.SpawnConditions.SpawnDistance,
|
||||||
|
SpawnInForest = data.SpawnConditions.SpawnInForest,
|
||||||
|
SpawnOutsideForest = data.SpawnConditions.SpawnOutsideForest,
|
||||||
|
MinAltitude = data.SpawnConditions.MinAltitude,
|
||||||
|
MaxAltitude = data.SpawnConditions.MaxAltitude,
|
||||||
|
MinGroupSize = data.SpawnConditions.MinGroupSize,
|
||||||
|
MaxGroupSize = data.SpawnConditions.MaxGroupSize,
|
||||||
|
SpawnAtDay = !data.SpawnConditions.SpawnAtDay,
|
||||||
|
SpawnAtNight = data.SpawnConditions.SpawnAtNight,
|
||||||
|
MinLevel = data.SpawnConditions.MinLevel,
|
||||||
|
};
|
||||||
|
|
||||||
|
var creatureConfig = new CreatureConfig();
|
||||||
|
creatureConfig.Name = data.HoverName;
|
||||||
|
|
||||||
|
creatureConfig.AddSpawnConfig(spawnConfig);
|
||||||
|
|
||||||
|
CreatureManager.Instance.AddCreature(new CustomCreature(customEnemy, true, creatureConfig));
|
||||||
|
|
||||||
|
Debug.Log($"[MxValheim] {data.InternalName} registered correctly with CreatureConfig!");
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
|
||||||
|
public static class Hud_Update_SpawnManager
|
||||||
|
{
|
||||||
|
static void Postfix(Hud __instance)
|
||||||
|
{
|
||||||
|
if (Player.m_localPlayer == null || !Player.m_localPlayer.IsDead()) return;
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer > 0)
|
||||||
|
{
|
||||||
|
MxValheimMod._uniqueTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MxValheimMod._uniqueTimer <= 0)
|
||||||
|
{
|
||||||
|
int pb = GetPlayerBiomeIndex(Player.m_localPlayer);
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
if (rand.Next(100) < 25)
|
||||||
|
{
|
||||||
|
switch (pb)
|
||||||
|
{
|
||||||
|
case 1: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MxValheimMod._uniqueTimer = 60.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetPlayerBiomeIndex(Player player)
|
||||||
|
{
|
||||||
|
int biomeIndex = 0;
|
||||||
|
Heightmap.Biome currentBiome = player.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
|
||||||
|
return biomeIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
using Jotunn.Managers;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem.RandomUnique
|
||||||
|
{
|
||||||
|
internal class UniqueManager
|
||||||
|
{
|
||||||
|
public static void LoadAllTemplates()
|
||||||
|
{
|
||||||
|
string uniqueFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(uniqueFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(uniqueFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] jsonFiles = Directory.GetFiles(uniqueFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string filePath in jsonFiles)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string jsonContent = File.ReadAllText(filePath);
|
||||||
|
LoadEnemyFromJson(jsonContent);
|
||||||
|
Debug.Log($"Loaded custom enemy from: {Path.GetFileName(filePath)}");
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to load {filePath}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadEnemyFromJson(string jsonContent)
|
||||||
|
{
|
||||||
|
var data = JsonConvert.DeserializeObject<EnemyTemplate>(jsonContent);
|
||||||
|
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
character.m_health = data.Health;
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_faction = Character.Faction.Boss;
|
||||||
|
}
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = new Vector3(data.Scale, data.Scale, data.Scale);
|
||||||
|
|
||||||
|
PrefabManager.Instance.AddPrefab(customEnemy);
|
||||||
|
|
||||||
|
Debug.Log($"Successfully injected {data.InternalName} into Valheim!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<EnemyTemplate> LoadTemplatesFromFolder()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> loadedTemplates = new List<EnemyTemplate>();
|
||||||
|
|
||||||
|
string configFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
|
||||||
|
|
||||||
|
if (!Directory.Exists(configFolder))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(configFolder);
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] files = Directory.GetFiles(configFolder, "*.json");
|
||||||
|
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(file);
|
||||||
|
EnemyTemplate template = JsonConvert.DeserializeObject<EnemyTemplate>(json);
|
||||||
|
|
||||||
|
if (template != null)
|
||||||
|
{
|
||||||
|
loadedTemplates.Add(template);
|
||||||
|
Debug.Log($"Loaded template: {template.InternalName} from {Path.GetFileName(file)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log($"Error loading JSON file {file}: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return loadedTemplates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyEquipment(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Humanoid humanoid = customEnemy.GetComponent<Humanoid>();
|
||||||
|
if (humanoid == null) return;
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = new GameObject[0];
|
||||||
|
|
||||||
|
List<GameObject> equipmentList = new List<GameObject>();
|
||||||
|
|
||||||
|
void AddToGear(string prefabName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(prefabName)) return;
|
||||||
|
GameObject item = ObjectDB.instance.GetItemPrefab(prefabName);
|
||||||
|
if (item != null) equipmentList.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddToGear(data.Equipment.RightHand);
|
||||||
|
AddToGear(data.Equipment.LeftHand);
|
||||||
|
AddToGear(data.Equipment.Chest);
|
||||||
|
AddToGear(data.Equipment.Legs);
|
||||||
|
AddToGear(data.Equipment.Back);
|
||||||
|
|
||||||
|
humanoid.m_defaultItems = equipmentList.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyDropTable(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
CharacterDrop dropComp = customEnemy.GetComponent<CharacterDrop>();
|
||||||
|
if (dropComp == null)
|
||||||
|
{
|
||||||
|
dropComp = customEnemy.AddComponent<CharacterDrop>();
|
||||||
|
}
|
||||||
|
|
||||||
|
dropComp.m_drops.Clear();
|
||||||
|
|
||||||
|
foreach (var dropInfo in data.DropTable)
|
||||||
|
{
|
||||||
|
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(dropInfo.ItemName);
|
||||||
|
|
||||||
|
if (itemPrefab != null)
|
||||||
|
{
|
||||||
|
CharacterDrop.Drop newDrop = new CharacterDrop.Drop
|
||||||
|
{
|
||||||
|
m_prefab = itemPrefab,
|
||||||
|
m_amountMin = dropInfo.Min,
|
||||||
|
m_amountMax = dropInfo.Max,
|
||||||
|
m_chance = dropInfo.Chance,
|
||||||
|
m_onePerPlayer = dropInfo.OnePerPlayer
|
||||||
|
};
|
||||||
|
|
||||||
|
dropComp.m_drops.Add(newDrop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyStats(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
Character character = customEnemy.GetComponent<Character>();
|
||||||
|
if (character != null)
|
||||||
|
{
|
||||||
|
character.m_name = data.HoverName;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(data.Faction) &&
|
||||||
|
Enum.TryParse(data.Faction, out Character.Faction factionEnum))
|
||||||
|
{
|
||||||
|
character.m_faction = factionEnum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
character.m_faction = Character.Faction.Undead;
|
||||||
|
}
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_maxHealth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, data.Health);
|
||||||
|
character.m_health = data.Health;
|
||||||
|
|
||||||
|
typeof(Character).GetField("m_tamed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||||
|
?.SetValue(character, false);
|
||||||
|
|
||||||
|
var tameable = customEnemy.GetComponent<Tameable>();
|
||||||
|
if (tameable != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.DestroyImmediate(tameable);
|
||||||
|
}
|
||||||
|
|
||||||
|
var procreation = customEnemy.GetComponent<Procreation>();
|
||||||
|
if (procreation != null) UnityEngine.Object.DestroyImmediate(procreation);
|
||||||
|
|
||||||
|
character.m_speed = data.Speed;
|
||||||
|
character.m_runSpeed = data.Speed * 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseAI ai = customEnemy.GetComponent<BaseAI>();
|
||||||
|
if (ai != null && character != null)
|
||||||
|
{
|
||||||
|
typeof(BaseAI).GetField("m_character", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, character);
|
||||||
|
|
||||||
|
typeof(BaseAI).GetField("m_aggravated", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, true);
|
||||||
|
|
||||||
|
ai.m_viewRange = 50f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rigidbody rb = customEnemy.GetComponent<Rigidbody>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZNetView nview = customEnemy.GetComponent<ZNetView>();
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.m_type = ZDO.ObjectType.Default;
|
||||||
|
nview.m_syncInitialScale = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.AI.NavMeshAgent agent = customEnemy.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.enabled = true;
|
||||||
|
agent.updatePosition = true;
|
||||||
|
agent.updateRotation = true;
|
||||||
|
agent.stoppingDistance = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
nview.GetZDO()?.Set("m_eventCreature", true);
|
||||||
|
|
||||||
|
customEnemy.transform.localScale = Vector3.one * data.Scale;
|
||||||
|
if (nview != null)
|
||||||
|
{
|
||||||
|
nview.SetLocalScale(customEnemy.transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ApplyColorTint(GameObject customEnemy, EnemyTemplate data)
|
||||||
|
{
|
||||||
|
if (data.ColorTint == null) return;
|
||||||
|
|
||||||
|
// Convert JSON floats to a Unity Color object
|
||||||
|
Color customColor = new Color(data.ColorTint.r, data.ColorTint.g, data.ColorTint.b);
|
||||||
|
|
||||||
|
// Find all renderers (body, head, etc.)
|
||||||
|
var renderers = customEnemy.GetComponentsInChildren<Renderer>();
|
||||||
|
|
||||||
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
|
// We use 'material' (singular) to create a unique instance for THIS enemy
|
||||||
|
foreach (var mat in renderer.materials)
|
||||||
|
{
|
||||||
|
// '_Color' is the standard main tint property in most Valheim shaders
|
||||||
|
if (mat.HasProperty("_Color"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_Color", customColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: If you want them to GLOW slightly, set the Emission
|
||||||
|
if (mat.HasProperty("_EmissionColor"))
|
||||||
|
{
|
||||||
|
mat.SetColor("_EmissionColor", customColor * 0.5f);
|
||||||
|
mat.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
251
MxValheim/EventSystem/Reward.cs
Normal file
251
MxValheim/EventSystem/Reward.cs
Normal file
@@ -0,0 +1,251 @@
|
|||||||
|
using EpicLoot;
|
||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Reward
|
||||||
|
{
|
||||||
|
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
||||||
|
{
|
||||||
|
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||||
|
{
|
||||||
|
{ 1, 10 },
|
||||||
|
{ 2, 20 },
|
||||||
|
{ 8, 30 },
|
||||||
|
{ 4, 40 },
|
||||||
|
{ 16, 50 },
|
||||||
|
{ 256, 60 },
|
||||||
|
{ 32, 70 },
|
||||||
|
};
|
||||||
|
|
||||||
|
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
||||||
|
|
||||||
|
return rewardCoin;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetRewardPrefab(int level, string type)
|
||||||
|
{
|
||||||
|
string[] foodList = { "OnionSoup", "CarrotSoup", "DeerStew", "Salad", "SerpentStew", "WolfMeatSkewer" };
|
||||||
|
string[] healList = { "MeadHealthMinor", "MeadHealthMedium", "MeadHealthMajor", "MeadHealthLingering" };
|
||||||
|
string[] metalList = { "CopperOre", "TinOre", "IronScrap", "SilverOre", "BlackMetalScrap", "FlametalOreNew" };
|
||||||
|
|
||||||
|
System.Random rng = new System.Random();
|
||||||
|
int foodTier = rng.Next(0, foodList.Length - 1);
|
||||||
|
int healTier = rng.Next(0, healList.Length - 1);
|
||||||
|
int metalTier = rng.Next(0, metalList.Length - 1);
|
||||||
|
|
||||||
|
if (type == "food") return foodList[foodTier];
|
||||||
|
if (type == "heal") return healList[healTier];
|
||||||
|
if (type == "metal") return metalList[metalTier];
|
||||||
|
return "Wood";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootDust()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootShard()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootEssence()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, Profiles.serverLevel);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveEpicLootRune()
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
|
||||||
|
int qty = rand.Next(1, 2);
|
||||||
|
|
||||||
|
string[] rarity = GetRarityList(Watcher.eventKill);
|
||||||
|
|
||||||
|
string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveItemRandom(string itemName, int qty)
|
||||||
|
{
|
||||||
|
System.Random rng = new System.Random();
|
||||||
|
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveItemStatic(string itemName, int qty)
|
||||||
|
{
|
||||||
|
Player player = Player.m_localPlayer;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
GiveItemInWorld(itemName, player, qty);
|
||||||
|
if (itemName == "Coins")
|
||||||
|
{
|
||||||
|
SendRewardMessage(player, prefab, itemName, qty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GiveItemInWorld(string itemName, Player player, int qty)
|
||||||
|
{
|
||||||
|
GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
|
||||||
|
Vector3 spawnPos = player.transform.position + player.transform.forward + Vector3.up;
|
||||||
|
|
||||||
|
GameObject go = UnityEngine.Object.Instantiate(prefab, spawnPos, Quaternion.identity);
|
||||||
|
|
||||||
|
ItemDrop itemDrop = go.GetComponent<ItemDrop>();
|
||||||
|
if (itemDrop != null)
|
||||||
|
{
|
||||||
|
itemDrop.m_itemData.m_stack = qty;
|
||||||
|
ZNetView nview = go.GetComponent<ZNetView>();
|
||||||
|
if (nview != null && nview.IsValid())
|
||||||
|
{
|
||||||
|
nview.GetZDO().Set("stack", qty);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject vfxPrefab = ZNetScene.instance.GetPrefab("vfx_item_spawn");
|
||||||
|
if (vfxPrefab != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Instantiate(vfxPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject sfxPrefab = ZNetScene.instance.GetPrefab("sfx_item_spawn");
|
||||||
|
if (sfxPrefab != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Instantiate(sfxPrefab, spawnPos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
|
||||||
|
{
|
||||||
|
if (ZRoutedRpc.instance != null)
|
||||||
|
{
|
||||||
|
ItemDrop item = prefab.GetComponent<ItemDrop>();
|
||||||
|
string nameToken = item.m_itemData.m_shared.m_name;
|
||||||
|
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] GetRarityList(int victim)
|
||||||
|
{
|
||||||
|
string[] rarity = { };
|
||||||
|
switch (victim)
|
||||||
|
{
|
||||||
|
case <= 1:
|
||||||
|
rarity = ["Magic"];
|
||||||
|
break;
|
||||||
|
case > 1 and < 5:
|
||||||
|
rarity = ["Rare"];
|
||||||
|
break;
|
||||||
|
case >= 5 and <= 10:
|
||||||
|
rarity = ["Rare", "Epic"];
|
||||||
|
break;
|
||||||
|
case >= 11 and <= 20:
|
||||||
|
rarity = ["Rare", "Epic", "Legendary"];
|
||||||
|
break;
|
||||||
|
case >= 21:
|
||||||
|
rarity = ["Rare", "Epic", "Legendary", "Mythic"];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return rarity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
68
MxValheim/EventSystem/Watcher.cs
Normal file
68
MxValheim/EventSystem/Watcher.cs
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MxValheim.EventSystem
|
||||||
|
{
|
||||||
|
internal class Watcher
|
||||||
|
{
|
||||||
|
public static int eventKill = 0;
|
||||||
|
|
||||||
|
public static void GetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
|
||||||
|
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetEventKill(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
int newKill = evKill+1;
|
||||||
|
eventKill = newKill;
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||||
|
MxValheimMod.ActiveEvents.Add(newData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveEvent(long sender, ZPackage pkg)
|
||||||
|
{
|
||||||
|
string eventName = pkg.ReadString();
|
||||||
|
string eventPos = pkg.ReadString();
|
||||||
|
|
||||||
|
int evindex = 0;
|
||||||
|
UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
|
||||||
|
if (MxValheimMod.ActiveEvents.Count > 0)
|
||||||
|
{
|
||||||
|
evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||||
|
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||||
|
} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
|
||||||
|
{
|
||||||
|
// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
|
||||||
|
MxValheimMod.ActiveEvents.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@@ -15,6 +16,40 @@ namespace MxValheim.KillFeed
|
|||||||
{
|
{
|
||||||
public class KillFeed_Patch
|
public class KillFeed_Patch
|
||||||
{
|
{
|
||||||
|
public static string lastVictimName = "";
|
||||||
|
public static string lastAttackerName = "";
|
||||||
|
public static Sprite LoadCustomSprite(string fileName)
|
||||||
|
{
|
||||||
|
string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
|
||||||
|
if (!File.Exists(path)) return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
byte[] fileData = File.ReadAllBytes(path);
|
||||||
|
Texture2D tex = new Texture2D(2, 2);
|
||||||
|
|
||||||
|
// We use Reflection to find the LoadImage method inside the game's assemblies
|
||||||
|
var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
|
||||||
|
.GetType("UnityEngine.ImageConversion");
|
||||||
|
|
||||||
|
var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
|
||||||
|
|
||||||
|
// Invoke the method: LoadImage(tex, fileData)
|
||||||
|
bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
|
||||||
|
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
|
public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
|
||||||
{
|
{
|
||||||
if (ZRoutedRpc.instance != null)
|
if (ZRoutedRpc.instance != null)
|
||||||
@@ -29,11 +64,35 @@ namespace MxValheim.KillFeed
|
|||||||
if (zn.IsDedicated()) return;
|
if (zn.IsDedicated()) return;
|
||||||
if (attacker == "The World") return;
|
if (attacker == "The World") return;
|
||||||
|
|
||||||
float distance = (encodedType / 1000) / 10.0f;
|
// --- DECODING START ---
|
||||||
int remainder = encodedType % 1000;
|
int biomeIndex = encodedType / 100000;
|
||||||
bool isBoss = (remainder >= 100);
|
int mainRemainder = encodedType % 100000;
|
||||||
int level = (remainder % 100) / 10;
|
|
||||||
int type = remainder % 10;
|
float distance = (mainRemainder / 1000) / 10.0f;
|
||||||
|
int subRemainder = mainRemainder % 1000;
|
||||||
|
|
||||||
|
bool isBoss = (subRemainder >= 100);
|
||||||
|
int level = (subRemainder % 100) / 10;
|
||||||
|
int type = subRemainder % 10;
|
||||||
|
// --- DECODING END ---
|
||||||
|
|
||||||
|
// Prevent the spam of multiple "same victim" kill to the feed
|
||||||
|
if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
|
||||||
|
|
||||||
|
// Inside OnReceiveKillMsg...
|
||||||
|
Sprite biomeSprite = null;
|
||||||
|
switch (biomeIndex)
|
||||||
|
{
|
||||||
|
case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
|
||||||
|
case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
|
||||||
|
case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
|
||||||
|
case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
|
||||||
|
case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
|
||||||
|
case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
|
||||||
|
case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
|
||||||
|
case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
|
||||||
|
case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
|
||||||
|
}
|
||||||
|
|
||||||
Sprite victimIcon = GetCreatureIcon(victimInternalName);
|
Sprite victimIcon = GetCreatureIcon(victimInternalName);
|
||||||
|
|
||||||
@@ -48,6 +107,9 @@ namespace MxValheim.KillFeed
|
|||||||
// Message Format Variables
|
// Message Format Variables
|
||||||
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
|
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
|
||||||
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
|
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
|
||||||
|
string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
|
||||||
|
string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
|
||||||
|
string eventFormat = $"<color=#00ff06>{victim}</color>";
|
||||||
string finalMsg = "";
|
string finalMsg = "";
|
||||||
string attackerFormat = "";
|
string attackerFormat = "";
|
||||||
string victimFormat = "";
|
string victimFormat = "";
|
||||||
@@ -124,17 +186,46 @@ namespace MxValheim.KillFeed
|
|||||||
{
|
{
|
||||||
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||||
}
|
}
|
||||||
|
if (encodedType == -1)
|
||||||
|
{
|
||||||
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (encodedType == -1)
|
||||||
|
{
|
||||||
|
finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (encodedType == -2)
|
||||||
|
{
|
||||||
|
int qty = Convert.ToInt32(victim);
|
||||||
|
borderColor = new Color(0.0196f, 0.250f, 0.00750f);
|
||||||
|
finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
|
||||||
|
GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
|
||||||
|
Sprite itemIcon = null;
|
||||||
|
if (itemObj != null)
|
||||||
|
{
|
||||||
|
ItemDrop item = itemObj.GetComponent<ItemDrop>();
|
||||||
|
itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
|
||||||
|
}
|
||||||
|
biomeSprite = itemIcon;
|
||||||
|
weaponIcon = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastVictimName = victim;
|
||||||
|
lastAttackerName = attacker;
|
||||||
|
|
||||||
lock (_msgQueue)
|
lock (_msgQueue)
|
||||||
{
|
{
|
||||||
_msgQueue.Enqueue(finalMsg);
|
_msgQueue.Enqueue(finalMsg);
|
||||||
|
_biomeIconQueue.Enqueue(biomeSprite);
|
||||||
_borderColQueue.Enqueue(borderColor);
|
_borderColQueue.Enqueue(borderColor);
|
||||||
_iconQueue.Enqueue(weaponIcon);
|
_iconQueue.Enqueue(weaponIcon);
|
||||||
_victimIconQueue.Enqueue(victimIcon);
|
_victimIconQueue.Enqueue(victimIcon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
||||||
{
|
{
|
||||||
if (_hudRoot == null) CreateCustomHud();
|
if (_hudRoot == null) CreateCustomHud();
|
||||||
|
|
||||||
@@ -154,6 +245,9 @@ namespace MxValheim.KillFeed
|
|||||||
_killText.text = msg;
|
_killText.text = msg;
|
||||||
_border.effectColor = borderColor;
|
_border.effectColor = borderColor;
|
||||||
_border.enabled = true;
|
_border.enabled = true;
|
||||||
|
/////////////////////
|
||||||
|
_biomeIconSlot.sprite = biome;
|
||||||
|
_biomeIconSlot.gameObject.SetActive(biome != null);
|
||||||
// Weapon icon (Left)
|
// Weapon icon (Left)
|
||||||
_weaponIconSlot.sprite = weaponIcon;
|
_weaponIconSlot.sprite = weaponIcon;
|
||||||
_weaponIconSlot.enabled = (weaponIcon != null);
|
_weaponIconSlot.enabled = (weaponIcon != null);
|
||||||
@@ -240,6 +334,9 @@ namespace MxValheim.KillFeed
|
|||||||
// This check should now pass because ApplyDamage happens before the object is invalidated
|
// This check should now pass because ApplyDamage happens before the object is invalidated
|
||||||
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||||
|
|
||||||
|
Heightmap.Biome currentBiome;
|
||||||
|
int biomeIndex = 0;
|
||||||
|
|
||||||
float distance = 0f;
|
float distance = 0f;
|
||||||
Character attacker = hit.GetAttacker();
|
Character attacker = hit.GetAttacker();
|
||||||
if (attacker != null)
|
if (attacker != null)
|
||||||
@@ -272,14 +369,45 @@ namespace MxValheim.KillFeed
|
|||||||
string victimName = __instance.GetHoverName();
|
string victimName = __instance.GetHoverName();
|
||||||
|
|
||||||
int type = 0;
|
int type = 0;
|
||||||
if (__instance.IsPlayer()) type = 1;
|
if (__instance.IsPlayer())
|
||||||
else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
|
{
|
||||||
|
type = 1;
|
||||||
|
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
biomeIndex = 0;
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attackerName == Player.m_localPlayer?.GetHoverName())
|
||||||
|
{
|
||||||
|
type = 2;
|
||||||
|
currentBiome = Player.m_localPlayer.GetCurrentBiome();
|
||||||
|
Debug.Log($"KillFeed: {currentBiome}");
|
||||||
|
biomeIndex = 0;
|
||||||
|
if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
|
||||||
|
else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
|
||||||
|
else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
|
||||||
|
else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
|
||||||
|
else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
|
||||||
|
}
|
||||||
|
|
||||||
int level = __instance.GetLevel();
|
int level = __instance.GetLevel();
|
||||||
bool isBoss = __instance.IsBoss();
|
bool isBoss = __instance.IsBoss();
|
||||||
|
|
||||||
int distInt = (int)(Math.Min(distance, 999f) * 10);
|
int distInt = (int)(Math.Min(distance, 999f) * 10);
|
||||||
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
|
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
|
||||||
|
|
||||||
if (ZRoutedRpc.instance != null)
|
if (ZRoutedRpc.instance != null)
|
||||||
{
|
{
|
||||||
@@ -349,6 +477,14 @@ namespace MxValheim.KillFeed
|
|||||||
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
|
pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
|
||||||
pRect.localScale = Vector3.one;
|
pRect.localScale = Vector3.one;
|
||||||
|
|
||||||
|
GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
|
||||||
|
biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
|
||||||
|
_biomeIconSlot = biomeObj.GetComponent<Image>();
|
||||||
|
_biomeIconSlot.preserveAspect = true;
|
||||||
|
LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
|
||||||
|
biomeLayout.preferredWidth = 32;
|
||||||
|
biomeLayout.preferredHeight = 32;
|
||||||
|
|
||||||
// 2. Compact Icon
|
// 2. Compact Icon
|
||||||
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
||||||
iconObj.transform.SetParent(panel.transform, false);
|
iconObj.transform.SetParent(panel.transform, false);
|
||||||
@@ -367,10 +503,8 @@ namespace MxValheim.KillFeed
|
|||||||
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||||
textObj.transform.SetParent(panel.transform, false);
|
textObj.transform.SetParent(panel.transform, false);
|
||||||
_killText = textObj.GetComponent<Text>();
|
_killText = textObj.GetComponent<Text>();
|
||||||
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
|
|
||||||
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
|
||||||
Font valheimFont = null;
|
Font valheimFont = null;
|
||||||
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
{
|
{
|
||||||
@@ -381,7 +515,6 @@ namespace MxValheim.KillFeed
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Corrected fallback for older Unity versions used in Valheim
|
|
||||||
if (valheimFont == null)
|
if (valheimFont == null)
|
||||||
{
|
{
|
||||||
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Jotunn.Managers;
|
||||||
|
using MxValheim.EventSystem;
|
||||||
using MxValheim.KillFeed;
|
using MxValheim.KillFeed;
|
||||||
|
using MxValheim.Patch;
|
||||||
|
using MxValheim.Patch.HUD;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -12,33 +16,41 @@ using System.Threading;
|
|||||||
using System.Xml;
|
using System.Xml;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||||
|
using static MxValheim.EventSystem.RandomUnique.UniqueManager;
|
||||||
|
using static MxValheim.EventSystem.Watcher;
|
||||||
|
using static MxValheim.Patch.Doors_Patch;
|
||||||
|
|
||||||
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
||||||
|
[BepInDependency(Jotunn.Main.ModGuid)]
|
||||||
public class MxValheimMod : BaseUnityPlugin
|
public class MxValheimMod : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public static MxValheimMod Instance; // Singleton reference
|
public static MxValheimMod Instance; // Singleton reference
|
||||||
public static KillFeed_Patch kfp = new KillFeed_Patch();
|
public static KillFeed_Patch kfp = new KillFeed_Patch();
|
||||||
|
public static Doors_Patch dpatch = new Doors_Patch();
|
||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.5.5";
|
private const string ModVersion = "1.6.9";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_Locked;
|
public static ConfigEntry<bool> Config_DebugRandomEventInterval;
|
||||||
public static ConfigEntry<int> Config_OreMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_rangeMultiplier;
|
|
||||||
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
|
||||||
public static ConfigEntry<bool> Config_rainDamage;
|
|
||||||
public static ConfigEntry<float> Config_boatSpeed;
|
|
||||||
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
|
|
||||||
public static ConfigEntry<float> Config_autoDoorClose;
|
|
||||||
|
|
||||||
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||||
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
||||||
private static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
public static string internalDataPath = Path.Combine(modPath, "Data");
|
||||||
|
public static string internalDataEventSystem = Path.Combine(internalDataPath, "EventSystem.json");
|
||||||
|
public static string DropConfigPath => Path.Combine(internalConfigsPath, "items_drop.json");
|
||||||
|
public static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
||||||
|
public static string AutoDoorConfigPath => Path.Combine(internalConfigsPath, "auto_doors.json");
|
||||||
|
public static DoorRoot CachedConfig;
|
||||||
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
||||||
|
public static Dictionary<string, int> DropSettings = new Dictionary<string, int>();
|
||||||
|
|
||||||
|
public static bool initExpBar = true;
|
||||||
|
|
||||||
// Data structures
|
|
||||||
public class KillData
|
public class KillData
|
||||||
{
|
{
|
||||||
public string attackerName;
|
public string attackerName;
|
||||||
@@ -52,6 +64,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
public static Image _weaponIconSlot;
|
public static Image _weaponIconSlot;
|
||||||
public static Image _victimIconSlot;
|
public static Image _victimIconSlot;
|
||||||
public static Image _panelImage;
|
public static Image _panelImage;
|
||||||
|
public static Image _biomeIconSlot;
|
||||||
public static Outline _border;
|
public static Outline _border;
|
||||||
public static Color borderColor = Color.white;
|
public static Color borderColor = Color.white;
|
||||||
public static CanvasGroup _canvasGroup;
|
public static CanvasGroup _canvasGroup;
|
||||||
@@ -62,27 +75,73 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
||||||
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
||||||
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
||||||
|
public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
|
||||||
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
||||||
|
|
||||||
|
public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
|
||||||
|
public static readonly Queue<Door> _doorQueueDoor = new Queue<Door>();
|
||||||
|
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||||
|
public static float _doorTimer;
|
||||||
|
|
||||||
|
public static float _uniqueTimer = 60.0f;
|
||||||
|
public static string eventName;
|
||||||
|
|
||||||
|
public static float eventTimer = 0f;
|
||||||
|
|
||||||
|
public class ActiveEventData
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Position;
|
||||||
|
public int Kills;
|
||||||
|
|
||||||
|
public ActiveEventData(string name, string pos, int kills)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Position = pos;
|
||||||
|
Kills = kills;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<ActiveEventData> ActiveEvents = new List<ActiveEventData>();
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
Config_OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
|
Config_DebugRandomEventInterval = Config.Bind("Debug", "DebugRandomEventInterval", false, "Event are triggered really often, to debug my EventSystem logic.");
|
||||||
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
|
|
||||||
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
||||||
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
|
|
||||||
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
|
|
||||||
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
|
|
||||||
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
|
|
||||||
|
|
||||||
LoadLocalization();
|
LoadLocalization();
|
||||||
LoadJsonConfig();
|
LoadJsonConfig();
|
||||||
|
LoadDoorConfig();
|
||||||
|
|
||||||
|
_doorTimer = 2;
|
||||||
|
|
||||||
|
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
|
||||||
|
|
||||||
Harmony harmony = new Harmony(ModGUID);
|
Harmony harmony = new Harmony(ModGUID);
|
||||||
harmony.PatchAll();
|
harmony.PatchAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitCustomEnemies()
|
||||||
|
{
|
||||||
|
List<EnemyTemplate> templates = LoadTemplatesFromFolder();
|
||||||
|
|
||||||
|
foreach (var data in templates)
|
||||||
|
{
|
||||||
|
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||||
|
|
||||||
|
ApplyStats(customEnemy, data);
|
||||||
|
ApplyColorTint(customEnemy, data);
|
||||||
|
ApplyDropTable(customEnemy, data);
|
||||||
|
ApplyEquipment(customEnemy, data);
|
||||||
|
|
||||||
|
RegisterWithWorldSpawn(customEnemy, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
PrefabManager.OnVanillaPrefabsAvailable -= InitCustomEnemies;
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||||
public static class Localization_SetupLanguage_Patch
|
public static class Localization_SetupLanguage_Patch
|
||||||
{
|
{
|
||||||
@@ -92,7 +151,6 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- TEST COMMAND: Type 'testkill' in F5 console ---
|
|
||||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||||
public static class ConsoleInputPatch
|
public static class ConsoleInputPatch
|
||||||
{
|
{
|
||||||
@@ -101,17 +159,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
string text = __instance.m_input.text;
|
string text = __instance.m_input.text;
|
||||||
if (text.ToLower() == "listicons")
|
if (text.ToLower() == "listicons")
|
||||||
{
|
{
|
||||||
var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "icons"); ;
|
|
||||||
|
|
||||||
if (spriteAsset != null)
|
|
||||||
{
|
|
||||||
Debug.Log($"--- Listing all sprites in {spriteAsset.name} ---");
|
|
||||||
for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++)
|
|
||||||
{
|
|
||||||
var sprite = spriteAsset.spriteCharacterTable[i];
|
|
||||||
Debug.Log($"Index: {i} | Name: {sprite.name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -123,18 +171,98 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
if (ZRoutedRpc.instance != null && kfp != null)
|
if (ZRoutedRpc.instance != null && kfp != null)
|
||||||
{
|
{
|
||||||
// We use the explicit 'Method' delegate to avoid the ArgumentException
|
|
||||||
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||||
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||||
|
|
||||||
Debug.Log("MxValheimMod: RPC Registered successfully with explicit delegate.");
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerAddDoorToQueue", Watcher.RegisterEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
|
||||||
|
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
|
||||||
|
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
|
||||||
|
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
||||||
|
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
||||||
|
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerSetExperience", Profiles.ServerSetExperience);
|
||||||
|
ZRoutedRpc.instance.Register<int>("RPC_ServerSetLevel", Profiles.ServerSetLevel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
// Use the game's native check for dedicated servers
|
// Only run if we are actually in the game world
|
||||||
|
if (Player.m_localPlayer != null)
|
||||||
|
{
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
Experience.UpdateProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only run if we are actually in the game world
|
||||||
|
if (Player.m_localPlayer != null)
|
||||||
|
{
|
||||||
|
if (Splash.m_canvasObject == null)
|
||||||
|
{
|
||||||
|
Splash spl = new Splash();
|
||||||
|
spl.CreateOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Splash.m_textComponent != null)
|
||||||
|
{
|
||||||
|
Splash.m_textComponent.text = $"<color=#677074>Mx</color><color=#d1954a>Valheim {MxValheimMod.ModVersion}</color>";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Clock.m_canvasObject == null)
|
||||||
|
{
|
||||||
|
Clock clk = new Clock();
|
||||||
|
clk.CreateOverlay();
|
||||||
|
if (initExpBar)
|
||||||
|
{
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
Experience.UpdateProgressBar();
|
||||||
|
initExpBar = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Clock.m_textComponent != null)
|
||||||
|
{
|
||||||
|
Clock clk = new Clock();
|
||||||
|
string timeString = clk.GetFormattedTime();
|
||||||
|
int day = EnvMan.instance.GetDay();
|
||||||
|
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
string separator = $"<color=#677074>][</color>";
|
||||||
|
if (activeEvent == null)
|
||||||
|
{
|
||||||
|
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Door Logic
|
||||||
|
if (_doorQueueNview.Count > 0)
|
||||||
|
{
|
||||||
|
if (_doorTimer > 0)
|
||||||
|
{
|
||||||
|
_doorTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_doorTimer <= 0)
|
||||||
|
{
|
||||||
|
dpatch.CloseNextDoor(_doorQueueDoor.Dequeue(), _doorQueueNview.Dequeue(), _doorQueueName.Dequeue());
|
||||||
|
_doorTimer = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Door Logic
|
||||||
|
/////////////
|
||||||
|
|
||||||
|
|
||||||
|
// KillFeed Logic
|
||||||
ZNet zn = new ZNet();
|
ZNet zn = new ZNet();
|
||||||
if (zn.IsDedicated() || Player.m_localPlayer == null) return;
|
if (zn.IsDedicated() || Player.m_localPlayer == null) return;
|
||||||
|
|
||||||
@@ -144,7 +272,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
||||||
{
|
{
|
||||||
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_displayTimer > 0)
|
if (_displayTimer > 0)
|
||||||
@@ -173,7 +301,13 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false);
|
if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false);
|
||||||
}
|
}
|
||||||
|
// KillFeed Logic
|
||||||
|
/////////////////
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long GetUserPlayerID(Player player)
|
||||||
|
{
|
||||||
|
return player.GetPlayerID();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void LoadLocalization()
|
public static void LoadLocalization()
|
||||||
@@ -222,26 +356,37 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LoadJsonConfig()
|
private void LoadJsonConfig()
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
|
string json = "";
|
||||||
|
|
||||||
if (!File.Exists(WeightConfigPath))
|
if (!File.Exists(WeightConfigPath))
|
||||||
{
|
{
|
||||||
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
|
||||||
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
string json = File.ReadAllText(WeightConfigPath);
|
json = File.ReadAllText(WeightConfigPath);
|
||||||
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
|
||||||
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
|
||||||
return true;
|
|
||||||
}
|
if (!File.Exists(DropConfigPath))
|
||||||
catch (Exception ex)
|
|
||||||
{
|
{
|
||||||
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
|
DropSettings = new Dictionary<string, int> { { "Wood", 3 }, { "CopperOre", 3 }, { "TinOre", 3 }, { "IronScrap", 3 }, { "SilverOre", 3 }, { "Obsidian", 3 }, { "BlackMetalScrap", 3 }, { "BlackMarble", 3 }, { "FlametalOreNew", 3 } };
|
||||||
return false;
|
File.WriteAllText(DropConfigPath, JsonConvert.SerializeObject(DropSettings, Newtonsoft.Json.Formatting.Indented));
|
||||||
|
}
|
||||||
|
|
||||||
|
json = File.ReadAllText(DropConfigPath);
|
||||||
|
DropSettings = JsonConvert.DeserializeObject<Dictionary<string, int>>(json);
|
||||||
|
Logger.LogInfo($"Successfully parsed {DropSettings.Count} items.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadDoorConfig()
|
||||||
|
{
|
||||||
|
if (File.Exists(AutoDoorConfigPath))
|
||||||
|
{
|
||||||
|
string json = System.IO.File.ReadAllText(AutoDoorConfigPath);
|
||||||
|
CachedConfig = JsonConvert.DeserializeObject<DoorRoot>(json);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,10 +9,11 @@
|
|||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>MxValheim</RootNamespace>
|
<RootNamespace>MxValheim</RootNamespace>
|
||||||
<AssemblyName>MxValheim</AssemblyName>
|
<AssemblyName>MxValheim</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||||
<LangVersion>12.0</LangVersion>
|
<LangVersion>12.0</LangVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<Deterministic>true</Deterministic>
|
<Deterministic>true</Deterministic>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@@ -35,16 +36,31 @@
|
|||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="assembly_googleanalytics">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_googleanalytics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="assembly_guiutils_publicized">
|
<Reference Include="assembly_guiutils_publicized">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="assembly_utils, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_utils.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="assembly_valheim_publicized">
|
<Reference Include="assembly_valheim_publicized">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="gui_framework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
<Reference Include="EpicLoot">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\EpicLoot\EpicLoot.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="gui_framework">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Jotunn">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -59,10 +75,16 @@
|
|||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
@@ -74,7 +96,9 @@
|
|||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UI.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
@@ -83,21 +107,40 @@
|
|||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="EventSystem\Experience.cs" />
|
||||||
|
<Compile Include="EventSystem\Patch.cs" />
|
||||||
|
<Compile Include="EventSystem\Profiles.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\SpawnManager.cs" />
|
||||||
|
<Compile Include="EventSystem\RandomUnique\UniqueManager.cs" />
|
||||||
|
<Compile Include="EventSystem\Reward.cs" />
|
||||||
|
<Compile Include="EventSystem\Watcher.cs" />
|
||||||
<Compile Include="KillFeed\NPCIcon.cs" />
|
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||||
<Compile Include="KillFeed\Patch.cs" />
|
<Compile Include="KillFeed\Patch.cs" />
|
||||||
<Compile Include="MxValheim.cs" />
|
<Compile Include="MxValheim.cs" />
|
||||||
<Compile Include="Patch\Bow.cs" />
|
<Compile Include="Patch\Bow.cs" />
|
||||||
<Compile Include="Patch\CraftingStation.cs" />
|
<Compile Include="Patch\CraftingStation.cs" />
|
||||||
<Compile Include="Patch\Doors.cs" />
|
<Compile Include="Patch\Doors.cs" />
|
||||||
|
<Compile Include="Patch\HUD\Clock.cs" />
|
||||||
|
<Compile Include="Patch\HUD\Splash.cs" />
|
||||||
<Compile Include="Patch\Items.cs" />
|
<Compile Include="Patch\Items.cs" />
|
||||||
<Compile Include="Patch\Ores.cs" />
|
<Compile Include="Patch\Ores.cs" />
|
||||||
<Compile Include="Patch\WearNTear.cs" />
|
<Compile Include="Patch\WearNTear.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_googleanalytics.dll" />
|
||||||
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
|
||||||
|
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_utils.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace MxValheim.Patch
|
|||||||
if (rangeField.FieldExists())
|
if (rangeField.FieldExists())
|
||||||
{
|
{
|
||||||
float currentRange = rangeField.GetValue<float>();
|
float currentRange = rangeField.GetValue<float>();
|
||||||
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
|
rangeField.SetValue(currentRange * 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,55 +1,73 @@
|
|||||||
using BepInEx;
|
using BepInEx;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Diagnostics;
|
using UnityEngine.Diagnostics;
|
||||||
|
using static MxValheimMod;
|
||||||
|
|
||||||
namespace MxValheim.Patch
|
namespace MxValheim.Patch
|
||||||
{
|
{
|
||||||
internal class Doors
|
public class Doors_Patch
|
||||||
{
|
{
|
||||||
|
public class DoorRoot
|
||||||
|
{
|
||||||
|
public List<string> ignoreList { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
[HarmonyPatch(typeof(Door), nameof(Door.Interact))]
|
||||||
static class Door_Interact_Patch
|
public static class DoorTracker
|
||||||
{
|
{
|
||||||
static void Postfix(Door __instance, Humanoid character, bool hold, bool alt, ZNetView ___m_nview)
|
static void Postfix(Door __instance)
|
||||||
{
|
{
|
||||||
ZNetView nview = __instance.GetComponent<ZNetView>();
|
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||||
|
|
||||||
if (nview != null && nview.IsValid())
|
if (nview != null && nview.IsValid())
|
||||||
{
|
{
|
||||||
// Get the prefab hash and look up the name in the master list
|
// Get the prefab hash and look up the name in the master list
|
||||||
int prefabHash = nview.GetZDO().GetPrefab();
|
int prefabHash = nview.GetZDO().GetPrefab();
|
||||||
string prefabName = ZNetScene.instance.GetPrefab(prefabHash).name;
|
string prefabName = ZNetScene.instance.GetPrefab(prefabHash).name;
|
||||||
|
|
||||||
if (prefabName == "piece_crypt_door") return;
|
if (MxValheimMod.CachedConfig?.ignoreList != null)
|
||||||
|
if (MxValheimMod.CachedConfig.ignoreList.Contains(prefabName)) return;
|
||||||
|
|
||||||
if (hold || alt || ___m_nview == null || !___m_nview.IsValid()) return;
|
nview.ClaimOwnership();
|
||||||
|
|
||||||
// Get state: 0 is closed
|
// Get state: 0 is closed
|
||||||
int state = ___m_nview.GetZDO().GetInt("state");
|
int state = nview.GetZDO().GetInt("state");
|
||||||
|
|
||||||
if (state != 0)
|
if (state == 0) return;
|
||||||
|
|
||||||
|
ZPackage pkg = new ZPackage();
|
||||||
|
pkg.Write(nview);
|
||||||
|
pkg.Write(__instance);
|
||||||
|
pkg.Write(prefabName);
|
||||||
|
|
||||||
|
lock (_doorQueueNview)
|
||||||
{
|
{
|
||||||
// Start coroutine on the door object itself
|
Debug.Log($"AutoDoor: Adding \"{prefabName}\" to queue.");
|
||||||
__instance.StartCoroutine(CloseDoorAfterDelay(__instance, ___m_nview));
|
_doorQueueNview.Enqueue(nview);
|
||||||
|
_doorQueueDoor.Enqueue(__instance);
|
||||||
|
_doorQueueName.Enqueue(prefabName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static IEnumerator CloseDoorAfterDelay(Door door, ZNetView nview)
|
}
|
||||||
|
|
||||||
|
public void CloseNextDoor(Door door, ZNetView nview, string doorName)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(MxValheimMod.Config_autoDoorClose.Value);
|
|
||||||
|
|
||||||
// Verify the door still exists and is still open before closing
|
|
||||||
if (door != null && nview != null && nview.IsValid())
|
if (door != null && nview != null && nview.IsValid())
|
||||||
{
|
{
|
||||||
if (nview.GetZDO().GetInt("state") != 0)
|
if (nview.GetZDO().GetInt("state") != 0)
|
||||||
{
|
{
|
||||||
// Directly invoke the RPC with '0' (closed).
|
Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
|
||||||
// This avoids the 'Null' player error in Door.Interact
|
|
||||||
ZDO zd0 = nview.GetZDO();
|
ZDO zd0 = nview.GetZDO();
|
||||||
zd0.Set("state", 0);
|
zd0.Set("state", 0);
|
||||||
}
|
} else
|
||||||
|
{
|
||||||
|
Debug.Log($"AutoDoor: Door \"{doorName}\" was already closed.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
120
MxValheim/Patch/HUD/Clock.cs
Normal file
120
MxValheim/Patch/HUD/Clock.cs
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch.HUD
|
||||||
|
{
|
||||||
|
internal class Clock
|
||||||
|
{
|
||||||
|
public static GameObject m_canvasObject;
|
||||||
|
public static Text m_textComponent;
|
||||||
|
public static RectTransform m_barFill;
|
||||||
|
|
||||||
|
public string GetFormattedTime()
|
||||||
|
{
|
||||||
|
float fraction = EnvMan.instance.GetDayFraction();
|
||||||
|
|
||||||
|
float totalHours = fraction * 24f;
|
||||||
|
int hours = Mathf.FloorToInt(totalHours);
|
||||||
|
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
||||||
|
|
||||||
|
return $"{hours:00}:{minutes:00}";
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||||
|
public static class HideEventMessage_Patch
|
||||||
|
{
|
||||||
|
static bool Prefix(MessageHud.MessageType type, string text)
|
||||||
|
{
|
||||||
|
if (RandEventSystem.instance != null)
|
||||||
|
{
|
||||||
|
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||||
|
if (activeEvent != null)
|
||||||
|
{
|
||||||
|
if (text == activeEvent.GetHudText())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateOverlay()
|
||||||
|
{
|
||||||
|
m_canvasObject = new GameObject("ModdedCanvas");
|
||||||
|
Canvas canvas = m_canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 999;
|
||||||
|
|
||||||
|
GameObject panelObj = new GameObject("TextBackground");
|
||||||
|
panelObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
|
||||||
|
|
||||||
|
ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
|
||||||
|
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
HorizontalLayoutGroup layout = panelObj.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
layout.padding = new RectOffset(15, 15, 5, 5);
|
||||||
|
|
||||||
|
RectTransform panelRect = panelObj.GetComponent<RectTransform>();
|
||||||
|
panelRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
|
panelRect.anchoredPosition = new Vector2(0, -5);
|
||||||
|
|
||||||
|
GameObject textObj = new GameObject("ModdedText");
|
||||||
|
textObj.transform.SetParent(panelObj.transform, false);
|
||||||
|
m_textComponent = textObj.AddComponent<Text>();
|
||||||
|
|
||||||
|
Font valheimFont = null;
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
valheimFont = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (valheimFont == null)
|
||||||
|
{
|
||||||
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textComponent.font = valheimFont;
|
||||||
|
m_textComponent.fontSize = 18;
|
||||||
|
m_textComponent.color = Color.white;
|
||||||
|
|
||||||
|
GameObject barBgObj = new GameObject("BarBackground");
|
||||||
|
barBgObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
|
||||||
|
|
||||||
|
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
|
||||||
|
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||||
|
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||||
|
barBgRect.pivot = new Vector2(0.5f, 1.0f);
|
||||||
|
barBgRect.anchoredPosition = new Vector2(0, -45);
|
||||||
|
barBgRect.sizeDelta = new Vector2(180, 8);
|
||||||
|
|
||||||
|
// --- PROGRESS BAR FILL ---
|
||||||
|
GameObject fillObj = new GameObject("BarFill");
|
||||||
|
fillObj.transform.SetParent(barBgObj.transform, false);
|
||||||
|
fillObj.AddComponent<Image>().color = Color.yellow;
|
||||||
|
|
||||||
|
m_barFill = fillObj.GetComponent<RectTransform>();
|
||||||
|
m_barFill.anchorMin = new Vector2(0, 0);
|
||||||
|
m_barFill.anchorMax = new Vector2(0.5f, 1);
|
||||||
|
m_barFill.pivot = new Vector2(0, 0.5f);
|
||||||
|
m_barFill.offsetMin = Vector2.zero;
|
||||||
|
m_barFill.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
75
MxValheim/Patch/HUD/Splash.cs
Normal file
75
MxValheim/Patch/HUD/Splash.cs
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch.HUD
|
||||||
|
{
|
||||||
|
internal class Splash
|
||||||
|
{
|
||||||
|
public static GameObject m_canvasObject;
|
||||||
|
public static Text m_textComponent;
|
||||||
|
|
||||||
|
public void CreateOverlay()
|
||||||
|
{
|
||||||
|
// 1. Create a dedicated Canvas for our mod
|
||||||
|
m_canvasObject = new GameObject("ModdedCanvas");
|
||||||
|
Canvas canvas = m_canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay; // Always stays on top
|
||||||
|
canvas.sortingOrder = 100; // Higher than standard HUD
|
||||||
|
|
||||||
|
m_canvasObject.AddComponent<CanvasScaler>();
|
||||||
|
m_canvasObject.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
|
// 2. Create the Text Object
|
||||||
|
GameObject textObj = new GameObject("ModdedText");
|
||||||
|
textObj.transform.SetParent(m_canvasObject.transform, false);
|
||||||
|
|
||||||
|
m_textComponent = textObj.AddComponent<Text>();
|
||||||
|
|
||||||
|
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
||||||
|
Font valheimFont = null;
|
||||||
|
foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
|
||||||
|
{
|
||||||
|
if (f.name == "AveriaSerifLibre-Bold")
|
||||||
|
{
|
||||||
|
valheimFont = f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Corrected fallback for older Unity versions used in Valheim
|
||||||
|
if (valheimFont == null)
|
||||||
|
{
|
||||||
|
valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textComponent.font = valheimFont;
|
||||||
|
m_textComponent.fontSize = 24;
|
||||||
|
m_textComponent.color = Color.yellow; // Bright yellow to stand out
|
||||||
|
m_textComponent.alignment = TextAnchor.UpperRight;
|
||||||
|
m_textComponent.supportRichText = true;
|
||||||
|
|
||||||
|
// This prevents the text from vanishing if the box is too small
|
||||||
|
m_textComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
m_textComponent.verticalOverflow = VerticalWrapMode.Overflow;
|
||||||
|
|
||||||
|
// Add Shadow so it's visible in snow
|
||||||
|
var shadow = textObj.AddComponent<Shadow>();
|
||||||
|
shadow.effectColor = Color.black;
|
||||||
|
shadow.effectDistance = new Vector2(2, 2);
|
||||||
|
|
||||||
|
// 3. Position it
|
||||||
|
RectTransform rect = textObj.GetComponent<RectTransform>();
|
||||||
|
rect.anchorMin = new Vector2(1, 1);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.pivot = new Vector2(1, 1);
|
||||||
|
rect.anchoredPosition = new Vector2(-10, -5); // Top Right
|
||||||
|
rect.sizeDelta = new Vector2(300, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,17 +14,13 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
if (__result == null || __result.Count == 0) return;
|
if (__result == null || __result.Count == 0) return;
|
||||||
|
|
||||||
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
|
|
||||||
if (countToAdd <= 0) return;
|
|
||||||
|
|
||||||
List<GameObject> extraDrops = new List<GameObject>();
|
List<GameObject> extraDrops = new List<GameObject>();
|
||||||
|
|
||||||
foreach (var item in __result)
|
foreach (var item in __result)
|
||||||
{
|
{
|
||||||
string name = item.name.ToLower();
|
if (item != null && MxValheimMod.DropSettings.TryGetValue(item.name, out int newDropMulti))
|
||||||
if (name.Contains("ore") || name.Contains("scrap"))
|
|
||||||
{
|
{
|
||||||
for (int i = 0; i < countToAdd; i++)
|
for (int i = 0; i < newDropMulti; i++)
|
||||||
{
|
{
|
||||||
extraDrops.Add(item);
|
extraDrops.Add(item);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,8 +10,6 @@ namespace MxValheim.Patch
|
|||||||
{
|
{
|
||||||
static void Postfix(WearNTear __instance, ref bool __result)
|
static void Postfix(WearNTear __instance, ref bool __result)
|
||||||
{
|
{
|
||||||
if (!MxValheimMod.Config_rainDamage.Value) return;
|
|
||||||
|
|
||||||
__result = true;
|
__result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
12
README.md
12
README.md
@@ -1,10 +1,16 @@
|
|||||||

|

|
||||||
|
|
||||||
## MxValheim
|
## MxValheim
|
||||||
Official **MxValheim Server** Mod.
|
Official **MxValheim Server** Mod.
|
||||||
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
- 
|
||||||
|
- 
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
- Enhanced Event System with level and reward based on current biome.
|
||||||
|
- Display the day and the formated time in-game.
|
||||||
- Use your client language with built-in localization.
|
- Use your client language with built-in localization.
|
||||||
- Kill Feed with custom UI showing player kill and death.
|
- Kill Feed with custom UI showing player kill and death.
|
||||||
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
||||||
@@ -15,8 +21,8 @@ Official **MxValheim Server** Mod.
|
|||||||
- Auto close doors after a specified amount of time. (Enable/Disable and configure desired time in the generated config.)
|
- Auto close doors after a specified amount of time. (Enable/Disable and configure desired time in the generated config.)
|
||||||
|
|
||||||
## How-To Install
|
## How-To Install
|
||||||
1. Download the latest dll.
|
1. Download the latest zip.
|
||||||
2. Copy it to your (Client/Server) "BepInEx\plugins".
|
2. Copy the zip content to your (Client/Server) "BepInEx\plugins\MxValheim\".
|
||||||
3. Run your (Client/Server) at least one time.
|
3. Run your (Client/Server) at least one time.
|
||||||
4. Tweaks the config in "BepInEx\config\ovh.mxdev.mxvalheim.cfg" to your liking.
|
4. Tweaks the config in "BepInEx\config\ovh.mxdev.mxvalheim.cfg" to your liking.
|
||||||
5. Enjoy!
|
5. Enjoy!
|
||||||
Reference in New Issue
Block a user